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What are your favorite matchmaking modes?  

57 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      35
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      20
    • SGE
      20
    • ASL
      24
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      12
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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I played Future CTF with my M2 Titan Smoky. I spawned far from any suitable camping position so I simply attacked. I killed 2 or 3 enemies and grabbed the flag, I also managed to capture it. Yes, with Titan.

 

After respawn, I saw enemy flag near our base. Enemy Hornet was trying to return it but I killed him and took the flag. When I was close to capture it, enemy Hunter Shaft took our flag and simply ran to his base without even firing at me. When our flag was returned, allied Viking Fire blocked me and started firing at me. I pressed F but that noob Fire was just turning back to battle. Viking Isida who helped me a lot captured the flag.

 

I ended 1st in winning team with 15 kills and 2 deaths.

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Eight battles and this disgusting system put me in the losing team EVERY time. Because balance is an optional of course ;) devs are constantly releasing updates that nobody wants instead of focusing on the basic things.

 

80% of the MM battles are one-sided: druggers and higher ranks are nearly always in the same team, after few minutes a CTF score is already 4-0 ^_^ but you could say "the system is random, one time you're in the losing team but the next time you'll be in the winning one!" really? If so then why every day I end up in the same situation I described at the beginning? I'm not kidding, I've that awful mission "take one of the top three places..." from more than a month because I'm always first in the LOSING team!!!

 

What's the point to join tanki only to get angry? Some years ago this game was pretty fun but now I risk a nervous breakdown every time I play, the only thing that holds me here are the events (thank you very much event helpers!).

 

I wanted to buy something for supporting them but now I think it should be them to pay me for all the time I wasted here :mellow: I hope they'll fix this situation as soon as possible because I know that many players agree with me.

Edited by Eithern
kindly refrain from using profanities
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Well it's true matchmaking is pretty bad, but the bright side is that it could've been worse, like at least some battles turn out pretty fun from time to time.

 

I think part of the problem is with your rank, you're usually encountering kit buyers who've likely upgraded their stuff to M4. Wouldn't blame you for having a horrible time.

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like at least some battles turn out pretty fun from time to time.

Yes I call them miracles -_- I just finished my 12th battle, is the first of today in which my team at least did not lose, we tied... (so no points for the mission).

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Matchmaking is nice but has a lot of minus points. I hope devs are working on it, for example, both teams should have the same amount of GS to make it a fair match. If they fix the MM, it will be better. Currently, I find matches easier than previous.

 

And also, low ranks match with Legends,  which is unfair. This should also be fixed.

Edited by loginci
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Matchmaking is nice but has a lot of minus points. I hope devs are working on it, for example, both teams should have the same amount of GS to make it a fair match. If they fix the MM, it will be better. Currently, I find matches easier than previous.

 

And also, low ranks match with Legends,  which is unfair. This should also be fixed.

How low the low ranks with legends? Any example?

Sometime friends with very different ranks wants to play in a group, MM will create a battle with a range that can handle such group. In that case the low rank is there by choice. Also buyer can have M4 at Lieutenant general.

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Yes I call them miracles -_- I just finished my 12th battle, is the first of today in which my team at least did not lose, we tied... (so no points for the mission).

Just when I finished that sadistic mission it was followed by an easy one (50 overdrives), which I completed in 3 days, but then right after that I got the same 15 top spot mission again, so I guess it really likes me. 

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Matchmaking is nice but has a lot of minus points. I hope devs are working on it, for example, both teams should have the same amount of GS to make it a fair match. If they fix the MM, it will be better. Currently, I find matches easier than previous.

 

And also, low ranks match with Legends,  which is unfair. This should also be fixed.

GS is useless. It CANNOT be used for balance. It has nothing to do with balance.

 

Devs have stated they do not use GS for match making. Using it would be worse than using no criteria at all.

 

When MM started, they explained how entering the waiting pool places you in a pending battle roster. The system looks for players of the same rank, and with time, it widens the rank range. Ricosck as a Field Marshal plays mostly with Legends. Occasionally, with Ricosck, I find myself as the highest rank. Ricosck rarely finishes out of first place in such battles, being full M4.

 

Regarding GS, Ricosck can enter a battle with M4 Rico-Dictator and three protections with a GS of 8010. Without protections, GS drops to 5800. With the three best protections I have in the garage, my best paint, and the drone, GS jumps to 9260. 5800 is almost as effective. 8010 is exactly as effective. GS means nothing! Equipping my lowest equipment in the garage, Ricosck can enter a battle with GS of 1800. Yes, that would not be effective in high-rank battles, but I could drop to the garage and change 1800 to 9260 in ten seconds.

 

I really wish people would quit pretending GS could balance matchmaking.

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Tell me. Why does one team have 2 Legends while the other does not? 

 

Why-again-MM.jpg

 

We were holding out pretty good at the beginning: They had 17 kills while we had 16...then it all changed. 

 

Somewhere around when they had 40 kills, look where they had most of my team:

 

 

 Trapped.jpg

 

 

Another teammate was behind me in the picture and another one just died and was respawning. A player on our team had left shortly before this screenshot so it was 8 v 7. 

 

This is the result: 

 

 

 trapped-ending.jpg

 

 

 

Conclusion: The battle is decided at the beginning. Whichever team has better players at the beginning will win. The rank brackets weren't that wide here but...

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...the rank bracket was far too wide here:

 

Legend-DM.jpg

 

Not surprising that the Legends were on top. More than half the players were stars after all. 

 

 

I was, however, surprised the Legends didn't come first here:

 

 Legends-vs-High-ranks.jpg

 

 

 

Hmmm, maybe it's because the rank bracket was smaller this time? I guess we will never know. 

 

Also, I think that the MMS makes battles that are already made increase their rank brackets. There would be up to Commanders in the battle along with many stars, then when a few people leave, it brings Legends into the battle. I don't like that to be honest but if it's necessary for the game to continue, then I guess I have to take it and move on. 

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...the rank bracket was far too wide here:

 

Legend-DM.jpg

 

Not surprising that the Legends were on top. More than half the players were stars after all. 

 

 

I was, however, surprised the Legends didn't come first here:

 

 Legends-vs-High-ranks.jpg

 

 

 

Hmmm, maybe it's because the rank bracket was smaller this time? I guess we will never know. 

 

Also, I think that the MMS makes battles that are already made increase their rank brackets. There would be up to Commanders in the battle along with many stars, then when a few people leave, it brings Legends into the battle. I don't like that to be honest but if it's necessary for the game to continue, then I guess I have to take it and move on.

 

Because the ranks marshal and up were so used to exploiting the wide rank bracket situation, that when it came to a battle with just people their own ranks, they only gave an average performance.

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Because the ranks marshal and up were so used to exploiting the wide rank bracket situation, that when it came to a battle with just people their own ranks, they only gave an average performance.

Heh, why do you say it's "exploiting"? It's MM that puts them in the battles. If it were exploiting, then do you expect them to exit the battle immediately at the beginning when they see that they're the highest rank in the battle with relatively lower ranks than themselves?

Have you been in a DM battle where you were the highest rank? If you were, did you exit immediately because you thought it was unfair to the ranks below you? 

 

Yes, I would expect them to give a relatively "average" performance but average is in the eye of the beholder. In a battle where there are small rank brackets that do not cross the unlock ranks for different modifications of turrets, hulls etc., for example, Marshal - Legend or Brigadier - General, there could still be players that would have a very high score compared to the second-placed person because that guy may have been fortunate enough to steal a bunch of kills from enemies (assuming that players from Brigadier - General have M2 0/10 equipment and players from Marshal - General have M3 0/20 equipment). 

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Heh, why do you say it's "exploiting"? It's MM that puts them in the battles. If it were exploiting, then do you expect them to exit the battle immediately at the beginning when they see that they're the highest rank in the battle with relatively lower ranks than themselves?

Have you been in a DM battle where you were the highest rank? If you were, did you exit immediately because you thought it was unfair to the ranks below you? 

 

Yes, I would expect them to give a relatively "average" performance but average is in the eye of the beholder. In a battle where there are small rank brackets that do not cross the unlock ranks for different modifications of turrets, hulls etc., for example, Marshal - Legend or Brigadier - General, there could still be players that would have a very high score compared to the second-placed person because that guy may have been fortunate enough to steal a bunch of kills from enemies (assuming that players from Brigadier - General have M2 0/10 equipment and players from Marshal - General have M3 0/20 equipment).

 

 

Everyone in the marshal and up ranks just target the weaker equipped players for easy kills.

 

At least when I was in a battle where I was one of the highest ranks, everyone below my rank still had a fighting chance because they were also m2s.

 

And I know that MM puts us in these kinds of battles, but that's mainly because we have too many game modes to choose from and also because of the challenges event.

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Everyone in the marshal and up ranks just target the weaker equipped players for easy kills.

 

At least when I was in a battle where I was one of the highest ranks, everyone below my rank still had a fighting chance because they were also m2s.

 

And I know that MM puts us in these kinds of battles, but that's mainly because we have too many game modes to choose from and also because of the challenges event.

The mode is DM you know? The objective is to get the most kills. If you see a player shooting a player with less upgraded equipment or lower tier equipment, wouldn't you shoot the player with lower tier equipment in order to get two kills instead of shooting the player with higher tier equipment and risk not getting that second kill? 

 

Your rank being the highest in battle could result in some players whose ranks are below Colonel playing with M1 equipment because they haven't reach the rank to get M2 Smoky or M2 Titan/Wasp or maybe M2 Striker, Viking and Twins. I specifically put rank brackets that do not intersect the ranks that you unlock higher tier equipment with. 

 

I don't completely understand what you mean by this. Please elaborate further. 

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Everyone in the marshal and up ranks just target the weaker equipped players for easy kills.

 

At least when I was in a battle where I was one of the highest ranks, everyone below my rank still had a fighting chance because they were also m2s.

 

And I know that MM puts us in these kinds of battles, but that's mainly because we have too many game modes to choose from and also because of the challenges event.

Ah, no. If I can see you, I am shooting you. I don't care if you are a Legend 99 or Colonel. I get more kills from persistence than from trying to find the week opponents. 

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 If you see a player shooting a player with less upgraded equipment or lower tier equipment, wouldn't you shoot the player with lower tier equipment in order to get two kills instead of shooting the player with higher tier equipment and risk not getting that second kill? 

 

Uh, I'd shoot the player with the higher tier equipment first while he's busy.  Then I'd pick off the lower one.

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Explain why you would do this.

It's self-explanatory - the higher tier player is fighting someone else, not me.  Easier to kill someone when they're not firing back at you.

Then when he's dead, you can take out the lower tier player because he'll be easier by having lesser equipment.

 

You'll still get the two kills, but it makes no sense to kill the weaker player first, only for you to get killed by the higher one.

Edited by Nicola_M

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It's self-explanatory - the higher tier player is fighting someone else, not me.  Easier to kill someone when they're not firing back at you.

Then when he's dead, you can take out the lower tier player because he'll be easier by having lesser equipment.

By doing what you're doing, you're taking the risk of the higher tier player killing the lower tier player because...they have lower HP. 

 

"Better safe than sorry".

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By doing what you're doing, you're taking the risk of the higher tier player killing the lower tier player because...they have lower HP. 

 

"Better safe than sorry".

Eh?

Yes you might lose the lower player kill.

But you will then be up against the higher tier player.  Better to take out the higher tier player while he's not firing back at you, which he will be once he's killed the lower player.

The biggest threat is the higher player, which is why he would be the first I'd kill.

 

I would target the higher player (with Twins alt that gives splash damage) and get them both. :P

Edited by Nicola_M

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Eh?

Yes you might lose the lower player kill.

But you will then be up against the higher tier player.  Better to take out the higher tier player while he's not firing back at you, which he will be once he's killed the lower player.

The biggest threat is the higher player, which is why he would be the first I'd kill.

 

would target the higher player (with Twins alt that gives splash damage) and get them both. :P

I had a feeling that is what you were going to say. It makes sense.  

 

I like how you referred Heavy Plasmagun to "giving Twins Splash damage" like if Stable Plasma is Standard Twins. Makes sense seeing as most of the Twins I encounter are Stable Plasma users.   :lol:

 

I guess people still haven't' accepted the Twins change. 

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I had a feeling that is what you were going to say. It makes sense.  

 

I like how you referred Heavy Plasmagun to "giving Twins Splash damage" like if Stable Plasma is Standard Twins. Makes sense seeing as most of the Twins I encounter are Stable Plasma users.   :lol:

 

I guess people still haven't' accepted the Twins change. 

There's a few on Twins that give splash damage - Plasma Accelerator , Heavy Plasma and Standard.

Stable Plasma's nice but I rely on the splash damage alts to get multiple kills.

 

Heavy Plasma isn't the type of alt I'd use - the shots just waffle along really slow, and while they might (eventually) reach your target, he's killed you before they arrive on him.  I tend to use Heavy Plasma for kamikaze attacks - dash towards target while firing.  By the time he realises you're there, there's a nice big cloud of shots arriving on him.

 

For everything else I either use the Accelerator (long range) alt, or Standard.

Edited by Nicola_M
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Dear Tanki ... the "matchmaking system" ... Invariably 1 team is virtually all M3 (or M2 with paid for M3 kit) and the other team will be mostly M2. Its simply not 'a match' and when you get the 'strong team' mult drugging + spawn killing the low rank team all game, inevitably the 'weaker' team loses some players OR they 'pause'. Either way its a terrible game experience. I have no problem with competition but M3 onto M2 is just a joke.

 

I see that recent changes to the challenges have incentivised players to stay in games but its obvious that the gross mismatch (mostly M3 onto mostly M2) will have the opposite effect.

 

Just a thought ... when was the last time you thought to yourself "lets all get some M2 kits and charge off into battle against a team of M3's" ... right, you have never thought this, why would you, its a dumb idea... and so is making us do it.
And this is my complaint :)

 

>>. and I have a solution.... don't drop M3 level kit into M2 level matches (and same for M0,M1 etc) I think you will find you will get less players leaving and actually competing.  

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