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What is your favorite drone?  

33 members have voted

  1. 1. What is your favorite drone?

    • Brutus
      13
    • Driver
      1
    • Trooper
      1
    • Engineer
      4
    • Sprinter
      1
    • Miner
      2
    • Supplier
      1
    • Assault
      1
    • Lifeguard
      3
    • Mechanic
      3
    • Blaster
      4
    • Saboteur
      5
    • camper
      4
    • Booster
      4
    • Defender
      6
    • Trickster
      8
    • Hyperion
      3
    • Crisis
      10
  2. 2. Which drone is the most annoying?

    • Brutus
      1
    • Driver
      0
    • Trooper
      0
    • Engineer
      0
    • Sprinter
      0
    • Miner
      3
    • Supplier
      0
    • Assault
      0
    • Lifeguard
      1
    • Mechanic
      1
    • Blaster
      10
    • Saboteur
      7
    • Camper
      0
    • Booster
      4
    • Defender
      4
    • Trickster
      3
    • Hyperion
      2
    • Crisis
      15
  3. 3. Would you like to have skins for drones in the game?

    • Yes
      12
    • No
      13
    • Maybe
      11


Recommended Posts

On 3/6/2022 at 12:29 AM, TheCongoSpider said:

I figured that I would create a separate topic for this instead of updating it in the Opinion on the Current State of Tanki Online topic. You can use this topic to ponder with each other on the effectiveness of Booster whilst taking a look at how the list changes with each Patch Note. 

I would like it if this topic was not merged into the Let's Discuss Drones thread, as it would get much less traffic there and is discussing a very particular equipment in the game. 

 

 

The lists being presented are the major interaction changes that occur when a Booster drone is applied. The turrets and hulls in these interactions are assumed to be Mk7+ equipment. I will mention the umbrella interaction changes, as other interaction changes will stem from those.

For example, a turret that can deal 4,000 damage in a single shot will one-shot an unprotected heavy hull and as a result of this, will one-shot light hulls that have Double Armour. The latter part is understood because of the former. DPS turrets are left out of this as with Booster, it simply boilds down to "it kills the target faster", rather than there being a distinctly noticeable change. 

 

 

 

On 4/29/2022 at 5:47 PM, TheCongoSpider said:

I initially didn't make this topic because Crisis is not readily available to use for the majority of the playerbase and the risks associated with pulling off some of the interaction changes, like the interactions when using Viking's Overdrive. You can only be in one supply mode at a time rather than having your boosted damage and armour at the same time with Booster. Additionally, some changes that Crisis has, Booster also has. 

 

Recent damage changes have shown that the Crisis drone was taken into consideration when balancing, so while you may not have the Crisis drone yourself, with this you may see the damage they can potentially do against you with certain turrets and/or augments. This will extend to the Camper drone for as long as it keeps its current damage boost. Some interaction changes may seem weird compared to the Booster thread because naturally, Crisis pairs well with a turret/augment that has high burst damage. 

 

Along with the Booster thread, these interactions changes occur under the assumption that turrets and hulls are Mk7+, with enemy hulls having a fully upgraded Brutus drone if DA need be applied. 

 

Topic merged

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