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New Maps in MM, Turret Balance, New XT


r_Nives5
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Why 8 minutes?

 

Well, really 7:20 at the max and more like 6 min and a few seconds by the time you spawn in....so why?

 

1.  More churn for MM.  The shorter the battle the sooner players are ready for another battle...more idle players for MM to place.

 

2.  I think they are trying to solve the quick exits from battles.  Players may be inclined to stick out an entire 8 min battle even if they are on the losing team.  (doubtful in my opinion)

 

3.  When a battle has an average of 6min 40sec of real in game time and there is a one minute or more wait for supplies to drop there are fewer supplies per battle (no more than 3 and now sometimes only 2) making players use their stockpiled supplies faster.  Tanki ultimately sells more supplies.  With 10 min battles there were four or even five drops per battle.

 

 

When MM started I predicted 18,000 to 20,000 players by mid-August.  With the advent of Juggernaut, The War, and a few Star events Tanki managed to only lose several thousand players after MM.   Pre-MM numbers at peak times seemed to be around 28000.  Right after MM they only dropped to around 25000 through mid-Aug.  Now I am starting to notice that after the last Star thing, players have dropped to 18000 to 22000 at peaks and have been dramatically impacted at non peak hours. 

 

With these super short battles and long MM waits (I see no reason that wait times would be reduced) of a minute to play a 6 1/2 minute battle, I think my original 18K to 20K average at peak times will come to pass very soon.  I will now guess that after Halloween Tanki will start to see another 10% loss even from my grim prediction and have 16K to 18K player at peaks.  

 

How can they be so blind?  It is amazing to me...they had 90000 players (!!!!) before they started all these toxic updates to accommodate the inferior MatchMaking system.

Edited by ByeByeBye
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I just played Future.  It is just further homogenization of all the maps. 

 

Future is playable but lost most of the quirky little features that made the map unique.  Tanki seems to be going for all maps doing the same thing but slightly different cosmetics.   Get rid of the place to hide or camp...keep everyone moving all the time, get rid of corners, bumps, and other obstacles or places where a tank might flip or get caught. 

 

It's like Tanki got sold to some nitwit company two years ago and this new company has no clue on how to run a game.

Edited by ByeByeBye
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I just played Future.  It is just further homogenization of all the maps. 

 

Future is playable but lost most of the quirky little features that made the map unique.  Tanki seems to be going for all maps doing the same thing but slightly different cosmetics.   Get rid of the place to hide or camp...keep everyone moving all the time, get rid of corners, bumps, and other obstacles or places where a tank might flip or get caught. 

 

It's like Tanki got sold to some nitwit company two years ago and this new company has no clue on how to run a game.

I must unfortunately agree with you that after a few hours of playing the game, it becomes at times a little redundant, especially when using the Matchmaking System.

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