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ASL mode-if a red holds the flag for more than 1 minute, the flag automatically drops


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Soviet army, WW2.

We already ended that discussion. In WW2 almost every army had instances of deserters being executed there and then. I'm talking about modern army rules.

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Killing ASL mult by auto self-destruction after 2 minutes of holding flag while moving or 1 minute of AFK is better than just auto flag return. Mult would atleast try to avoid self-destruction and drop the flag before getting auto killed.

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Of all the ASL battles I've fought in, never have I seen anyone just sit there holding the flag, unless they were near the enemy base looking for a way to sneak in or waiting for the "CHARRRRGE!!" from teammates.

 

Outside of that, I've seen teammates grab a flag and head for the enemy base alone just to get heavily damaged, return to base with the flag to see if anyone will share their OD and come with them. But if Red team is playing TDM from the base and not ASL....well, good luck with that. 

Edited by u812ic

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Sorry, you need to think of another solution. Adding a feature that specifically encourages players to kill their teammates goes against all logic. There are plenty of more neutral solutions, such as making the player take fire damage if they hold the flag for too long, or making them take damage if they stay too close to the base with the flag.

Red team gets 5 points per capture.

Blue gets 1 point per kill and it increases as long as it is defended.

 

What if... this dropping flag update implemented ?

 

Result:- I see lot of peoples in legend battles who wait for perfect time like other teammates killing the defenders and getting died in hands of them, at this span of time.. people can capture.

 

I agree that shaft and other campers mult by keeping flags themselves. I can suggest you guys to reduce the rate of fire power or over consumption of fuel in turrets if a player holds more that 1:30 minutes.

 

I think it might be difficult for Red team cause,

-They try not to die

- surpass the defenders to capture

-remove the defenders and make a way

-flags will be returned to their original positions when died.

 

Strongest advantage for magnum users in red team is all players are concentrated at a point, Hence it would be very simple to take them out.

unless, 1 of their team mate decide to hunt only him till the end of the match.

 

Blue Team

-Defend.

- 5 points per capture when red caps.

 

Advantages

-Players re-spawn in same positions making easy to defend.

- center point of the capture is hard to capture by red team making 10 v 2-5 people with flags.

-Isda's can heal defenders making harder to capture.

-Mammoths with twins or vulcan as defenders.

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There are plenty of strategic reasons to not barrel into enemy base. In fact it's rarely useful. So why do you want to force these players to do it? 


my country still does it till this day.. the unit i was in wasn't even under the government so they could basically do anything and it wouldn't even be considered as being against the law


anyway this is a game! even if modern armies don't do it anymore i don't see what's wrong with doing it in a game..

I believe the point of a game is to be fun. I don't think this is gonna add any fun to ASL. It would probably detract from it, actually. 

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There are plenty of strategic reasons to not barrel into enemy base. In fact it's rarely useful. So why do you want to force these players to do it?

if you gonna take more than one minute for the correct moment then you shouldn't have taken the flag so early. take it only when you're ready to go in.

 

I believe the point of a game is to be fun. I don't think this is gonna add any fun to ASL. It would probably detract from it, actually. 

some people think it's fun to be a burden to their team. this would make it less fun to those people like you. but for people playing properly it'll make them happier

Edited by GuidoFawkes

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This would also over nerf the reds because some maps are bigger than a minutes travel to get from one side of the map to the other side.

 

You just want to satisfy your own needs with these negative changes you butt hurt boy. <_<

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This would also over nerf the reds because some maps are bigger than a minutes travel to get from one side of the map to the other side.

maybe for lower ranks make it 2 minutes because hulls are slower

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The most amusing situation would be if you're just about to capture the flag when it disappears.

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The most amusing situation would be if you're just about to capture the flag when it disappears.

yeah i agree, that's why i think maf's version is worse than mine.

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yeah i agree, that's why i think maf's version is worse than mine.

Well, it'd be equally annoying if you're holding the flag and you're over a minute and a Magnum/Thunder/Fire on your team fires from behind you so as to clear the enemy path and pushes you. Then, you'd probably die and there'd be no point.

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now that devs have heard your version..; can you tell them about my original version now? might be hard for you to comprehend the logic with your innocent mind but... ask to explain it to you. I'm sure he understands.. ;)

henri-de-la-rochejacquelein.png

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sometimes you see this stupid shaft teammate who takes the flag and doesn't try to capture it, just camps for his k/d...

 

so i suggest that if you hold the flag for more than 1 minute the flag will drop and reset.

 

This is a bad idea.

 For example, you are in a large map(like Highways) and you take the ASL  flag and try to bring it to the Shield? Well, you would even have to hurry if you have Wasp/hornet on, but if you have a hull like Viking or Hunter, it would take you 60+ secs to get to the opposite side. And that's without counting the time to dodge that annoying Shaft( :() that keeps firing at you, escape that drugging Rail+Hornet( <_<) , kill that Firebird+Hornet noob( :angry:). That would take you 2 minutes with WASP!! You can see that that idea is going to make tankers mad, and start disliking TO. 

      What do you think about giving people like 3-4 minutes, and making Mammonth and Titan not able to take flag, to prevent noobs from trolling their teammates and giving the opposite team points??

        if you agree, leave a like, and if you disagree, tell me what you do not like and give me a reason. :)

  Hope this article helped you)).  :D

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This is a bad idea.

 For example, you are in a large map(like Highways) and you take the ASL  flag and try to bring it to the Shield? Well, you would even have to hurry if you have Wasp/hornet on, but if you have a hull like Viking or Hunter, it would take you 60+ secs to get to the opposite side. And that's without counting the time to dodge that annoying Shaft( :() that keeps firing at you, escape that drugging Rail+Hornet( <_<) , kill that Firebird+Hornet noob( :angry:). That would take you 2 minutes with WASP!! You can see that that idea is going to make tankers mad, and start disliking TO. 

      What do you think about giving people like 3-4 minutes, and making Mammonth and Titan not able to take flag, to prevent noobs from trolling their teammates and giving the opposite team points??

        if you agree, leave a like, and if you disagree, tell me what you do not like and give me a reason. :)

  Hope this article helped you)).  :D

i agree with what you say but... for your example i still think it'd be better because in highways asl... red always loses... the only times they win is when they spawn kill blue team... so in order for red to win they have to all rush towards blue, if they take their time they might eventaully capture a few flags but still lose in the end :)

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I really hate it in assault battles, when the ally no longer has the ability to capture a flag, holding it for too long while I wait for it to return.
There should be a time limit to hold the flag, otherwise just drop it

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3 hours ago, pocrettttt said:

I really hate it in assault battles, when the ally no longer has the ability to capture a flag, holding it for too long while I wait for it to return.
There should be a time limit to hold the flag, otherwise just drop it

Then there exists the concept of Long maps and Short maps, if we keep time as a factor, it would be difficult in long maps like Dusseldorf and would be quite easy or unchanged in case of maps like Forest.

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