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Communist Tanki Online - A Hypothetical Scenario


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19 members have voted

  1. 1. What social class are you apart of in TO?

    • Burgeoisie (Mods, Admins, Devs, Buyers, Hardcore Gamers, eSports)
      8
    • Proletariat (Non-Buyers, Casual Gamers)
      11


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NOTE: This thread is not up for economic/political debates or discussion. Basically, don't critique whether or not you like any certain political or economic theory. The only discussion allowed here is what if the TO economy was set up similarly to an idea communist economy (with several differences) and how it would actually improve the game. This topic is for fun and thinking and does not and will not have to be a heated debate. Standard Forum Rules Apply.

Communism: a political theory derived from Karl Marx, advocating class war and leading to a society in which all property is publicly owned and each person works and is paid according to their abilities and needs.


[0]In simpler terms, think of Communism as an economic principle where all the money you earn (ok i understand that in a true socialist society there would be no currency) will go to the government, who then would split all the money between all members of society equally. So therefore, each time a player battles, all of his/her prize money would be split between every single active player in TO equally and then distributed. So... you may already be thinking how this is terrible, especially considering how a legend 38 who would have earned 10k crystals from a 3 hour Polygon CP match would have to distribute all of those crystals even to recruits. But keep reading:

In this scenario, we are going to assume that there is equal amount of buyers in every rank and all the crystals and equipment you buy will only go to you, and is NOT distributed. And, to be considered an active player, you have to be battling while someone earns a certain amount of crystals and then all of those crystals will be distributed to you. If you are offline or not battling when someone earns crystals, you will not get those crystals, and therefore there are less people to distribute to. Crystals from rank ups and gold boxes will NOT be distributed either.

I actually believe that Tanki Online would be a less toxic community this way (even though I oppose communism in today's irl society). Players would begin working together instead of competing with each other. Players would join battles that they might be losing in and still play hard. Now, there is no crystal incentive to joining battles, so naturally, players can join losing battles and still have crystals distributed. The only incentive is to gain EXP, which should be the main focus of the game anyways, and it takes some focus away from winning or losing to just play to your best ability and not worry about others. Battles will be filled up more so players can get there share of crystals. Players will be working together to create battles, increase the battle fund together, and everyone gets crystals.

When the sale comes, every non-buyer will have a sufficient amount of crystals because everyone is working hard together to get crystals, thus getting everyone else crystals. Buyers will still have an advantage in the game because of the extra crystals but it will be less because the non-buyers are now able to equip nearly as powerful equipment because everyone makes a base amount of crystals just by battling (so still high incentive to buying). You also can only get cool visuals through buying in this scenario as well.

Benefits:
1. High incentive to play everyday and battle so you can share the prize amount. Battles fill up quicker.
2. Buyers still have incentive for buying.
3. Less toxic community because everyone is working together to get everybody crystals.
4. The incentive to perform well still exists, because you still want to gain EXP and rank up.
5. Losing teams will fill up quicker.
6. Less gap between non-buyers. Everyone is guaranteed to make a lot of crystals since everyone is working together to earn crystals. Gap between non-buyers and buyers will probably remain similar to that of right now, unless you have weak equipment, then it will be drastically closed.
7. The emphasis on having fun, create an interesting battle, adding to the battle fund is strengthened, which really makes TO fun and what it should be about.
8. Means of production has been seized.
9. *You fill them up*

Drawbacks:
1. Mults could just stick around in battles and still earn crystals. But probably a system will have to be created to identify and auto-kick mults.
2. *You fill them up*

Edited by sensei_tanker
excessive formating removed
  • Like 2

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The idea is as stupid as the way its written. Red text on a white background seriously?

 

MM already did away with battlefunds anyway. Now losing and winning teams reward the same, based on your place and effort.

 

People compete. It's in our nature to do so, and it is what drives humanity as a whole, forward. I think eliminating competitiveness removes the purpose of a game.

 

How people react to losing however, is indeed toxic in this cesspool of a game, but I think its part of the charm.

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Ohh thanks for making it legible.

 

As for the content, it is absolutely rubbish. Communism failed for a reason.

 

If you tell me that I can get free crystals just for being in battles, why would I bother trying to play well.

 

One of the main aspects of the game is to try and get enough crystals to get stuff before you rank up too high. If you tell people that they can get full M4s at Lt Gen, and all they have to do is sit in a battle and do nothing?

 

It's very basic economics. If you remove my incentive to work, I'm not gonna work.

 

Secondly, why care about winning if losing is easier. Hence, no competition, and hence the game isn't fun.

 

The limit on crystals is a lot, lot higher than the limit on ranks.

 

And.

So.

On.

  • Like 3

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Ohh thanks for making it legible.

 

As for the content, it is absolutely rubbish. Communism failed for a reason.

 

If you tell me that I can get free crystals just for being in battles, why would I bother trying to play well.

 

One of the main aspects of the game is to try and get enough crystals to get stuff before you rank up too high. If you tell people that they can get full M4s at Lt Gen, and all they have to do is sit in a battle and do nothing?

 

It's very basic economics. If you remove my incentive to work, I'm not gonna work.

 

Secondly, why care about winning if losing is easier. Hence, no competition, and hence the game isn't fun.

 

The limit on crystals is a lot, lot higher than the limit on ranks.

 

And.

So.

On.

I'm relying on the incentive to gain EXP and to actually progress in the game to be a strong enough incentive to work. If you don't want to play, then don't rank up and never progress in the game. 

 

Should be an auto-kick system that will automatically kick players from battles if they are not perform well (just like how i would get sent to a gulag or something like that). They don't have to be multing, but there should be a minimum score requirement that is based on how long a player's been in a battle. 

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Which regime do you live under? We fought Communism tooth and nail. We fought its world dominance. Now, you want us to play like that, too? You are out of your ever loving mind. 

 

First off, you are giving TO a lot of responsibility and privileges that they don't nor (I assume) want. You want TO to take all the crystals that everyone globally earns and distribute those crystals to each player who was in battle globally. When will payday be? Obviously, you have not considered the cans of worms you want to open, dump on the global battlefields and ask Tanki to sort them out.   

 

...You played the entire CTF battle. One worm for you

...You played the entire CP battle. One worm for you

...You're still in battle so you don't get a worm, yet. You'll get your worm when that battle is over. Yes, you'll get a worm even though you didn't participate in this one. It's only fair. 

...The MM sent you in late but you did get one minute in. One worm for you

...Let's see. You played for 2 minutes on the losing team in RGB and spent the rest of the time on pause. So you get a worm, too.

...You played for 5 minutes in ASL then closed you browser. You get one worm.

...Hey Recruit!! Come over here. These Legends earned a lot of crystals, but the crystals don't belong to them, they belong to Tanki. So, since you were in battle when they earned these crystals, one worm for you. It doesn't matter that you didn't battle them. Tanki distributes the worms as it sees fit. No, those crystals you earned don't belong to you, either. They will be distributed like the ones the Legends earned. Yes, some of the Legends may get some of yours, too. 

 

There are players who don't want to earn xp very fast. It's the xp that ranks you up. Maybe the player is trying to save for a much needed kit or doesn't have enough crystals yet to buy the equipment they need when they rank up. So, they log on, do the missions and log off. Later, come back to collect their mission rewards. XP is not their priority, crystals and supplies are. 

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The idea is as stupid as the way its written. Red text on a white background seriously?

Red is the color of Communism :P

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Soyuz nerushimnyj slobodnyj respublik...

 

Utopic communism can not work in real life but in Tanki? Why not? xD

You're in battle and got first place on the winning team. But you don't own those crystals. TO takes them away from you and you put all of your trust in the mechanics of the game to give you your just dues? Just like you can trust the MM to put you into a fair battle? Who's going to keep up with the checks and balances? 

 

Not all battles run in the same time frame. So how and when are the crystals suppose to be distributed? Once every 24 hours? Or wait until Tanki shuts down for updates or maintenance? Tell me, when is payday? He's not talking about distributing the crystals after each battle, from what I can concern, he is talking about distributing them globally. How else will a Recruit get a part of a Legends earnings? 

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You're in battle and got first place on the winning team. But you don't own those crystals. TO takes them away from you and you put all of your trust in the mechanics of the game to give you your just dues? Just like you can trust the MM to put you into a fair battle? Who's going to keep up with the checks and balances? 

 

Not all battles run in the same time frame. So how and when are the crystals suppose to be distributed? Once every 24 hours? Or wait until Tanki shuts down for updates or maintenance? Tell me, when is payday? He's not talking about distributing the crystals after each battle, from what I can concern, he is talking about distributing them globally. How else will a Recruit get a part of a Legends earnings? 

Distributing at end of each battle. For every battle ended while you were battling, you get some of that payday, globally. This way, players have an extremely high incentive to battle instead of not playing so they will earn more crystals through the more battles they participate in. Multing or not playing your hardest will be a one-way ticket to a gulag (or just being kicked from battle). We are all splitting each other's money more and more but at the same time, the more players are giving us money too. We must rise together, comrades, and seize the means of production! 

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Communism in Tanki would mean seeking the control of Tanki and for Tanki to be run by players for players.

 

How we do that? By buying. Because by force it's like impossible.

 

But even if we achieve coming to the ownership of Tanki, we run the risk of ending up with a Leninist leader/ruler/moderator/admin, because the masses need to be controlled and for many power and money are very tempting, and you know the loudest and meanest gets to the top.

 

So we need a group of capable and honest leaders to run and control the new Tanki. But how to do that? How to select or elect the right leaders?

 

Democratic elections means noobs voting for demagogues, and selection already means dictatorship.

 

So the only way all this could work is with a benevolent dictator... We could ask Nives.

 

Then there's another problem, how to sustain the game economically?

 

Will everyone donate money to have a balanced game?

 

Or we run it as is with 2 classes of players: owners and clients (buyers and free players)? But this would mean capitalism within communism within capitalism.

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Distributing at end of each battle. For every battle ended while you were battling, you get some of that payday, globally. This way, players have an extremely high incentive to battle instead of not playing so they will earn more crystals through the more battles they participate in. Multing or not playing your hardest will be a one-way ticket to a gulag (or just being kicked from battle). We are all splitting each other's money more and more but at the same time, the more players are giving us money too. We must rise together, comrades, and seize the means of production! 

0]In simpler terms, think of Communism as an economic principle where all the money you earn (ok i understand that in a true socialist society there would be no currency) will go to the government, who then would split all the money between all members of society equally. So therefore, each time a player battles, all of his/her prize money would be split between every single active player in TO equally and then distributed. So... you may already be thinking how this is terrible, especially considering how a legend 38 who would have earned 10k crystals from a 3 hour Polygon CP match would have to distribute all of those crystals even to recruits. 

 

How can you distribute the earned crystals at the end of a battle from a Legend to a Recruit? All the earned crystals would have to be put into a savings pot to be distributed at a given time. The only way this could work without using a savings pot is if a Legend battle was going on at the exact same time as the Recruit battle and they both end at the exact same time. 

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Well TO is Russian so...

Russia is no longer under Communist regime. They have different political parties, just as we have, and one of them is Communist, but they are in a minority at the moment.

Edited by u812ic

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Russia is no longer under Communist regime. They have different political parties, just as we have, and one of them is Communist, but they are in a minority at the moment.

Anthem of Soviet Union and Anthem of Russia have the same melody.

 

Russian army uses Soviet tanks, transporters, planes, ships, nukes and guns.

 

Most Russians still think that Stalin was a good leader.

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Anthem of Soviet Union and Anthem of Russia have the same melody.

 

Russian army uses Soviet tanks, transporters, planes, ships, nukes and guns.

 

Most Russians still think that Stalin was a good leader.

Probably a coincidence....

 

They don't have the same military budget as in the past to constantly upgrade their stuff. So they stuck with what they got, for now.

 

Yeah, becoz Stalin had to starve tens of millions of people just to industrialize Russia. Nice. Of course

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Yeah, becoz Stalin had to starve tens of millions of people just to industrialize Russia. Nice. Of course

Millions of comrades starved so the USSR wouldn't become facist and the Nazis wouldn't win WW2. Definitely very nice.

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