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Master120

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  1. @Tekken manz doing the work the "devs" should do. To make it more realistic to the "devs" workflow you can use AI to generate the art. (insert pepe tux emoji)
  2. @Jeers4U and it gets better on legend ranks, the """""matchmaking""""" makes one team with at least 5 people with excelsior (i call them Mr Immortality) , and one team without excelsior. The result is: team with excelsior doesn't die and the other team gets melted. That is likely on purpose to make Buyers end game players have even more unfair advantage.
  3. When are y'all going to remove "Contracts" from the missions tab?
  4. Magnum "Punisher" Augment: The idea is to make an augment that punishes players that insist on remaining stationary after being hit once by magnum, it starts with less damage than the stock magnum but increases for each direct-hit or very close range splash: Advantages: Each hit increases the damage (That would be the previous damage x2). Reload Speed: 2.0 sec. Disadvantages: Medium and Large splash damage removed. Missing a shot resets the damage to it's original value. Damage reduced by 28%. Critical Hits removed.
  5. Before Legend ranks: Playable and quite enjoyable, matches were balanced mostly. After Hitting Legend: Haven't had really any fun playing, no matter the augment or turret; while you're dealing very small damage on your opponent with a legendary augment because the enemy has Excelsior and Defender and Armadillo, that same enemy is melting or one shooting you with some specific turret/augment. So most of the matches have 5 players like those. Are you seeing an isida vampire with defender and excelsior on a hovering hull coming at you from the other side of the map? Well you're dead, you shoot at him multiple times and won't kill him, he gets close to you and begins to heal. Did a Scorpion with tornado see you? Ahh if you're not behind some cover then it is over, the countless rockets with splash damage will very likely kill you. Striker enemy is aiming at you? prepare to die before you can blink. Railgun excalibur? I don't even need to explain. It really takes a lot of effort to make TO go from a fun and enjoyable game which you recommend to your school friends to some boring tasteless "game". Btw to fix all the problems you need to nerf magnum even more, buff tesla, buff scorpion, buff all emp augments, buff stellarator, buff excalibur, buff all striker augments, make isida vampire heal 15k hp per hit, buff hammer and give all augments at least 15 bullets, make Excelsior give 300% extra health, make defender give a bonus of 500% armor, nerf twins, nerf ricochet, nerf smoky, nerf magnum again, nerf the not yet released Tsunami turret as well, nerf firebird, buff freeze damage (it is too weak trust), make gauss status augments apply to all enemies on the map, make crusader and all hovering hulls better. To finish the fix for the game, make Armadillo cost 3 billion crystals to max, make new features similar to Trophies where you need 5 million reputation for something that is weaker than most other things.
  6. Below legend ranks? It's kinda ok. On legend matches? All i see is Crusader Excelsior and Defender with some broken turret augment that can melt me or one shot me even when i'm using defender, while it takes me countless direct hits shots from magnum to kill them if they don't repair. Well, not like they'll care and change anything.
  7. Master120

    Ideas for Turrets!

    Magnum situation on Legend ranks. The Magnum turret at ranks below Legend can be played normally, you can get kills and that depends on how good you aim and predict your enemies movement, on the other hand, in the few legend ranks I've played i noticed you can barely do anything with Magnum no matter if you are using Default, Adrenaline, Vacuum or Carronade augments. The damage you do on enemies is insignificant as everyone on legend matches seem to use excelsior, defender and sometimes magnum protection; the reload speed on this turret seems to be the biggest problem as it takes players 15 seconds cooldown to use the repair kit. Let's use Crusader mk8 with Excelsior and Defender which is a commonly used combo as an example. 1. With Excelsior and Defender i assume its HP in total is 11310. 2. It can move to any direction quickly making it easy to dodge projectiles. With the Default Magnum mk8 with double damage it deals 2800 damage, 3440 critical damage and takes 2.5 seconds to reload: 1. With normal damage it would take 4 ~ 5 direct hits to kill this opponent, it would take 10 ~ 11 seconds (not counting the aiming time, amplification time and the time it takes for the projectile to travel). 2. With critical damage on all hits (which is almost impossible to happen) it would take 3 ~ 4 direct hits to kill this opponent, it would take 8 ~ 9 seconds (not counting the aiming time, amplification time and the time it takes for the projectile to travel). With Vacuum Augment the maximum normal damage with double damage I've seen on some enemy without any protection was around 3800, which in theory could kill that opponent in 3 hits, but in fact, you need the shell impact to be at a very specific distance from the enemy and realistically the enemy is constantly moving. With Carronade Augment with normal double damage it would take 6 ~ 7 direct hits and would take 6 ~ 7 seconds (not counting the aiming time, amplification time and the time it takes for the projectile to travel). All of these if, and only if, the enemy doesn't use repair kits. Magnum and it's augments needs to deal more damage in some way but without becoming broken like some turrets with certain augments. Magnum destroyer might deal a lot of damage but you'll loose: projectile speed, reload speed, range and turret rotation speed.
  8. @POWER-OF-ONE Tesla has been useless? That wasn't even a nerf, a true nerf is what they did with Magnum on this patch: Ruined the muscle memory of everyone that uses Magnum because of the projectile velocity changes, idk about the gravity though. Projectiles taking a lot of time to hit targets, seen a friend using Destroyer and it was reeeeeally slow. Tbh i don't even think they test the turrets/hulls after those patches.
  9. Master120

    Let's Discuss Magnum!

    Developers should really change magnum description from: " Long range howitzer. Fires powerful explosive shells on a ballistic trajectory. A true magnum opus of artistic tank construction. The biggest caliber, which can fit onto a tank hull. The most destructive high-explosive shell, from what we could find. The longest barrel with the biggest barrel brake. With enough skill, though, you can hit enemies behind any cover and at any distance. " to: " Long range home-made cannon. Fires rubber shells on a ballistic trajectory. A true magnum opus of artistic tank construction. The ****tiest caliber, which can fit onto a tank hull. The least destructive high-explosive shell, from what we could find. The longest barrel with the biggest barrel brake. With enough skill, though, you can hit enemies behind any cover and at any distance and still deal less damage than some brainless turret with some OP augment. Expect magnum to get nerfed countless times while turrets which require no aim, no skill, no brain and that can't even miss it's shots to deal more damage and guaranteed status effects in area. Maybe you should camp in the spawn with Gaussy which deals guaranteed status effects on all enemies or Scorpussy which has an augment that takes more than half of the juggernaught hp with a single salvo. " I think it is expected for "The biggest caliber" artillery to kill with a single direct hit all light hulls but seems like that's forbidden.
  10. Master120

    Let's Discuss Magnum!

    @Gabe2607 i like to support the team in those modes, if it's CP I'll be capturing them, same with Siege.
  11. Make it skill based, less camping. Epic disappointment, epic frustration.
  12. Master120

    Let's Discuss Shaft!

    @Potdindy same happens with Magnum e-e
  13. After countless bad updates, the developers of this game seems to never learn, this will make more players quit, bad points of this update: 1) A new UI that nobody asked for(The Ui of the "new" mobile is good but what's the point of changing the position and size of buttons of the screen if you can't place them where you want?). 2) Keys rewards are the same reward where you will get a decent amount of them and getting 1000 crystals, supplies and a PAINT. 3) Keys will be frustrating "gather 100 keys through months and when you open them hoping you will get a good reward you'll get the crap rewards". 4) This new Ui will make the game more complex for new players(They want to bring new players but their actions seem to be the opposite". 5) Could be the Best update of the year but became the worst. Maybe some Youtubers will be "Retaliating" the game with less uploads. With each update the community of this game shrinks even more, i remember when there was over 100k players playing simutaneously in the LATAM server, now it's probably not even 1k in the EN server. Hazel said they will make a change to "revive" the game, at this point they better start making this change now because as the time passes the players you have are leaving because of someone's greed, you can't revive this game if it dies completely. The next updates can save or bury this game forever, be careful with decisions you make from now and so on, grenades are one of the updates that can make your game shut down next year.
  14. Master120

    Let's Discuss Shaft!

    @Potdindy Magnum main here, this is due to players using shaft protection/defender drone/crisis, there's the augment "Heavy Capacitors" it deals more damage but takes more time to charge your shot to the maximum damage, using hornet OD helps a lot in your situation.
  15. @0179432 just direct hit and you'll be fine.
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