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Exactly how TO will die


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world of tanks did not reach 1.0 release until recently, in 2018, yet it continues to be updated. similar story for minecraft, it got plenty of updates before and after 1.0 release (2011). TO had 1.0 release over 5 years ago. 

TO needs to have a longer pause between updates to get a proper base-line.

 

They need to fix major updates (like Match-Maker) before implementing more major changes like the new OD.

 

Not sure I have confidence they can/will do this...

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I do not care much about my impact force. I usually do not aim at corners of tanks unless I see nothing else.

 

Titan Smoky can win 1v1 against most light and medium hull combos.

I did not mean by aiming at the corner, but I mean by crushing enemy tanks left and right.

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world of tanks did not reach 1.0 release until recently, in 2018, yet it continues to be updated. similar story for minecraft, it got plenty of updates before and after 1.0 release (2011). TO had 1.0 release over 5 years ago.

The best version of Minecraft is 1.8. Since then, it is constantly getting worse and worse.

 

War Thunder is constantly updating but the developers care about game balance atleast in tank battles. It is the most realistic tank/airplane simulator but there is still a lot to improve.

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The best version of Minecraft is 1.8. Since then, it is constantly getting worse and worse.

Maybe, but the thing with Minecraft is that you can always roll back to an earlier version.

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I said it and always said "the end of any game starts when you stop listening to players not to find new creative ways to profit without irritating the user and not taking it seriously Let us be clear that none of our proposals tanki taking it seriously Look at PUBG She grows up quickly and improves herself even though she is not as fun as tanki After a short time my family is playing all my friends are playing here in Egypt, everyone is playing big and young people make friends tanki was popular in the past nobody knows tanki now When you do not care about the players for a profit everyone will go  See where Nokia is Apple in the way Lowest sales this year and many examples did not pay attention to members all of them were interested in short-term gains the problem here is that when you try to convince them, some younger members will attack you to win the loyalty of the game managers and do not know that this will not help them, but it will make things worse Everyone is talking about a problem now in Tanki in the clans, on Youtube and in the forums, and we all know that there is a problem with only tanki do not know many have turned their channels to other games and many are selling their account and many have stopped playing. Most of my friends do not play most of the clans Their members do not play. I will talk until they wake up because I really do not want that game to die we've spent some fun times here

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A year ago I would have agreed with you in a hearbeat, but at this point I'm not so sure anymore. The addition of drones was bad enough, but now with the shop kits moved back yet another two ranks, a free player has zero chance against a semi-smart buyer on low ranks, regardless of how well the free player manages their crystals.

 

I haven't played on low ranks since early 2014, so I can't speak from first-hand experience, but this is really what it feels like.

Well on the contrary to what you have said.

 

I actually started a new account during the winter celebrations this year, its called EGO_SUM_INVICTA. I have not spent even a single penny on this account, but I have 51k crystals and just ranked up to Staff Sergeant, where m1 kits start unlocking.  I don't play that much and I would consider myself to be a better than average payer. 

 

I get 1st or 2nd in about 95% of the battles I join with m0 fire and wasp at my rank. And I have taken down m1 tanks with relative ease.

 

I agree on paper it looks scary with the amount of buyers and the updates that have been implemented. But in reality, its actually not that bad.

 

However when I do meet an experienced buyer I get rekt because of their m1+ tanks which are really hard to beat with m0s that have not been MUed, normal buyers (ones that spend just some crystals and are average players) are just marginally harder to beat then a f2p player so I don't mind them. Also at low ranks there doesn't seem to be that many strong buyers, I have seen maybe just 3 so far.

 

Further at the level of this account, its not all that bad either, I haven't spent any money on this account and I have a M2+ hammer and an m2 slightly MUed viking that can hold its own against buyers, though I am losing motivation and might quit because I have to work twice as hard as a strong buyer to get 1st place.

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Well on the contrary to what you have said.

 

I actually started a new account during the winter celebrations this year, its called EGO_SUM_INVICTA. I have not spent even a single penny on this account, but I have 51k crystals and just ranked up to Staff Sergeant, where m1 kits start unlocking.  I don't play that much and I would consider myself to be a better than average payer. 

 

I get 1st or 2nd in about 95% of the battles I join with m0 fire and wasp at my rank. And I have taken down m1 tanks with relative ease.

 

I agree on paper it looks scary with the amount of buyers and the updates that have been implemented. But in reality, its actually not that bad.

 

However when I do meet an experienced buyer I get rekt because of their m1+ tanks which are really hard to beat with m0s that have not been MUed, normal buyers (ones that spend just some crystals and are average players) are just marginally harder to beat then a f2p player so I don't mind them. Also at low ranks there doesn't seem to be that many strong buyers, I have seen maybe just 3 so far.

 

Further at the level of this account, its not all that bad either, I haven't spent any money on this account and I have a M2+ hammer and an m2 slightly MUed viking that can hold its own against buyers, though I am losing motivation and might quit because I have to work twice as hard as a strong buyer to get 1st place.

Well, you did have an advantage over a player who started without double battle funds and gold boxes dropping all over the place. Other than that, I'd say it's basically grind-to-win. Get lucky in containers and that'll carry you forward. 

 

With the economy these days, it's pretty easy to get your M1 turret to M2 in a relatively short time. On my third lieutenant account, I have Firebird M1 9/10 (It's like that because I had it 5/10 after the big MU update they put out some years ago and it was the only M1 turret I had so I kept upgrading it and because I don't want to upgrade it to 10/10 because I don't want to lose the perfect number of 115 damage per tick.) and Striker M1 8/10 going on 9. The majority of my crystals went into Striker and both of its alterations. My Firebird has been at 9/10 for two ranks now I think. 

 

The account has more than 800 Repair Kits and more than 1k of each supply because of containers and missions. The account is basically well-off and I'm comfortable playing with M2 kits. Although M3 Freezes all over the place take away most of the fun I'm gaining. 

 

 

I was thinking of making new accounts to get the container in the challenges to see what rewards I would get in them. 

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Well on the contrary to what you have said.

 

I actually started a new account during the winter celebrations this year, its called EGO_SUM_INVICTA. I have not spent even a single penny on this account, but I have 51k crystals and just ranked up to Staff Sergeant, where m1 kits start unlocking.  I don't play that much and I would consider myself to be a better than average payer. 

 

I get 1st or 2nd in about 95% of the battles I join with m0 fire and wasp at my rank. And I have taken down m1 tanks with relative ease.

 

I agree on paper it looks scary with the amount of buyers and the updates that have been implemented. But in reality, its actually not that bad.

 

However when I do meet an experienced buyer I get rekt because of their m1+ tanks which are really hard to beat with m0s that have not been MUed, normal buyers (ones that spend just some crystals and are average players) are just marginally harder to beat then a f2p player so I don't mind them. Also at low ranks there doesn't seem to be that many strong buyers, I have seen maybe just 3 so far.

 

Further at the level of this account, its not all that bad either, I haven't spent any money on this account and I have a M2+ hammer and an m2 slightly MUed viking that can hold its own against buyers, though I am losing motivation and might quit because I have to work twice as hard as a strong buyer to get 1st place.

You have a good point, although keep in mind that you had two massive advantages: double battle funds throughout the whole holiday and the fact that you are an experienced player, who is better than the actual newbies. We're discussing balance here because balance affects whether or not new players will stay in the game and keep playing, which is key to increasing the active player base and preventing the game from "dying". I'm no expert, but I'm pretty sure that if a new player struggles with progression and keeps getting dominated by hardcore buyers in every battle, then they probably won't stay for long. So in this case we should be looking at balance from a newbie's perspective.

 

If you're a newbie, you don't have the advantage of already being good at the game and you most likely won't have double funds when you start playing (though at least there's the beginner's pass, which is nice). I imagine it's much harder to get through the ranks in that situation, but that's nearly impossible to test unless you actually find someone who's never played Tanki before and is willing to try.

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The problem with this game is the lost connection between players and developers when it comes to ideas. Many great ideas were suggested by players but were ignored or were just put down like the Kick2 system. Instead of solving some problems that really affect the game and the game experience which caused for many players to leave the game, many useless updates were made. Everything started from the period when Premium Accounts were added. Many players (you can check some topics that were opened before about some particular updates) warned about what will happen if Tanki continued to work like this, but those warnings were ignored and now you have the situation where for example, as I am writing this post, there are 21 players on the Forum now. Compare this to 2014 - 2016 period when the Forum Community was larger. 

 

Every game has its ups and downs, but this what is happening to TO now, is becoming a major blow.

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The problem with this game is the lost connection between players and developers when it comes to ideas. Many great ideas were suggested by players but were ignored or were just put down like the Kick2 system. Instead of solving some problems that really affect the game and the game experience which caused for many players to leave the game, many useless updates were made. Everything started from the period when Premium Accounts were added. Many players (you can check some topics that were opened before about some particular updates) warned about what will happen if Tanki continued to work like this, but those warnings were ignored and now you have the situation where for example, as I am writing this post, there are 21 players on the Forum now. Compare this to 2014 - 2016 period when the Forum Community was larger. 

 

Every game has its ups and downs, but this what is happening to TO now, is becoming a major blow.

A major blow yes.... for PC players. The devs are trying to wipe us out to make room for the 10 year olds on their mom's phone.

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A major blow yes.... for PC players. The devs are trying to wipe us out to make room for the 10 year olds on their mom's phone.

The experience of playing tanki on the phone is not fun I invited many of my friends to play on their phone and left the game from the first day experience has a lot to grow  as most application developers know, Google Play is not given the chance to fail at first If it failed at first Prevent the game from spreading You will have to rely on advertising and pay money  We all know "Tanky has a weakness in this part  so  Im did not enjoy playing on the phone Tanki in its current form impossible to play on the phone needs a lot of development they need a different format and players  on the phone on a different server It is impossible to mix servers or keep them in their current form The game to fit the phone needs a  radical change  bigger than just controllers

Edited by shady444

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You have a good point, although keep in mind that you had two massive advantages: double battle funds throughout the whole holiday and the fact that you are an experienced player, who is better than the actual newbies. We're discussing balance here because balance affects whether or not new players will stay in the game and keep playing, which is key to increasing the active player base and preventing the game from "dying". I'm no expert, but I'm pretty sure that if a new player struggles with progression and keeps getting dominated by hardcore buyers in every battle, then they probably won't stay for long. So in this case we should be looking at balance from a newbie's perspective.

 

If you're a newbie, you don't have the advantage of already being good at the game and you most likely won't have double funds when you start playing (though at least there's the beginner's pass, which is nice). I imagine it's much harder to get through the ranks in that situation, but that's nearly impossible to test unless you actually find someone who's never played Tanki before and is willing to try.

I found, despite feeling like PRO battle pass is a waste of crystals, it's actually a useful way to play much more enjoyably when you don't have to worry about people pressing buttons to activate supplies that you won't have an abundance of yourself if you use them in excess like they do, particularly the health pack supplies. Despite lower score and crystals for doing the same things as in MM battles, tanks are easier to destroy and it's easier to get much more points very quickly, and so, also crystals. Just gotta watch out to not get into a match of 100 flag captures with 999 timer, unless you have the whole day off just for the game.

 

Problem is, the pass is only available at WO1 rank, meaning if you're a casual player, you're probably going to take forever getting to the point of being able to enjoy these battles.

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I found, despite feeling like PRO battle pass is a waste of crystals, it's actually a useful way to play much more enjoyably when you don't have to worry about people pressing buttons to activate supplies that you won't have an abundance of yourself if you use them in excess like they do, particularly the health pack supplies. Despite lower score and crystals for doing the same things as in MM battles, tanks are easier to destroy and it's easier to get much more points very quickly, and so, also crystals. Just gotta watch out to not get into a match of 100 flag captures with 999 timer, unless you have the whole day off just for the game.

 

Problem is, the pass is only available at WO1 rank, meaning if you're a casual player, you're probably going to take forever getting to the point of being able to enjoy these battles.

I agree.

 

MM battles are often just grinds to complete missions or get stars.  Many (most?) of those battles are not really fun.

 

Wanna play just to have fun?  Pro-battles on maps and options that suit your playstyle.

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I agree.

 

MM battles are often just grinds to complete missions or get stars. Many (most?) of those battles are not really fun.

 

Wanna play just to have fun? Pro-battles on maps and options that suit your playstyle.

What does a battle need to be really fun:

 

1. No drones

2. No drugs

3. No overdrives

4. No OP alterations

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 Many great ideas were suggested by players but were ignored or were just put down like the Kick2 system.

I guarantee you that a lot of the great ideas here were seen multiple time by multiple developers. They may not be directly saying "great idea, we'll start working on it now!", but they do take our feedback and ideas into account and incorporate them into their decision making. In case of Kick2, they made it so that standard battles no longer need such a feature, because battles are short and automatically matched, and the reward is based more on individual performance, than team result. So even if you do get a saboteur, you don't actually lose much.

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I guarantee you that a lot of the great ideas here were seen multiple time by multiple developers. They may not be directly saying "great idea, we'll start working on it now!", but they do take our feedback and ideas into account and incorporate them into their decision making. In case of Kick2, they made it so that standard battles no longer need such a feature, because battles are short and automatically matched, and the reward is based more on individual performance, than team result. So even if you do get a saboteur, you don't actually lose much.

As for the Kick2, we just wanted a solution for a problem that made many players to leave this game. Nothing was done and instead, the game still uses the /vote system which doesn't work properly. You said that we don't lose much, losing battles and getting smaller prizes due to mults is not a big problem? No one wanted the current solution, everyone wanted the implementation of Kick2 or a system that has some similarities to the original idea, but everything (feedback from players, Forum Community) was ignored and put down. 

Not only for Kick2, there were some ideas that were good and could fix the ruined game experience. On the other side, some useless updates that caused the escalation of existing problems were added to Tanki, like the gold box supply. I remember back then that there were many topics from players who wanted the ability to drop gold boxes and those ideas were immediately rejected. Now, in 2019 we have the gold box supply which is used to disrupt the already disrupted battle flow. How is that even possible?

We have a situation where currently as I am writing this post, there are only 31 users online on the TO Forum. Back in 2014-2016, the Forum Community was bigger, there were many clans, topics in Ideas and Suggestions section, eSports was more popular than today. Now, we have nothing.

Everything began from the time when Premium Accounts were added to the game, which slowly started a process of turning Tanki Online into a funless p2w game. 

Edited by NedFighter

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look at my profile, it's a top non buyer account relating to its rank(i've checked) yet my k/d sucks but I am not bad at the game. Ppl are just buying the bulldog kit and double dmg and is destroying everything. I occasionally get 1st but mostly 2-4 and it takes forever to get crystals and to rank up. TO really needs to start doing adds and cutting kits and p2w's. I think kits should only contain what you can get at the rank you are at

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