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What are your favorite matchmaking modes?  

57 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      35
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      20
    • SGE
      20
    • ASL
      24
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      12
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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Molotov MM should be removed from Assault mode its not fair to any1 on the Red side since the cap point is up in the raised area even a weak blue team can stop any 1 on the red side from scoring a flag cap

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On 12/5/2019 at 4:15 PM, orxNOOBYdead said:

Matchmaking is Broken.

Bruh.

I'm a WO2 non-buyer, and I meet up with M2-3 Gear Scores like 5100 or 6200.

My highest gear score is around 2400 because I can only afford M1's.

I get instakilled half the time.

It's not fair, and i wish they would fix it.

 

Matchmaking should be by rank AND gearscore.

P.S. Sorry if i ranted, I'm Just mad at this.

If you see this, don't be upset about ranting. The majority of comments on MM have been about how lopsided battles tend to be and about how lower-ranked and nonbuying players are so outgunned on average. Note that MM is based on rank. (Only, in my experience.) The more players playing at the moment an MM is being organized, the smaller will be the rank range. If you play evenings in the English-speaking countries, there are few players. The longer it takes to fill the MM, the wider the spread of ranks as they get desperate to fill a match in less than three minutes.

 

The above is the main thing I think might help you. Read on if you have the time. ?

 

MM hasn't worked since the trials. There is no way to match players by skill and complementary characteristics. Gearscore is blatantly irrelevant. It is better now than it used to be. It is a little more indicative of equipment now, but with nearly five years experience in Tanki, equipment isn't the most important factor. Sure, M1.5 has a bad time against M2.10 (and M3 anything), but as 1LT Slowdeath, I assure you gearscore is generally pointless. I can be first against Brigadiers or last against WO5s. It is mostly luck for any given MM round. The better your skills, the better you average, but when you don't have protection against the best players on the opposing team, there just isn't much you can do.

 

I suggest saving crystals and waiting for sales. Figure out what you like best, and specialize on that equipment. I like close combat. OKDad70 spent most of the time as Viking-Twins. That used to be fun. Now it is pedantic. Tanki took away the unique characteristics of most turrets and hulls, and now, just focus on what you think is most successful for you. Slowdeath has avoided any expenditures on hulls. Hunter only. Slowdeath has a Firebird (M1.10) and a Freeze (M2.6). I use the Firebird almost all the time because when I switch to the Freeze, I don't do as well despite the significantly improved stats. I slowly upgrade my equipment when MUs are on sale. I minimized my protections to three at first. I've expanded as M2s become available to my rank, and I bought them when on sale.

 

Saving crystals and waiting for sales is the only way nonbuyers can make it at all. In the middle ranks, it is torturous grinding regardless. It might get a little better if they switch to 7 Ms instead of 3 Ms. I don't know why the switch is so delayed. I wonder if they gave up on the idea. It might help, maybe a lot, but I expect little change. It will seem a little more encouraging to see regular rank-ups instead of weeks once reaching the Lieutenant ranks. I'm guessing they intended to revamp the ranks as well as the modification levels. If they gave any information, I've missed it.

 

IMO, Tanki used to be fun. I mostly play now because I'm fairly good at it. I can't really think of any reason to encourage anyone to start playing. I can hardly think of any reasons to keep playing. MM is certainly one of the big drawbacks, and you play MM, or you spend lots of money and lots of time looking for adequate Pro battles. (At least in Western time zones with under 5k players on line.)

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I've noticed a big issue with matchmaking battles. It seems that teams are able to capture a flag before all team players have loaded into the game. It seems to be unfair when I join a battle and it is already 1-0. I thought a good addition to the game would be a delay of up to 30 seconds (or another time limit) in which players cannot pick up flags, ball, etc. Sometimes it also take players almost a full minute just to get their tank loaded into the game which makes the game very unfair for the opposing team. Please give me some feedback on this issue and wether there is a solution. 

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On 12/5/2019 at 10:15 PM, orxNOOBYdead said:

Matchmaking is Broken.

Bruh.

I'm a WO2 non-buyer, and I meet up with M2-3 Gear Scores like 5100 or 6200.

My highest gear score is around 2400 because I can only afford M1's.

I get instakilled half the time.

It's not fair, and i wish they would fix it.

 

Matchmaking should be by rank AND gearscore.

P.S. Sorry if i ranted, I'm Just mad at this.

Strange, my experience was a bit different. You should invest in kits, and no more than 2 M1s and M2s, preferrably only one (I see you have M1 Twins at WO2, so it looks like you are doing that already, good choice to have that weapon btw, it will be your best until M2 kits). You cannot have any M2s at your rank. I suggest you simply leave any battle that allows you to be i with anyone with rank above WO5 or so. It might be boring to cycle through battles, but it's the only way for you to avoid insta-death constantly, unless you simply play "PRO battles" until you can afford an M2 kit (I recommend Voltage or Tornado, cheap and really good). Your best combo right now looks to be M1 Twins and Viking, I had a good time with those with players at my rank when I was your rank.

 

I agree it should be by total gear-score of teams on team-based games, and roughly the same for all players on all DM games, but there is a loophole where people may select lower gear score and then change their equipment the first chance they get. Perhaps it should be the best possible gear score, may be counting out drones, as some may not even use drones but have one purchased.

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On 12/6/2019 at 6:15 AM, orxNOOBYdead said:

Matchmaking is Broken.

Bruh.

I'm a WO2 non-buyer, and I meet up with M2-3 Gear Scores like 5100 or 6200.

My highest gear score is around 2400 because I can only afford M1's.

I get instakilled half the time.

It's not fair, and i wish they would fix it.

 

Matchmaking should be by rank AND gearscore.

P.S. Sorry if i ranted, I'm Just mad at this.

I understand your feelings. You will have to focus on one combo and MU it to max.  Feel free to ask in the What to buy? What is better? thread when making financial decisions.

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Tanki, you malicious, deceitful trolls. Regarding Captain Slowdeath, which, to be clear, is four diamonds, not four stars, and still stuck with an M1.10 turret and only just obtained my M2.3 hull, you stick me in a match with three full Generals (four stars), a Marshall, and a Field Marshal for good measure. I don't know how my team won with mostly Brigadiers and me, the lowest rank in the match by at least three ranks, fighting high M3 tanks. You stink, Tanki. You don't care. You think it is funny.

 

And the match before, you stuck me in a failing team with less than two minutes remaining, and you short me stars because my score was only 65. I was in fourth place! It wasn't my fault half of my team didn't know what to do. I was not only active, I slowed the loss significantly. Again, Tanki, you mock me. You mock us all.

 

You brag about the stupid overdrives. You pretend all your new nonsense helps. Well, the continuously dropping player numbers contraindicate. You are pretending. You are in denial regarding your failure, and you take revenge on us by sticking us in hopeless battles and cheat us out of stars.

 

Seriously, do you think it humorous?

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There are 11,000 players at the moment. Why do I keep getting stuck with four-star Generals? Why are the 4-stars always on the opposing team? What gives? Slowdeath is Captain with M1.10 and M2.3 equipment. I'm one to argue that 2-star Generals in battles including Legends isn't that big of a deal, but that is high M2s against M3s. They tend to be able to hold their own. M1s against M3 cannot. I understand the broadening of the ranks in the MMs, but you got to set a limit. The gold-star ranks mostly have M3 equipment, at least the buyers do. Gold-diamonds only have M1 unless they are buyers, and those are the grinding ranks were it is dumb to buy the extra equipment in the shop. Warrants through Colonels grind. That is just the way the game has always been. You pretend you will fix it with seven levels instead of four, but I think you are bluffing. Even if you get it done, it isn't likely to make much difference. If you stick players against each other where the low ranks can't be effective, nothing will improve.

 

Put limits on the MM rank differences. Captains should never face Field Marshals.

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17 minutes ago, OKDad70 said:

There are 11,000 players at the moment. Why do I keep getting stuck with four-star Generals? Why are the 4-stars always on the opposing team? What gives? Slowdeath is Captain with M1.10 and M2.3 equipment. I'm one to argue that 2-star Generals in battles including Legends isn't that big of a deal, but that is high M2s against M3s. They tend to be able to hold their own. M1s against M3 cannot. I understand the broadening of the ranks in the MMs, but you got to set a limit. The gold-star ranks mostly have M3 equipment, at least the buyers do. Gold-diamonds only have M1 unless they are buyers, and those are the grinding ranks were it is dumb to buy the extra equipment in the shop. Warrants through Colonels grind. That is just the way the game has always been. You pretend you will fix it with seven levels instead of four, but I think you are bluffing. Even if you get it done, it isn't likely to make much difference. If you stick players against each other where the low ranks can't be effective, nothing will improve.

 

Put limits on the MM rank differences. Captains should never face Field Marshals.

Larger rank brackets, longer wait times, more unbalanced battles, battles half over. These are all due to having too many game modes which thins out the already thin player base.

 

I think we should have 2 or 3 game modes in MM max. 1 solo, the rest be team related.

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I refuse to play in the map Massacre in MM or any format for the matter. I hate Massacre so much I leave right away if I end up in that map. Am I the only one who hates Massacre? Worst map ever ?

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21 hours ago, Alklines said:

I refuse to play in the map Massacre in MM or any format for the matter. I hate Massacre so much I leave right away if I end up in that map. Am I the only one who hates Massacre? Worst map ever ?

I'm in the same boat as you, but I had a really good Massacre battle yesterday when i decided to stay for a mission, where most of my kills came from enemies on flat ground rather than on inclines. 

Edited by TheCongoSpider
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4 hours ago, Alklines said:

I refuse to play in the map Massacre in MM or any format for the matter. I hate Massacre so much I leave right away if I end up in that map. Am I the only one who hates Massacre? Worst map ever ?

Massacre is crap, but Archipelago is worse. Those maps should not be options in MM.

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On 12/30/2019 at 4:06 AM, Ninja said:

Massacre needs to go away a bit and I want to see Rio a lot more.

Why do we see certain maps way more often than others?  Over a couple months I should see an even distribution of maps.  But for many it's not even close.

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My map allocation seems to be random enough, but I might get a run of battles on map and not see it again for a while. I get Rio often.

 

I'll have a look at all of the end-of-battle screenshots I took during the War (almost every battle) and see if there are any patterns.

 

Archipelago is more interesting with the spawn protection stuff, used to quit immediately.

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16 minutes ago, SporkZilla said:

My map allocation seems to be random enough, but I might get a run of battles on map and not see it again for a while. I get Rio often.

 

I'll have a look at all of the end-of-battle screenshots I took during the War (almost every battle) and see if there are any patterns.

 

Archipelago is more interesting with the spawn protection stuff, used to quit immediately.

I get Silence, Rio, Kunger, Future and Serpuhov 1x/month

I get Industrial Zone, Sandbox, Sandal, Parma, Polygon, Forrest each many times per month

And this is same patter over a 6-month period.  Over 6 months distribution should be fairly even.  But it's not even close.

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1 hour ago, wolverine848 said:

Why do we see certain maps way more often than others?  Over a couple months I should see an even distribution of maps.  But for many it's not even close.

My explanation for this is the most likely occurrence. You aren't guaranteed to get an even distribution like that. Otherwise that would have been something the MM system had to take into account and team balance would be all over the place with how small the playerbase is. 

 

42 minutes ago, wolverine848 said:

I get Silence, Rio, Kunger, Future and Serpuhov 1x/month

I get Industrial Zone, Sandbox, Sandal, Parma, Polygon, Forrest each many times per month

And this is same patter over a 6-month period.  Over 6 months distribution should be fairly even.  But it's not even close.

I get Kungur and Serpuhov often.

 

Future is the map I get put on the least now. 

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2 hours ago, wolverine848 said:

Why do we see certain maps way more often than others?  Over a couple months I should see an even distribution of maps.  But for many it's not even close.

I feel like the map distributor is either rigged or not working right. But I would most likely think it's rigged.

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On 12/30/2019 at 4:06 AM, Ninja said:

Massacre needs to go away a bit and I want to see Rio a lot more.

Massacre is the most trashy map in MM and Rio is one of the best maps in tanki. Could not agree more with you.

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3 hours ago, wolverine848 said:

I get Silence, Rio, Kunger, Future and Serpuhov 1x/month

I get Industrial Zone, Sandbox, Sandal, Parma, Polygon, Forrest each many times per month

And this is same patter over a 6-month period.  Over 6 months distribution should be fairly even.  But it's not even close.

It looks to me that's like everybody now. And it's sad because I absolutely love Future and Rio.

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Why does tanki only use like 5% of all their matchmaking maps. Who decided? Arena sucks.

Berlin, lost temple, sky scraper, subway, are awesome.

If I owned tanki I would have a vote to see which 5 maps people like most.  

Edited by Ninja
Refrain from using CAPS lock.
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12 hours ago, mleahy said:

Why does tanki only use like 5% of all their matchmaking maps. Who decided? Arena sucks.

Arena is not in MM.

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