Jump to content
EN
Play

Forum

Ideas for the Garage!


Maf
 Share

Recommended Posts

Nice!

I can't wait to see this in the game!

I think we already had some kind of decoration in the Garage, but this is better because it is changed even further!

I can't wait to see the new interface of the game! I hope it has this update, along with other organized changes!

Share this post


Link to post
Share on other sites

minha sugestão é que as cores de tiro sejam removidas dos contêineres e isso se torne um item que você pode comprar usando cry ou tankois para que eles possam colocar novos itens nos contêineres

  • Like 1

Share this post


Link to post
Share on other sites

I Have an IDEA! but IDK if this is the right section to post it, so sorry in advance if it isn't! Okay so, What if we could decorate the background of the home screen of where we see our tank and drone in a garage... like you can add stuff to the background or Update the look of where you tank is parked. As well as make the background anyway you like like back drops! It would be so cool and you could buy all those with crystals and there could be rarities like the paint but for the decorations and backdrops of your Homepage Garage! Maybe even make limited time ones and rare ones that you have to get in the challenges! I also think it would be cool to add customizations for the buttons with the backdrops!

Share this post


Link to post
Share on other sites

hello from France :)), an idea goes through my head about the time to give to the garage in the parties, .. :))
wouldn't it be wise to change the time each time?
Example: in a game,
the first time in the garage would be 3 minutes,
to be able to change configuration again..
The second time 4.30 minutes..
the third time 5 minutes ...etc...
 there it is :)) ..

See you soon maybe ;)
<3

Share this post


Link to post
Share on other sites

Brain hole: equipment synthesis

Players can collect the mk1 equipment obtained from containers, and choose any five in the "synthesis room" to synthesize special equipment



The equipment synthesized from the same equipment will synthesize an enhanced version of this equipment and obtain a random augment. The level of the synthesized equipment is "MKX" and cannot be upgraded (for example: five Railgun mk1 can be synthesized into one Railgun MKX).
Different equipment synthesized The equipment is a random equipment MKX,
if you use the mk1 of hulls, it will also synthesize the random equipment MKX



The strength of MKX depends on the player's highest GS, each MKX can only participate in 15 battles

Share this post


Link to post
Share on other sites

Hello. We, as a tankers, need to have option to CONTINUE micro-upgrading hull/weapon Even when we reach higher rank to fully unlock next MK upgrade. Exmpl: I have micro-upgraded my turret to mk1-8 and then I reached rank and now I cant micro-upgrade it anymore and have to pay FULL PRICE for mk2 upgrade even when I spend like 5k for that upgrade but now I have to still pay 7k for like I had mk1-0. Or make that price have DISCOUNT (of the amount that I spend to micro-upgrading (not speeding up)) or give players CHOISE to choose.  Thanks. Best regards, LJR353. 

  • Agree 1

Share this post


Link to post
Share on other sites

Can every augment be shown in the augments list in the garage of turrets regardless if it's purchasable or not.

This will probably help sales too - someone sees an augment they like and will buy tankoins and purchase Containers in hopes of getting that augment.

This mainly helps players know what to look out for in the battlefield. Personal experience; I did not expect a twins to be disabling my supplies nor an Isida to be self-healing.

  • Like 1

Share this post


Link to post
Share on other sites

On 10/1/2022 at 6:27 PM, binyominb1 said:

@Maf I posted the same thing as what he mentioned above. It would be nice to know what augments are left for each turret. How can we get this update into the game? 

Just wait, I guess.

The idea has already been forwarded to devs, and, frankly, it's such an obvious thing that I'm 100% certain that developers considered it. So the reason those augments are not visible in the garage must either be by design (i.e. intentional), or because of some weird software limitation.

Share this post


Link to post
Share on other sites

122.png?width=1440&height=269

my suggestion is instead of removing items that arent unlocked show them in this form wiht locked mark (New) and when you click on it  text appears "find in containers" and if u click again it will drop you in shop to buy container or unbox them. i would say same for hulls and crysis drone 
and for legendary and exotic augments that arent displayed in weapon augments. 

hiding the weapons this way just feels like game doesnt have any other weapons. and i bet new players will think this way  when they check garage first time and see thers only 2 weapons in the game. 

Edited by Noob_001
  • Like 2

Share this post


Link to post
Share on other sites

For the test server garage, it would be nice to have all the augments and turrets unlocked initially. Starting them at Mk1-0 is fine because people may want to test different modifications, but it is very frustrating when you are unable to test a turret because it is only available in containers.

  • Like 1

Share this post


Link to post
Share on other sites

I didn't get really into the new contextual tutorial, but I think one of the tanki goals in the new UI is to make the game simpler to the new players, not showing them a whoppy amount of 14 turret and infinity augments.  So making them invisible and in containers (not easy to get) will make the game simpler.  That doesn't mean I'm with that, but I explain.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...