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Shaft overcharge damage


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You're right about that. 

 

 

 

It is about holding fire. But you guys started talking about how Shaft is oh so weak, so it's kind of my job to point out that it is actually not. 

 

Why Shaft is OP reason #2

 

Heck you can quick snipe and one-shot a light hull without double damage.

 

I didn't say that shaft was weak. I was simply agreeing with thirdonion about his post about being smart enough to not be in its laser. But apparently now shafts laser doesn't appear until it reaches max damage.

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It is about holding fire. But you guys started talking about how Shaft is oh so weak, so it's kind of my job to point out that it is actually not. 

Neither of us said anything about Shaft being weak. All I said was that Shaft does not need a nerf.

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Shaft arcade shots are supposed to finish off enemies who survived the sniper shot so they need their 50% weak damage again... Or nerf their damage to 75% and give them infinite range...

That was the primary use in earlier days, but now I'd consider the main purpose of the arcade mode to kill enemies nearby. It is supposed that the enemies are dead once they have been shot with sniper mode.

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That was the primary use in earlier days, but now I'd consider the main purpose of the arcade mode to kill enemies nearby. It is supposed that the enemies are dead once they have been shot with sniper mode.

What if they use heavy hull or they have protection against Shaft?

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What if they use heavy hull or they have protection against Shaft?

If they are already near, then use arcade for the rest. Otherwise I'd snipe again, and not so charged up. However I have still hopes, that the M2 alteration will be buffed a bit so that it can kill a heavy hull with one shot (assumed there is no protection and no DA).

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However I have still hopes, that the M2 alteration will be buffed a bit so that it can kill a heavy hull with one shot (assumed there is no protection and no DA).

I support this though

But first Shaft should get some nerfs to make it not so OP

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If they are already near, then use arcade for the rest. Otherwise I'd snipe again, and not so charged up. However I have still hopes, that the M2 alteration will be buffed a bit so that it can kill a heavy hull with one shot (assumed there is no protection and no DA).

Wait - one-shot kill a heavy hull?  Which is a fairly easy target considering it's speed?

 

What is the down-side?

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slower rotation speed

Well, that won't hurt targeting a heavy...

 

Is it actually slow enough to make hitting a medium more difficult if laser hidden and just needs to move a bit?

(I'm asking because I really don't use shaft at all)

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Well, that won't hurt targeting a heavy...

 

Is it actually slow enough to make hitting a medium more difficult if laser hidden and just needs to move a bit?

(I'm asking because I really don't use shaft at all)

currently it is not even hard to hit a small hull which is using a speed boost (if it's far enough of course)

 

much slower rotational speed should be compensated with higher damage .

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currently it is not even hard to hit a small hull which is using a speed boost (if it's far enough of course)

 

much slower rotational speed should be compensated with higher damage .

Not a fan of being able to one-shot the (slower) heavy hulls - they are easy enough targets and need to be able to survive at least one hit.

 

It would have to be really slow rotation - I mean hard to hit a medium - to give much more damage to shaft.

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Not a fan of being able to one-shot the (slower) heavy hulls - they are easy enough targets and need to be able to survive at least one hit.

 

It would have to be really slow rotation - I mean hard to hit a medium - to give much more damage to shaft.

For the M2 alt, charge-up time is also doubled in addition to the turn speed being slowed

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No. Its a bad idea for Shaft and Magnum to get overheating because it will not give enough time for players to properly aim at their target. That would be bad because it will cause the hull to have damage for no particular reason for just aiming at their targets.

 

However, it is a suitable idea for Vulcan to get overheating because when continuing firing when the yellow loading battles empties, the Vulcan player forces stress on the firing Vulcan causing it to cause the hull to overheat and take damage.

 

This is something that should never be added to Shaft and Magnum.

 

Please remember that each turret's parameter is the key to make each turret unique, not only in physical looks and firing modes but also the way it affects the players overall performance of its tank.

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No. Its a bad idea for Shaft and Magnum to get overheating because it will not give enough time for players to properly aim at their target. That would be bad because it will cause the hull to have damage for no particular reason for just aiming at their targets.

 

However, it is a suitable idea for Vulcan to get overheating because when continuing firing when the yellow loading battles empties, the Vulcan player forces stress on the firing Vulcan causing it to cause the hull to overheat and take damage. 

You are saying this is hard to "logically" explain? The capacitors overheat from storing charge for too long. It isn't that hard to understand. 

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Magnum probably doesn't (hence the "maybe"). But I think Shaft needs something to nerf holding fire. 

read the post for my reasons why

Magnum might be able to use a feature where once it reaches 100% charge, if held even longer, the charge percentage drops at the same rate as it rose. It'll mAke the turret a bit more useful at long ranges.

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May I just ask, what percentage of player use shaft and magnum? I mean shaft is useless unless defending in some long range camping maps, reload takes ages and arcade mode sucks. it can't 1 shot unless its fully MUd or has double damage. I think you are just complain because they annoyed you.

 

 

My solution: Stick with a medium - heavy hull and use it. Distract shaft when it is trying to shoot you. Buy protection against the shaft. Knock off his aim etc. 

 

If u going to suggest this idea then I suggest twins takes overheating from firing too much, rico overheats from holding the spacebar down, hammer overheats because why not, thunder overheats because it can, fire over heats because karma sucks.

 

My point is. Don't play with shafts, terrible idea also never going to be implemented into the game. 

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If u going to suggest this idea then I suggest twins takes overheating from firing too much, rico overheats from holding the spacebar down, hammer overheats because why not, thunder overheats because it can, fire over heats because karma sucks. 

Does twins have infinite range? Does rico? Does hammer? Can any of these turrets take out 90% of a medium hull's HP without double damage, in an instant? 

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Why not add scope sway instead of overheating when scoping in for too long. The sway should gradually increase overtime making scoping someone or  blocking a passage hard.

Scope sway was easy as heck to deal with it, it's not even a nerf

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I wish my eyes didn't work sometimes.

Forgive me if this sounds crass, but this is by far the DUMBEST EXCUSE ever to further nerf the already far too maligned Shaft.

THAT IS A SHAFTS JOB.  Sit patiently and support the team with surgical precision.  I'm sorry you can't just run up into a base of defenders and make off with the flag.  Does it make you want to cry?  This is a a game of armored combat, not soccer.  

Shaft exists for one reason, and one alone, to suck the wind out of the enemy, STOP their forward movement, take down the key player that is strategically causing your team grief or losses.  Snipers are designed to do maximum damage where it hurts MOST.  Good, I repeat, GOOD, Shafters will forsake any number of easy kills, waiting patiently for the shot against a flag carrier.  We'll sacrifice entire minutes holding aim because the team is running back with the flag and the escorts are defending them, and only when they are outmatched do we finally take the shot that stops that one unit that is gaining on our flag carrier.  

Shafts have to work VERY hard to be relevant and real value adds to the team, and often, at the expense of their own score and ranking.  I am absolutely disgusted with any player willing to even consider this and it's simply more of nothing but losers that can't help but have a tantrum every time they charge like cavalry across a map with their precious little overdrive and heal ups suddenly being left dead and their little flag left to be recovered.

Shut up, suck it up, and learn to play a game that emulates WAR and killing and hurting and creating advantages against the enemy with the purpose of making them lose, and the opposition win.  This isn't your dirt lot basketball court, it is a war game, strategy is what wins wars, that and tactics.  Stop using the spots where Shafts corner you, and if teams are coordinated to pin you and send another to kill you, it can suck sometimes, but hey, they at least are playing with cooperation and strategy.

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