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New Maps in MM, Turret Balance, New XT


r_Nives5
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This is the problem. It should not be like Thunder and Smoky, because it has too many other favorable attributes in order to have a comparable range. Have you played against it before? Decent range, high rate or fire, high damage considering the rate of fire, rage-inducing impact force, and on top of that you have significant a auto-aim parameter + ricochet mechanic which means you do not require a brain to use it. The long range alteration it was a complete nightmare. No other turret bridged the gap so well between short and medium range turrets - it took the best of both worlds.

 

Ricochet is probably my #1 most hated turret. It takes no skill to use as it aims for you but the payoff is ridiculous! I'm glad it is nerfed.

 

You do not require a brain to use it? What do you think about Twins and Titan, just holding the space bar for 9 minutes? What do you think about Shaft? Absolutely 0 skills to use Shaft, right? Just sitting in a corner of a map and sniping.

 

I played vs bad Rico players and vs good Rico players. The difference was huge.

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You do not require a brain to use it? What do you think about Twins and Titan, just holding the space bar for 9 minutes? What do you think about Shaft? Absolutely 0 skills to use Shaft, right? Just sitting in a corner of a map and sniping.

 

I played vs bad Rico players and vs good Rico players. The difference was huge.

He have 0 exp about ricochet. Useless to argue.
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“Shotgun” shots aside, as much as I hate Magnum I recognize that whoever hit me put some thought into lining up a decent shot. With Rico I often die to some clueless player who is simply spamming bolts everywhere, without thinking about what they are doing, but the shots connect because of auto-aim and the ricochet effect. With MFS alteration it’s 10x worse. Rico has a low skill floor and a decent skill ceiling, but the type of play that you have near the skill floor yields results that would compare to the type of results you get as a mediocre player playing most other turrets. In other words, noobs do way too well with Rico, which is why I hate it. No turret controls? No problem.

 

At least Twins can’t hit me behind walls.

If a target sits still long enough for the "noob" Ricco to be effective - the "noob" Ricco is not effective because of the turret.

The "noob" Ricco is effective because the target is also a "noob".

 

I don't find MM has enough maps in rotation for an unskilled Ricco player to just spam shots and be successful.

If target is out of sight, more often than not the shots are hitting hills or angled walls or walls at <> 90-degrees.

Not enough tunnels (hello Esplanade or Subway).  Need more maps like Sandal - but larger - 16 tanks on Sandal is a joke.

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tested out magnum.. don't really feel any difference at mid range... at far range the increased fire rate as well as the increased splash radius more than covers up for reduced splash effectiveness... now at close range. 


before that, when you could only fire every 5 seconds, it was a super thunder

now, you can fire 2 shots in 3,5 seconds, but then have to wait either 6,5 seconds to fire another shot and then another 6,5 to fire another... OR you can wait 9,5 seconds to unleash another 2 shots in the following 3,5 seconds. 

so dps decreased.. but burst damage increased! and it's worth it because you can hide while charging and reloading... and 2 shots should be already enough to finish off most people. now that you can kill the enemy 1,5 seconds earlier this means a lot more of your health will be preserved and you can easily hide and come out when you're ready again

combined with the reduced self damage, at close range magnum has basically transformed from a super thunder to a super hammer!! and we all know between thunder and hammer which one is better at cose range. 

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Not enough tunnels (hello Esplanade or Subway).  Need more maps like Sandal - but larger - 16 tanks on Sandal is a joke.

They put a map like Sandal back in MM, but this map is only good for a 6 vs 6 imo. In the meantime, some map like Chernobyl, Deathtrack or Esplanande are perfect for 8 vs 8, but they are not in MM.

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now, you can fire 2 shots in 3,5 seconds, but then have to wait either 6,5 seconds to fire another shot and then another 6,5 to fire another... OR you can wait 9,5 seconds to unleash another 2 shots in the following 3,5 seconds. 

Wait. What???

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Has anyone got to play on Cologne, Parma, or Magistral yet since yesterday? I've been getting a few Bobruisk battles, but no sign yet of the other 3. 

Just played Parma for the first time

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now, you can fire 2 shots in 3,5 seconds, but then have to wait either 6,5 seconds to fire another shot and then another 6,5 to fire another...

You are confused by the fact that reload time varies and becomes *slower* if you didn't used a full charge. Time it with a watch, and you'll see that you cannot fire faster that once every 7 seconds.

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You are confused by the fact that reload time varies and becomes *slower* if you didn't used a full charge. Time it with a watch, and you'll see that you cannot fire faster that once every 7 seconds.

Guido is not counting the initial 100% charge-time : possibly assuming an ambush.

 

It's possible - do it while behind an obstacle, rush out use that 100% charge, then do a quick-shot with no penalty.

 

But assuming this can be done every time?  A bit too optimistic me-thinks.

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Match making was the biggest mistake (I guess) tank ever made

Like if we r in a group we can't fight against each other some times I wanna compete with my friend but unfortunately I can't

Sometimes I want to do dm missions with frnds but... u know

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This is not your main account? I see that you played only one hour with Rico.

Yes, Ricosck is my Ricochet account. OKDad70 doesn't have the Rico MU'd well yet. M4 Twins. After they screwed up Twins so bad I was playing mostly Vulcan (M3.17), but they screwed it up with the Firebird fiasco. I've been playing Thunder more lately, and been playing mostly my alt accounts, mostly Ricosck. (That is pronounced, "Ricos Suck!" It was a realization that if you can't beat 'em, join 'em.)

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Yes, Ricosck is my Ricochet account. OKDad70 doesn't have the Rico MU'd well yet. M4 Twins. After they screwed up Twins so bad I was playing mostly Vulcan (M3.17), but they screwed it up with the Firebird fiasco. I've been playing Thunder more lately, and been playing mostly my alt accounts, mostly Ricosck. (That is pronounced, "Ricos Suck!" It was a realization that if you can't beat 'em, join 'em.)

Screwed up Twins?  It never stops killing...  most potent turret with supplies - squeezes every second out of DD.

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You forgot about the Thunder effect in Twins? :rolleyes:


Too small to make any difference.

 

You do not require a brain to use it? What do you think about Twins and Titan, just holding the space bar for 9 minutes? What do you think about Shaft? Absolutely 0 skills to use Shaft, right? Just sitting in a corner of a map and sniping.

 

I played vs bad Rico players and vs good Rico players. The difference was huge.


Neither of those turrets AIM FOR YOU. The difference between bad and good players is significant regardless of the turret.

 

 

If a target sits still long enough for the "noob" Ricco to be effective - the "noob" Ricco is not effective because of the turret.
The "noob" Ricco is effective because the target is also a "noob".


Right, I'm a noob for being a moving target behind a wall across half the map. The range and ricochet effect are unacceptable. Plus, half of the time shots which don't hit you do damage for unknown reasons. The old Ricochet seriously infringed on the role of old Smoky.

 

 

He have 0 exp about ricochet. Useless to argue.


I have 0 exp on Magnum too, but I don't see how that invalidates my arguments against Magnum.
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I'm a rico player and when I first heard of the balancing I was a little annoyed. In play, however, I find that if anything I do slightly better. I usually end up in the melee/short and sometimes medium ranges anyway, so the range nerf hasn't hurt me too bad, while the bigger magazine allows me to hang in longer in frantic combat. I still get raped by twins, unless I happen to have them in my sights at that nice sweet spot where their damage falls of, but whatever.

 

All-in-all, I think the rico adjustment is just that, not a nerf, not a strong boost, just an adjustment. Cool!

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If a rail can pop out, hit a target, and get back under cover without getting damaged, that is called skill.

 

And yet, your magnum can lob shots over that cover, damage the rail, and not even expose itself to the rail.  You don't see that as a huge advantage?

 

As for "blindly" lobbing - I was speaking more to other side of large maps.  Yes, you can alter the map-view and target enemies you should not be able to see - basically an invisible spotter for your artillery.  Plus you can see where flag carrier is - even through buildings and mountains, and lob shots at them - without any danger to the Magnum.

and hitting the flag holder across the map with the correct angle and power takes no skill at

 

I don't even care about magnum anymore because the update has pretty much screwed up the rythum of firing for me

 

and my damage has been really low since the update. I thought it was the my aim but then I (without double damage) (no lag) direct hit a freeze with no magnum protection and I got 562 which would be 1124 which is lower than minimum damage 

 

I thought I had bad aim but now I can see the game is just taking a diarrhea dump in my mouth and glitching out or whatever

 

 and other magnum players are getting 2000-2500 damage a shot  on me I am pretty sure I think my account has a curse

 

switching to shaft, OP stiker and shell stabilization railgun no more RNG garbage. happy days 

 

also forgot to say I have 800 hours of magnum experience on this account and more on others so I know I have been wronged

Edited by master_howitzer

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rico is OP at the moment. please go ahead and buy it so we can can get rid of it ASAP.

how can you say its op when it was reduce on the distance , even players who have the alteration package was cut down , which is unfair seeing we bought a package for that reason . the shots also disappear too soon so little to no damage done on distance tanks . even when you do hit a tanki in the distance little to no take down damage done to the tank.

 

I want it changed back to give us advantageous over fire and freeze which are still way to strong even with full protection on . would like to see the drones be lowered on items.

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Right, I'm a noob for being a moving target behind a wall across half the map. The range and ricochet effect are unacceptable.

 

Plus, half of the time shots which don't hit you do damage for unknown reasons. The old Ricochet seriously infringed on the role of old Smoky.

1) If the Ricco is hitting a moving target behind a wall from across the map I don't consider that a "noob Ricco".  Just sayin'...

 

and hitting the flag holder across the map with the correct angle and power takes no skill at

 

and my damage has been really low since the update. I thought it was the my aim but then I (without double damage) (no lag) direct hit a freeze with no magnum protection and I got 562 which would be 1124 which is lower than minimum damage

 and other magnum players are getting 2000-2500 damage a shot  on me I am pretty sure I think my account has a curse

1) You don't need to hit the target though, do you.  You can be (somewhat) close and still do damage.

 

2) So maybe it's not the turret?

 

Magnum was not nerfed for long range.  Your re-load time was actually lowered.  Change for angle, use 100% charge and you are shooting more often.

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Neither of those turrets AIM FOR YOU.

Rico does not aim for me. If I shot in the wrong direction, the bullet will not magically hit the enemy.

 

 

 

Plus, half of the time shots which don't hit you do damage for unknown reasons.

 

What about Striker then? ALL the time, the rocket passes near you, and yet you are damaged.

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Finally. After Bobruisk CP, I discovered Magistral, in ASL mode. I was in blue and we won 99-15. I don't see how red can win in such a huge map. Snipers can kill the players with flag. And the blue base is designed in a way that 2 players can hide and mine the ramps.

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1) If the Ricco is hitting a moving target behind a wall from across the map I don't consider that a "noob Ricco".  Just sayin'...

No, it is called "noob Rico with MFS alteration." He gets 2x the ricochets that the game directs for him.

 

Rico does not aim for me. If I shot in the wrong direction, the bullet will not magically hit the enemy.

 

What about Striker then? ALL the time, the rocket passes near you, and yet you are damaged.

You do not have to be precise with Ricochet at all to hit shots. It's quite easy to spam all over the place until the shots hit something and you just keep shooting in that area.

 

Striker and Magnum have this problem too, yes. It's not a big deal, but still annoying.

 

The impact force on Ricochet is also far too high.

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