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Let's Discuss Juggernaut


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1 hour ago, StopChasingMe said:

I'm confused about how much damage your Juggernaut gives out. 

 

It says The level of micro-upgrades and modification level are always based on the levels of the player that is controlling Juggernaut

 

So the higher mod/micro upgrade level you have for your Tank/railgun/striker, the more powerful your Terminator/Juggernaut is?  I always thought it was just what rank you were that determines how strong Juggernaut/terminator will be.

Micro-upgrades do not affect the damage or HP of your Juggernaut anymore. This has been so since Solo Juggernaut's final months. For Team Juggernaut, in a legend battle where everyone has M4 equipment, they will be converted to M3 Juggernaut. 

 

If you have an M1 10/10 turret, your Juggernaut's Terminator would be M1. The same thing with your hull. It corresponds to the modification of the turret and hull, and does not take into account upgrades. 

 

 

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1 hour ago, TheCongoSpider said:

Micro-upgrades do not affect the damage or HP of your Juggernaut anymore. This has been so since Solo Juggernaut's final months. For Team Juggernaut, in a legend battle where everyone has M4 equipment, they will be converted to M3 Juggernaut. 

 

If you have an M1 10/10 turret, your Juggernaut's Terminator would be M1. The same thing with your hull. It corresponds to the modification of the turret and hull, and does not take into account upgrades. 

 

 

I had to check this out because I only own M0 Railgun on my Major General account and it was taking a few shots to get a kill when the other team was one or two shotting blokes.

 

Guess I need to buy a Railgun.

Edited by StopChasingMe
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1 hour ago, TheCongoSpider said:

Micro-upgrades do not affect the damage or HP of your Juggernaut anymore. This has been so since Solo Juggernaut's final months. For Team Juggernaut, in a legend battle where everyone has M4 equipment, they will be converted to M3 Juggernaut. 

 

If you have an M1 10/10 turret, your Juggernaut's Terminator would be M1. The same thing with your hull. It corresponds to the modification of the turret and hull, and does not take into account upgrades. 

 

 

Is it based on the m-level of your own turret you have equipped?  Like... smoky m2 will give the juggernaut an m2 rail and m2 striker?

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48 minutes ago, wolverine848 said:

Is it based on the m-level of your own turret you have equipped?  Like... smoky m2 will give the juggernaut an m2 rail and m2 striker?

Yes, which is why having the Siberian kit was so influential in Solo Juggernaut at low ranks during that period. Your Juggernaut HP would be M1, but you'd have an M2 Terminator with enough damage to comfortably one-shot unprotected medium hulls. If you had M1 Terminator, you'd need 2 shots to do the same job. And you'd comfortably kill any M1 heavy hull with the salvo, even if they use a repair kit in between missiles. And if you end up getting ganged up on and died, well, you had Freeze M2 that you can MU to M3, and take the Juggernaut back easily. 

 

This is also why it's dangerous for the enemy team's Juggernaut to be a player who bought an M3 kit early and playing with M1/2/3s. They can one-shot any unprotected medium hull whether M2 or M3. And they can near one-shot M2 heavy hulls. God forbid if that person is a competent player, then you'd need good coordination with your teammates and their Overdrives to take him down, barring the rest of the enemy team's involvement in defending their Juggernaut. 

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1 hour ago, TheCongoSpider said:

Yes, which is why having the Siberian kit was so influential in Solo Juggernaut at low ranks during that period. Your Juggernaut HP would be M1, but you'd have an M2 Terminator with enough damage to comfortably one-shot unprotected medium hulls. If you had M1 Terminator, you'd need 2 shots to do the same job. And you'd comfortably kill any M1 heavy hull with the salvo, even if they use a repair kit in between missiles. And if you end up getting ganged up on and died, well, you had Freeze M2 that you can MU to M3, and take the Juggernaut back easily. 

 

This is also why it's dangerous for the enemy team's Juggernaut to be a player who bought an M3 kit early and playing with M1/2/3s. They can one-shot any unprotected medium hull whether M2 or M3. And they can near one-shot M2 heavy hulls. God forbid if that person is a competent player, then you'd need good coordination with your teammates and their Overdrives to take him down, barring the rest of the enemy team's involvement in defending their Juggernaut. 

So this is why killing a player with a GS that's higher than it should be is nearly impossible.

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Olay, so I was thinking about the new modification system...

Right now, a fully MUed M2 combo still makes you an M2 Juggernaut. But with the modification system, there would be an intermediate between M2 and M3, say Mk6. So the same equipment would now be a fully MUed Mk6. Wouldn't that make you an Mk6 Juggernaut, more powerful than the original M2 one?

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1 hour ago, Given said:

Olay, so I was thinking about the new modification system...

Right now, a fully MUed M2 combo still makes you an M2 Juggernaut. But with the modification system, there would be an intermediate between M2 and M3, say Mk6. So the same equipment would now be a fully MUed Mk6. Wouldn't that make you an Mk6 Juggernaut, more powerful than the original M2 one?

It seems logic, that as more equipment modifications level are available (from 4 to 7) that the Juggernaut would also have 7 levels too.

In a way it would further beneficial for the balance of the mode. As usual we will have to wait and see.

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Juggernaut is supposed to have its supplies active at all times, then why does it recieve full damage from my shots? I know it has more health to compensate but still, why show Double Armour active when it doesn't work?

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Didn't you used to be able to keep your Overdrive charge after being the Jug? It's really frustrating going back to 0%, especially since I'm using Viking to finish the Special Mission.

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On 4/25/2020 at 12:55 AM, GrayWolf8733 said:

Didn't you used to be able to keep your Overdrive charge after being the Jug? It's really frustrating going back to 0%, especially since I'm using Viking to finish the Special Mission.

I was in a rush to finish the Wasp OD mission before the deadline, so I intentionally let myself get killed when I was JGR, its so unfair that you lose the whole OD.

 

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Previously you would lose your overdrive progress if you became juggernaut.  Then for some period of time, you kept your progress.  I feel like within the last couple weeks it went back to the old behavior.  It certainly sucks having OD ready, then becoming JGR, dying, and then starting all over again on your hull OD.

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So is the health and attack power of jgr based of mk level of your equipped stuff or gs? 

Edited by Br4d_1

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How to easily win Juggernaut 101:

Step 1: Own both Wasp (Any MK, higher preferred to avoid multing) and Magnum with RGC alt.

Step 2: Spawn in, use Speed Boost.

Step 3: Find/Use DD on your way to the enemy Juggernaut

Step 4: Direct hit with DD equipped

Step 4.5: If available (Very likely if you also snag some frags with the superior damage and ambush potential of this meta-shattering combo), use your Overdrive to ensure either the Juggernaut or their mooks die in the ensuing blast.

Step 5: ????
 

Step 6: Profit!

 

Extra tips: Ambushing and flanking are your bread and butter. Try to use the back of your hull to peek corners and catch groups of enemies by surprise. Release your inhibitions, forget your D/L ratio, and most importantly have fun!

Edited by Spy
Kindly refrain from using inappropriate language.
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Here's something very similar to @TheCongoSpider's pictures that were posted a few pages ago.

It looks like people put botted accounts in order to powerlevel in Team Juggernaut. The most notable example is Gzi, who had a K/D of 12,000 and would constantly get temporary blocks. Gzi got a name change at some point and I don't know what the new username is.

Spoiler

unknown.png

Fun fact: Every player on the blue team (except for the person who took the screenshot) is currently blocked. The only person on the red team who is blocked is 123-nil.

Note: this is NOT my picture.

6_EVENT.png

Edited by GrayWolf8733

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21 minutes ago, At_Shin said:

How can they be sure of the MM system putting them in the same battle as their bots?

It is a pro battle. You can make tjr matches( only in MM maps) now.

 

Edit:I was wrong. You can't make tjr matches in pro battles

Edited by coconuttree

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7 hours ago, At_Shin said:

Holy!!!! I thought the matches could not be made in pro battles!!! OMG, ? had I known this earlier I could have practised my skills with the juggernaut!

(Sadly, I can't try it right now. ?. But soon!)

Thanks for letting me know about this. Btw, could you tell me when they made the tjr mode available in pro battles?

Sorry. I was wrong. They added seige, not tjr. ? 

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can someone explain how this Jug had the health system on the whole game .. I understand the OD star in his account.. but he did not have it on.. I have no clue if there was a Drone to be even used for it ??

HVvZSoe.png

 

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19 minutes ago, Bydo said:

 

I believe this is a visual bug. I reckon that it happens when a player dies while the status effect was active and then becoming the Juggernaut when they respawn. 

 

For example, if someone with Booster dies during the 3 seconds of increased damage and they respawn as the Juggernaut, the icon signifying the increased damage will continue to flash. The same happens with Defender. They do not have increased damage nor do they have increased armour. Knowing this they certainly won't be being repeatedly healed like you may have thought they were. You need not worry. ?

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36 minutes ago, Bydo said:

can someone explain how this Jug had the health system on the whole game .. I understand the OD star in his account.. but he did not have it on.. I have no clue if there was a Drone to be even used for it ??

report it as a bug here: HTML5 Bug Reports

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37 minutes ago, Bydo said:

can someone explain how this Jug had the health system on the whole game .. I understand the OD star in his account.. but he did not have it on.. I have no clue if there was a Drone to be even used for it ??

 

13 minutes ago, TheCongoSpider said:

I believe this is a visual bug. I reckon that it happens when a player dies while the status effect was active and then becoming the Juggernaut when they respawn. 

 

For example, if someone with Booster dies during the 3 seconds of increased damage and they respawn as the Juggernaut, the icon signifying the increased damage will continue to flash. The same happens with Defender. They do not have increased damage nor do they have increased armour. Knowing this they certainly won't be being repeatedly healed like you may have thought they were. You need not worry. ?

And in case you are wondering when or whether it will be fixed,

Morgan-Freeman-Saying-Good-Luck-The-Dark

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