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What are your favorite matchmaking modes?  

57 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      35
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      20
    • SGE
      20
    • ASL
      24
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      12
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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Sorry, but in that specific case you need to buy Alternativa - any decision is made at the top level. You can't skew the opinion of the developers because they are implementing/coding what the management has decided for the game. The other option is to wait, when they would be not enough players to support MM then you might have an opening.

 

To me MM is here to stay - its Game-industry standard, especially if TO wants to implement events ans challenges that are played fairly. So you can't "I hate MM and will play somewhere else" because you will find MM there too.

I agree with the strategy bit, unfortunately the player average ages as drop down and battle are so short, even spending time in the garage has some consequences on the balance of the game.

To conclude the game you knew is no longer available since Q3 2016 - Also Neo-Tanki is too far developed to be reversed, the point of non-return was when they implemented MM.

"hate MM and will play somewhere else" because you will find MM there too" True, but you forget the fact that "somewhere else" MM is more mature than this atrocity that Tanki thinks is MM! Look for example at WoT MM: 1. Balanced teams with equal players on both teams. 2. Battle does not start until ALL players are in place.  3. You will never be dumped in a battle where it will end in a few seconds, especially after you have waited for 2 min like in Tank! 4. You will never get "an error has occurred" 5. You will never take over 3 min to get to your garage! 6. You will never get "you have been removed due to inactivity" even before you got into the battle! 7. You will find that all teams in battles ARE MATCHED in number of players, ranks and equipment.  In other words, I have never been in a battle where the rank spread was more than 1! (yeah try that in tanki!)

 

So, before you reference "game-industry standards" try at least to develop a MM system that conforms to game -industry standards! If not, then you should not force it upon the players before you create something that at least resembles game-industry standards game. By the way, it seems to me that you also losing the USA market since after 1:00 pm MST (20:00 UTC) you can find very few battles in Pro Battles and waiting times are increased due to diminishing number or players.  I remember the good old days, I had tough time choosing which battle to enter because the were so many choices of good Maps (and I do not mean Polygon or Sandbox, which appear even more frequently in MM especially in CP battles, yeah right good luck completing a mission get 1500 cry or points on CP battle on a map with 3 CP points AND unbalanced teams while you get dumped in it with 3 min left!)

 

But I understand that your job is to sugar coat the problems and not to solve any of them. 

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"hate MM and will play somewhere else" because you will find MM there too" True, but you forget the fact that "somewhere else" MM is more mature than this atrocity that Tanki thinks is MM! Look for example at WoT MM: 1. Balanced teams with equal players on both teams. 2. Battle does not start until ALL players are in place.  3. You will never be dumped in a battle where it will end in a few seconds, especially after you have waited for 2 min like in Tank! 4. You will never get "an error has occurred" 5. You will never take over 3 min to get to your garage! 6. You will never get "you have been removed due to inactivity" even before you got into the battle! 7. You will find that all teams in battles ARE MATCHED in number of players, ranks and equipment.  In other words, I have never been in a battle where the rank spread was more than 1! (yeah try that in tanki!)

 

So, before you reference "game-industry standards" try at least to develop a MM system that conforms to game -industry standards! If not, then you should not force it upon the players before you create something that at least resembles game-industry standards game. By the way, it seems to me that you also losing the USA market since after 1:00 pm MST (20:00 UTC) you can find very few battles in Pro Battles and waiting times are increased due to diminishing number or players.  I remember the good old days, I had tough time choosing which battle to enter because the were so many choices of good Maps (and I do not mean Polygon or Sandbox, which appear even more frequently in MM especially in CP battles, yeah right good luck completing a mission get 1500 cry or points on CP battle on a map with 3 CP points AND unbalanced teams while you get dumped in it with 3 min left!)

 

But I understand that your job is to sugar coat the problems and not to solve any of them.

 

 

Couldn't have said it better myself!  B)

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I don't understand why battles are ending early.

Just been on a Year 2042 CTF, changed turrets with 2m26s left on the clock.  Spawned and the battle ended before I could move.

Why?

 

edit: It wasn't a lack of players - it was 7 or 8 each side.

According to Viking4s it is because that's  "what the management has decided for the game." In other words "management" thinks it is OK for us to waste our time waiting only to get dumped in to a short battle again and again.

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Couldn't have said it better myself!  B)

I am really sick and tired reading this guy telling us over and over that Tanki has to change to MM because that's where the industry is heading. MM is nothing new in the gaming industry but not only Tanki came in to the game very late, they also managed to mess it up royally and piss off the long time players. I know that, because ALL of my old friends have left the game as soon as the MM started!  My theory is that what sustains Tanki financially is the new players that join and buy stuff until they find out that what they bought with their money is not worth what they initially paid because of the nerfing and such.  But that cannot be really a sustainable financial model because they will eventually catch on and say the hell with it like a lot of us have done.  If Tanki wants to sustain itself financially, they should listen to the player base and address the issues. 

I said it before, as a challenge, allow missions to be completed in Pro battle and then see how many players will choose MM! I would dare to bet good money on this! But I know Tanki "management" will not do this because it will expose their bad decision.

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I am really sick and tired reading this guy telling us over and over that Tanki has to change to MM because that's where the industry is heading. MM is nothing new in the gaming industry but not only Tanki came in to the game very late, they also managed to mess it up royally and piss off the long time players. I know that, because ALL of my old friends have left the game as soon as the MM started!  My theory is that what sustains Tanki financially is the new players that join and buy stuff until they find out that what they bought with their money is not worth what they initially paid because of the nerfing and such.  But that cannot be really a sustainable financial model because they will eventually catch on and say the hell with it like a lot of us have done.  If Tanki wants to sustain itself financially, they should listen to the player base and address the issues. 

I said it before, as a challenge, allow missions to be completed in Pro battle and then see how many players will choose MM! I would dare to bet good money on this! But I know Tanki "management" will not do this because it will expose their bad decision.

i agree - very poor implementation of MM.  Just not enough players to make it work - and they keep adding modes that dilute the pool of players.

Juggernaut, Assault and RGBY should all be relegated to Pro-battles.  Want to play these offshoot modes?  Buy a pro-pass.

 

For whatever reason they are catering to the short-attention-span mobile users.  At the expense of computer-users.

Turning this game into Super-Mario-Kart will be its downfall in the end.

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It would be nice to be able to blame all of Tanki's problems on MM, but it's not just MM is it?

Stupid updates that happen too often and don't actually fix anything, just bring more problems into the game

Mobile, which now everything is geared towards - short battles (and now even shorter battles), homogenised (small) maps, small teams (remember when we used to have teams of 20 a side?).

 

Merging of servers, so now we have teams that don't speak the same language, so no one talks.  And there's no teamplay.

Apart from the Russians, who are everywhere and can organise themselves with impunity.

 

Clans.  Apparently MM stopped this happening, but I've been in battles and had 3/4 people from the same clan in the same battle.

Oh, before anyone says clans don't get past MM, nor do hackers..... and those are still getting in.

Constant nerfing of the product you bought, and buffing others as an incentive to move to that turret (ie Hammer and Duplet)
Nerfing of container prizes, now it's pointless even winning them if the prize is 125 mines.  And due to this, even Weekly Missions are now pointless.
Nerfing of Sales discounts.

MM is one problem, but it's not the cause.
Take a look at a v-log.  Have a look at how many staff in the background in them.  That's the reason for all the bad things in Tanki right there - too many staff, not enough money coming in to pay them, so Alternativa will do anything except sell their mothers to get more money coming in and less prizes going out.
I'm not even that sure their mothers are safe.

 

 

This is the first week I looked at the Missions panel and thought "Sod it."  The prizes are not worth the supplies it will take to get them.

The battles are no longer any fun to take part in, for the sake of something to do, to enjoy.

So this week, I'm not doing one single thing in Tanki whatsoever.  Nothing.  It's find-something-else-to-do week for me.

 

I left in May last year when MM came in, came back in December to give Tanki another go. 

But it's more broken now than it was when I left.

Edited by Nicola_M
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Tanki could easily fix the downturn with a few simple edits:

Remove MM
It's flawed and solves nothing.  Clans and hackers are still getting in, and all it's done is alienate players universally.

Change cost of garage purchases
Cost of hulls and turrets is ridiculously high, compared to the amount of crystals it is possible to earn.

Change module upgrade cost and time
Even if you accrue the required crystals, it then takes three months to upgrade that item.  This is a disincentive to upgrade.

Keep Mobile as a separate entity
All the stupid updates and changes (shorter battles, fewer & smaller maps) have been made with Mobile in mind.
Before trying to gain new customers, it's not good business practice anywhere in the world to get rid of the customers you already have.

Listen to your customers
Instead of ignoring them.

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it's not good business practice anywhere in the world to get rid of the customers you already have.

 

Listen to your customers

Instead of ignoring them.

Customers are the ones who are "Buying the products", in this case it would be crystals, premium etc.

People who just "play" the game are nothing in terms of economy.

Ofc the "Customers" are not gonna complain because they are the ones who have the advantage.

Edited by sarim2345_the_master

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Tanki could easily fix the downturn with a few simple edits:

 

Remove MM

It's flawed and solves nothing.  Clans and hackers are still getting in, and all it's done is alienate players universally.

 

Change cost of garage purchases

Cost of hulls and turrets is ridiculously high, compared to the amount of crystals it is possible to earn.

 

Change module upgrade cost and time

Even if you accrue the required crystals, it then takes three months to upgrade that item.  This is a disincentive to upgrade.

 

Keep Mobile as a separate entity

All the stupid updates and changes (shorter battles, fewer & smaller maps) have been made with Mobile in mind.

Before trying to gain new customers, it's not good business practice anywhere in the world to get rid of the customers you already have.

 

Listen to your customers

Instead of ignoring them.

Change module upgrade cost and time: I absolutely agree with you. I wish modules M3 single module would cost 50k again.

Edited by FrozenRailgun

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Customers are the ones who are "Buying the products", in this case it would be crystals, premium etc.

People who just "play" the game are nothing in terms of economy.

Ofc the "Customers" are not gonna complain because they are the ones who have the advantage.

Who say buyers do not complain?! I do!

 

Even me threw dollars, I do not have advantages over F2P.

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Tanki could easily fix the downturn with a few simple edits:

 

 

 

Remove MM

It's flawed and solves nothing.  Clans and hackers are still getting in, and all it's done is alienate players universally.

 

Change cost of garage purchases

Cost of hulls and turrets is ridiculously high, compared to the amount of crystals it is possible to earn.

 

Change module upgrade cost and time

Even if you accrue the required crystals, it then takes three months to upgrade that item.  This is a disincentive to upgrade.

 

Keep Mobile as a separate entity

All the stupid updates and changes (shorter battles, fewer & smaller maps) have been made with Mobile in mind.

Before trying to gain new customers, it's not good business practice anywhere in the world to get rid of the customers you already have.

 

Listen to your customers

Instead of ignoring them.

 

 

Remove MM:  They will never do that.  But there are a LOT of improvements that should be made.  Poor implementation so far.

 

Change Cost:  Doubt it will happen.  No need to buy $$ crystals if you can get everything you want as FTP.  Players just need better crystal management.  Batteries is one area that could use a tweak - they should be valued same as RKs.

 

Change Modules Upgrades:  Cost?  They already reduced the MU cost - so that will not happen.  Time?  yes - it could be reduced.

 

Mobile:  Agree many of the bad updates are because of Mobile.  They are sacrificingf current customers to get new mobile.  I'm not happy with this.

 

Disagree with reducing prices and removing MM they are needed for challenges

Challenges?  Pffffftt. 

Mostly for buyers and no-lifers.  Casual players will never hit the Tiers that offer the big prizes.  So the rich get richer.

 

MM:

Poor implementation so far.  Needs a lot of fixes.  Will slowly lose players as they get frustrated with how it is working.

Edited by wolverine848
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Change Modules Upgrades:  Cost?  They already reduced the MU cost - so that will not happen. 

No they did not. In fact they are more expensive! Single M4 module used to costs 100k. Now it's mad expensive of 450k.

Edited by FrozenRailgun

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No they did not. In fact they are more expensive! Single M4 module used to costs 100k. Now it's mad expensive of 450k.

UPGRADE cost.

 

 

And... when you bought a single m4 module before - you could not combine it with anything else.  Now you can.

Edited by wolverine848
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UPGRADE cost.

Yes I know for god sake. But to get the 3 current single modules upgraded to M4... they cost 1.35 million crystals total! That will make my crystals go right next to bankruptcy!

 

In contract of Triple module from pre-Drone update is expensive (450k to M4). Although cheaper.

 

Oh..... the "mix 'n match" was the main reason that caused the skyrocket of the module cost. I was only focusing on investing on Shaft protection and this garbage happened! 

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download-33.png

 

Bad battle in MM joined and the other team was already in the process of capturing flags - and I tried to capture a flag too and everyone in other team was playing but the battle ended with 5 captures without any of us getting a star

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download-33.png

 

 

Bad battle in MM joined and the other team was already in the process of capturing flags - and I tried to capture a flag too and everyone in other team was playing but the battle ended with 5 captures without any of us getting a star

Well, from the looks of it, it seems that the last 3 were dumped in the battle late and since the other team had numbers superiority, they were camping at your base and doing a lot of spawn killing. Nothing unusual here! Just bad game design from clueless game designers.  Do not blame the devs in this one. It is those who come up with the dumb designs and force their uneducated decisions upon us.   It is the same with whoever came up with this ridiculous missions. They shortened the battles and they still have missions that are way out of proportion.  Missions should be difficult but attainable within a reasonable amount of time based upon skill.  Having a daily mission to use 50 overdrives in battle, given the fact that quite a few battles end within 2-3 min of joining, and the slow time of OD recharging, this is hardly a mission that is attainable in a day, unless of course you have no life, and worse yet it require no skill whatsoever! But who cares, right?  

In general, this game from the implementation of MM has not been thought out thoroughly, it suffers from poor design, lack of understanding why most long time players play the game,  and in general no adjustments were made to take into account the dumb changes the game designers came up and ruined this game.  

Most of the comments are that this MM has so many flaws that the game is no longer enjoyable.  

Personally, I do the missions whenever i can just to get enough crystals for a Pro Pass and I play the game like it once used to be. (until they change it). And if I do not like the maps that are in play, I create another battle and I invite the few friends that have stayed and we are happy.  By the way, I would have invested in this game some real money if I could receive some value in return.  However, changing things and taking away something that I already paid for and to have to pay again to get that "alteration" is not a good economic decision for me.

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Why do they not want to listen to their customers? I am sure the game will die soon if things don't change.

 

download-33.png



Bad battle in MM joined and the other team was already in the process of capturing flags - and I tried to capture a flag too and everyone in other team was playing but the battle ended with 5 captures without any of us getting a star

That's what "littlewillie" used to call a blowout - and it happens almost all the time now. I am amazed at how bad they have made this game.

Customers are the ones who are "Buying the products", in this case it would be crystals, premium etc.
People who just "play" the game are nothing in terms of economy.
Ofc the "Customers" are not gonna complain because they are the ones who have the advantage.

Without the F2P players (who make up the majority) there would be not enough players to sustain the game. People would be waiting 10 minutes + to fill up a MM battle.

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Why do they not want to listen to their customers? I am sure the game will die soon if things don't change.

 

That's what "littlewillie" used to call a blowout - and it happens almost all the time now. I am amazed at how bad they have made this game.

 

Without the F2P players (who make up the majority) there would be not enough players to sustain the game. People would be waiting 10 minutes + to fill up a MM battle.

And ... if the only players in the game are buyers - what kind of advantage would they have? Why would they buy without getting an advantage?

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And ... if the only players in the game are buyers - what kind of advantage would they have? Why would they buy without getting an advantage?

If the only players left were the buyers, it would defeat the object of buying (to get an unfair advantage). Then they would all leave  :) 

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someone explain this crap to me:

WO2?!??!?! With Lieutenant Colonel? and an 8v5?!

The only thing I’m surprised about is that you haven’t seen it enough not to be surprised. It’s unusual but in no way rare for that to happen.

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The only thing I’m surprised about is that you haven’t seen it enough not to be surprised. It’s unusual but in no way rare for that to happen.

well i stopped playing MM looooong ago, i came back for challenges and situation is worse than before :/

played 5 battles and only got Rio and Year 2042 as maps -__- (literally the worst maps in my opinion)

 

 

Yes, as you need to register to get there any Tanki player can do it. It is just the awareness of this site that is higher in the RU community, despite having the EN language available.

If you want to know more check the EN Wiki: Leprotanki

 

Matchmaking system. Regarding 5v8, players are free to leave (or not) a game mid way or from the start. If I was the WO2 I would have left long ago :) but he is in the wining team so the fund would be nice (but s/he needs to score a bit) - looking at the players profile, the competition is not his forte.

nah i was in a group with him hoping to get low ranks but no and anyways he got no points and ended up with 0 kills and 10 deaths or something  :mellow: 

Edited by sarim2345_the_master

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well i stopped playing MM looooong ago, i came back for challenges and situation is worse than before :/

played 5 battles and only got Rio and Year 2042 as maps -__- 

 

nah i was in a group with him hoping to get low ranks but no and anyways he got no points and ended up with 0 kills and 10 deaths or something  :mellow: 

Right.

 

Poor guy. That trick never works. Or barely ever.

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nah i was in a group with him hoping to get low ranks but no and anyways he got no points and ended up with 0 kills and 10 deaths or something  :mellow: 

(facepalm) Seriously.

The battle created with group will be as wide as the group itself. As player can leave, it is possible that low rank will leave too leaving you with high ranks, so even if your strategy started well it will not last long. 

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