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Mobile version aim assist


Maf

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I spent some time testing the mobile version, and at this point I can tell you with certainty that it is much harder to aim using mobile controls, no matter how convenient developers make them. Using just two fingers on a tiny touchscreen instead of ten on a keyboard with a large monitor is a massive handicap, therefore mobile players will never be able to reach the same level of gameplay as PC players and will therefore always be weak compared to PC players.

 

So, in order to solve this issue I have a suggestion:

 

Mobile players should have an option to enable aim-assist. This assist would be activated by the press of a button on-screen, and once pressed, it would make the turret automatically rotate to point at the nearest target. All the player would then have to do is press to fire. If the mode is disabled, the turret would then go back to its initial position, where it can be manually rotated.

 

You might say that this makes the game extremely easy since the most important part of gameplay (aiming) is done automatically, but I'm fairly certain that with the huge disadvantages caused by the inconvenience of mobile controls, even without the need to aim players would struggle to keep their tank under control, which still involves driving, firing, activating supplies, using overdrive and tilting the camera - all with just two thumbs on a tiny screen.

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I thought the devs planned to improve the interface as a whole on mobile?

It is being improved, but so far all I've noticed is some minor changes to the visual effects and shape of buttons on the interface. What I'm suggesting here is a major change of mechanics, so I don't think it's something that would naturally be done.

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Imagine how OP Magnum would be with aim-assist... honestly, I think mobile players should only play with mobile players.

Actually, I have no idea how it would work with Magnum. It probably wouldn't, since you can't expect the system to automatically choose the right angle AND power to hit an enemy tank.

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I came here to post this exact idea...

 

The one thing I would add is the ability to cycle through targets by pressing the button multiple times. Otherwise you could have a situation where a flag bearer escapes because someone else was closer.

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I came here to post this exact idea...

 

The one thing I would add is the ability to cycle through targets by pressing the button multiple times. Otherwise you could have a situation where a flag bearer escapes because someone else was closer.


At this point I'm thinking of marking this topic declined. Mobile version recently got a pretty big buff to the aiming system in the form of horizontal auto-aim. I don't know if it really needs more. My idea for aim assist feels pretty OP, to be honest.

 

 

I came here to post this exact idea...

 

The one thing I would add is the ability to cycle through targets by pressing the button multiple times. Otherwise you could have a situation where a flag bearer escapes because someone else was closer.


Well, in that case the aim assist could automatically target the most important enemies. In fact, even now in the PC version if you have multiple enemies standing in a vertical line in front of you and one of them has the flag, your turret will target the one with the flag.

 

But manually pressing the button to switch between targets feels a bit too complex for mobile.

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Is this the same as mine or are there differences? Also I never saw this suggestion before so (others, don't think I copied Maf  :ph34r: )

Mine came to my mind because Fortnite has aim assist on its mobile version as well as consoles, so yh

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Is this the same as mine or are there differences? Also I never saw this suggestion before so (others, don't think I copied Maf  :ph34r: )

Mine came to my mind because Fortnite has aim assist on its mobile version as well as consoles, so yh

Yours is different and a bit limited, which is why it's completed. My idea proposes a more advanced system that completely tracks the closest enemy tank meaning that you can basically play without turning your turret at all (the turret will turn towards enemies on its own). Come to think of it, it's not such a great idea and it will probably never be implemented.

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I think a better idea would be to have an option to display controls mimicking PC control keys (with adjustable setting for size and location) for the direction keys to move hull and turret, a button for fire, a slide button for camera view, etc.. Simple as that, with no extra effort to learn all again from the begining! 

 

I don´t feel comfortable enough to sweep fingers around to move hull and turret! And there´s no precision at all and complete control on these way to move things...

 

I think this way it would be easier to an experienced player do a better job on mobile version.

Nowadays I feel a lot like a crazy fool noob player when I try to play the mobile version ????

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On 7/6/2018 at 8:28 PM, Maf said:

Therefore mobile players will never be able to reach the same level of gameplay as PC players and will therefore always be weak compared to PC players.

Quite wrong. I have been playing on the android version for quite a long while, and I feel that I perform as good as, if not better, than a pro player on PC. 

Problem is, players just start playing on mobile and straightaway jump into battles against high ranks. They need to realise that when starting to play on the android version you're similar to a new player. You need to adapt completely to the controls first, then compare the gameplay.

I'd say the gameplay on mobile, when using suitable equipment (melees, vulcan, etc. are hard to adapt to), is like that when using a new anti-ghosting keyboard.

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I like the idea, For Playing in Mobile is Very Hard for me to play, i am unable to kill anyone in Mobile, and the main difficulty for me is that it is soo hard to Turn the Turret.

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6 hours ago, CX2011 said:

I think a better idea would be to have an option to display controls mimicking PC control keys (with adjustable setting for size and location) for the direction keys to move hull and turret, a button for fire, a slide button for camera view, etc.. Simple as that, with no extra effort to learn all again from the begining! 

Unless you have an external keyboard accessory for your mobile device, this would be completely unplayable. You'd need to be able to put at least 7 fingers onto the screen, and also have enough space left to see the game itself. What's more, a screen doesn't provide you the same haptic feedback that a physical keyboard does, so you'd find it frustrating to try and use.

The current design that allocates all actions to just two thumbs is the most efficient solution, even if it's rather limiting.

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1 hour ago, Maf said:

Unless you have an external keyboard accessory for your mobile device, this would be completely unplayable. You'd need to be able to put at least 7 fingers onto the screen, and also have enough space left to see the game itself. What's more, a screen doesn't provide you the same haptic feedback that a physical keyboard does, so you'd find it frustrating to try and use.

The current design that allocates all actions to just two thumbs is the most efficient solution, even if it's rather limiting.

True, but the best solution would be costumsizable hud.

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15 hours ago, Adriel.RB said:

Imagine Maf declining Maf's idea ?

No need to imagine.

 

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13 minutes ago, At_Shin said:

There are a few things about mobile controls that I just don't understand .

1- why is it so hard to control short ranged turrets and other turrets such as vulcun?

Does Vulcan seem hard to use? It feels good enough for me. I do not use Reinforced Aiming Transmission on mobile btw. 

 

14 minutes ago, At_Shin said:

2- Why doesn't the camera the turn at the same speed as the turret equipped? 

3- Why is shaft's aiming mode so different in the mobile than the pc version. The laser pointer moves at shaft's scope turning speed but the aiming scope reticle moves at the camera turning speed. 

Because it's similar to playing with mouse controls on PC. Shaft on mobile is Shaft with mouse controls. 

 

14 minutes ago, At_Shin said:

4- Could you tell me if certain camera settings work the best for you? I will try them out.

I use:

 

Camera sensitivity: 31

Camera turn speed: 49

 

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37 minutes ago, At_Shin said:

Yeah, I use aiming transmission with my vulcun. Maybe it is not as useful... I will try out the default one from now on. Thanks for suggesting your favourite camera settings, I will try them out.

I use SSR on mobile (not sure if you have it). If your camera sensitivity is too high (like mine used to be), RAT will have you in for a bad time generally. 

 

37 minutes ago, At_Shin said:

Yeah, I use aiming transmission with my vulcun. Maybe it is not as useful... I will try out the default one from now on. Thanks for suggesting your favourite camera settings, I will try them out.

Do you ever use short ranged weapons while playing on mobile?

No. I had tried Isida and Firebird and was dissatisfactory, especially Isida, so I stick to mid/long range turrets. Hammer feels unplayable on mobile. I'm comfortable with Vulcan as it's what I use most on mobile. 

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30 minutes ago, TheCongoSpider said:

Hammer feels unplayable on mobile. 

I play on an alt with Wasp and Hammer (Dragon's Breath augment), and find its performance quite satisfactory. The only way to use Hammer on mobile is to sneak up close and shoot them at point blank. The increased auto-aim in the mobile version doesn't apply to Hammer, so shooting from a distance means you're going to miss some of those pellets (unless you make sure to point your turret straight at the enemy, which is kinda difficult). 

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12 hours ago, At_Shin said:

There are a few things about mobile controls that I just don't understand .

1- why is it so hard to control short ranged turrets and other turrets such as vulcun?

2- Why doesn't the camera the turn at the same speed as the turret equipped? 

3- Why is shaft's aiming mode so different in the mobile than the pc version. The laser pointer moves at shaft's scope turning speed but the aiming scope reticle moves at the camera turning speed. 

4- Could you tell me if certain camera settings work the best for you? I will try them out.

Not sure about 1 and 2, and I didn't play around with camera settings. But I can certainly tell you that the mobile Shaft controls are actually amazing. In my opinion, they are WAY better than Shaft controls on keyboard, which is why Shaft is my weapon of choice when playing on mobile. I mean, the precise controls allow me to hit 1-pixel targets I would otherwise never be able to hit with a keyboard, while the camera behaviour you describe is actually great for when you want to hit an enemy to your side. It's hard to describe why exactly it's so good, so you'll just have to try it a few times and get used to it to understand its full potential.

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Simple... Get good.
I dont get why people want the device to aim for them. Tanki X thought people cant straighten out their tanks, so they made it impossible to flip them, consoles thought their users are so bad at what they do, they need aimbots...

Just call it how it is. Its aimbot.

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1 hour ago, Maf said:

Not sure about 1 and 2, and I didn't play around with camera settings. But I can certainly tell you that the mobile Shaft controls are actually amazing. In my opinion, they are WAY better than Shaft controls on keyboard, which is why Shaft is my weapon of choice when playing on mobile. I mean, the precise controls allow me to hit 1-pixel targets I would otherwise never be able to hit with a keyboard, while the camera behaviour you describe is actually great for when you want to hit an enemy to your side. It's hard to describe why exactly it's so good, so you'll just have to try it a few times and get used to it to understand its full potential.

Sadly, shaft light capacitators augment on mobile don't have a turning speed buff, this need to be fixed.

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2 hours ago, DageLV said:

I dont get why people want the device to aim for them.

Mobile players require aim assist because it's physically impossible to compete against PC players when the former have two thumbs versus both hands on a whole keyboard.

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1 hour ago, mjmj5558 said:

Sadly, shaft light capacitators augment on mobile don't have a turning speed buff, this need to be fixed.

The increase is there. It's just that on Mobile you wouldn't be able to get use out of it. You need to be rotating in one direction for at least 2 seconds to get to the new maximum speed. On mobile, this virtually doesn't happen because my target is right in front of my face or requires 1 or fewer seconds to put my a on the target. 

Additionally, rotating your camera too quickly and too far in one direction is likely to change the direction in which your Shaft rotates. This stops the acceleration and the Shaft now has to accelerate again in the new direction for 2 seconds before reaching maximum speed. All of this makes it hard to utilise Light Capacitors' increased maximum sniping rotation speed.

 

I had tested it for you earlier and it is indeed there. You just can't see it because the requirement is too much for TO Mobile's Shaft. 

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