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Matchmaking fixes, changes to PRO-battles


r_Nives5
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There's a major problem with player named battles. For example, I am from India and I undertand only English. All the player named battles are in Russian language with the odd one being in English. I have a suggestion here. Why not write the name of the map in English next to the battle name given by a player, this way for people like me it will become easier to navigate. In fact, for the past couple of days, I've just been wandering about and not able to find my favorite map, I just gave up and shut my laptop down!

 

I am aware, someone here would ask me to purchase a pro battle pass! But why should I?

 

I do hope, this suggestion is taken with the right spirit!

 

Look forward to hearing from someone on this

 

 

 

:) 

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nice

 

Edit: It also seems like a slap in the face to the English speaking community. Alot of us have friends from all over the world including Russia, Ukraine and so on. Yea, there are numerous immature and spoiled kids that have no respect. I do not care for the update at all.

 

 

What the heck is going on?

 

Last night I had 3 battles where, at start it looked like 8 vs 8, but the other team was capping "at will".

 

I hit tab and noticed ~ 1/2 my team had no score after 3 min of battle. So was really 8 vs 4. How do you stand a chance under these conditions?

 

Why are so many players idle for so long at the start of a battle?? :blink: On purpose perhaps.....

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Some simple solutions to balance games:

 

1. One overdrive per 10 minute battle

2. End the game early when one team is running away with it (i.e. 3 flags in the first 2 or 3 minutes)

3. Don't allow friends (clans) to join MM battles... leave that for pro battles

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Some simple solutions to balance games:

 

1. One overdrive per 10 minute battle

2. End the game early when one team is running away with it (i.e. 3 flags in the first 2 or 3 minutes)

3. Don't allow friends (clans) to join MM battles... leave that for pro battles

I love the 1st & 3rd suggestion. The overdrive ruins the gameplay and fun, after spending time trying to defeat the enemy, all of the sudden his team mate appears and activates Overdrive, it's just annoying. There should be a long cooldown for overdrive or as ghost suggested, allow 1 overdrive per 10 minute battle.

 

For the 2nd suggestion - Even a lot of players leave the battle, the system places another player quite quick, before MM the battles used to be empty. 

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I love the 1st & 3rd suggestion. The overdrive ruins the gameplay and fun, after spending time trying to defeat the enemy, all of the sudden his team mate appears and activates Overdrive, it's just annoying. There should be a long cooldown for overdrive or as ghost suggested, allow 1 overdrive per 10 minute battle.

 

For the 2nd suggestion - Even a lot of players leave the battle, the system places another player quite quick, before MM the battles used to be empty. 

Number of players not only reason for lop-sided battles - and - most players don't like getting dumped into this situation.

 

A battle that is out of hand is not worth saving - just end it and let everyone start fresh. Why prolong the misery on a slight chance it can be turned around.

Comebacks can happen, but let's be realistic - they rarely happen. Someone will pipe up with the "I have been involved in saving battles" sure - but I don't believe it happens often at all.

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Screenshot_71.png

 

 

 

GUESS THE MAP tanki admin.....

My suggestion about preventing this is remove the picture of space and add a small icon aside on the actual picture of map just like you added MM icon to some PRO maps

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Put in a spoiler so people's eyes won't get damaged  :P 

 

 

 

 

 

If you get dumped on a map you don't want to play... leave the game.

If you get dumped in a game that's already in progress, but you have a "Top 3" mission... leave the game. ​There are two other missions that the player can try to complete. First let me point out that you cede the point that MatchMaker dumps people into battles that are basically incompatible with their missions.  Second, if I've completed two missions and the only one I have left is as described, then your premise fails. ​Ok if you have 2 missions you can do the other one. And besides, why would you want to do another mission if you already one? If you do one, two or, three missions, it will still count as one day on the mission chain.

If youR team is losing... why stick around?   Leave the game!

​If you have a good score why leave? You will still get a decent amount of crystals because of the new fund system.

​Heck, I once got 500 score on the losing team  and got MORE, yes you read that correctly MORE crystals than the winner on the other team who only got 300 score! The losing team won't just give you 50 anymore after getting a 200+ score.

And how many times in your LIFE has that happened? The norm is for someone on your team to recognize that the game is a loser and bail.  This means your team is now operating at an 11% disadvantage (all other things being equal).  But the differential is likely greater than that - else why is the team losing in the first place? If it's late in the game, I've been known to grit my teeth and ride it out for the score.  But I'm becoming less and less willing to do that.  Sucks for the other players on the team, because the slaughter will be much worse for them - but then, I didn't create MatchMaker, so if they don't like the blowouts, talk to the nut jobs who did! ​That's far from the point. Point is, it's still profitable to get a good score on the losing team and still get a decent amount of crystals. 

 

What effect does this have?

 

Well, there are several.  I've written before about the effect of being a man down.  If you have two teams of 10, with everyone on both teams having all M3 equipment, when one team loses a player, it's the same as having a full team - but with all M2 equipment.  That's the difference it makes.  I did the math. 

 

But with MatchMaker, it's even WORSE because there's a time-lag bringing a new player into a game in progress.  That's prime-time for enemy scoring. So the game gets more imbalanced and then a new player is dropped in.  If they're a noob, don't know what they're doing, they may stick around and play.  But if it's someone with some skills who sees the setup for what it is - massive spawn kill and nobody on his team who can play for crap - he leaves.  This is like a one-way filter with all the best players getting out. ​That guy with some skills can also try to make a difference before determining that it's gonna be a spawncamping festival. Sometimes.  Rarely.  Even if you have five ranks on the rest of the field, you can help yourself, but if the rest of the team are a bunch of noobs, you'll just wind up fighting five tanks at a time and your team will still lose - badly.

 

MatchMaker is a stupid idea with even worse execution.  There are lots of reasons why it should be killed:

 

 

  1. It takes away choice of games. ​What choice? Before MM, we had this situation: (Before we begin, let's say there are twenty active battles) 15 are one sided blowouts, 2 only have 1 or 2 people in them, and another three are full. (these are the battles everyone wants to get into) See, that's the thing.  We've had "MatchMaker" right along.  It was called the "Battle" button.  Guess what?  NOBODY USED IT!  Now if MatchMaker is so great, why weren't Tankers pushing the "Battle" button like coke-crazed monkeys in an operant-conditioning experiment?  BECAUSE NOBODY LIKES MATCHMAKER!  If they DID, Tanki wouldn't be FORCING US TO USE IT! ​The more I think about this, the more I realize that MM is just a useless Band-Aid on top of a stack of band-aids when in reality the devs need to rip all the band-aids out and fix the issue directly. (btw the battle buttion isn't the same as MM but only by a small margin. Only different thing about MM is that it checks the M-levels in the player's garage and puts more players on the losing team than the winning one. Other than that, nothing diffrent)
  2. It dumps people into half-finished battles. ​I agree with you on this, I'm often dumped into 2 minute games and I hate it so much!   :angry: 
  3. It wastes time - oh SO MUCH TIME - just getting into a battle. ​Are you playing during peak times? This evening I spent MORE time waiting to get into a battle than actually playing.  Is 0200HRS GMT "peak"?  I doubt it.  But tonight, between waiting for games to come up, Tanki slow-loading and crashing and timing out, I spent about 30 minutes just waiting, and about 20 minutes actually playing. ​That's the issue. I encounter this issue a lot because no one plays after restart other than the hardcore druggers. -_- 
  4. It's introduced lag in browsers.  (I see less lag in the client).​ ​Can't say anything because I use standalone flash.
  5. The battles are anything but balanced.​ ​Most, but not all of them are crap.   You're like the guy looking for something to eat who comes across a cow-patty and picks out the seeds.  MatchMaker is excrement.  Buried in that excrement may be a few seeds.  It's like the (analog) clock that isn't running.  It's still right twice a day.  Does that actually help anything?  (Hint: NO.) ​I'd say MM is more like the cow patties than the broken anolog clock.  :lol: 
  6. MatchMaker always wants to cram the maximum number of players into every battle.  Remember when sometimes the battles WEREN'T jammed so full?  Back when strategy was part of the game? ​Last time I checked, an 8v8 isn't that packed. Check again.  Earlier you mentioned games with 1 or 2 people in them.  Those typically turned into 2v2 or 3v3... which you NEVER see now. ​This is more of a personal preface issue. Some like a packed DM, some like a 2v2 in a medium map, and so on and so forth. I'm not going to argue this further as it is pointless to do so.
  7. Now strategy is gone.  It's just who has the best armor, biggest gun, can shoot the fastest, and blast away.  It's a brain-dead game. This isn't an issue pertaining to MM, but rather the stupid drug meta that the devs are pushing. See http://en.tankiforum...howtopic=375577  No, it's MatchMaker.  If you cram a bunch of people into a battle, it's pretty tough not to have someone in your sights or be in someone else's sights.  Point is... just shoot and don't think.  That's what Tanki has become. ​To an extent, yes, but it's also the drug meta. It's not just MM causing the issue.
  8. It makes it harder to complete missions.  If I'm dumped in a battle with just two repair boxes on the entire map, and my mission is "Get 3 Repair Boxes" - I quit and try another battle.  No point in fighting 19 other people over two boxes. ​Those box missions shouldn't be your main objective in a battle. I highly recommend to skip those missions because they encourage mults who don't play for their team.  "Shouldn't be my main objective"?  Says who?  Are you now the Tanki god who dictates what should be important to players in a game?  Frankly, people leaving games early is a MUCH bigger problem than mults ever were.​ I'd rather have mults leaving the battle early that my entire team looking for a box rather than focusing on the objective of the gamemode (Excluding DM and JGR)
  9. Rematches are gone.  Used to be if there was a really EXCELLENT battle, the two sides would hang around and play again.  And again.  And again.  I've been in battles where pretty much the same two teams played 5 or more battles in a row and everyone was having a blast.  That's all gone now, because MatchMaker rips people out of the battle, off the map and shuffles them all up to produce crappy, unbalanced battles. ​Let me ask you, WHAT REMATCHES? Most of the time, the losing team left because they didn't want the other team to keep spawncamping them over and over and over again and get NOTHING while the other team gets loads of crystals! You think this is fair? MM only solved one problem and introduced five others, which I will gratefully take instead of getting hammered by the other team to oblivion. I would post some pictures of the countless blowouts I've fought and failed in the Warrant Officer ranks without "Noob MM" but I'm not on my main computer right now. Sorry, but you are simply 1000% wrong on this one.  When a game was close, say a hard-fought 10v9 CTF, it was quite common for people to stay and play another game - a game that started just 10 seconds later (not minutes later, as with MatchMaker).  I have been in sequential battles running out to more than 6 games in a row with maybe 2 players on each side changing out over that time.  It got to the point by the second or third game that you began to know what YOUR team was going to do and what the ENEMY team was going to do.  It was really cool seeing an actual TEAM learn how to operate better and better.  This is what Tanki should strive to be. But with MatchMaker, it's destroyed.  Maybe you lack the ability to appreciate this, but it was the best part of Tanki. Now there are no "teams".  There's just a bunch of chain-saws running full out tossed into a box to tear each other apart. ​For you high rankers it might have been, but when I was a Warrant Officer (when the battle button was around) it was find a battle, get rekt by druggers, get crap reward, leave and repeat the cycle. And no, drugging wasn't an option because I didn't have much supplies.

MatchMaker is the worst thing Tanki devs have ever done (assuming none of them has murdered anyone).

 

END MATCHMAKER NOW!

 

 

 

Edited by Guest

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What the heck is going on?

 

Last night I had 3 battles where, at start it looked like 8 vs 8, but the other team was capping "at will".

 

I hit tab and noticed ~ 1/2 my team had no score after 3 min of battle.  So was really 8 vs 4.  How do you stand a chance under these conditions?

 

Why are so many players idle for so long at the start of a battle??  :blink:

Maybe alts or mission mults.

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For some dumb reason, a mod (or forum glitch) decided to remove my post so I'm reposting this.

The mod was SAVING OUR EYES.

 

So IMHO, the reason was not "dumb".

Edited by wolverine848

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The mod was SAVING OUR EYES.

 

So IMHO, the reason was not "dumb".

Put the entire thing in a spoiler so your eyes won't get hurt.

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Some simple solutions to balance games:

 

1. One overdrive per 10 minute battle

2. End the game early when one team is running away with it (i.e. 3 flags in the first 2 or 3 minutes)

3. Don't allow friends (clans) to join MM battles... leave that for pro battles

1. Or add new planned over drives of hulls

2. Like we have before MM

3. Yeah that sound good

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Ok if you have 2 missions you can do the other one. And besides, why would you want to do another mission if you already one? If you do one, two or, three missions, it will still count as one day on the mission chain.

 

I got three missions. Usually I complete three missions. If you're a slacker, that's your problem. :P

 

The more I think about this, the more I realize that MM is just a useless Band-Aid on top of a stack of band-aids when in reality the devs need to rip all the band-aids out and fix the issue directly. (btw the battle buttion isn't the same as MM but only by a small margin. Only different thing about MM is that it checks the M-levels in the player's garage and puts more players on the losing team than the winning one. Other than that, nothing diffrent)

 

It's not a band-aid. It's excrement. It's excrement upon excrement and now the pile is so deep... The point was that if MatchMaker was such a GREAT thing, it would be OPTIONAL. Like the Battle Button... which nobody used because nobody liked it. But now we're essentially FORCED to use the option that nobody liked. Sort of like Obozocare.

 

​That's the issue. I encounter this issue a lot because no one plays after restart other than the hardcore druggers.

 

I do because it works out to be the best time of day for me in my time zone.

 

​I'd say MM is more like the cow patties than the broken anolog clock.

 

One is a pile of steaming excrement. The other is broken. I'd say it's both.

 

This is more of a personal preface issue. Some like a packed DM, some like a 2v2 in a medium map, and so on and so forth. I'm not going to argue this further as it is pointless to do so.

 

Sometimes a tank full of piranha going after a bone is fine. But now that's ALL we get in EVERY battle. Point is, under the old system, you could choose. Under MatchMaker, it's all the same.

 

I'd rather have mults leaving the battle early that my entire team looking for a box rather than focusing on the objective of the gamemode (Excluding DM and JGR)

 

My point. If there are only two boxes of the type I'm looking for, then it could take me the whole battle to get them. So I just quit and try another map. Of course, that tends to screw the others on my team, but you gotta blame MatchMaker for that. I didn't get a say in what battle I was assigned, but I DO get a say whether I'm going to play or not.

 

For you high rankers it might have been, but when I was a Warrant Officer (when the battle button was around) it was find a battle, get rekt by druggers, get crap reward, leave and repeat the cycle. And no, drugging wasn't an option because I didn't have much supplies.

 

The reason there were rematches is because almost everyone on BOTH teams enjoyed the battle, it was close and they wanted to play it again. Think about it - why would two teams stay basically intact for SEVEN battles in a row if people weren't enjoying themselves? But that's been WIPED OUT by MatchMaker.

 


END MATCHMAKER NOW!

 

 

1. Or add new planned over drives of hulls
2. Like we have before MM
3. Yeah that sound good

  1. Don't care about overdrive one way or the other.
  2. Before MatchMaker was better in MANY ways.
  3. Loading the box is generally bad.

 


Matchmaker sucks so hard...

 

Got back-to-back timeouts tonight. It occurred to me that the Tanki devs are liars. There's no other way. When the message says "average wait time" is 21 seconds, but I wind up waiting 3 minutes, that means in a 16-player game, everyone else is waiting, on average, 10.6 seconds LESS than the 21 seconds. That means all 15 got into the game in about 10 seconds. But if that's the case, why am I waiting 3 minutes?

 

So the Tanki devs are just lying to us.

 


END MATCHMAKER NOW!

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Matchmaker sucks so hard...

 

Got back-to-back timeouts tonight.  It occurred to me that the Tanki devs are liars.  There's no other way.  When the message says "average wait time" is 21 seconds, but I wind up waiting 3 minutes, that means in a 16-player game, everyone else is waiting, on average, 10.6 seconds LESS than the 21 seconds.  That means all 15 got into the game in about 10 seconds.  But if that's the case, why am I waiting 3 minutes?

 

So the Tanki devs are just lying to us.

 

 
END MATCHMAKER NOW!

 

 

 

 

It is actually recommended to end the search and restart it again after the average waiting time is already over. This will hep and you won't have to wait such a long amount of time.

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Any possible way to play the same map on MM battle ? Its annoying to load another map it take time for me just to enter to see only 6 mins left 1 min for garage change surely 5 left only . good job nives.

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It is actually recommended to end the search and restart it again after the average waiting time is already over. This will hep and you won't have to wait such a long amount of time.

Just tried this and it's simply wrong.  What actually happens is ti takes MatchMaker maybe 3 minutes to put together a battle.  So you wait the "average" waiting time (the Tanki developer LIE) and exit, and try again.  And again.  And it eventually adds up to 3 minutes anyway.  Sure, the last time you try it, maybe the waiting time is "less", but if you add up all the time you spent trying to compensate for Tanki developer incompetence, it works out the same anyway.

 

END MATCHMAKER NOW!

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MM is still giving me mostly badly balanced teams, but I just played two Rugby matches and both were competitive. The teams were nearly balanced. The team I happened to be on was dominant in both, but it was close enough I think I would not have been frustrated on the losing team. They played well, too. The matches were competitive.

 

If you have fixed something, it may be working, improvement in the right direction. Sadly, I fear it is simply dumb luck. I just wanted to give credit if it is in line with your recent efforts toward improving balance.

 

Overall, MM still needs a lot of work, and it needs options to limit some of the myriad parameters.

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MM is still giving me mostly badly balanced teams, but I just played two Rugby matches and both were competitive. The teams were nearly balanced. The team I happened to be on was dominant in both, but it was close enough I think I would not have been frustrated on the losing team. They played well, too. The matches were competitive.

 

If you have fixed something, it may be working, improvement in the right direction. Sadly, I fear it is simply dumb luck. I just wanted to give credit if it is in line with your recent efforts toward improving balance.

 

Overall, MM still needs a lot of work, and it needs options to limit some of the myriad parameters.

It will be interesting to see how you report on the next 5 games you play.  In my experience, over half the games are total blowouts.  Another 20-30% are heinously lop-sided, but the losing team does score.  Some.

 

I suspect what you're experiencing is just short-term luck of the draw.  If you see great improvement over the next five games, then maybe it's a trend.  But I would bet against it.

 

Mostly what I see on a losing side is 3-4 players with scores in the 200-500 range followed by a bunch of scores in the 0-100 range.  These last are poor saps who got stuffed into the lost game... and are often 2nd or 3d generation - that is, 5 of the original players left and were replaced (1st generation), and a lot of THEM left and were replaced (2nd generation).  Towards the end of the game, we even get 3d generation as the only people sticking around are those with high enough scores that it doesn't make sense for them to leave in the final minute or two.  But the game was actually decided in the first minute - and those who left first were the people who recognized it - OR - were dumped on a map they didn't want to play.

 

Overall, things were MUCH better before MatchMaker.  At least you could CHOOSE whether you wanted to fight in a lost cause.

 

END MATCHMAKER NOW!

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END MATCHMAKER NOW!

yea it use to work , but now its not . it takes longer to get into a regular MM battle. when it first started up we could use that system . now they want us to wait and be ripped off on battles and time. wish  they would just scrap this idea , it failed in tanki X and now here . my personal opinion .

 

also when we do get into a battle its less then 10 minutes most battles are like only 5 or less. just joined one and it was 9:32 on the timer . where is our 10 minute battles.

 

also this protection system is rotten , with protection it do's nothing to help your tanks , regardless how much protection is on it its useless to even buy . we want the old protection back with the 4 tear system . had way better kills and protection  . back then I enjoyed battles now dislike the whole game !!!!

 

not sure about others but finding when I'm upgrading a item such as protection it feels like its not there . not sure if this is right but i just find my tank weaker then normally in battles.

Edited by Bydo

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1caf8e1fba06de18d7d3c8fae264e6c7.png

 

I genuinely don't understand the reason of changing Average waiting time to less seconds when we all know it isn't true, we still have to wait for at least a minute to join the battle.  

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yea it use to work , but now its not . it takes longer to get into a regular MM battle. when it first started up we could use that system . now they want us to wait and be ripped off on battles and time. wish  they would just scrap this idea , it failed in tanki X and now here . my personal opinion .

 

also when we do get into a battle its less then 10 minutes most battles are like only 5 or less. just joined one and it was 9:32 on the timer . where is our 10 minute battles.

 

also this protection system is rotten , with protection it do's nothing to help your tanks , regardless how much protection is on it its useless to even buy . we want the old protection back with the 4 tear system . had way better kills and protection  . back then I enjoyed battles now dislike the whole game !!!!

 

not sure about others but finding when I'm upgrading a item such as protection it feels like its not there . not sure if this is right but i just find my tank weaker then normally in battles.

9:32?   I've been placed in battles with < 2 min remaining.  One battle ended before I finished spawning for the first time.

 

 

I genuinely don't understand the reason of changing Average waiting time to less seconds when we all know it isn't true, we still have to wait for at least a minute to join the battle.  

They are probably using "average times" from peak playing numbers.  it's not even in the ballpark for when I play.

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