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What are your favorite matchmaking modes?  

57 members have voted

  1. 1. What are your favorite matchmaking modes?

    • TDM
      20
    • CTF
      35
    • CP
      29
    • RGB
      9
    • TJR
      19
    • SGE
      15
    • ASL
      8
  2. 2. What are your least favorite matchmaking modes?

    • TDM
      12
    • CTF
      7
    • CP
      4
    • RGB
      19
    • TJR
      20
    • SGE
      20
    • ASL
      24
  3. 3. How satisfied are you with the current state of matchmaking?

    • Very satisfied
      1
    • Satisfied
      7
    • Neutral
      7
    • Unsatisfied
      12
    • Very unsatisfied
      29
    • I don't play matchmaking battles
      1


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@FrozenRailgun dont no what is so confusing about my post cause it all makes sense and plays out that way for most players. You never really comment do you unless it's with your usual post of a cartoon face. Guess that's just your stamp i suppose.

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On 7/28/2020 at 5:38 PM, cosmic666 said:

Erm hold on a bit you actually saying i lack skill ??????????????

 

 

On 7/28/2020 at 5:38 PM, cosmic666 said:

Erm hold on a bit you actually saying i lack skill ??????????????

 

     Of course not.

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4 minutes ago, At_Shin said:

No self destruction upon climbing a building in MM? The anti cheat system is really crappy coz it is supposed to make your tank self destruct upon climbing a building.

Doesn't seem to work with those walls. 

 

Screenshot-2020-06-02-20-29-10-244-com-t 

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Good way to end night on main(missions only), last kill was a MURDER HORNET/RAIL. Hope his night continues to be as bad as that battle was for him. 

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On 7/30/2020 at 4:01 PM, At_Shin said:

No self destruction upon climbing a building in MM? The anti cheat system is really crappy coz it is supposed to make your tank self destruct upon climbing a building.

i heared in event chat about players complain about auto clicker anti cheat needs a massive upgrade

or reduce sky limits in MM 

Edited by fghjkl54

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On 7/30/2020 at 4:01 PM, At_Shin said:

No self destruction upon climbing a building in MM? The anti cheat system is really crappy coz it is supposed to make your tank self destruct upon climbing a building.

There is many high areas where you won't self destruct, either it was not possible to reach over there, or forgotten or not strategically useful. 
On other hand some area with no interest became a self-destruct zone like on building in Silence, the same building on Highland is not: Tanki Logic at work.

Edited by Viking4s
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Recent MM battle .....RED TEAM 8 LEGEND ranks G/S 9999x8 <<<<<-----all medium/heavy hulls

.................................BLUE TEAM 2 WO1s...............G/S 2500 combined <<<<------MK2 combos 

                                 ⬆️⬆️⬆️⬆️⬆️     

                              MURDER HORNETS

Battle ends 5-0 in favour of MURDER HORNETS 

Time taken to complete victory.......... 1. 57 secs. And although 1 of the WO1s took time out to spawn kill the entire legend team (FOR A LAFF) it was a new TO record. 

In light of their victory and proving to everyone that MM is not broken and works just fine, UNCLE HAZEL gave both WO1s 1000 containers and a fully upgraded MK7 combo of their choice.The latter both WO1s turned down stating their MURDER HORNETS were more than enough to win EVERY battle they went into. (without even trying that hard)

Edited by cosmic666
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24 minutes ago, Viking4s said:

the same building on Highland is not: Tan

You mean the “high land” in the red team? It’s not a self des zone and is an excellent place for campers.

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1 hour ago, E_polypterus said:

You mean the “high land” in the red team? It’s not a self des zone and is an excellent place for campers.

Yes I meant Highland map (one word), and yes it is not a s self zone, there is 2 of them actually, one in red base is a "good" place for snipping, better than the other one in the middle of the map which is a good place to catch a GB. The same building in Silence is selfing.

Edited by Viking4s
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I have to wonder if maybe it's just a cultural difference that explains why the developers refuse to accept an idea hasn't worked or just isn't good. Matchmaking was praised as a way of quickly entering battles with a balanced team, typically by creating one from scratch with a random map and gamemode from a limited list. So far I'm having a reoccurring glitch wherein I have to close the app entirely and reload in order to enter the battle once it loads, or it just remains stuck at 99%. A battle which, by the time that transpires, is already in progress. So already we can cross off NEW and QUICK from the battle selection. Since time-based objectives tend to depend on which team reaches the point first if we load in slower than the enemy they can usually outpace us. So not BALANCED. So what does the matchmaking system do, exactly, that the previous perfectly functional list of current games didn't? Other than remove more control from the player, severely limit the game variety, and just generally cause more problems than it "solved". This is a textbook example of an old phrase: If it ain't broke, don't fix it!

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unknown.png

unknown.png

Makes you wonder why they dont use 50% against you?? Ahh that's right because there 20% is anything but. Took forever to kill this player, but i managed it 3 times, had to use overdrive the 1st time as i was getting nowhere with just plain old maxed out vulcan with 50% against him. After MURDER HORNET these players are a joke. 

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21 minutes ago, cosmic666 said:

unknown.png

unknown.png

Makes you wonder why they dont use 50% against you?? Ahh that's right because there 20% is anything but. Took forever to kill this player, but i managed it 3 times, had to use overdrive the 1st time as i was getting nowhere with just plain old maxed out vulcan with 50% against him. After MURDER HORNET these players are a joke. 

That Spectrum-B module is stronger than its stats. No way it's just 20% with the way I've seen my teammates (who have it) been hit.

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35 minutes ago, Benefactor said:

That Spectrum-B module is stronger than its stats. No way it's just 20% with the way I've seen my teammates (who have it) been hit.

Against these players, my Smoky's critical hit often deals 1212 damage against them when they don't have DA. On mobile you don't see the protection number if someone has that module equipped. Most of the time they have a drone equipped so I assume the extra 5% taken off of my damage is from the maxed drone they're using. 

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If you compare Spectrum B versus other module, depending on the level of Protection (PM in %), see below how many enemy tanks (x axis 1 to 8 ) needs to be equivalent: (case if the * players shoot you once with 1000 (no protection), the cumuli of damages removed is 1600 for spectrum B)

unknown.png 

With spectrum B all 8 enemies tanks will see there damaged reduced by 20%. If you have 30% protection module equivalency would be 5-6 enemies.

4 for 40% and ~3 for 50%. So Spectrum B is very potent at low MK, but not as powerful when other players gets above 40% protection modules. 

But more turret you introduced and more the Spectrum B is potent versus the set of 3 module protection.

Edited by Tokamak
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2 hours ago, Tokamak said:

If you compare Spectrum B versus other module, depending on the level of Protection (PM in %), see below how many enemy tanks (x axis 1 to 8 ) needs to be equivalent: (case if the * players shoot you once with 1000 (no protection), the cumuli of damages removed is 1600 for spectrum B)

unknown.png 

With spectrum B all 8 enemies tanks will see there damaged reduced by 20%. If you have 30% protection module equivalency would be 5-6 enemies.

4 for 40% and ~3 for 50%. So Spectrum B is very potent at low MK, but not as powerful when other players gets above 40% protection modules. 

But more turret you introduced and more the Spectrum B is potent versus the set of 3 module protection.

Ok i think i get what you are saying, i take it you are basing this on players with MK1-MK7/ MK8 being MK7+......1-8......and the 500-4500 are the HP (protections) of the various MKs as you progress through the ranks. If your graph is correct that still does not explain how a 20% player can take so many hits and usually end up killing his opponent first who may well have 50% against him.

 

But more turret you introduced and more the Spectrum B is potent versus the set of 3 module protection.......This last bit i don't quite get. Are you saying the stronger the turret of the player WITH 20% means his B-module is somehow generating more protection than if he had a weaker turret? A LESSER MK TURRET?? Please clarify.

In fact if anyone can explain this last bit any better it would be a help.

 

Edited by cosmic666

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Alt account rank = Marshal keeps getting placed in battles with mostly Legends.

Wow do I get put on the crap teams.

With a GS = 7408 I'm up against GS of 9300+ and keep finishing Top-3 - on the Losing team.

Those Legends I'm playing with should be embarrassed (if they are not actual mults).

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unknown.png

unknown.png

My second encounter with the 20% legal cheat brigade, on this occasion i actually killed him without the assist of a overdrive. Devs must have gave me special MURDER HORNET abilities by mistake for a couple of mins in that battle. 

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7 hours ago, wolverine848 said:

Alt account rank = Marshal keeps getting placed in battles with mostly Legends.

Wow do I get put on the crap teams.

With a GS = 7408 I'm up against GS of 9300+ and keep finishing Top-3 - on the Losing team.

Those Legends I'm playing with should be embarrassed (if they are not actual mults).

Probs just crap players, try taking on the 20% brigade, it's a barrel of laughs. 

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22 minutes ago, cosmic666 said:

Probs just crap players, try taking on the 20% brigade, it's a barrel of laughs. 

If that's true how do I consistently get put on the team with crap players.  The Legends on the other side seem to do fine and pull their weight.

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