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Make Freeze's Freezing Upgradable


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Freeze's Freezing is the same for all modifications. However, I feel like a problem for that is that Freezing is way too OP at lower ranks especially where things turn slower and people haven't developed enough skill aiming. If people can't turn their turret or swing their hull around well enough, Freeze is basically going to wreck them. However, at high ranks, where lots of modules make Freezing non-existent, the hulls and turrets swing faster, and people have developed enough skill to attack freezes while frozen, the Freezing ability is absolutely garbage. 

 

In short, current freezing is OP at m0/m1 and UP at m2/m3/m4. 

 

I would suggest something like this:

 

M0 Freeze: Freezing effect is 75% of current freezing strength. 

 

M1 Freeze: Freezing effect is 95% of current freezing strength. 

 

M2 Freeze: Freezing effect is 105% of current freezing strength.

 

M3 Freeze: Freezing effect is 120% of current freezing strength.

 

M4 Freeze: Freezing effect is 125% of current freezing strength

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M0 Freeze: Freezing effect is 75% of current freezing strength.

 

M1 Freeze: Freezing effect is 95% of current freezing strength.

 

M2 Freeze: Freezing effect is 105% of current freezing strength.

 

M3 Freeze: Freezing effect is 120% of current freezing strength.

 

M4 Freeze: Freezing effect is 125% of current freezing strength

M0-80%

M1-90%

M2-100%

M3-110%

M4-120%

 

Looks nicer xD

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M0-80%

M1-90%

M2-100%

M3-110%

M4-120%

 

Looks nicer xD

It does look nicer that way however I took into account the price it takes to upgrade for each modification is to the next. M1 and M3 Freeze have the highest cost to upgrade to so they should have more improvement over the last upgrades than the extremely cheap m2. Also M4's have been nerfed so that they are less effective despite MU costs so I made that a small upgrade as well. 

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It does look nicer that way however I took into account the price it takes to upgrade for each modification is to the next. M1 and M3 Freeze have the highest cost to upgrade to so they should have more improvement over the last upgrades than the extremely cheap m2. Also M4's have been nerfed so that they are less effective despite MU costs so I made that a small upgrade as well.

 

And that's important to take into account of price and unlock rank of the equipment.

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Freeze got a 30% big buff then got a big nerf.  Most of the opportunistic War Freezes have retired and returned to their original turret of choice.  I think Freeze needs to be left alone, at least for awhile to see how it performs with it's new parameters.  It certainly could not survive a 20% reduction in freeze at lower ranks that is crazy and would completely gut the turret.  Lower its freeze ability and you have an anemic Firebird.  I don't have experience in the higher ranks so I have no valid input but I know up to M2.  Leave Freeze alone in the lower ranks

 

M0-100%
M1-100%
M2-100%
M3-110%
M4-120%

 

This breakdown makes your proposal more realistic.

Edited by PROTECT_ISIDAS

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Freeze got a 30% big buff then got a big nerf.  Most of the opportunistic War Freezes have retired and returned to their original turret of choice.  I think Freeze needs to be left alone, at least for awhile to see how it performs with it's new parameters.  It certainly could not survive a 20% reduction in freeze at lower ranks that is crazy and would completely gut the turret.  Lower its freeze ability and you have an anemic Firebird.  I don't have experience in the higher ranks so I have no valid input but I know up to M2.  Leave Freeze alone in the lower ranks

 

M0-100%

M1-100%

M2-100%

M3-110%

M4-120%

 

This breakdown makes your proposal more realistic.

Uhh.... I think my proposal is VERY realistic. When someone is using a 25% freeze protection (same thing as a 75% of current freezing which is the my proposed m0 freezing), I am still able to freeze circle around an enemy player at the same effectiveness. Plus players at lower ranks are dominated by freeze players because they don't know how to turn their own turret or swing their hull around properly so really, it's fixing a balance issue between alternate accounts vs true-new players at the lower ranks. 

 

Your breakdown is not realistic because that is not how upgrades work. You spend crystals on upgrades so naturally, each upgrade has to do something to increase the freezing effect. Read this quote below. 

 

It does look nicer that way however I took into account the price it takes to upgrade for each modification is to the next. M1 and M3 Freeze have the highest cost to upgrade to so they should have more improvement over the last upgrades than the extremely cheap m2. Also M4's have been nerfed so that they are less effective despite MU costs so I made that a small upgrade as well. 

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Freeze got a 30% big buff then got a big nerf. Most of the opportunistic War Freezes have retired and returned to their original turret of choice.

Freeze got a small nerf.

 

DPS before buff- 350-700 (low)

DPS after buff- 500-1000 (OK)

DPS after nerf- 450-900 (OK)

 

Freeze is now perfectly balanced. Some Freeze players went back to Fire but not because of the small buff but because of Fire afterburn buff.

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Freeze needs more freeze power, not less.  It's damage cold be reduced. but the whole ide of freeze is to stop other hulls and turrets and render them helpless.  It is too much like Firebird with little freeze effect.  Up the freeze.

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Freeze needs more freeze power, not less.  It's damage cold be reduced. but the whole ide of freeze is to stop other hulls and turrets and render them helpless.  It is too much like Firebird with little freeze effect.  Up the freeze.

Hence the buff at m2, m3, and m4. 

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Freeze is junk again now that they nerrfed it to death.  Leave it alone.

I'm buffing it, genius. 

Edited by sensei_tanker
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How about this: Reduce Freeze's DPS by 50-70%

 

Than, apply the following Freezing amount to each modification:

M0: +170%, +20% time before thawing out

M1: +195%, +45% time before thawing out

M2: +205%, +50% time before thawing out

M3: +230%, +75% time before thawing out

M4: +240%, +80% time before thawing out

 

*Percentages based on current freezing effect.

Edited by Tanker-Arthur

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How about this: Reduce Freeze's DPS by 50-70%

 

Than, apply the following Freezing amount to each modification:

M0: +170%, +20% time before thawing out

M1: +195%, +45% time before thawing out

M2: +205%, +50% time before thawing out

M3: +230%, +75% time before thawing out

M4: +240%, +80% time before thawing out

 

*Percentages based on current freezing effect.

Very interesting, but you're going to have to add infinite charge for freeze because freeze will never get a single kill because it runs out of ammo before even removing 20% of the enemy's health. 

 

I think it will be OP in some aspects (defending in team modes) but very UP in even more (Restricted to defending in CTF, always dependent on a fellow teammate to finish off the enemy). Nonetheless, this is very... interesting. 

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Uhh.... I think my proposal is VERY realistic. When someone is using a 25% freeze protection (same thing as a 75% of current freezing which is the my proposed m0 freezing), I am still able to freeze circle around an enemy player at the same effectiveness.   That is fine at your rank but that is not the case in the lower ranks where you want to nerf Freeze.  In M0 it is impossible to have 25% protection.  Even M1 you have to have MU10/10 to have 25% protection.  Only M2 and M3 have protection like that.  Your nerf suggestion for the lower ranks is based on false information and will ruin Freeze at M0 and M1, that is why they should be left as they are.  I have no problem with a buff at M3 and M4. 

 

Plus players at lower ranks are dominated by freeze players because they don't know how to turn their own turret or swing their hull around properly so really, it's fixing a balance issue between alternate accounts vs true-new players at the lower ranks.  That is a ludicrous statement and has no basis in reality at all.  You are actually saying that because there are players with poor skills Freeze should be nerfed.  Are there no Freeze newbies?  Shouldn't all turrets be nerfed based on your criteria here?  Before the Freeze OP buff there were almost no Freeses in the lower ranks.  After the buff everyone and their dog bought a Freeze.  It got nerfed back down and now there are less of them than during The War but there are still many around because of the huge rapid increase in numbers.  As time goes on Freeze will start to fade away again since it has been nerfed.  Players MUed it up during the War and are still playing with it.  In the lower rank Freeze ACTUALLY NEEDS MORE freeze/stopping power, not less.

 

Your breakdown is not realistic because that is not how upgrades work. You spend crystals on upgrades so naturally, each upgrade has to do something to increase the freezing effect. Read this quote below.  What?  I don't understand your point at all here.  It also makes no sense.  I merely suggest that Freeze stays exactly the same as it is now in the lower ranks.  If you elevated players think it needs a buff at M3 and M4 I have no experience at those levels so I assume you are correct.  But I know for a fact that it doesn't need a nerf at M0, M1, and M2.  What in the world does that have to do with upgrades? 

M0-100%

M1-100%

M2-100%

M3-110%

M4-120%

Edited by PROTECT_ISIDAS

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???

 

Have you ever seen alternate accounts dominating lower ranked players who can't even turn their own turret because they play freeze? And, exactly, you proved my point, you don't see 25% freeze protection down at Sergeant rank, so, naturally, taking 75% of freezing effect will not overnerf it at all. 

 

Why the bloody hell should we give freeze more stopping power when all the hull's speeds are at around 4? People who don't play Freeze are going to rage quit because it would be too impossible to counter. The game NEEDS NEW PLAYERS, not more alternate accounts. These new players will never develop enough skill at m0 and m1 ranks to be able to effectively counter freeze. 

 

Do you understand how upgrading turrets/hulls work? If the upgrade is more expensive in its modification class, you will need more of an upgrade, likewise, the cheaper it is compared to its modification class, the less of an upgrade you need. So naturally, the upgrades to m1 and m3 will be larger than the upgrades to m2. I don't understand why you believe that M0, M1, and M2 are the same. Why is m3 so special? 

 

You also do not have a clue how MUing to M4 does. If you knew how they worked, you would know that an upgrade to M4 would be the smallest upgrade due to the MUing nerf to create more balance between Legends and Marshal-Generalissimo players (basically M3s could still stand a chane against M4s). This way, it makes absolutely no sense or logic to give another 10% at M4. 

 

Anyways, if there is an upgrade of freezing from M3 to M4, that means you are implying that Freezing will always be upgradable. However, as shown from your M0, M1, and M2 percentages, Freezing stays the same. That makes absolutely no sense. 

How completely rude of you.

 

And you are nerfing it in the lower ranks insulting and uncivil person.

... 

 

I'm creating more of a balance between alternate accounts and newbie accounts. Alternate accounts at lower ranks almost always take Freeze because they can easily freeze circle everyone on the map since newbies won't have enough skill to counter it. 

 

Plus, people usually care about balance changes at M3+. That explains why the developers buffed Thunder recently even though the M0, M1, M2 Thunderss were already insanely OP to begin with. 

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