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The stupidest sight in tanki today


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But it would be better if it was attack nanobots.

Y'know, given that Zak saw a tester with the Firebird alteration that's not in the game, I should look out for anyone who may have Attack Nanobots since their icons look similar. 

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Y'know, given that Zak saw a tester with the Firebird alteration that's not in the game, I should look out for anyone who may have Attack Nanobots since their icons look similar. 

Was attack nanobots a thing?

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Was attack nanobots a thing?

It was one of the alteration icons shown for Isida back when they were introducing the last batch of alterations in October.

 

Support-vs-Attack.png

 

As you can see, the one on the right has a knife and a gun as opposed to what the one on the left (Support Nanobots) has. It even has furrowed brows and a smug smile. This hints that it deals with primarily attacking. 

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Support-vs-Attack.png

 

Freeze has an alteration that removes freezing ability and increases damage. Firebird has an alteration that removes heating ability and increases damage. It's only fair that isida also gets an alteration which removes healing ability and increases damage. Else there is no way for isida to compete with corrosive mix freeze and incendiary mix firebird.

Edited by SageoftheSixPaths
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Support-vs-Attack.png

 

Freeze has an alteration that removes freezing ability and increases damage. Firebird has an alteration that removes heating ability and increases damage. It's only fair that isida also gets an alteration which removes healing ability and increases damage. Else there is no way for isida to compete with corrosive mix freeze and incendiary mix firebird.

Well then, people should use those, I guess.

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Freeze has an alteration that removes freezing ability and increases damage. Firebird has an alteration that removes heating ability and increases damage. It's only fair that isida also gets an alteration which removes healing ability and increases damage. Else there is no way for isida to compete with corrosive mix freeze and incendiary mix firebird.

That's a big red flag for me. 

 

A more than sizeable amount of randoms I'm placed with have little if no sense of teamwork. Removing the healing ability would for that alteration would make it full-on selfish. If I see an Isida on my team, I expect it to have the ability and mindset that it can heal allies. I already see perfectly capable Isidas bypassing injured teammates in their base to journey a long trek to the enemy base. That puts me off immediately. They changed Isida's healing per second to make it more offence-oriented, which would equal more kills on the battlefield. But that also resulted in Isidas bypassing allies to risk their life trying to kill enemies. 

 

While writing that, I was pondering on what I was saying and it did sound to me like I was being selfish myself. 

 

___________________________________________________________________________________________________________________

 

As for how the alteration would work if implemented, I don't think increasing the direct damage would be a good thing. For an alteration like that, it looks like it may unlock somewhere around . And if it raised its damage, it would be certainly be attractive to Legends or the players that have a thirst for dominating with as little effort as possible.

 

It would take away the healing ability which is effectively one avenue for obtaining score destroyed, so they'd have to focus on attacking. That in itself is a decent trade-off. But you have Isidas already not using their healing for score. The majority I've encountered don't like to wait for their ally to be fully healed before moving on to enemy. They have the itch to destroy the enemies and that ally is holding them back. Isidas would need their teammates to be injured and for them to be in range to actually be able to obtain score from it. And the score you get for it as opposed to the score for killing isn't that attractive. It's more attractive to kill. It's more profitable to be an attacking Isida than to be a supportive Isida. So an alteration like this would heighten that. But let's see how far it will heighten it.

 

Let's assume we're just going to invert the energy consumption rates. Attacking will take 10 seconds (12.5 seems too high) while healing takes 6 seconds. The problem I had with this is that it may make Nanomass Reactor obsolete. So to balance that out, how about we increase the reload time by 50% which would result in 15 seconds to restore all of your energy. 

 

If that doesn't work, then I'd slightly increase the direct damage, slightly increase the reload time while increasing the energy consumption when healing by 150% which would make it take 5 seconds to fully deplete the gauge when healing. I'd rather not have it disable the healing feature entirely. 

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Ppl should use ... what?   What are "those"?

Incendiary Fire and Corrosive mix Freeze. Isida is (should be) primarily a healing device that can survive one-on-one encounters if need be.

Edited by Initiate

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Support-vs-Attack.png

 

Freeze has an alteration that removes freezing ability and increases damage. Firebird has an alteration that removes heating ability and increases damage. It's only fair that isida also gets an alteration which removes healing ability and increases damage. Else there is no way for isida to compete with corrosive mix freeze and incendiary mix firebird.

Do the alts give freeze for Fire a higher DPS than stock Isida?

 

No alteration for Freeze or Fire should give a better DPS than isida, since it can only attack 1 target at a time.

 

 

 

That's a big red flag for me. 

 

A more than sizeable amount of randoms I'm placed with have little if no sense of teamwork. Removing the healing ability would for that alteration would make it full-on selfish. If I see an Isida on my team, I expect it to have the ability and mindset that it can heal allies. I already see perfectly capable Isidas bypassing injured teammates in their base to journey a long trek to the enemy base. That puts me off immediately. They changed Isida's healing per second to make it more offence-oriented, which would equal more kills on the battlefield. But that also resulted in Isidas bypassing allies to risk their life trying to kill enemies. 

 

While writing that, I was pondering on what I was saying and it did sound to me like I was being selfish myself. 

 

___________________________________________________________________________________________________________________

 

As for how the alteration would work if implemented, I don't think increasing the direct damage would be a good thing. For an alteration like that, it looks like it may unlock somewhere around . And if it raised its damage, it would be certainly be attractive to Legends or the players that have a thirst for dominating with as little effort as possible.

 

It would take away the healing ability which is effectively one avenue for obtaining score destroyed, so they'd have to focus on attacking. That in itself is a decent trade-off. But you have Isidas already not using their healing for score. The majority I've encountered don't like to wait for their ally to be fully healed before moving on to enemy. They have the itch to destroy the enemies and that ally is holding them back. Isidas would need their teammates to be injured and for them to be in range to actually be able to obtain score from it. And the score you get for it as opposed to the score for killing isn't that attractive. It's more attractive to kill. It's more profitable to be an attacking Isida than to be a supportive Isida. So an alteration like this would heighten that. But let's see how far it will heighten it.

 

Let's assume we're just going to invert the energy consumption rates. Attacking will take 10 seconds (12.5 seems too high) while healing takes 6 seconds. The problem I had with this is that it may make Nanomass Reactor obsolete. So to balance that out, how about we increase the reload time by 50% which would result in 15 seconds to restore all of your energy. 

 

If that doesn't work, then I'd slightly increase the direct damage, slightly increase the reload time while increasing the energy consumption when healing by 150% which would make it take 5 seconds to fully deplete the gauge when healing. I'd rather not have it disable the healing feature entirely. 

 

 

If you could sacrifice some healing for a moderate boost in attack, or all healing for an even bigger boost in attack, would be good for DM where you don't use healing at all.

Incendiary Fire and Corrosive mix Freeze. Isida is (should be) primarily a healing device that can survive one-on-one encounters if need be.

NO.   It's an arcade game, not a role-playing game.

 

All turrets should be balanced for all Battle-modes.

Edited by wolverine848

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Do the alts give freeze for Fire a higher DPS than stock Isida?

Incendiary Mix starts to give more damage than Isida when the Firebird is at M3 4/20 and above. 

 

Corrosive Mix used to give Freeze more damage than isida back when it got that ~30% damage buff. But since the damage nerf on Freeze and the damage nerf on Corrosive Mix itself, Isida deals more damage than it. 

 

If you could sacrifice some healing for a moderate boost in attack, or all healing for an even bigger boost in attack, would be good for DM where you don't use healing at all

True. although I can foresee Isida protection modules skyrocketing when players use its power against relatively many unprotected enemies. That is one of the advantages Isida has over Firebird and Freeze - fewer protection modules against it. 

 

I would think more along the lines of increased damage but increased energy consumption, for those surprise attacks. 

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NO.   It's an arcade game, not a role-playing game.

 

All turrets should be balanced for all Battle-modes.

I beg to differ. Turrets have advantages and disadvantages. Don't even bring up balance :P

But, if people want to attack, they should use the melee turrets intended for it. I don't say Isida should have no attacking power - one-on-one it is fine already. Butit should be primarily a healing unit, just like Firebird is primarily an attacking unit.

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Do the alts give freeze for Fire a higher DPS than stock Isida?

 

No alteration for Freeze or Fire should give a better DPS than isida, since it can only attack 1 target at a time.

Unfortunately yes, m4 incendiary mix deals 1050, isida deals 1000. But there are near 0 isida modules around, so you wreck anyway.

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I beg to differ. Turrets have advantages and disadvantages. Don't even bring up balance :P

But, if people want to attack, they should use the melee turrets intended for it. I don't say Isida should have no attacking power - one-on-one it is fine already. Butit should be primarily a healing unit, just like Firebird is primarily an attacking unit.

Saying Isida should be primarily for healing for would leave it at the mercy of it's team - which we all know DOES NOT WORK.

With the exception of some friends or groups playing together, there is very little communication or co-operation within teams.

 

The fact that TO gave Isida a very high DPS, and bumped the duration from 5 seconds to 6 seconds kind of proves my point.

 

We'll have to agree to disagree.

Unfortunately yes, m4 incendiary mix deals 1050, isida deals 1000. But there are near 0 isida modules around, so you wreck anyway.

They are out there (remember the vampire?) but just not equipped these days...  too many other OP turrets I guess.

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A stupid sight..... probably myself running around with titan and isida. The remarkable thing is that I don't think its stupid, its just unconventional. With this combo I managed to:

1. Travel to the other side of Parma in CTF mode, fight a group of tanks with our flag and return the flag ending what otherwise might have turned into a stalemate.

2. Defend pretty well in Alexandrovsk CTF allowing my team to go from 0-2 to 2-2.

3. Attacking enemy base in Red Alert CTF and returning my team's flag.

4. Attack in Massacre CTF and facilitate the snatching the enemy team flag making my team win 1-0.

None of this would have been possible without broadband radiators. Right now broadband radiators is the only good alteration for isida and its really good. I am actually starting to win duels with smoky, rico, hammers and twins.

Edited by SageoftheSixPaths

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But, if people want to attack, they should use the melee turrets intended for it. I don't say Isida should have no attacking power - one-on-one it is fine already. Butit should be primarily a healing unit, just like Firebird is primarily an attacking unit.

They decreased its healing potential because they wanted to make it more offence-oriented. I'd say it's primarily an attacking Isida at Stock and primarily a supportive Isida when using Support nanobots. There is no in-between anymore. 

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Hypocrite.png

 

I killed him at the beginnign of the battle when I activated double damage against him and he said "buyers and druggers". Pretty hypocritical since he was using M2 Freeze, M2 Hornet and the Miracle Fish (I like Miracle Fish better than Wonder Fish) paint that is only available in the gold tier of the challenge and using supplies throughout the battle. 

 

I kept killing him (because he was a dangerous enemy and the player expressed their frustration. I'm not surprised he used the word "noob". 

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That's a big red flag for me. 

 

A more than sizeable amount of randoms I'm placed with have little if no sense of teamwork. Removing the healing ability would for that alteration would make it full-on selfish. If I see an Isida on my team, I expect it to have the ability and mindset that it can heal allies. I already see perfectly capable Isidas bypassing injured teammates in their base to journey a long trek to the enemy base. That puts me off immediately. They changed Isida's healing per second to make it more offence-oriented, which would equal more kills on the battlefield. But that also resulted in Isidas bypassing allies to risk their life trying to kill enemies. 

 

While writing that, I was pondering on what I was saying and it did sound to me like I was being selfish myself. 

 

___________________________________________________________________________________________________________________

 

As for how the alteration would work if implemented, I don't think increasing the direct damage would be a good thing. For an alteration like that, it looks like it may unlock somewhere around . And if it raised its damage, it would be certainly be attractive to Legends or the players that have a thirst for dominating with as little effort as possible.

 

It would take away the healing ability which is effectively one avenue for obtaining score destroyed, so they'd have to focus on attacking. That in itself is a decent trade-off. But you have Isidas already not using their healing for score. The majority I've encountered don't like to wait for their ally to be fully healed before moving on to enemy. They have the itch to destroy the enemies and that ally is holding them back. Isidas would need their teammates to be injured and for them to be in range to actually be able to obtain score from it. And the score you get for it as opposed to the score for killing isn't that attractive. It's more attractive to kill. It's more profitable to be an attacking Isida than to be a supportive Isida. So an alteration like this would heighten that. But let's see how far it will heighten it.

 

Let's assume we're just going to invert the energy consumption rates. Attacking will take 10 seconds (12.5 seems too high) while healing takes 6 seconds. The problem I had with this is that it may make Nanomass Reactor obsolete. So to balance that out, how about we increase the reload time by 50% which would result in 15 seconds to restore all of your energy. 

 

If that doesn't work, then I'd slightly increase the direct damage, slightly increase the reload time while increasing the energy consumption when healing by 150% which would make it take 5 seconds to fully deplete the gauge when healing. I'd rather not have it disable the healing feature entirely. 

 

Well, if you ask me I prefer to heal flag/ball carriers rather than the campers (unless it's a TDM). Second, the daily and weekly missions are responsible for this. I get daily missions like "cap 3 flags/ score 3 goals/kill 100 people" and last weekly mission which I actually completed in 3 weeks was "kill 500 people" and what I got this week? Yes, the same "kill 500 people". Moreover, I also see dictators and titans who never use their overdrive until I die while healing them. Who to blame?

 

It's still more profitable right now. In pro battles, I mostly play a supporting role and many people let me cap the flags for healing them (thanks to these guys). However, in MM Battles I couldn't even remember once when someone let me cap. And these guys treat me like a trash can, when I am healing them they use DD and when I die they activate their overdrives.

 

One of the biggest problem for me is that I'm always running out of juice (ammo) so it's a big NO.

 

Well, throw the supporting role in the garbage. If that happens I will not heal anyone (Pro battles are exception).

 

If there is one thing I could really change about isida, it would be it's aiming angle. It's really worst in the game. Many times I switch to my M1 Firebird or M1 Smoky in MM battles because they're more beneficial than my M2 isida in certain circumstances.

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Well, if you ask me I prefer to heal flag/ball carriers rather than the campers (unless it's a TDM). Second, the daily and weekly missions are responsible for this. I get daily missions like "cap 3 flags/ score 3 goals/kill 100 people" and last weekly mission which I actually completed in 3 weeks was "kill 500 people" and what I got this week? Yes, the same "kill 500 people". Moreover, I also see dictators and titans who never use their overdrive until I die while healing them. Who to blame?

Well they don't necessarily have to be campers. They could have just defended a strong push from the enemy because the enemy outequipped them. Bu you're right about those missions being a factor. 500 kills was the first weekly mission I ever received and I completed that in 3 and a half days. I found that that way less intimidating when I saw that I reached 300 kills in 2 days. 

 

I understand the Dictators. its Overdrive allows it to be better at close-range combat and allows the user comfort in going alone. And if you give everyone else on your team half of their Overdrive charge and all supplies, then they'd be doing better than you, since all you have is your turret and they have their turret and their Overdrive. I don't understand the Titans though. Why use that for personal use if your entire team can benefit with it the same way you can. And Titan's dome can help win battles. I guess they just don't see that. 

 

It's still more profitable right now. In pro battles, I mostly play a supporting role and many people let me cap the flags for healing them (thanks to these guys). However, in MM Battles I couldn't even remember once when someone let me cap. And these guys treat me like a trash can, when I am healing them they use DD and when I die they activate their overdrives.

I feel that. PRO battles are generally more relaxed. MM battles are fast-paced and chaos everywhere. You're in constant danger of being one-shotted. I've had two players in the past two weeks give me flags but that was because they were already in first place, and me, with my Support Nanobots Isida) was almost at the bottom and even capturing that flag didn't help much. Meanwhile, the attacking Isidas on my team do better than me because kills are handsomely. 

 

One of the biggest problem for me is that I'm always running out of juice (ammo) so it's a big NO.

Well, you see, that alteration decreases its energy consumption when attacking, so when you reload, you're actually gaining more energy for attacking than you do for Stock Isida. Take for instance, Incendiary mix Firrebird. Firebird has a fixed reload time of 6 seconds. Incedniary Mix decreases the energy consumption so that you can shoot for a total of 10 seconds when you have a full energy tank. When you run out of ammo, you'd see yourself reloading. When you reload for 3 seconds and then shoot, that's 5 seconds of ammo you hacve.

So for this Isida alteration, since you have 10 seconds of ammo from full capacity and a 15-second reload, every second you reload would give you about 6 ticks of damage. That's a lot. And when you get enough reload, you can shoot even longer than Stock isida and reload more energy. 

 

Stock Isida reloads 2 ticks of damage in 1 second. 

 

This Isida alteration will make it reload 6 ticks of damage in 1 second. 

 

Now that I think about it, that's rather powerful, so I'd decrease the cone angle slightly. 

 

Well, throw the supporting role in the garbage. If that happens I will not heal anyone (Pro battles are exception).

Why not? Nanomass Reactor allows the Isida to heal for 8.3 seconds. This'll only decrease that number to 5. And it's meant for attacking. If you would like to heal, know that it's not your specialty. Just like damage isn't Support Nanobots' specialty. 

 

If there is one thing I could really change about isida, it would be it's aiming angle. It's really worst in the game. Many times I switch to my M1 Firebird or M1 Smoky in MM battles because they're more beneficial than my M2 isida in certain circumstances.

I assume that this is a trade-off for something that Isida can do that FIrebird and Freeze cannot - no damage drop-off. Isida's beam does a fixed number of damage per tick. it does not have a maximum damage range and a minimum damage range like Firebird and Freeze. Broadband Emitters can help with that, although you'd be reducing your range. it's your choice. 

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It's still more profitable right now. In pro battles, I mostly play a supporting role and many people let me cap the flags for healing them (thanks to these guys). However, in MM Battles I couldn't even remember once when someone let me cap. And these guys treat me like a trash can, when I am healing them they use DD and when I die they activate their overdrives.

 

I've had this happen, as a mammoth isida in a MM, 2 team mates brought me the flags, because I was defending our flag well. And occasionally healing who was close.

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pro-knobhead.png

 

Sadly the battle ended before any golds dropped.

So we missed out on any demonstration of how "pro" he thinks he is.  :lol: 

Edited by Nicola_M
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I've had this happen, as a mammoth isida in a MM, 2 team mates brought me the flags, because I was defending our flag well. And occasionally healing who was close.

Yes, some players surely understand the importance of having an isida in their team. This happened today in a MM battle, I was using firebird and I let the isida cap when he/she safely escorted me to the base under heavy enemy fire. And yes, it was impossible without an isida because I was nearly dying and my DA and RK were already on cool down.  So he/she surely deserved to cap than anybody else.

 

However, it is not normal in a MM battle where everybody only cares about themselves.

Edited by mendark27
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