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What are your favorite matchmaking modes?  

57 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      35
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      20
    • SGE
      20
    • ASL
      24
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      12
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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RIGHT?! 

 

Man I was so unfortunate that 6 of my 7 teammates are vertically challenged which puts more stress on me trying to heal them when they're constantly moving. When I saw the number of VIkings, I didn't think we were going to win that. Titan domes would have been a godsend for how much different turrets were shooting in the base every second. 

 

But that lag-with-healing this was a problem for a bit in that battle. I would be getting around 40 FPS but when I latch my beam onto the ally, I get a freeze frame for 2 seconds then go back to about 40. Rinse and repeat for about a minute until it stopped for itself. That started happening after the two Wasps dropped their bombs together.

 

The final scores looked balance but the experience sure wasn't. I want to see how many players I catch using this parkour tactic in this map again. 

 

 

Today isida is useless on anything except Viking in MM since it was made obsolete when titans OD was released.

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Today isida is useless on anything except Viking in MM since it was made obsolete when titans OD was released.

Wouldn't say it's obsolete. Still helps me a lot more than Titan's unpredictable dome locations which I have to race for before they disappear.

 

And Isida goes well on Hunter too, as far as I know. Just zap them and get very easy kills with the high DPS.

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Wouldn't say it's obsolete. Still helps me a lot more than Titan's unpredictable dome locations which I have to race for before they disappear.

 

And Isida goes well on Hunter too, as far as I know. Just zap them and get very easy kills with the high DPS.

Well yeah, but the healing ability that was once unique to isida is no longer unique.

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Well yeah, but the healing ability that was once unique to isida is no longer unique.

At least it wasn't given to another turret instead. And the overdrive lasting for only 20 seconds means the feature of easy-access full-time healing is limited to Isida. I believe that's still pretty unique.

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Today isida is useless on anything except Viking in MM since it was made obsolete when titans OD was released.

Isida viking is a pretty good healer not gonna lie but that's only because you can't enjoy broadband radiators effects so a low hull makes it easy to keep the beam on targets (Except when you get turned 90 degrees by a single thunder shot). Heck, during Overdrive you can heal so much to keep a juggernaut alive through enemy juggernaut salvos and other 2 enemies.

 

However sometimes pairing it with titan means you're a portable healing base, if the allies are smart enough to let you catch up.

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1st win in this week; thanks to flawless madmaking system

What are you trying to show here? That he got more crystals than you? You didn't get more than 2x that guy's score, so he'd still get more crystals than you. 

 

That's just the perks of having premium. 

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At least it wasn't given to another turret instead. And the overdrive lasting for only 20 seconds means the feature of easy-access full-time healing is limited to Isida. I believe that's still pretty unique.

+

 

Isida also heals more quickly than Titan's OD.

Edited by GrayWolf8733
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What are you trying to show here? That he got more crystals than you? You didn't get more than 2x that guy's score, so he'd still get more crystals than you. 

 

That's just the perks of having premium. 

No No!

I said its my 1st win in this week.

I highlighted it for something else.

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Team was effectively carried. 

 

Team-has-been-carried.png

 

 

Started off as a 7 v 5, but then two people on my team left, making it 7 v 3. And it stayed like that for maybe a minute and a half. At that time, I was just racking kills on 2 Wasps they had and a VIking. They all weren't using double armour. Soon, more people started joining our team and we made out with victory. 

 

Also this:

 

 

Someting-is-weird-here.png

 

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This was in a Sandbox MM battle. I don't remember the mode, but it might have been TJR.

Screenshot_20191029-172933.png

Just look at the Gear Scores. I get that battles can't be 100% evenly matched, but a blowout of this size is just plain ridiculous. Half of the Blue Team has a higher GS than every member of the Red Team, and not a single person from the Red Team got any Stars.

 

Putting people in teams based on their rank REALLY doesn't work when you have ultra-buyers like Arm. They had Gauss M2 PR/Viking M2 LC/Galaxy paint at Third Lieutenant. With a GS of 7400, it's probably already M3.

Edited by GrayWolf8733

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Putting people in teams based on their rank REALLY doesn't work when you have ultra-buyers like Arm. They had Gauss M2 PR/Viking M2 LC/Galaxy paint at Third Lieutenant. With a GS of 7400, it's probably already M3.

That is M3. 

 

And meanwhile, this guy just barely scraped away with 3 stars. 

He-just-barely-got-away-with-3-stars.png

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Rank diffirences in this MM are wayyy tooo high! :)

World of tanks has a similar MM system, no?

 

That being said, you can still win by skill in WoT, while here if MM decides that you should loose, you can't do anything about it. 

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Matchmaking in a game like TO has got to be tough...the ability difference between players is HUGE, plus gear. However, when battles are at least 8v8, its better. Yesterday I popped into a battle that was 7v4 and then an 8th person joined on the other team....we got, well, wrecked. I'm ok if my teammates are mostly mults as long as there are 7 others to absorb enemy fire. 

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Maximum GS possible on Michael282, a WO5 account I made after 4 years of experience in the game: 3500

 

Enemy gearscores I often encounter in battles on that account: +4000, sometimes up to 6000 or even 7000

 

Yeaaa.... matchmaking did an oopsie?

Edited by Michael828

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Matchmaking in a game like TO has got to be tough...the ability difference between players is HUGE, plus gear. However, when battles are at least 8v8, its better. Yesterday I popped into a battle that was 7v4 and then an 8th person joined on the other team....we got, well, wrecked. I'm ok if my teammates are mostly mults as long as there are 7 others to absorb enemy fire. 

How?

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How?

I couldn't say. But I did miss-write....it was 7v5 and then a player ran from our team. So it could have be the 8th player joined before it was 8v4, I don't remember. What I do remember is it was 8v4 part way into the battle. This seems quite simple, if one team is smaller, you put players on that team..if its bigger, you dont.

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Sir I'm fully aware of this. but when your in a battle there is zones that if a tank hits it . It then gets destroyed and respond in another location. this  should happen in Rugby .when the balls hits certain spots . This will help keep the game / battles going .

Lady, if they wanted to do it they would have done it from the start. Take the hint that they are happy with this at the moment.

Plus you can use that to stall the game (i do :D ).

Edited by Viking4s

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