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What positive things do you want to see in Tanki Online?


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They'd better refund be the 50,000 cry I spent on my drone  :huh:

Why on earth did you spend 50K on a drone at your rank? That's just stupid! I admit, I spent 10K but I realized the mistake and never spent more.

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Battle list/PRO battles on mobile and ring able to choose the map on mobile.

 

For the general game, being matched up with people of similar gear score.. increase supply cool down so people cant spam repair kit

How can you "spam a repair kit?"

You can only use a RK from your supplies once every minute.  The only way to use any RK any sooner is to use a Supply Drop RK if there's one nearby and if no one else has taken it.

The point is, supply cooldown is fine as it is.

Edited by Nicola_M

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How can you "spam a repair kit?"

You can only use a RK from your supplies once every minute.  The only way to use any RK any sooner is to use a Supply Drop RK if there's one nearby and if no one else has taken it.

The point is, supply cooldown is fine as it is.

Repair Kit's smart cooldown is 30 seconds meaning you can use two in the space of two minutes if the minimum requirement is met (at least 1 damage received).

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Make a new turret.

Add some new maps

Drop golds from about 10s from sound.

REMOVE MM.

KICK BUYERS OUT ;)

Number 3... Um MM can be improved.

 

Number 4. Absolutely bad idea. Punishing buyers will significantly reduce Alternativa's revenue. But we can increase F2P's earning. Like double the the reward when opening weekly containers.

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There are some days I can play battles, and there are some days I am just like "Ah, forget this, no point to it"

 

I wish there was more dynamic features in battle. Anything to make the game interesting once again.

 

Try to replace these old graphics, or make HTML5 more stable.

Edited by KariWolves2
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There are some days I can play battles, and there are some days I am just like "Ah, forget this, no point to it"

 

I wish there was more dynamic features in battle. Anything to make the game interesting once again.

 

Try to replace these old graphics, or make HTML5 more stable.

Agree.

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I have a question  :D

Can you please tell us about the moments you saw which the player base was changing like a Sine function  :blink:

I joined Tanki in mid 2015 & as I see, the game is constantly (but not evenly) losing players ever since the Global Game Balance Update 2016. Game loses a considerable amount of players after major updates (like overdrive, matchmaking etc)

Thanks  :)

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I joined Tanki in mid 2015 & as I see, the game is constantly (but not evenly) losing players ever since the Global Game Balance Update 2016. Game loses a considerable amount of players after major updates (like overdrive, matchmaking etc)

Thanks  :)

There's no game which don't lose players over time, people can't play one game forever, they will move to other games or have more important things to do in their life.

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I have a question  :D

Can you please tell us about the moments you saw which the player base was changing like a Sine function  :blink:

I joined Tanki in mid 2015 & as I see, the game is constantly (but not evenly) losing players ever since the Global Game Balance Update 2016. Game loses a considerable amount of players after major updates (like overdrive, matchmaking etc)

Thanks  :)

Any game constantly gains and loses players throughout it's life time. Every game reaches a 'peak' number of players in it's booming stage and never reaches that total number of players again. It's just how things go, nothing stays at the same popularity forever. 

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There's no game which don't lose players over time, people can't play one game forever, they will move to other games or have more important things to do in their life.

 

 

Any game constantly gains and loses players throughout it's life time. Every game reaches a 'peak' number of players in it's booming stage and never reaches that total number of players again. It's just how things go, nothing stays at the same popularity forever. 

 

I think now I get what he said about Sin function  :D

You guys are talking about only the first 90 degrees  :rolleyes:

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I think now I get what he said about Sin function  :D

You guys are talking about only the first 90 degrees  :rolleyes:

I think the player base has surpassed the 90 degrees stage, we're probably more at the 135 degrees stage. :LOL:

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I think the player base has surpassed the 90 degrees stage, we're probably more at the 135 degrees stage. :lol:

Yeah  :D I've typed 90 instead of 180  :lol:

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It seems to me that Tanki is getting... better. It might not appear the same for other players, but I've been playing a little more recently, and I've noticed it's not as "dead" as it seems. A lot of battles are full and it's still entertaining to play. 

 

Probably because of Gauss, who knows. 

Weird... the graph says that we haven't hit 20k since Monday.

Edited by Guest

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Personally I'd like to see some work on the map editor and to start removing stupid maps like Hill and replacing them with actually good maps that people have been making for years.

Edited by Guest

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i would like playing pro battles to not completely cripple your crystal earnings

i dont want to play matchmaking so please dont force me to 

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I would love to see the game more balanced than it is right now.

I would love to see Devs to finally be neutral towards all Hulls and Turrets and give them all fair tweaks.

I would love to see buyers being back to only buying kits and not MU ing them to next level as they buy them.

I would love to see Devs to bring back the Old TO for one week.

 

 

I might add more......

 

 

Happy tanking,

F41TH


a sell button

It was there but Devs removed it from the game forever.

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i would like playing pro battles to not completely cripple your crystal earnings

i dont want to play matchmaking so please dont force me to 

Why you dislike matchmaking?

Edited by FrozenRailgun

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Personlly? Coming back from a nearly year-long hiatus I'd like to see Wasps not have the ability to get pentakills for existing for a few minutes. The bomb should disappear when the person who planted it dies, or have a longer fusetime/shorter blast radius.

 

As for the new turret, I've been using it and it seems to be both a soft counter to Magnums and be hard countered by Titan's bubble shield or DA. I think the devs were pretty decent in balancing it initially, unlike some of the other turrets. I do think they should wait a while before they make any drastic stat balances since more or less everyone is using it at the moment. Let the meta shift, then act.

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