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Exactly how TO will die


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"When the game reopened, we were stupefied, shocked and horrified at what we saw. It was no longer the game we grew to love. Very little of the old game survived. The game had millions of players and more than half quit. Many of those who stayed created new accounts to relearn the game. Still more quit, including me. The old players couldn't get the hang of the new system."

 

What you saw when the game gone back online?

 

WTH?!?! Millions of players quit?! That...... I can't describe it.....

 

"We may see it going down hill, however new players will come in, like what they see and will conform to the new playing methods. Tanki is in the thralls of rebirth, again. What we are seeing are the labor pains. Wait until Tanki gives birth. You ain't seen nothin' yet, Baby."

 

Fun fact: Tankers in Chinese server, there are a lot less new players coming in than the server we are in right now.

Yep. When I left that game, there were 500,000 left out of millions. In the forum, I was told that after I left even more left the game. I still get emails from the game, so I guess at least my main is still there. Maybe I log in to see what the player base is now. 

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Yep. When I left that game, there were 500,000 left out of millions. In the forum, I was told that after I left even more left the game. I still get emails from the game, so I guess at least my main is still there. Maybe I log in to see what the player base is now.

 

God... that is a HUGE red flag.

I think it's 2 bucks now  :P

You are absolutely correct.

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The line between buyers and free to play players use to be much greater before all of the nerfs. So death of Tanki is not only due to buyers having much greater equipment.

 

 

Before Isida major nerf(vampire effect), what advantages buyers had:

 

-Premium paint with proper protection against ALL turrets - 15%? In low ranks, this made huge difference.

-Fully MU-d equipment(any rank) had greater stats than currently.

         Example Thunder M3 and M4:

                        Damage: (650.59-900 → 740-1020) It's not that much of upgrade considering the price.

-Drugs. This was major upgrade for f2p players, duration of drugs is basically nothing. With speed boost, you can barely reach to enemy base and it's gone.

-Intro of overdrives. Now everyone can have full drugs in matter of press of button, FREE.

 

I am not arguing that Tanki is not dying, but they been working hard to make the cap between buyers and f2p players smaller, so I think the reason of this game loosing interest is not just connected to buyers. I said it before, the main reason is the lack of communication between players and developers. They make updates by just hoping playerbase will like it, this is old soviet union way of thinking when people had to just adjust their life because they couln't get their voice out or didn't have any other options. Nowadays with all the social media and free communication channels, people can easily complain and if they don't like it, they just quit, there are 100000+ other games to play.

Edited by Desty
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I am not arguing that Tanki is not dying, but they been working hard to make the cap between buyers and f2p players smaller, so I think the reason of this game loosing interest is not just connected to buyers. 

Allowing buyers to purchase kits 2 ranks earlier blows that idea out of the water. 

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Allowing buyers to purchase kits 2 ranks earlier blows that idea out of the water. 

It's insane. I about to buy Centaur kit when I promote to Brigadier. But this will alert everyone that I'm a buyer easily. And... all of you will call me a hypocrite.

Edited by FrozenRailgun

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It's insane. I about to buy Centaur kit when I promote to Brigadier. But this will alert everyone that I'm a buyer easily. And... all of you will call me a hypocrite.

I will use M2 Titan Smoky until Marshal xD

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Slapping enemy tanks left and right... Insta-GG

 

Me: Using M2 Hornet Shaft until I get the Centaur kit lol.

I do not care much about my impact force. I usually do not aim at corners of tanks unless I see nothing else.

 

Titan Smoky can win 1v1 against most light and medium hull combos.

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I believe tanki has made several bad choices, but no game is perfect anyway.

 

All it takes is a few good updates, some cool events like the war, and decent sales from time to time for players to eventually change their minds about it. Honestly as bad as some updates were their negative effects can't be irreversible.

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The early purchase of kits for buyers is sneaky and dumb, but people who use supplies all the time are still more of a problem for me than people with drones or better equipment (but all of my accounts have M1/10 Smoky and M0/10 or M1/10 Hunter depending on rank).

 

I could and probably should drug back, but I'm too busy aiming my turret to think about the 1-2-3-4-5 keys and I'd use up my stockpile eventually. And I just don't like them for gameplay reasons, especially repair kits.

 

But the thing that's killed this game for me is the missions update. I don't have enough spare time to get the amount of containers that I used to get, and having that income arrive more slowly might be the worst thing for the F2P people.

 

New players get a honeymoon period of easy missions / 6 containers a week now and could have a huge amount of crystals by rank 10 / 41000 XP for all I know (I don't have time to start another account), but then it gets much harder.

Edited by SporkZilla
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As you already know, TO has become more and more P2W with each update and a solid majority of players have spent money on the game at one point or another. Arguably, TO is making more money now than it had 5 years ago simply because there is an extremely high percentage of buyers even though with a player base exponentially smaller than it had before (although this cannot be proven right now because devs don't like releasing stats about TO). 

 

Many say that F2P players are unnecessary for the game simply because they do not contribute to the game by spending money on the game, whereas the money would be the dev's paycheck or go to server maintenance, etc. Many right now argue that it is OK for F2P players to leave the game and the devs will not be losing anything. Many claim that these updates were a deliberate series of decisions made by TO's financial team on how to maximize their profits. Many people, F2P and P2W players alike, believe that TO is dying because flash gaming is dead. 

 

Right now I'm writing in attempt to refute these claims. 

 

Although TO may be somehow making more money now than ever, this will not last very long. There is no purpose in spending money in the game when everyone else has spent money on the game and you are spending money to get on an equal level with other players instead of spending money to get ahead of other players. The F2P player is why many players choose to spend money on the game. Because there will always be a decent subset of players that will have significantly worse equipment than you do if you buy, players will be inclined more to spend money on the game to be able to take advantage of this. However, once the F2P player is gone, the only players there are people with the best equipment possible. Now, the casual buyer will be the "new F2P", split from the hardcore P2W. The casual buyer will no longer spend money on the game to beat F2P, they will have to spend money on the game to have a chance to compete against the hardcore P2W. It is much more attractive to spend money on something to become better than someone else, rather than just to be able to compete with everyone else. The casual buyers will have 2 options, invest more money on the game, or quit. Considering how the casual buyers have chosen to be casual rather than hardcore with their previous purchases, most casual buyers will not invest any more money in TO and the casual buyers leave the game. Now all we have are the hardcores.

 

Now, as a hardcore P2W player, everyone else will be equally as good as you in this new TO playerbase. You can try spending more and more money but you will realize that other players are doing the same thing, so you still do not have any advantage against other players. A hardcore player spends that much money because he/she enjoys crushing players who are weaker and many will be disgusted with how there are no longer any weaker players to crush. Similarly, hardcores would also now be spending just to keep up with other hardcores, instead of spending to get an advantage. This would not be very attractive and many hardcores would leave through frustration and realizing that no matter how much money they spend (up to thousands of $$$!), everyone else would be just as good. As some leave, more will be inclined to leave this already miniscule playerbase, and then TO will be pretty much dead. 

 

Right now, all new players are like baby turtles, just hatched from their shell on the beach. The buyers will be able to make it to the ocean, while the F2P players will be plucked by a seagull and eaten as they attempt to make it to the ocean. This hypothetical "beach", is the ranks spanning from recruit all the way to warrant officer. The devs deliberately added features to these ranks to make progression impossible for F2P players, for example the Keeper and Dark Energy kits which can be unlocked before many players even know what an M1 eve nis. Hardcore buyers will probably M2 these asap and then all of the F2P players will leave. I cannot compete in my alternate accounts simply because hardcore buyers will always have the advantage now. There are currently no more F2P players coming into the game,the F2P is slowly dying. Once F2P dies the entire scenario above would unfold. Tanki turns into almost a Pay-2-Play game because you need to pay in order to compete at all.

 

And then Tanki dies. 

 

Now, to counter the arguments against how TO would die instead because flash gaming is no longer popular. Although this has been a major factor towards why the playerbase is so small right now, I usually see players leave the game because they are raging over bad updates, for instance many players left right after MMS, Premium introduction, etc. And, flash gaming is practically dead, yet TO can still muster a decent playerbase. This shows how TO will not die due to Flash gaming becoming out of style.

 

Agree or Disagree? Please discuss.

I disagree. Flash is true but p2w is NOT. If you have enough skill, you won't feel it's p2w. Those who buy deserve those benefits as they pay the devs by doing so. Without buyers, TO wouldn't have lasted  1 year due to fund shortage. Anyway, the devs say they're working on HTML5.

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They should have two different servers:one buying server with all the buyers on and one with the non-buyers and it doesnt count for pro battles

No. there are too many buyers. It won't work. Non-buyers will then have to wait ages for battle.

 

Agreed. But Tanki is not a full P2W Game, as we know the most used turret in Tanki is Railgun, And the most used Hull is Hornet, wasp must be close. This shows that still the most played format is XP/BP and is usually played without supplies, upgrades, alterations on and even a system is made to make M2s compete with M3s. So basically why Tanki is alive now for F2P right now is Esports and XP/BP.

 

Well, I do agree with some of your points that players left due to MM update and the reason is most the buyers and druggers are found in MM battles. Yet I honestly tell, that I'm yet a F2P , and I play the MM battles with a M2 combination of Turret and Hull, drugs aren't a problem, you can get plenty of them through Missions and Weekly or Standard Containers. But I do try to compete with the Drugger M3s and I'm getting my K/D ratio destroyed for just some crystals. Well, there is just one choice for the F2P players, they have to be specific in order to compete with the buyers. They need to choose one specific combination which they are best at and keep working hard to upgrade that specific combination and then use it to compete with them. As for me, just like others, the favorite turret is Railgun, I'm mostly play XP/BP so Railgun is obviously important. But I use Railgun in MM too. My target is just to get it to M3 modification, buy the M5 alteration (Don't know the real name but it's called M5 in normal talk) and then continue to upgrade it to m4. And most of the Railgun players must be aware that Railgun M4 with M5 modification+Double Damage = Destruction. So, the reason to tell all this is that Tanki is playable without buying.

 

Another reason for Tanki staying alive is the Forum, The Newspaper, and many other enjoyable things in the forum. I've seen players that have the same rank for years yet they are active in Forum and enjoy just posting, helping and communicating others! If you're not good at the game, try some other skills! Your creativity, year writing skills and even your parkouring skills can get you alot of fame and awards! So for me, I'm sure not all F2P players will leave.

They should shorten rank brackets to like 3-4. I often have to fight 2nd Lieutenants.

As a proof to 'TO isn't p2w' , I had an acc under name 'Blue_Phoenix(now lost due to inactivity)' in which i eased to generalissimo without spending even 1$ .

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One day... there will be this VERY RARE occurrence, where all turrets will fire at once... (not intentionally ofc) and everyone will die at the same time, resulting in a massive tank extinction.

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> says that tanki should not update the game

> uses games that have received regular updates for years as positive examples

 

who made this video??

What kind of games? May be those games are ones that were updated until they were "completed"? TO is never completed. Everything always must change, because money.

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What kind of games? May be those games are ones that were updated until they were "completed"? TO is never completed. Everything always must change, because money.

world of tanks did not reach 1.0 release until recently, in 2018, yet it continues to be updated. similar story for minecraft, it got plenty of updates before and after 1.0 release (2011). TO had 1.0 release over 5 years ago. 

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