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What is your favorite drone?  

33 members have voted

  1. 1. What is your favorite drone?

    • Brutus
      13
    • Driver
      1
    • Trooper
      1
    • Engineer
      4
    • Sprinter
      1
    • Miner
      2
    • Supplier
      1
    • Assault
      1
    • Lifeguard
      3
    • Mechanic
      3
    • Blaster
      4
    • Saboteur
      5
    • camper
      4
    • Booster
      4
    • Defender
      6
    • Trickster
      8
    • Hyperion
      3
    • Crisis
      10
  2. 2. Which drone is the most annoying?

    • Brutus
      1
    • Driver
      0
    • Trooper
      0
    • Engineer
      0
    • Sprinter
      0
    • Miner
      3
    • Supplier
      0
    • Assault
      0
    • Lifeguard
      1
    • Mechanic
      1
    • Blaster
      10
    • Saboteur
      7
    • Camper
      0
    • Booster
      4
    • Defender
      4
    • Trickster
      3
    • Hyperion
      2
    • Crisis
      15
  3. 3. Would you like to have skins for drones in the game?

    • Yes
      12
    • No
      13
    • Maybe
      11


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1 hour ago, wolverine848 said:

Stand up and fight - Defender IS better.

I put it on my Titan with smoky-incendiary and more often than not place in top-3. And that's me usually getting to mid-field and chewing away at defenders and attackers in Rugby and CTF.

True - not many have stun immunity.  I only have 1 immunity - EMP on my other account.

I don't think you can reduce Crisis SB to 40%.  That's a stock SB, and part of attraction of Crisis is that it gets a boost to whichever supply it has active to compensate for having no ther supplies active.

I run the hopper with shaft with the 3 round burst... I can snipe better than capping flags

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1 hour ago, wolverine848 said:

Stand up and fight - Defender IS better.

I put it on my Titan with smoky-incendiary and more often than not place in top-3. And that's me usually getting to mid-field and chewing away at defenders and attackers in Rugby and CTF.

True - not many have stun immunity.  I only have 1 immunity - EMP on my other account.

I don't think you can reduce Crisis SB to 40%.  That's a stock SB, and part of attraction of Crisis is that it gets a boost to whichever supply it has active to compensate for having no ther supplies active.

My bad, let me break it down, stock SB is 40%, crisis adds a 70% bonus on top of this, making it 210%, changing crisis speed bonus to 40% from 70% would make an overall 180% speed. So it's not over double speed anymore, and it's just a small portion faster than normal SB, since taking/using an SB with max crisis, essentially makes that a 110% bonus currently, so we change it into a 80% overall bonus, maybe hoppers can't escape that quickly this way with a 30% lower top speed?

Current Crisis Bonuses:

unknown.png?width=267&height=327

We establish that the bonus armor is exactly the same bonus as defender drone maxed, but the crisis can't have additional speed/damage with that mode.
For damage, it performs cumulatively better if you survive longer than 12 seconds than a booster player if you both use DD at the same time. Or if you face a booster who has used up their bonus time.

And for speed, it is very very fast. 210%, a tank that has more than double the top speed of it's hull.

I.e a Mammoth mk7-20, top speed of 6, with max crisis on max speed, it's top speed becomes 12.6. That is higher than wasp with no SB (12). It is partly slower than Viking with a normal Speed Boost (13.3). It is the same speed as Hunter with a normal Speed Boost. It is faster than Dictator/Crusader with a normal Speed Boost (11.9). And finally needless to say, It is pretty exceptionally faster than all heavy hulls with a normal speed boost.
And here we are talking about max speed mode on the hull with the lowest top speed in the game, now we can obviously imagine medium and even light hulls, the speed is crazy, the highest top speed being wasp, 25.2 .

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1 hour ago, Akame said:

My bad, let me break it down, stock SB is 40%, crisis adds a 70% bonus on top of this, making it 210%, changing crisis speed bonus to 40% from 70% would make an overall 180% speed. So it's not over double speed anymore, and it's just a small portion faster than normal SB, since taking/using an SB with max crisis, essentially makes that a 110% bonus currently, so we change it into a 80% overall bonus, maybe hoppers can't escape that quickly this way with a 30% lower top speed?

Current Crisis Bonuses:

unknown.png?width=267&height=327

We establish that the bonus armor is exactly the same bonus as defender drone maxed, but the crisis can't have additional speed/damage with that mode.
For damage, it performs cumulatively better if you survive longer than 12 seconds than a booster player if you both use DD at the same time. Or if you face a booster who has used up their bonus time.

And for speed, it is very very fast. 210%, a tank that has more than double the top speed of it's hull.

I.e a Mammoth mk7-20, top speed of 6, with max crisis on max speed, it's top speed becomes 12.6. That is higher than wasp with no SB (12). It is partly slower than Viking with a normal Speed Boost (13.3). It is the same speed as Hunter with a normal Speed Boost. It is faster than Dictator/Crusader with a normal Speed Boost (11.9). And finally needless to say, It is pretty exceptionally faster than all heavy hulls with a normal speed boost.
And here we are talking about max speed mode on the hull with the lowest top speed in the game, now we can obviously imagine medium and even light hulls, the speed is crazy, the highest top speed being wasp, 25.2 .

OH.... for some reason I took Crisis giving tank 70% total boost instead of 40% boost.  So 40% + 30%.

And you are saying it's 40% + 70%?  So better than double speed of stock?  That IS way too much if true.

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33 minutes ago, wolverine848 said:

OH.... for some reason I took Crisis giving tank 70% total boost instead of 40% boost.  So 40% + 30%.

And you are saying it's 40% + 70%?  So better than double speed of stock?  That IS way too much if true.

Yup, every maxed crisis is enjoying a 40+70% boost, which could use some adjustment for sure since it totals to 210% speed compared to a normal player with SB having 140% speed.

unknown.png?width=758&height=702

At the place above, I tested a 1 way drive with wasp mk7-20.

No boost took 22s roughly.
Normal SB took 16s roughly.
With Max Speed, took 11s roughly.

I did the same with Mammoth mk7-20.

Without any speed boost, the Mammoth took 42s for a 1 way drive.
Normal SB took 30s roughly.
With Max Speed, took 18s roughly.

 

Some may see that the speed bonus is a given due to not having any damage or defensive buffs, but the speed buff may be a bit too high.

Edited by Akame
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8 hours ago, wolverine848 said:

I happen to like CTF mode.  The fact TO introduced a broken hull/OD should not mean I have to avoid it.

 

It's not Crisis per say that is the biggest problem.  It Crisis combined with Hopper.  Crisis on wasp or hornet is still formidable.  But on Hopper it's a different level altogether.

CTF was the worst MM mode to begin with, due to the overabundance of teammates who are unwilling to cooperate. Crisis and Hopper really just were the final nail in the coffin.

PRO battle CTF? Sure! MM, no. I will continue to leave every single time.

7 hours ago, wolverine848 said:

Stand up and fight - Defender IS better.

I put it on my Titan with smoky-incendiary and more often than not place in top-3. And that's me usually getting to mid-field and chewing away at defenders and attackers in Rugby and CTF.

I don't want to sound obnoxious here, but you know what? Here's my take on it.

Defender is a far, far bigger problem than Crisis. If you're abusing Defender, then you have absolutely no right to be complaining about Crisis.

3 hours ago, Akame said:

Some may see that the speed bonus is a given due to not having any damage or defensive buffs, but the speed buff may be a bit too high.

In its current form, way too high. Especially with Hopper's strafing speed - which should definitely not be this fast. Good luck hitting a shot on any Hopper Crisis who strafes to the side, because you're not.

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13 minutes ago, Tidebreaker said:

CTF was the worst MM mode to begin with, due to the overabundance of teammates who are unwilling to cooperate. Crisis and Hopper really just were the final nail in the coffin.

PRO battle CTF? Sure! MM, no. I will continue to leave every single time.

I don't want to sound obnoxious here, but you know what? Here's my take on it.

Defender is a far, far bigger problem than Crisis. If you're abusing Defender, then you have absolutely no right to be complaining about Crisis.

In its current form, way too high. Especially with Hopper's strafing speed - which should definitely not be this fast. Good luck hitting a shot on any Hopper Crisis who strafes to the side, because you're not.

I have the hopper and i say that when you are using the crisis drone and use speed boost, its WAY too fast and there isnt much control while turning....

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1 hour ago, Tidebreaker said:

I don't want to sound obnoxious here, but you know what? Here's my take on it.

Defender is a far, far bigger problem than Crisis. If you're abusing Defender, then you have absolutely no right to be complaining about Crisis.

As I said before (above?) Crisis is not the biggest problem.  Hopper (with it's OD) is.  Crisis just enables Hopper to be even more OP.   The SB bonus of 40% + 70% is just too much - especially on small to medium maps where the tank will be out of sight before you can get off more than 1 shot.

 

And since I'm not a buyer I do not have unlimited batteries.  Which means I can't use the drone 24/7.  I place well when I do equip it it. Unfortunately it's not as often as I's like.

Edited by wolverine848
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back to normal 8 vs 8 on large map.

Hopper w AP immu (stun and fire OD) + Gauss w EMP + Criss drone (counter EMP disable w quick supply switch) + Mine 50% protection is the ultimate CTF combo

------

Hopper with Criss is fast: (those aim shot is hard to aim, like gauss/striker/shaft/LCR rail)
AP immu means no one can break its protection (hornet OD/AP smoky shot/AP rail shot)
Criss drone means hard to disable supply (even with EMP gauss, disable its supply only give 5s window, and you need to aim that fast hopper at first)

Hopper OD and Mine protection means break into flag defense easy (stun give big time for its escape)
Gauss EMP shot disable enemy miner and other defender drone tanks, and clear whole defense team w no supply + 2nd shot with Criss 250% damage to deal with protection less defense (unless you have gauss protection module)

-----

Criss + AP immu basically means you are free from AP and EMP effect
Hopper + Gauss EMP means you have Stun+Fire and EMP effect on hand to use
Criss + Gauss EMP means you can clear defender drone and supplies users, and output clear (250%+5%) *  (2170 damage* 3/4 ) = 4150 damage if other no gauss protection. ==> only 4000*(100%+5%) max drone heavy hull = 4200 can barely survive the 2nd shot if they not damaged much by first EMP shot.

===========

means you need at least 2 defender w stun immu + 1 healer with EMP immu to counter 1 hopper guass user

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for above, only one combo I can think off is

Smoky with Freeze effect shot augment + Mamthom with EMP immu + defender drone (enable always on DA).

+ one healer with sabotur drone for mining

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I think Drones names need some repairs.

First, why Defender drone is named as Defender? because it defend the player?? what!!

And Booster named as Booster??

In the true gameplay, players should use Booster in defending (like a defender in CTF). And using Defender in attacking (like stealing the flag).

And that's also what happens in the ground, the attacker is the one who needs more HP, and defender for sure who needs the strong damaging Booster.

So I think Booster should named as "Defender", and Defender should be named as "Booster".

And thank you for reading

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On 1/14/2021 at 1:10 AM, asem.harbi said:

 

Always a joy to read your posts, brightens my day up considerably. 

 

On 12/15/2020 at 2:18 AM, Tanker-Arthur said:

 

Can you find a smaller brain for the FLYING HACK brigade.

I purpose a similar size to that of a dung beetle, or am i being over optimistic, and at the same time being unfair on dung beetles.

Maybe some sort of bacteria would be appropriate, or am i being once again unfair on all bacteria.

? for brains ......... sorry that's being unfair to isn't it.

I need help, i'm running out of options here for our beloved FLYING HACK players.    

Edited by At_Shin
posts merged.
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14 minutes ago, SONIC-BOOM said:

Always a joy to read your posts, brightens my day up considerably. 

That's a great thing to me to hear that from you Sonic?

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On 12/14/2020 at 4:35 AM, cmirotomill said:

I have the hopper and i say that when you are using the crisis drone and use speed boost, its WAY too fast and there isnt much control while turning....

Tuff.

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1 hour ago, asem.harbi said:

First, why Defender drone is named as Defender? because it defend the player?? what!!

And Booster named as Booster??

Defender - grants extra defense. Booster - boosts damage.

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Just now, SONIC-BOOM said:

Can you find a smaller brain for the FLYING HACK brigade.

I purpose a similar size to that of a dung beetle, or am i being over optimistic, and at the same time being unfair on dung beetles.

Maybe some sort of bacteria would be appropriate, or am i being once again unfair on all bacteria.

? for brains ......... sorry that's being unfair to isn't it.

I need help, i'm running out of options here for our beloved FLYING HACK players.    

"Flying hack", as in Hoppers, or people using actual Flying hacks? (cause, yeah, I did see some people using jump/flying hacks in the past couple weeks).

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On 1/14/2021 at 3:40 AM, asem.harbi said:

First, why Defender drone is named as Defender? because it defend the player?? what!!

And Booster named as Booster??

I use defender for going enemy base for flag, yes, it is for attacking as well

I use defender for titan twins sitting on flag for defense, yes, 3 sec boost can't stop enemy attack like 30s 300% armor. it is for defense as well.

I use boost for going enemy base for flag, yes, 3 sec boosted hammer duplet or LCR railgun can 1 shot the heavy hull sitting on flag with its 400% attack. especially 3 sec with viking OD. yes it is for attacking.

I use viking OD and boost to clear urgent isida train attack, yes it is for defense as well.

lol, I am confused

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When using a drone, the wiki says it uses 1 battery per minute. Does this mean that in a MM battle it will use only 8 batteries? are any extra ones used if you are destroyed in the round ?

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10 minutes ago, OUTAMYWAY said:

When using a drone, the wiki says it uses 1 battery per minute. Does this mean that in a MM battle it will use only 8 batteries? are any extra ones used if you are destroyed in the round ?

Upon entering a battle, a battery is deducted the moment your tank becomes materialised. After that, it will start deducting 1 battery automatically every 60 seconds. In total, you will be using 7 batteries per MM battle (assuming the battle lasted all the way until the timer hit 0:00).

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On 11/25/2020 at 3:51 AM, DaringDeer said:

I'm not sure exactly what you are talking about.  I just added your account to my tracking on 11/20.

Z6nyHM3.png

@DaringDeer Is there a way you can get these stats from my account? The username is the same as it is shown on the forum.

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