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Add new types of containers or new rewards


Maf
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This is probably a bad idea since it'll disrupt the game's economy, and quite possibly create more imbalances. But here goes:

Common - 5.

Uncommon - 15.

Rare - 50.

Epic - 100.

Legendary - 500.

Exotic - 1000.

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On 5/15/2020 at 5:53 AM, DieselPlatinum said:

This is probably a bad idea since it'll disrupt the game's economy, and quite possibly create more imbalances. 

Topic merged

Well... yeah. No offence, but it's not very original either. If devs wanted to add tankoins to cointainers - they would have done so.

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I feel that the two way strategy regarding containers, which Tanki has opted for, is quite wrong. On one hand, it has Skin containers, which at least surely give you a skin, but are only available for money. And on the other hand we have the containers with rigged probabilities that mostly give out common stuff.

I want to introduce a new kind of container that adds both the components of surety and probability.

This Cometic Container will have 3 rarities:

Epic: 

Shot Effect for a Turret

• Overdrive Effect for a Hull

Legendary:

• An Animated Paint

Exotic:

• An XT/LGC/Prime Skin

This container can be offered as the top reward of the Silver tier in Challenges, or for completing a hard set of Special Missions.

This will provide incentive for F2Ps to grind for Challenges and Special missions, since they can be sure that they won't be getting just a few sets of 125 mines and speed boosts, while Tanki gains from the increased participation without giving away too much free stuff.

 

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Note that the probabilities for the Epic, Legendary and Exotic rarities for the Cosmetic containers is somewhat similar to the current distribution of Common, Uncommon and Rare rewards in the rigged containers. So the Skins are there just for attraction, you have to be very lucky to get them.

Overdrive effects is just a random idea for a new kind of cosmetic. I added it to increase the number of possible Epic rewards.

Also, this idea is strictly not about increasing rewards.

Edited by Gauss-Hornet
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Being that regular containers already have the same potential prizes as you are suggesting adding into another, new container type, I am not so sure Developers would want to implement such a system, as it isn't very necessary. Nonetheless, I can see a Players' point of view on cosmetics, and making your tank look good, and I know they would love to be able to purchase a container that only has the potential of dropping cosmetic items. With both of these sides being know, I think we should leave it up to Developers to decide whether or not to add this update.

Note: I think it is more likely that shot effects will join paints and skins in the items that you can purchase for Tankoins in the HTML5 version, so a skin container wouldn't really be necessary (you could just buy the specific shot effect you want, not have to try your luck, and end up getting one you don't want).

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16 minutes ago, Mr.Nibbles said:

 

Note: I think it is more likely that shot effects will join paints and skins in the items that you can purchase for Tankoins in the HTML5 version, so a skin container wouldn't really be necessary (you could just buy the specific shot effect you want, not have to try your luck, and end up getting one you don't want).

I think @Gauss-HornetMeans that you shiuld be able to get some containers from missions for example, so 'free' for everyone. 

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1 hour ago, Mr.Nibbles said:

Under Review.

 

Being that regular containers already have the same potential prizes as you are suggesting adding into another, new container type, I am not so sure Developers would want to implement such a system, as it isn't very necessary. Nonetheless, I can see a Players' point of view on cosmetics, and making your tank look good, and I know they would love to be able to purchase a container that only has the potential of dropping cosmetic items. With both of these sides being know, I think we should leave it up to Developers to decide whether or not to add this update.

Note: I think it is more likely that shot effects will join paints and skins in the items that you can purchase for Tankoins in the HTML5 version, so a skin container wouldn't really be necessary (you could just buy the specific shot effect you want, not have to try your luck, and end up getting one you don't want).

Giving 5 or even 10 containers (the rigged type) isn't enough of a reward for people to grind out a tough special mission. Sure, people may get lured by the bait the first time, but after opening them and getting common rewards they would just give up on doing such missions or challenges. All I want is that those 10 rigged ones get replaced by a single cosmetic container that give something better than 1250 mines.

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Paints, Shot Effects, and recently Augments are available prizes in Challenges and some of them are easy to get, but this raises two problems.

  • What if a player already has that Paint/Shot Effect/Augment?
  • That particular Paint/Shot Effect/Augment gets really common in player's garages. Not everyone has that paint, but most people do. Using that item isn't special or a way to show off.

I have come up with an idea that can solve these two problems.

Paint Containers, Shot Effect Containers, and Augment Containers work just like a Skin Container. You open it, and you get an item that you don't already have, and you will get that type of item guaranteed.

Paint Containers would hold Rare, Epic, and Legendary paints, and Augment Containers would hold augments for both Turrets and Hulls.

These types of Containers will only be available in Challenges or Contests (at the organizers' discretion, Choice-Of-Item prizes are still valid).

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Here is another idea

why don't they return premium account to normal containers? so it encourages players to grind MM more but unfortunately it isn't possible as long as it's not in my hands ?

Edited by MegaIoblastic

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Or how about 2 or more containers in a container? Place the percentage of  occurrence under Epic or Exotic. Sure, it could open up to the most common stuff, but it would be intoxicating to have a couple of more chances.

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Supply Container: Only Gives Supplies of All Types (120, 350, 500, 1k, 5k, 10k). Getting an certain amount of all supplies at once would be better, mostly because the drones consume a lot.
Paint Container: Only contains paints inside it, from the most basic Paints to the Legendary Paints. This would be good to separate paints from Normal and Ultra Containers.
Crystal Container: Only contains Crystals (3k, 5k, 10k, 25k, 50k, 100k, 1mi). This would be the best way to get Crystals.

Legendary Container: A very rare type of container that can be only obtainable by reaching Legendary, Throught Events, Fund, or in the Contracts mission section. This Special container would allow the player to choose a single reward from the Ultra containers it can be Augments or Skins.

Mysterious Container: A Container that give the player the oportunity to open whenever he wants, he don't know what's the reward until the developers decide what to put on it, but there's a catch, you can only have one at a time, if you open it then you'll be able to get another somehow maybe the Contracts, the rewards will be changing. For example:

A Player got this container and nobody knows what's inside it, after maybe 2 or 3 months the developers put a reward on it and tell the players what it is and let they open it for one week, the player can open it and get the reward or hold it to the next time. if he doesn't open it then he cannot get another of this container, if he opens he will need to get another because you can only have 1.

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