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Ideas for Matchmaking System!


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Take friends into account when Match Making

 

This is different than group-battle...

 

Match Making should favour putting friends on the same team where possible. 

 

In fact, it would be even nicer to have a "join in battle" option in your friends-list, where the matchmaking system will take a little longer to try and get you with the highlighted friend. Sort of a reversed "invite to battle" where you invite yourself! 

 

The player waiting to join them will have to be patient of course, and if the wait is too long they will need to abandon it and go to ordinary match-making. 

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I'm surprised this has not been suggested yet.

 

The idea is simple - you can select several modes to queue for in matchmaking instead of having to choose only one or select Quick Battle. For example, if I have missions in CTF, RGB, and DM, I can select those three battle modes and the matchmaker will find a battle from any one of those modes.

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So right now, in the Matchmaking menu, you can do two things to get into MMS battles: 

  1. You can select a single game mode that you want to enter. 
  2. You can click "quick battle" which basically means "I don't care what mode, just get me in fast". 

Let's say I feel like capturing some flags today. Maybe I have a mission for capping flags. So I want to do CTF or ASL, whichever one is faster. But I don't want TDM or DM or CP or RGB. Now, the best way to do this would be to have a way to say "Place me in a CTF OR an ASL game. Just whichever one has me waiting for less time." But there is no way to do this; I can only wait for one mode at a time. (Also I can't just do "quick battle" because I don't want any mode except for CTF or ASL) 

 

How to solve? 

 

matchmaking_menu.png

 

Behold, the matchmaking menu! And ignore the Star Hunt thing! 

 

My idea is that instead of having a "Play! " button next to each mode, you have a checkbox. By default, this is not selected. You check each mode that you want to play. The "Quick Battle" thing is replaced with a "Battle! " button. When you're ready to enter battle, you click that button. You'll enter the queue and wait. Whichever game mode (that you've checked) becomes available first, you get placed into that one.

 

Example: I checked CTF and ASL. If an ASL game becomes available first, I go into that one. If a CTF game becomes available first, I go into that game. 

 

How will this work with Groups? When the group leader (or whatever that guy who gets to click the "Battle! " button is called) clicks the "Battle! " button, all the group members' selections are counted. So if a group member checked DM, the group is eligible for DM. Likewise, if someone checked ASL, the group is eligible for ASL. 

 

Example: Group of 3 people. Person 1 checked DM, CTF, and RGB. Person 2 checked DM. Person 3 checked TDM and CP. The group will enter the queue for TDM, DM, CTF, CP, and RGB. 

 

Alternately, we could make it only count the group leader's selections. Idk. 

 

 

 

What would this accomplish?

 

I can now select multiple acceptable gamemodes instead of either choosing one or all. This helps reduce your wait time if there's multiple game modes you're OK with playing, and also gives players more flexibility. (Also this would probably help alleviate arguments between group members about what mode they should play, since instead of only being able to choose one mode you can choose multiple.) 

 

 

 

What do you think of this idea? 

 

:)

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OK . . . I guess using "MM" in search terms was not useful.

Use tags to search. Searching for title keywords is broken since topics posted after February 2018 do not show up ever.

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If matchmaking makes you rejoin the same battle you are given compensation for waiting time

 

Seems reasonable. If i quit blowout and rejoin blowout 5 times i want 1000 score for losing my time. Money = time.

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Seems unlikely, but the idea does make sense. Although instead of giving compensation to quitters, developers should work towards making better MM battles and perhaps a more effective auto-finish system that ends uneven battles early.

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MM: tell us what map we're being sent to

 

I think blackwasp once posted a topic that talked about being able to exit out of the waiting cue window and do whatever the heck you want while you're waiting for your turn to be sent into battle.

I would like to add something to that. And that something is for MM to let us know what map we are being sent to.

And here's why:

Sometimes when we arrive to the map, we will realize that we don't have the appropriate equipment for the job and we have to go to the garage and change equipment. Now you may think that this is nothing, but think about it. That's up to 2 minutes that you will be unable to help your team. Which means your team is one player short for that period of time. And a lot goes down in two minutes.

Here's what it may look like:





So what do you guys think? :)


Edit: updated.

Edited by Hate
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Before getting Sakura

 

Winter maps- Titan Rico, Sandstone

Summer maps- Titan Rico, Desert

 

After getting Sakura

 

Winter maps- Titan Rico, Sakura

Summer maps- Titan Rico, Sakura

 

No more need to change equipment xD

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Currently Matchmaker is an all or nothing affair; you can either select a specific mode, or sit in a  queue for any team mode. It would be much nice if you could select multiple team queues to be in at the same time, and would also make it easier on the matchmaker.

 

I have missions for rugby and assault. As it is now, I either have to click Quick Battle, where (all things being equal) I only have a 2 in 5 chance of getting the mode I need, or sit in the queues separately, with no idea which queue is bigger or where the players all.

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Sometimes, MM puts me in a map I don't like, or in a battle with 3 minutes left on the clock. So I leave this battle.

 

Would it be possible to not send me in the same battle when I press "Play!" again? If I left the first, it's not to stay when the second attempt sends me in the same map, I leave too.

 

Thx ;)

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Yeah, this is really annoying.

 

I think once the MM system sent me to the same battle 4 times in a row.

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Idea For Match Making

 

Given that Non-buyers have to be forced to play with the matchmaking system I don't think it is very fair to have them play on only a selection of maps?

 

Given the current situation, there are a few maps I see coming up constantly

 

Rio

Forrest

Bridges

Polygon

Sandbox

 

and there is a few more but can't remember the names of them.

 

Given that there is a whole list of maps available (for people with premium) it is getting a bit repetitive, to say the least, to play the same maps over and over and over again.

 

An idea could be a rotation of maps (like kits in the garage) or even better a completely random selection (which is what I thought the matchmaking was all about in the first place beside taking away the choice aspect from the players)

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Changes in Matchmaking system

 

Hello. I will try to write everything down in as calm as possible tone.I'm pissed off. That's the most little thing I can say about matchmaking system.

I'm playing Tanki again for 3 weeks because I decided to give it another chance and I was starting to get bored from other games also. But let's move on the the topic. For example if I play 20, 25 games daily, I will get mults in 15 games. That's too much nervs and I know many other players share my feelings. Here are some ways I think the system can improve.

#1 - More strict rank groups.
Ok maybe some Legend ranked players has friends or siblings which are Major General or Lieutenant General ranked, or Colonel wants to play with Third Lieutenant but that doesn't mean others have to suffer from this.
 

And here comes what I have in my mind - In case to play with Legends in Matchmaking, Lieutenant General MUST meet 2 requirements. 1st - Everything in his/her garage must be at least M2 (not specified combo, because he can change in the battle (ALSO THE MODULES MUST BE M2), and 2nd - His/her K/D MUSTN'T be less than 0.80.

Same can be the method for the middle rank group. If Third Lieutenant wants to has a chance to play with Colonel, then his/her garage must be at least M1 and the K/D must be minimum 0.70.

In conclusion for this idea I want to say that the higher the ranks are the requirements must be bigger. Because in high ranks the gameplay is more dynamic and everyone wants to play good, tight battle. Look at this screenshot http://prntscr.com/m67iju - here the last player in my team was playing Wasp-Twins M1.. Just look at his score, D/L.. And I want to tell that this isn't exception. This is very often thing that happens.

#2 - Overdrives
I think everyone will agree here - there's nothing more disappointing than a player which doesn't know how to use overdrives. So here is want I think can solve this problem. Yes many players are playing the overdrive tactical, but the following idea is good and reliable. You charge the overdrive bar to 100%, and if you don't use it 90 seconds after you get it, you will be automatically spawned in area where there are most of your teammates (of course in your base) and automatically it will activate. I don't know how tactical you can save it for that long so I think 90 seconds are good timing for auto-Overdrive.

#3 - The players themself
I will cut this idea into 2 paragraphs
1st- "The trees" - OH, GOD, it's real shame when you see players which doesn't know how to move their turret. Really so annoying that you want to  smash your PC (or whatever you're playing on). I think only more tutorials or even rewards for moving your turret can solve this ( I know how funny it sounds, but I really can't imagine how this can be solved... )
2nd- "The noobs" - again this screenshot http://prntscr.com/m67iju can give a good example. If you don't put in the game my 1st idea, at least look at the D/L of the last 5 players in my team and the last 2 in the opposite. Just one word - SHAME! So if you really cut off the 1st idea, at least put in a battle players with range of K/D with no less than 0.80 for high ranks, 0.70 for middle and 0.65 for low. Or probably you can put in a game players with similar Gear Score.

Thanks everyone who read that novel XD I'm opened for corrections and addiotions so you're free to discus those ideas. But really, MATCHMAKING System needs changes. As soon as possible.
 

Edited by Mr.Perfect_Skill

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