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What are your favorite matchmaking modes?  

57 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      35
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      20
    • SGE
      20
    • ASL
      24
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      12
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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So, not much of a discussion in here! In the mean time..... "you have been removed due to inactivity" before even getting into any battle for 4 times in a row! Oh, yeah, MM works like it is supposed to...in some other universe perhaps.

Edited by jjg_the_dark
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I just want tanki to know when u leave a tanki MM match it means u dont want to play that anymore. Then why does it make sense for MM to put me back into the match I left.

 

 

My complain is Whenever I leave match and then Stand in que and then MM send me to the same match I went Logic 10000. 

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When the battles lasted 8 minutes, I was constantly put into battles with 2 minutes or less left, on the losing team and a score gap big enough to drive a semi through with room left over. Now that the battles are 7 minutes long, that problem has gotten even worse. Frequently I'm sent into battles on the losing team with a score gap as wide as the Grand Canyon with less than 1 minute left in battle. Lately, I've been put into battles with less than 30 seconds left. The other day and today I was put into battles that was so close to being over all I had time for was to materialize and the battle was over. I didn't even have time to load a supply. 

 

With the advent of stars and the importance put upon them, these types of battles are impossible to get any score or stars. Now with the Gender Wars being highly dependent on stars, I will enter numerous battles and not be in them long enough to get a high enough score for even one star. I've noticed on the scoreboard at the end of the battles, the scores on the losing team are very, very low, much too low for a 7 minute battle, possibly indicating that most of the team left and was filled with other players at the end of the battle. In these situations, only the top one or two have gotten any stars and their score indicates they were there from the beginning. 

 

It would seem to me that since there is such a high emphasis on stars, the Devs would put some type of coding in the MMS to tell it that a battle is nearly at the end and the score has such a wide gape, it's impossible to even tie a battle, to put players in a battle with some simbulance of success. 

 

Yesterday, I did all the missions on two accounts and took me part of the morning and all afternoon to accomplish that because of all the less than 2 minutes and less than a minute battles I was put in. Some I left, but for the missions that were for completion of battles, I stayed, even though the team was mercilessly being spawn killed for the last minute or so left of the battle. 

 

At the present time, the only solution I can see to this problem, is to wait in the queue for more than a minute (I rarely wait for more than 1 minute 30 seconds) and when put into a battle, look at the score and the time left. If there is a wide gape and the time is less than a minute, to log immediately log out and wait in the queue for another minute or more. I figure I won't get any stars and such a low score, or no score at all, it really wouldn't make any difference to me nor the team. Nothing can be accomplished in such a short span of time.  

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When the battles lasted 8 minutes, I was constantly put into battles with 2 minutes or less left, on the losing team and a score gap big enough to drive a semi through with room left over. Now that the battles are 7 minutes long, that problem has gotten even worse. Frequently I'm sent into battles on the losing team with a score gap as wide as the Grand Canyon with less than 1 minute left in battle. Lately, I've been put into battles with less than 30 seconds left. The other day and today I was put into battles that was so close to being over all I had time for was to materialize and the battle was over. I didn't even have time to load a supply. 

 

With the advent of stars and the importance put upon them, these types of battles are impossible to get any score or stars. Now with the Gender Wars being highly dependent on stars, I will enter numerous battles and not be in them long enough to get a high enough score for even one star. I've noticed on the scoreboard at the end of the battles, the scores on the losing team are very, very low, much too low for a 7 minute battle, possibly indicating that most of the team left and was filled with other players at the end of the battle. In these situations, only the top one or two have gotten any stars and their score indicates they were there from the beginning. 

 

It would seem to me that since there is such a high emphasis on stars, the Devs would put some type of coding in the MMS to tell it that a battle is nearly at the end and the score has such a wide gape, it's impossible to even tie a battle, to put players in a battle with some simbulance of success. 

 

Yesterday, I did all the missions on two accounts and took me part of the morning and all afternoon to accomplish that because of all the less than 2 minutes and less than a minute battles I was put in. Some I left, but for the missions that were for completion of battles, I stayed, even though the team was mercilessly being spawn killed for the last minute or so left of the battle. 

 

At the present time, the only solution I can see to this problem, is to wait in the queue for more than a minute (I rarely wait for more than 1 minute 30 seconds) and when put into a battle, look at the score and the time left. If there is a wide gape and the time is less than a minute, to log immediately log out and wait in the queue for another minute or more. I figure I won't get any stars and such a low score, or no score at all, it really wouldn't make any difference to me nor the team. Nothing can be accomplished in such a short span of time.  

"It would seem to me that since there is such a high emphasis on stars, the Devs would put some type of coding in the MMS to tell it that a battle is nearly at the end and the score has such a wide gape, it's impossible to even tie a battle, to put players in a battle with some simbulance of success. "

The Devs cannot make these decisions by themselves.  They code, if you can call that coding, whatever the game designer directs them to code. Now it seems that the game designer(s) have shown repeatedly that they have no imagination and they cannot think out the game mechanics. The shortcoming you point out is just a small sample of their incompetence. I have given many more example in other posts but it seems that it always comes down to "tanki knows better" attitude. 

 

Just like these rewards they are giving us.  Seriously? do I need another stupid paint or a color alteration for a turret I do not even have not I am going to get? How about the fact that 99% of the containers will give us either Speedbost or Mines but very rarely Repair kits? So, you work hard to complete the missions while the odds are stacked against you because of the shortening of the game plus the fact that you get dumped in a battle that is about to end within a few seconds from joining after having waited for over a minute! And good luck completing a mission "use 15 overdrives in a battle when it takes so long to charge the OD? In the above scenario, which happens more often than not, it takes forever to complete such a mission, even if it sounds easy.

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I was supposed to rant about this weeks ago but I had a fit of laziness over the weeks to do so; but after that battle I just had, it gave me all the energy to come here and rant. 

 

We all know that there are various rank brackets that could be made with MM. Small rank brackets, medium rank brackets and large rank brackets. Legend battles usually have small rank brackets assuming almost every player on each team is a Legend. However, the distribution of Legends has been a problem. The number of Legends on your team, more often than not, determines the outcome of the battle. Tanki, what the absolute hell is this distribution? 

 

Unequal-Legend-Distribution-3.jpg

 

 

3 Legends on one team with 7 on the other? That's a joke. But take a look at the end result of that battle. 

 

Unequal-Legend-Distribution-3-End.jpg

 

Mults and a good blowout. The three Generalissimos at the bottom equipped M0 equipment. 

 

 

 One-Multer.jpg

 

One-Multer-2.jpg

 

I couldn't get a screenshot of the other one but he was using M3 Twins, M0 Wasp with the Mosaic paint.

 

 

Apparently, it is acceptable for MM to put significantly more Legends of an AMBIGUOUS number on one team than the other and call that balanced. There were so many damn Thunder shots. 3 of the 4 Thunders on the Blue team were using the Sledgehammer alteration.  So many Thunder shots in so little time. Accompanied by a Mortar Magnum, two Firebirds and an Autocannon Smoky they were basically unstoppable to me and my team. There was only so much a Support Nanobot Isida could do. Even if I switched to Stock isida, I still wouldn't have killed anyone because of how many damn Thunder shots rock my damn tank. I have other screenshots of unequal distributions as well and for some of them, there are the results from the battle. Most of them were defeats. 

 

 

 Unequal-distribution.jpg

 

Unequal-distribution-end.jpg

 

Unequal-distribution-2.jpg

 

 

unequal-distribution-2-end.jpg

 

 

unequal-distribution-3.jpg

 

unequal-distribution-3-end.jpg

 

 

unequal-distribution-4.jpg

 

unequal-distribution-4-end.jpg

 

 

unequal-distribution-5.jpg

 

unequal-distribution-5-end.jpg

 

 

unequal-distribution-6.jpg

 

Unequal-Legend-Distribution-2.jpg

 

 

Unequal-Legend-Distribution.jpg

 

 

Unequal distribution of Legends in MM battles are what ruins the balance. I'll admit that a good bit of the times, it has one pr 2 non-legend players on both teams but what happens there is that the non-Legends in one team would be Generalissimos and the non-Legends on the other team would be Marshals. That's a big gap in experience and possibly equipment upgrades.  

Edited by TheCongoSpider
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^ Oh look there's me with you  :P

 

download-35.png

 

Rare comeback in an MM battle we were losing 3 - 0 and then won 4 - 3

Our team had balanced scores where as their team had the highest individual score but not distributed properly 

 

Usually in MM battles the winner at the start is the winner in the end because of short battles

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^ Oh look there's me with you  :P

 

 

download-35.png

 

 

Rare comeback in an MM battle we were losing 3 - 0 and then won 4 - 3

Our team had balanced scores where as their team had the highest individual score but not distributed properly 

 

Usually in MM battles the winner at the start is the winner in the end because of short battles

Well, yesterday, as soon as i entered a battle after waiting 1 min 25 sec and barely had spawned before the battle ended! I didn't even had a chance to move! But, hey do not bother the Tanki people with facts. They will tell you whatever BS they can come up with to justify this pathetic system.  Just read the BS in the newspaper that Cedric Bono said in an interview! No real answers, just feeble attempts to justify this phacked up game. I really liked in the description that they said he was going to debunk myths about the game but all he can come up with was more excuses.

Let's face it: this game was not though out well and they make the changes willy nilly to see what will stick. For example, They shortened the battle times but they did not adjust the missions. So you get a mission use 10 overdrives in a battle, which unless you are lucky and pick up a OD box or a teammate uses one and you happen to be near by, there is no chance that you can use at least 1 of your own since by the time the battle ends, your OD wasn't even 50% charged!  Missions should be hard, but they should be attainable based on skill and not luck or having to spend  an enormous amount of time.  Like completing a mission to get 10,000 xp points or take 15 top 3 places in a winning team!  If you are a casual player, good luck with that! But then again, Tanki does not care about casual players or so it seems.

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Well, yesterday, as soon as i entered a battle after waiting 1 min 25 sec and barely had spawned before the battle ended! I didn't even had a chance to move! But, hey do not bother the Tanki people with facts. They will tell you whatever BS they can come up with to justify this pathetic system.  Just read the BS in the newspaper that Cedric Bono said in an interview! No real answers, just feeble attempts to justify this phacked up game. I really liked in the description that they said he was going to debunk myths about the game but all he can come up with was more excuses.

Let's face it: this game was not though out well and they make the changes willy nilly to see what will stick. For example, They shortened the battle times but they did not adjust the missions. So you get a mission use 10 overdrives in a battle, which unless you are lucky and pick up a OD box or a teammate uses one and you happen to be near by, there is no chance that you can use at least 1 of your own since by the time the battle ends, your OD wasn't even 50% charged!  Missions should be hard, but they should be attainable based on skill and not luck or having to spend  an enormous amount of time.  Like completing a mission to get 10,000 xp points or take 15 top 3 places in a winning team!  If you are a casual player, good luck with that! But then again, Tanki does not care about casual players or so it seems.

Actually, teammate shared over drives don't count toward the overdrive mission progression. If they did, we would've finished activate 10 over drives in the first battle.

 

Other than that, I 100% agree with you.

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Legends are not really so hard to kill. I sometimes fight against few of them and I do not find them so strong. M4 hulls are strong but they just take 1 or 2 more shots to be killed.

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Did a pro battle which was not XP.BP, parkour, noise, polygon etc and the gameplay was much better than MM, MM battle time is too short to have meaningful gameplay

 

download-36.png

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Did a pro battle which was not XP.BP, parkour, noise, polygon etc and the gameplay was much better than MM, MM battle time is too short to have meaningful gameplay

ikr, these days i only do pro battles which have supplies disabled, those are sooo fun. in fact when the new challenges came out i was excited for them because i had forgot how bad MM was since i was playing in these pro battles, as soon as i played one single minute of MM. i realized my mistake

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Why did developers remove the timer for battles finishing quicker if teams are unbalanced though?  :rolleyes:

They want to be able to squeeze more ppl into half-finished battles so they can say they are "keeping it balanced"  :D

 

Needless to say - a terrible decision.  All it does is provide more targets for the winning team to pad their scores on.

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They want to be able to squeeze more ppl into half-finished battles so they can say they are "keeping it balanced"  :D

 

Needless to say - a terrible decision.  All it does is provide more targets for the winning team to pad their scores on.

What's even worse is that sometimes, in DM battles that consist of Marshals/Field Marshals being the top rank with the majority of players being Brigadier - General, players would leave and it would then bring Legends into them. The Legends then proceed to dominate with their M4 or almost M4 equipment. There were times where the Legends didn't do too good which, then, was because almost everyone in the battle had M3 equipment regardless of rank which would result in the Legends doing average instead of dominating. 

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Anyway I'll say it again... matchmaking is boring because it's always the same maps. Time to invest in a PRO pass again or simply not play. How can people stand this drudgery?

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How can people stand this drudgery?

Through a desire to dominate, to win. If not with equipment, then with skill. Of course it's hard to win with skill alone because skill means nothing in TO, but well.

Edited by ThirdOnion

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Actually, teammate shared over drives don't count toward the overdrive mission progression. If they did, we would've finished activate 10 over drives in the first battle.

 

Other than that, I 100% agree with you.

Well, I am not sure if they do or not, but I remember awhile back I needed 1 OD to complete the stupid mission and I know in that battle, I did not pickup any OD box and didn't have time for mine to fully charge because the freakin battle ended faster than the time needed to charge! However, a teammate did share his OD and my mission was done. Perhaps it was a glitch but now if i get an OD mission, i change it immediately because for the amount of time that I play, especially with the short battles as it is, it would take years to finish it!.

 

I just do missions to earn some cry and supplies to buy a PRO pass so I can play in the maps I want.  I gave up on Tanki fixing things a long time ago, and it seems that Tanki, for whatever reason, do not want to fix the easy things like the ridiculous missions never mind the more complicated ones like having narrower rank spread and even teams at least at the start of the game.

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As always, low ranked battles prove to be better than high ranked battles.

If you really want to enjoy a good battle, you have to get a Pro Pass and create your own map and invite your friends and other people will show up. At least we can enjoy that until, of course, they take it away, because that's what Tanki does. 

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The bottom line is...If MM is so great, works so well, and is there for the players, then why don't they let the players vote on it or do a survey?

 

The truth of the matter is, it is there for the programmers and the people making money from the game only.

 

You will either get dropped in a meat grinder. Facing the opposite direction of course against several tanks with full active supplies.

 

Be in a battle with tanks that are 4 to 5 ranks higher than you. Nine times out of ten it is like a super heavyweight pro boxer going up against a lightweight.

 

I believe they got greedy and they want you to get wasted as fast as possible and use as many supplies as fast as you can. In hopes of the player buying more and better tanks, turrets,and protection.

 

The average player is not these super gamers with tons of skill. Look at there K/D's. You throw a non buyer second or third Warrant officer against a a second or third lieutenant buyer and you do the math.

 

Just because you have won a few times against these guy's does not make it a match. The average player will get his butt kicked that is why the scores sometimes are so one sided.

 

This is not my only account. I am also at legend. been playing for years and have seen the evolution of the game

 

This is why there are so my complaints and the fan base has gone down. If you think I am wrong. do a survey and vote and don't rig the figures and you will see the truth.

 

Yeah just left one of your so called "Matchmaking" battles. Especially like the part where I spawn shoot at the tank ranked 5 higher than me, blow up and repeat like a hundred times with the same result. This is not a matched battle. Especially when you have some of the other tanks on your side goofing around in the corner or just sitting there. Or my personal favorite; screwing around with me running into me and pushing me off things while I'm trying to shoot the enemy.

 

The spawns are not random. They place you where you have the best chance of blowing up as soon as possible. The whole game is rigged like that. I does not take a rocket scientist to figure out that ranks five plus higher than yours are better protected with more firepower. 26 protection mods compared to 15 at the most if not 0 really? He shoots me once and I blow up I have to run around like a moron shooting him six times before anything happens. Then some says something about skill. Wow. I tell you what, I will take an M2 full MU's and full protection mods against your turret, and you can take an M1 with no protect and you show me your skill. Oh yeah, I forgot to tell you about the other 4 tanks that will be shooting at you at the same time. But since you have mad skills that should not be a problem right?

 


They will keep messing around with this matchmaking and what not till there player base is just about nothing. Gee, for some reason people don't like wasting 1000 to 1500 crystals worth of supplies in one MM battle just to win a couple hundred points for the average player.

 

But wait! for the low low price of 19.99 you can buy 1,500 of each. And don't worry as soon as you run thru all of those. Which you will. We will sell you more! To be competitive and score in the top places regularly and not just sit somewhere popping out every once in a while you will go thru supplies.

 

Another one of my favorites is the individual who calls you a drugger. That one cracks me up. OK Rambo, since your so bad lets see you score in the top three without supplies on a regular bases without just camping somewhere. or hiding and sneaking around.

 

Crazy how people used to like the game but they changed it for the so called better for everyone. People express there opinions on MM but they don't care. If they voted today matchmaking would be gone if they did what the players wanted.

 

Bottom line it's all about the money. The battles used to be full strait across the board, Now there is one or two that enough people are in to make it worth while to enter. But then again I guess there is always Matchmaking.

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If you really want to enjoy a good battle, you have to get a Pro Pass and create your own map and invite your friends and other people will show up. At least we can enjoy that until, of course, they take it away, because that's what Tanki does.

 

I don't enjoy pro battles because most of them are 999 minutes long or flags with now timer. And polygon Cp battles are just old as Hell. Edited by DieselPlatinum

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