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Add new types of containers or new rewards


Maf
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Hello,

Idea is: A container that Give only Crystals.

// It cost same as Green Container but it gives only crystals. (or let TO team decide the price)

// If you only want Crystals for any upgrade or to buy anything then Crystals Container is the fastest way to get only crystals.

// I'm giving just an idea on Crystal Container. It is on TO team to decided what it cost, how much it gives, How rare it will be for non-buyers and how players will get that thing.

 

How the Container looks:

I will design the look 1 day when I will be free and there will be no one around to call me. But the way I imagined it is Box like green container with crystal on the place where you put the key to lock and it is shining like blue light from the sides and also there is crystal coding on the box in tank design. Hard to explain the way I imagined.

 

What the Container gives:

Only Crystals

// It is more hard to get large number of crystals to keep the game balanced and to not drop crystals value for  the shop.

// It will look like less to some people but If you open Crystal container x5 you can easily get 5,000 to X crystals because each crystal container is giving you only crystals.

 

Common:

From 1,000 to 9,999 Crystals

 

Uncommon:

From 10,000 to 24,999 Crystals

 

Rare:

25,000 to 99,999 Crystals

 

Epic:

100,000 to 299,999 Crystals

 

Legendary:

300,000 to 499,999 Crystals

 

Exotic:

500,000 to 1,000,000 Crystals

 

Jackpot:

10,000,000 Crystals

 

// Jackpot is like 1 out of X Crystals containers for all TO players. If 100,000 players open Crystal containers like x5 which is 500,000 crystals containers 1 of them might get Jackpot and it is still rare that this will trigger jackpot.

// Jackpot is just my idea so TO team can put it in any event. so they can announce...

Hey Tankers, In this event there is a chance to get Jackpot Crystal Container so hurry up and open as much as you can.

(Of course many players will buy Crystals containers from shop to get Jackpot and the more containers will be opened the more chances will increase to trigger jackpot)

// Triggering jackpot should be very very rare so game stay balanced and value of crystals stay same in shop..

 

Thank you for reading.

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My idea is basically how Premium Accounts are right now.

 

F2P players don't have Premium Accounts, but one can be obtained from a Container, which anyone can get. Why not Battle Passes?

 

Battle Passes can be put in the Rare (blue) level of the Container rewards. If Battle Passes can be obtained from a Container, non-buyers can earn both levels of rewards, and buyers can save money.

 

"Oh but GrayWolf8733, what if someone gets a Battle Pass from a Container during a month that they already bought the Battle Pass for?" The Battle Pass would be saved and take effect the next month.

 

Tell me what you think.

Amending my suggestion. As opposed to having the Battle Pass immediately take effect, getting the Battle Pass from a Container puts it in your Garage, and you can activate it at a time that the player sees fit (For example: the end of the month, with a good amount of Stars collected.)

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New container item: Pass that removes 1000 deaths from your profile.

 
This idea would be cool for those who care about their K/D (like me).

And it wouldn't ruin the battle in any way or give out too much reward to anyone.

Basically it's a cosmetic feature.

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Oh man, I was just thinking how container prizes are way too useful these days, and it would be great if we could get more pointless stuff! /s

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Let me check your profile first... :P ;) :)

 

What about new players with like 100 kills and 50 deaths? Will it change to 100 kills and -950 deaths?

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Let me check your profile first... :P ;) :)

 

What about new players with like 100 kills and 50 deaths? Will it change to 100 kills and -950 deaths?

We could change to where the player must have at least 5000 deaths before they can use one.

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We could change to where the player must have at least 5000 deaths before they can use one.

Before you can use one or get one? It would make sense if it is the latter since every reward you get in containers allow you to use it immediately. All except maybe the skins as I'm not sure if you get it for a hull you do not have. 

Edited by TheCongoSpider

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Before you can use one or get one? It would make sense if it is the latter since every reward you get in containers allow you to use it immediately. All except maybe the skins as I'm not sure if you get it for a hull you do not have.

 

I would rather make it before you get one. But devs seem to have a weird habit of screwing things up. So for more simplicity, I would say before you can use one.

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What if you have less than 1000 deaths? Would you get a negative death score?

  

It would only be used if you have at least 5000 deaths. And that's for one pass.

 

What will be the purpose of K/D after they implement this since K/D will no longer mean real K/D?

There are some people who really want to repair their K/D after a mistake they may have made. Like me, I bought m1 xp combo back in 2015 which was the biggest mistake I have ever made on this account, because I thought it would be cool to be an xp player. I gave that hope up because my xp skills were trash. And I ended up with a trash K/D of 1.11, and then I bought m2 thunder and Viking at the 2016-2017 new years sales and it started to improve.

 

Since then my K/D is 1.60 currently, of course I took a lot of shortcuts to get to there.

 

And since many say that K/D isn't an accurate representation of skill. Then at least let the people who actually care about their K/D have something to make it grow.

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There are some people who really want to repair their K/D after a mistake they may have made. 

But then what's the point of "repairing" it if no one will believe the number displayed regardless of what it is, because the pass exists. The idea defeats its own purpose - if the number can be changed, then no one will believe it because they will assume it's changed, regardless of whether or not it's true. Might as well just remove it from profiles at that point.

 

Instead of doing this nonsense, there should just be an additional number that shows K/D for the past week, month and year. That way you can show your actual up-to-date numbers, not counting previous mistakes. But then again, K/D is just a number and doesn't reflect your true potential. I find effectiveness to be much more accurate (although it does use K/D in its formula).

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What's the point in that? This is more like a fraud.

 

 

You think this is fraud? Why don't you look at how much crystals I earn? Oh wait it's misleading because it only counts crystals earned in battles. I actually earn at least 10x the amount of crystals than it actually shows from gold boxes, missions, containers, and challenges.

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But then what's the point of "repairing" it if no one will believe the number displayed regardless of what it is.

Only the user will believe it because maybe that what they think they're K/D really is.

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Imagine having an ego so fragile you care about your K/D. People who brag about their K/D in games are the same people who brag about completing a Facebook IQ test in real life. Everyone dies. It's a video game.

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Imagine having an ego so fragile you care about your K/D. People who brag about their K/D in games are the same people who brag about completing a Facebook IQ test in real life. Everyone dies. It's a video game.

I don't brag about my K/D. There are people out there who have K/D better than mine, and that's fine.

 

I'm raising mine slowly but surely just fine, because I want my K/D to be something that only I can get the satisfaction of looking at knowing that I made huge improvements from past mistakes.

 

And this idea is good because it's just a cosmetic item. Won't even affect gameplay.

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Either it would be common and clog up containers, or it would be rare and pretty disappointing for a lot of people. Cool idea, but no thanks.

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I'm raising mine slowly but surely just fine, because I want my K/D to be something that only I can get the satisfaction of looking at knowing that I made huge improvements from past mistakes.

But then if you get 1000 deaths taken away for no reason, you lose the satisfaction because you know that the number is fake.

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But then if you get 1000 deaths taken away for no reason, you lose the satisfaction because you know that the number is fake.

A lot of those deaths are fake actually. Parkour, being spawn camped over and over again because the enemy team was stronger than mine. At least 10,000 were from those two alone.

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A lot of those deaths are fake actually. Parkour, being spawn camped over and over again because the enemy team was stronger than mine. At least 10,000 were from those two alone.

By that logic there should be a -1000 kills "reward" to compensate for all the "fake" kills you accidentally made in parkour, or when you were spawn-camping the enemy team, or killing weak tanks.

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