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New Maps in MM, Turret Balance, New XT


r_Nives5
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Since "we" are not the ones implementing the changes I don't see how you can say that.

 

They rarely, if ever make the item adjustment we actually want. 

 

See Vulcan for example.  It overheats too quickly and too much because of a change they made to another turret.

So instead of just fixing the overheat bug, they completely change the turret to make it helpless on all smaller maps.

How is this "our fault"?

I meant that the devs are not dumb, they forgot nothing. 

 

It was him who forgot that 100% charged magnum can be used at any range, and it's his fault for assuming the balance changes meant that magnum was nerfed. 

 

 

the devs knew exactly what they were doing, and so did i... but not him because he didn't read properly

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I meant that the devs are not dumb, they forgot nothing. 

 

It was him who forgot that 100% charged magnum can be used at any range, and it's his fault for assuming the balance changes meant that magnum was nerfed. 

 

 

the devs knew exactly what they were doing, and so did i... but not him because he didn't read properly

Are ya sure?

 

"This change is designed to make the turret less effective at close range"

 

What's the point in them lying to us out-right?

The cat gets out of the bag sooner or later...

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Are ya sure?

 

"This change is designed to make the turret less effective at close range"

 

What's the point in them lying to us out-right?

The cat gets out of the bag sooner or later...

whats the point of them lying? I'm sure you'll figure that out.. 

 

 

just to be clear. I was pointing ot that it wasn't the devs who were dumb forgetful... it was him! He forgot that magnum can be used a any range with 100% charge and celebrated all over the forums that magnum was nerfed the moment he read the announcement. 

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whats the point of them lying? I'm sure you'll figure that out.. 

 

 

just to be clear. I was pointing ot that it wasn't the devs who were dumb forgetful... it was him! He forgot that magnum can be used a any range with 100% charge and celebrated all over the forums that magnum was nerfed the moment he read the announcement. 

I got your point - the first time

 

There's a difference between the Devs not doing something many have requested (nerf Magnum in some way) and lying to us directly by saying they are nerfing it, but actually just buffing it.  This does not seem to be a useful approach.

 

In my mind there's a decent chance they did not really think it through.. but - you never know.

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I got your point - the first time

 

There's a difference between the Devs not doing something many have requested (nerf Magnum in some way) and lying to us directly by saying they are nerfing it, but actually just buffing it.  This does not seem to be a useful approach.

 

In my mind there's a decent chance they did not really think it through.. but - you never know.

I can't see this as an overall buff. Magnums greatest asset is shooting indirectly. You can't shoot indirectly with 100% power.

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I can't see this as an overall buff. Magnums greatest asset is shooting indirectly. You can't shoot indirectly with 100% power.

At 50% charge the total reload time is same as before the update.  You can fire indirectly with 50% charge, no?

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At 50% charge the total reload time is same as before the update.  You can fire indirectly with 50% charge, no?

True, but most of the shots were far below 50% before and that made it strong. It was best to use the 45% angle for flat grounds to shoot as far as possible with the lowest power numbers. To optimize reload it is now better to use very flat angles or really steep ones, but it is harder to hit then. For the range of 2m to about 11m around the impact point it has less splash too.

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I have rico m3+12 in my alt acc. Rico is more OP now.

There will always ne poor stiff-neck rico users and good ones. Just like with any other turret.

Depends on what you used it for.  I liked it for the range with alteration.  They've taken that strategy away.

 

A buff for some players can be a nerf for others.

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True, but most of the shots were far below 50% before and that made it strong. It was best to use the 45% angle for flat grounds to shoot as far as possible with the lowest power numbers. To optimize reload it is now better to use very flat angles or really steep ones, but it is harder to hit then. For the range of 2m to about 11m around the impact point it has less splash too.

 

 

At 50% charge the total reload time is same as before the update.  You can fire indirectly with 50% charge, no?

 

 if you shoot at 45 degrees you shouldn't play differently because of this update because the reload time is 6.5 seconds no matter what.

 

I hope they add another update that makes magnum shoot immediately when it hits 100% power to make it harder for magnum module magnum players like GuidoFawkes 

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 I hope they add another update that makes magnum shoot immediately when it hits 100% power to make it harder for magnum module magnum players like GuidoFawkes 

axaxaxaxaxa

 

that will never happen. devs want magnum to be OP at close range for the same reason they're making close range turrets OP. because closer range means you'll have to use more drugs and not just double damage for campers

btw why don't you call yourself Master_Mortar instead?

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What have Devs done to the map rotation?  Your mixture or randomness is severely lacking

 

All I'm seeing are small-medium maps:

- Sandal

- Sandbox

- Barda

- Bobruisk

- Cologne

- Highland

- Iran

 

Where are:

- Rio

- Kunger

- Alexandrovich

- Solimansk

- Osa

Edited by wolverine848
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wolverine848, it's funny because I see a lot of Kungur, Aleksandrovsk, Osa and Solikamsk.

 

But I rarely end up in Iran or Cologne.

 

But for Rio, it's like you, I never play in this map!

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I just figured out a simple solution for the stupid shoot again in 3.5 seconds trash playing style, maybe somebody else has thought of.

make 10 degrees the lowest angle you can shoot

that would kill that garbage unintended playing style that players like
GuidoFawkes
use

the 100% shot would simply fly over the enemy at close range unless the magnum module magnum is just ramming

it would still make it difficult for those players

back when I played with magnum I always left my barrel at 10 degrees and just charged up the correct powered shot and it was comfortable and easier to direct hit because I didn't have to put my barrel at 45 degrees because I was trying to save time on the charging up. but now the time save doesn't matter

now I am just waiting for shell stabilization to get rid of the RNG trash. Until then, I will annihilate every noob gun with overpowered striker charge shots and arcade shots

Edited by Destrod
Please avoid using insults and profanity.
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The length of Matchmaking battles reduced from 9 to 8 minutes.

 

reducing it again . you minus well just stop hosting the game . it takes in some cases 2 minutes to enter a battle and then once in were either battling for 5 minutes or sometimes less then 2 . like the more they keep changing this game why play.. the battles are over loaded with drone drug battles, to higher ranks mixed in with lower ranks..

 

like when will this end. when they merge both systems together . the way things are going . tanki X died long time ago . proof for me is they give me promo codes every two weeks to bring me back to play. the only thing good about that  game is the graphics. over all its the same game here .

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O-M-G :o

 

Why not make it 7 or... 5 ... so... you know... "battles will fill up faster"  :lol:

 

Are there really that many players suffering from ADHD?  :blink:

 

 

Seriously - why are the following battle-modes not relegated to Pro-Battles : ASL, RGBY, JUG

This would increase the MM player-base per mode ratio and reduce waiting time.

Reducing playing times even more is pathetic.  Guess what else you will be reducing...

Edited by wolverine848
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O-M-G :o

 

Why not make it 7 or... 5 ... so... you know... "battles will fill up faster"  :lol:

 

Are there really that many players suffering from ADHD?  :blink:

 

 

Seriously - why are the following battle-modes not relegated to Pro-Battles : ASL, RGBY, JUG

This would increase the MM player-base per mode ratio and reduce waiting time.

Reducing playing times even more is pathetic.  Guess what else you will be reducing...

we were at 15 minutes for battles back when I was young. now as I get older  were at 8 minutes . we are all ready reduced to 5 minutes once we do get into a battle or even less. its like there closing shop and forcing us to move over to tanki X which most players can't do , cause of PC issues. even when your playing tanki x  its also having the same or similar issues. so I'm now wondering on how long I can play ,time is running out .

 

Bring back the old tanki on line . which had battle time and enjoyable forum.

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we were at 15 minutes for battles back when I was young. now as I get older  were at 8 minutes . we are all ready reduced to 5 minutes once we do get into a battle or even less. its like there closing shop and forcing us to move over to tanki X which most players can't do , cause of PC issues. even when your playing tanki x  its also having the same or similar issues. so I'm now wondering on how long I can play ,time is running out .

 

Bring back the old tanki on line . which had battle time and enjoyable forum.

I started a Tanki-X account over a year ago.  Not a big fan of it.  Actually stopped playing ~ 2 months ago.

 

If it comes down to Tanki-X or nothing, nothing is gonna win for sure.

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I started a Tanki-X account over a year ago.  Not a big fan of it.  Actually stopped playing ~ 2 months ago.

 

If it comes down to Tanki-X or nothing, nothing is gonna win for sure.

well i only go on now to open account .seeing every two weeks there sending me promo codes just to try to bring me back to the game.

 

I'm mainly on forum there doing the birthday section. even doing that I seldom see players adding new dates. I think the system is like maybe 10 k in players or even less . they don't show there numbers like tanki do's.

Edited by Bydo

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