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Which turret do you hate being killed by the most?


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At the moment you, as a mid-rank, are only seeing weak, diluted, watered-down duplets.

Wait until they are full M4 and MU'd to the gills....  they won't be so useless against your M2 Hunter then.

 

Might want to upgrade your M0 modules, and buy a Hammer one while you're at it.

This would be a mistake.  Once the m2s are unlocked you won't get an m1 for free after m0 10/10.  It stays m0.  Waste of crystals.

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This would be a mistake.  Once the m2s are unlocked you won't get an m1 for free after m0 10/10.  It stays m0.  Waste of crystals.

And M1 Modules seem overpriced anyway. Unless you have a butt load of spare crystals, it makes no sense spending at least 30k just to get 5% more from 10%.

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This would be a mistake.  Once the m2s are unlocked you won't get an m1 for free after m0 10/10.  It stays m0.  Waste of crystals.

What I actually meant was, he's going to need something better than M0 - longer term.

Look at his garage - all M0 modules, not one there for Hammer.

 

At the moment he thinks he's invincible.  He's got M0 modules in his garage, and not one of those is for Hammer.

He's going to be in for a shock when he's up against  not only Hammer M3s, but Hammer M4s. 

And then he's going to reach for his Hammer module and.... oh wait, he ain't got one.

 

I've got M3 Hammer module and even that isn't enough - I'm having to MU mine like mad to get it to M4 just to get by.

Edited by Nicola_M
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I've got M3 Hammer module and even that isn't enough - I'm having to MU mine like mad to get it to M4 just to get by.

I'm stopping at 40%. It's not gonna really save me that much when there's two circling you. I'll go up to 45% with Magnum though. 

 

It really sickens me that all high-rank hammers are Duplets. Not one Adaptive Reload user in sight. A 4.0 - 4.4 second reload time is too short. 

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I'm stopping at 40%. It's not gonna really save me that much when there's two circling you. I'll go up to 45% with Magnum though. 

 

It really sickens me that all high-rank hammers are Duplets. Not one Adaptive Reload user in sight. A 4.0 - 4.4 second reload time is too short. 

Why would I buy another alteration? Duplet is overpowered and I make use of that.

 

Why should people use a weaker alteration just to be different?

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I'm stopping at 40%. It's not gonna really save me that much when there's two circling you. I'll go up to 45% with Magnum though. 

 

I'm going all-out to put mine up to 50% anyway.  Anything that p*sses off the duplet owners is worth the extra crystals.

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Rico used to really annoy me (but low ranks, this account is my highest rank) when I started because of its impact damage, and Rico / Rail / Thunder was my triple module before the change.

 

I'm going to continue upgrading my Rico module, but it's not a default one any more. I've gone back to Smoky / Rail / Thunder after realising my Fire module doesn't make much difference.

 

Firebird would be the obvious choice for me because OP, or most of the other close range turrets. Hammers are much common now and going around in pairs, but no Duplets at my ranks.

 

The big increase in Smoky's effective range (just had an ASL battle on Kungur where I got K/D of 11 by sniping) has made a lot of turrets less annoying, especially Thunder.

 

So I've chosen Rail because skilled Rail users are really annoying. Of course I can ruin their aim with Smoky, but you've got to time that right at long distance and keep getting it right whereas sometimes they only have to hit you once (at my ranks anyway).

Edited by SporkZilla

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What I actually meant was, he's going to need something better than M0 - longer term.

Look at his garage - all M0 modules, not one there for Hammer.

 

At the moment he thinks he's invincible.  He's got M0 modules in his garage, and not one of those is for Hammer.

He's going to be in for a shock when he's up against  not only Hammer M3s, but Hammer M4s. 

And then he's going to reach for his Hammer module and.... oh wait, he ain't got one.

 

I've got M3 Hammer module and even that isn't enough - I'm having to MU mine like mad to get it to M4 just to get by.

Sorry - | took "upgrade" to be MU.   My bad.

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Wow Ricochet almost 0 votes. And yet there are often at least 2-3 players with Rico module when i join a battle.

Yea that is weird, when I don't use a rico module it easily becomes as annoying as twins to me. I guess other turrets like hammer, magnum, and shaft are stealing the show.  :D

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I hate dying by a thunder especially if the thunder player is really good at using it. Still don't have protection against it though -_- . 

 

Also don't like dying by rico when I have a light hull because it throws me all over the place before killing me.

 

Shaft's just annoying to die by, especially by campers.

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Duplet is the worst when you die from it, but makes sense because of the OP damage, but what is EVEN worse is some nub thunder + wasp just swoops in outta nowhere and gets the finishing blow, this is especially annoying when I am trying to kill some other enemy who is MUCH more stronger.

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The thing is, it's already stronger than the modules. And since it's stronger than the modules, players without the modules will continue to suffer unnecessarily.

 

Well, those modules deserved to get punished by those 2 alternations.

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It really sickens me that all high-rank hammers are Duplets. Not one Adaptive Reload user in sight. A 4.0 - 4.4 second reload time is too short. 

In my opinion that's the problem with these new alterations. Previously all of them were pretty balanced and used in different situations where they worked best at, but now you clearly have alterations that outmatch others by a large margin and are used in almost every situation one encounters, meaning they're actually "upgrades" which are disguised as being mere alterations.

 

Some of the alterations which are a matter of grave concern include:

- Autocannon

- Mortar

- Duplet

- Compact tanks

- Missile launcher uranium

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- Missile launcher uranium

Well you can remove all of those except this - Uranium

I guess I am selfish but this ALT is the ONLY reason I am saving for striker M3, otherwise striker is useless, even with cyclone its not so effective just bcs of the charge-up time... and you can easily dodge uranium. (Unless you are mammoth ofc.)

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Well you can remove all of those except this - Uranium

I guess I am selfish but this ALT is the ONLY reason I am saving for striker M3, otherwise striker is useless, even with cyclone its not so effective just bcs of the charge-up time... and you can easily dodge uranium. (Unless you are mammoth ofc.)

I use M2 Titan Smoky and I hate playing against Uranium. They fire at short range so I can not dodge them.

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Well you can remove all of those except this - Uranium

I guess I am selfish but this ALT is the ONLY reason I am saving for striker M3, otherwise striker is useless, even with cyclone its not so effective just bcs of the charge-up time... and you can easily dodge uranium. (Unless you are mammoth ofc.)

I have to ask what exactly was tanki thinking about when they decided to buff srikers damage by 50%, while slightly reducing the speed of the missiles which nobody cares about because they're homing ones anyway, then call that an alteration... nonsense.

 

But these other alterations are also as equally damaging to game balance as uranium, they all need some well-deserved nerfing. 

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I have to ask what exactly was tanki thinking about when they decided to buff srikers damage by 50%, while slightly reducing the speed of the missiles which nobody cares about because they're homing ones anyway, then call that an alteration... nonsense.

 

But these other alterations are also as equally damaging to game balance as uranium, they all need some well-deserved nerfing. 

To be honest, the projectile speed decrease is a harsh one. 

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To be honest, the projectile speed decrease is a harsh one. 

When not using the salvo yes it does start becoming a disadvantage. I'm assuming however, that not using the salvo is rarely the case, since we have a plethora of heavy and medium hulls on the battlefield where locking on them is the easiest way to get a kill.

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When not using the salvo yes it does start becoming a disadvantage. I'm assuming however, that not using the salvo is rarely the case, since we have a plethora of heavy and medium hulls on the battlefield where locking on them is the easiest way to get a kill.

Nah, I see plethorae of Vikings, Hunters and Hornets on the battlefield. I occasionally see a heavy hull but they aren't abundant, at least when I'm there. 

 

I love the speed decrease. It makes the rockets feel more smooth. Lets me time my shots better and they won't zip past the enemy right before they come out.

 

It's easy to dodge the homing missiles with a light hull or Viking (Hunter to an extent). Get close to them then drive horizontally and the missiles won't have enough angular velocity to curve into the tank in time. Smart players do me that every time. 

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Nah, I see plethorae of Vikings, Hunters and Hornets on the battlefield. I occasionally see a heavy hull but they aren't abundant, at least when I'm there. 

 

I love the speed decrease. It makes the rockets feel more smooth. Lets me time my shots better and they won't zip past the enemy right before they come out.

 

It's easy to dodge the homing missiles with a light hull or Viking (Hunter to an extent). Get close to them then drive horizontally and the missiles won't have enough angular velocity to curve into the tank in time. Smart players do me that every time. 

 

Mammoths and titans are a more frequent sight in DM, and that's where I see this alteration being used more often.

 

I agree that it's very easy to dodge the missiles with viking. But for the heavy hulls joining such battles, everyone will lock at you cause you're slow, and especially if the map is large, you're going to be a very easy kill unless you have a 250k module.

 

Overall I'm not disagreeing with you in that it doesn't have any disadvantages, I just mean that players can bypass them and abuse the advantages.

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Mammoths and titans are a more frequent sight in DM, and that's where I see this alteration being used more often.

 

I agree that it's very easy to dodge the missiles with viking. But for the heavy hulls joining such battles, everyone will lock at you cause you're slow, and especially if the map is large, you're going to be a very easy kill unless you have a 250k module.

 

Overall I'm not disagreeing with you in that it doesn't have any disadvantages, I just mean that players can bypass them and abuse the advantages.

DM is one mode of many.  The team-modes combined far outweigh DM in terms of battles played.

 

As soon a striker tries to use salvo in any Team battles, multiple enemies target that striker and either disrupt the lock-on or outright kill the striker.  Salvo does not get used nearly as often as desired.

 

Plus in MM everyone is on supplies - getting a lock on targets with SB is much more difficult.  They often get under cover before the missiles are launched.  Even Titan M3+.   Only noob (or desperate) heavy hulls are heading out to no-mans land where they are subject to salvos.

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With Incendiary alteration and an Isida glued to it's back-side?

Also - the fact that vulcan manages to knock your aim off is extra annoying. 

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