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Ideas for Matchmaking System!


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Please, a lobby where we can choose our map. Even if we could choose between only like 3-4 maps it would be way better. I end up leaving a lot of batttles when I see I'm being dropped in Massacre or Stadium.

 

Oh and proper MM itself if that isn't too much too ask for.

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On 5/13/2020 at 12:32 PM, georgiaboy_61 said:

https://ibb.co/s1FzdhB

 

Here is a screenshot

Been there - it absolutely sucks.  Quick exit under those circumstances.

2 minutes ago, 0baQ_3.o said:

MM should be GS based !!!

Not this again. 

Tell us exactly how you think that would work in todays tanki...

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On 5/16/2020 at 10:53 PM, 0baQ_3.o said:

MM should be GS based !!!

Today a player in enemy team had GS=9999 at 1st lieutenant, avg GS=4k in my regular MM battles. This is just too unfair. Don't believe me? I can give you the name of player. I still can not believe that.

Tell us exactly how you think that would work in todays tanki...???

Simple, do not add players with too low or too high GS. Similar to small rank difference, GS can also be in small difference. How small a difference ? devs should have better understanding of how much GS range is fair. My GS=3804 and I have no problem with few 6k GS players.

Edited by Mirza7

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@HateIt would be good if a mod could share their opinion on this. I believe many people not only are not fans of matchmaking but despise it. Firstly, if you look at just the number of people playing the game, there used to consistently be 100-120k+ playing at once and now there they are lucky to hit 20k at a peak hour in the day during a festival. The reason for the decrease in players may not entirely be matchmaking, but it sure as hell did not help the cause. Secondly, there are people that put hours into creating a map and if you are not gonna use certain maps like Siege, Lost Temple and some of the extremely popular older ones, what is the point of them? Thirdly, you guys always seem to argue, "No oNE WaNtS to WoRRy AbOuT WhiCH MaP To ChoOSE" but you guys could not be further off the truth, as I have spoken to many players on this matter, they want to have the luxury to choose a map that best suits their equipment and that does not have a battle that is already over or extremely unbalanced. I kindly want to propose a suggestion to the developers, they have chosen to separate the 2 types of battles into Pro and MM. However, it think it would be a better idea to actually bring a small aspect of pro battles in MM, time and map selection. This way, you include the people that "want to get into a battle as quick as possible for any mode" and the people that want to choose their battles while not letting certain maps die. The funds should be the way matchmaking already is. Now in terms of restrictions, you could still have pro battles for the really picky people that don't want drugs, etc..

As for the people that abuse this system, the answer is simple, just discipline them and these players only account for very small portion of the game. 

Edited by kirigin_luk
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MM should not have a capture limit especially in CTF. Often match ends within few minutes. all the time wasted in waiting before match. I lose interest in playing after this happens few time. 

MM already has a small time limit, it doesn't make any sense to also limit it by captures. Please consider this seriously, it might look like a small issue to devs but it is very annoying.

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I think that the normal matches (not pro battles) are too short. Why are they? So I thought that a match could be minimum 10 minutes, it is not too short and not too long. My main problem with the short ones that 1 minute is adapting to the matches ( changes the paint and protections), and personally I like the long matches because you can adapt to your new teammates so you will work together better. Of course if you will lenghten the time you should increase  the maximum stuffs like flags, captured points... And sorry for my English but I hope I was clear.

Edited by MrTigi

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--> Simple Idea:  There should be an option in MM battles where we can select the Map Category; if we want to play in a larger or smaller map (Don't mistake the point, What I mean here is that: we play ANY Random battle ( MM System ) of the chosen map-type not the old system). This is because I am facing problems in choosing the right equipment according to map i.e. I use a long range turret in a Large Map and Medium or melee range ones in small maps with different hulls as well.... (You get the point) and I don't want to go to garage all the time......

Plus, I don't know why, but to me it feels to losing time when going to Garage since it takes time to load while the battle we join is usually less than 10 mins.... & there are many players who just use ONLY ONE OR A FEW COMBOS (like I do).

Edited by CaptainKiller
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We've had this idea before. On one hand I agree, but on the other hand I think it would be better if all maps were just similarly sized, instead of having an enormous range of sizes like Highways/Magistral vs Sandbox/Sandal.

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2 hours ago, Maf said:

We've had this idea before. On one hand I agree, but on the other hand I think it would be better if all maps were just similarly sized, instead of having an enormous range of sizes like Highways/Magistral vs Sandbox/Sandal.

Some maps just can't support a 16-20 player capacity, without being completely redone.

 

Look at the latest map, archipelago for example. The islands are dinky. It's like a moshpit that you can't escape from. Only way for it to be suitable for MM is if the islands were immensely enlarged and have ways to be able to go from one island to another without having to rely on respawn mechanics.

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6 hours ago, Maf said:

We've had this idea before. On one hand I agree, but on the other hand I think it would be better if all maps were just similarly sized, instead of having an enormous range of sizes like Highways/Magistral vs Sandbox/Sandal.

Sandal should never have been allowed in MM.  It can't support decent battles with 16 players.

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6 hours ago, Maf said:

We've had this idea before. On one hand I agree, but on the other hand I think it would be better if all maps were just similarly sized, instead of having an enormous range of sizes like Highways/Magistral vs Sandbox/Sandal.

If that were the case, I wouldn't have even given this Idea..... AND Devs can instead plan an alternate idea for MM battles....

 

Edited by CaptainKiller

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On 6/13/2020 at 1:45 PM, CaptainKiller said:

--> Simple Idea:  There should be an option in MM battles where we can select the Map Category; if we want to play in a larger or smaller map (Don't mistake the point, What I mean here is that: we play ANY Random battle ( MM System ) of the chosen map-type not the old system). This is because I am facing problems in choosing the right equipment according to map i.e. I use a long range turret in a Large Map and Medium or melee range ones in small maps with different hulls as well.... (You get the point) and I don't want to go to garage all the time......

Plus, I don't know why, but to me it feels to losing time when going to Garage since it takes time to load while the battle we join is usually less than 10 mins.... & there are many players who just use ONLY ONE OR A FEW COMBOS (like I do).

Well, there was a similar idea, but much better:the vote system. Basically, you can chosse from like 4 maps at the beging.

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Since TO is a competitive game, what about adding ranked system, which would have no supplies (basically would be based on skill and not supplies).

For example ranked would be a normal DM match (let's say 8 players), you would get xp, crystals, stars and ranked points as a reward. Higher place you get more points you gain, while lower place = you get some points taken away. At the end of the ranked season top places would get rewards as crystals, containers, premium accounts, maybe tankoins and something exclusive, that only top 10 places get, for example a paint or a new skin. Also it would be cool if ranked would have divisions and rewards would be distributed by divisions, for example:

#1-10 places would be Master division (300.000 crystals, 50 cointainers, 30 days of premium, exclusive paint) I don't know if these are good rewards, it's just an example, lower division lower rewards.

#11-100 places would be Platinum division;

#101-1000 places would be Gold division;

#1001-5000 places would be Iron division;

#5001-10 000 places would be Stone division;

#10 001-......... places would be Wood division;

And so on...

In addition, this might bring back some legend rank players, who have maxed garage as well as all paints/skins or other cosmetic stuff, because many players stopped playing since they accomplished everything in TO.

Best regards, MrSongo.

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Alright so we all know that the MM system gets a lot of hate and fairly so for certain reasons, however, I don't think we should revert back to the old pro battle system even though it will always be remembered in a positive way in the diversity in which it gives. Instead I think the MM system should get a lot more attention from the Tanki community so that we can change the game for the better.

First off I'd like to say as a Tanki community, we should come to an agreement in which maps should be used for the MM battle system with the developers. Whereas yes they offer a variety of different maps for us with the game modes given, I believe the Tanki community should have a voice in which maps are chosen for use. This will help developers see our views on the maps being used at the moment. The views could be which maps are suitable for the games modes provided at the moment and which ones aren’t. Also, which ones we believe should be added to all game modes, or only certain game modes. Now I know some of the maps will need remodeling if chosen, but if we are able to communicate with the  developers in a positive way, as a community, I believe this might work. Not only because they can see what we think about the maps in use, but also their views and perspectives so there isn’t a misunderstanding.

Secondly I’d like to introduce a format which should be added into Tanki’s code to allow for a more positive playing experience, which could allow for a more positive communication (To see the actual details concerning the format go to paragraph 3). This communication would not only account for players' communication between each other, but also those associated with Tanki, businesslike. This format would be more of a new game mechanic for the MM system where players would be directed into battles where outcomes would increase in indecisiveness. Meaning that the competition between teams would increase, benefiting the competitive side of Tanki. Tanki’s MM system is that competitive system which would in turn benefit eSports numbers they have at the moment. Yes, they have already increased, but this would add on to that and could help Tanki financially. I will go into this later with a topic called ”eSports, how it can save Tanki”, likely to be released on July 10th, 6 PM, my time, which is MDT (Mountain Daylight Time) UTC/GMT -6. Now for a more relaxed game-play we have the pro-battle system that still exists, but costs crystals for the purchase of a battle pass to play in those battles and create them. Now I believe Tanki should reinstate battle funds into pro-battles for those who are looking for a relaxed game-play, because it is useless to play a relaxed mode, when players aren’t getting anything in return but experience points. With the experience points this hampers a Tanker’s crystal income which will harm them in the long run.

The mechanics would have to deal with a Tanker’s highest possible GS (gear score), average supply (drug) use, average K/D (kill to death ratio),average W/L (win to lose ratio). Something else that could substitute the highest potential GS is the most frequently used game equipment. Now with all these different ways to narrow down the playing field for Tankers this would be introduced as a type of statistic. However, the statistics would only be known to the player. How they would be able to reach this information is yet to be set by me, but I’d like to say it would be nice to have it available in the in-game menu or on the website for Tanki (after logging in and going to rankings or a new tab labeled “my info”). These statistics would be renewed weekly so that on a constant basis players are going up against other players within a range of statistic #’s. Now when certain statistics to a player increase, after a week they will be going against players that are in a certain range of said players statistics. This is vice versa as to if they were to do poorly for a week. Positives from the new mechanic would be leniency in which certain ranks in which a player can play with because it would now be based on something different.

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I really like both of your ideas, and I think it would be great if they were added. Both would have very strong benefits, and would increase the levels of positivity between the Developers and Players. I hope one or both of these ideas make into the game, and I would enjoy both features.

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59 minutes ago, Mr.Nibbles said:

would increase the levels of positivity between the Developers and Players.

You know what would give me (and probably many other players) a more positive attitude towards the devs in terms of improving MM?

If they made JGR, CP, and CTF the only team game modes in MM.

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1 hour ago, DieselPlatinum said:

You know what would give me (and probably many other players) a more positive attitude towards the devs in terms of improving MM?

If they made JGR, CP, and CTF the only team game modes in MM.

I'd support this if the other game modes were put in to a daily rotation (but daily missions would have to change too), so JGR, CP, CTF + TDM or ASL or SGE or RGB

I don't dislike any of the game modes enough to want any of them removed (I've had good battles in all of them with good teams), but some consolidation of the smaller number of players in to fewer game modes has to happen to get more balanced teams

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?PLEASE IF YOU ARE A TANKI ONLINE SERVER CREATOR, READ MY WHOLE IDEA (VERY WELL_THOUGHT) : if you make the change, more people will play + videos can have commentary with it because it is competetive. Youtubers and Streamers would much enjoy this and thus  make the game more popular.?

?PLEASE IF YOU ARE A TANKI ONLINE PLAYER, SUPPORT MY IDEA BY LIKING? OR REPLYING? OR SHARING TO SERVER CREATORS??? ?

 

STEP 1 (ICON): Create an icon that says "Rank" or "R" either under the green "Play" button or to the side of the "4 Box" button like the yellow "Special Event" button.

                           Always available, so not just available during special event periods like the "Special Event" DM games

                          (OPTIONAL): Limit to players who have "certain" experience rank in tanki online ?

STEP 2 (MATCHMAKING): Each player will need "certain" number of games before obtaining an official "rank". Have maybe 5 different ranks, ex. (Bronze, Silver, Gold, Master, Supreme)

                                             Only allowed to battle against same ranked players unless unranked (can play with Bronze)

                                             Each rank contains 20 "Points" in a total of 5x20 = 100 points (points earned by winning, points lost by losing) 

                                             16 players per game, 8 on each team (Wait until 16 players all found before join the game = join all at the same time and start prep at same time)

                                             Maps and Modes are all the same as normal matchmaking battles, so that people will like it just as it is ?

                                             (OPTIONAL): Split each rank into 2 parts, ex. Bronze 1 and Bronze 2, thus making each rank 10 points to rank up (10x10=100)

                                             (OPTIONAL): No parties permitted or take the option below (probably better)  vvv

                                             (OPTIONAL): Parties (3 at most) are permitted, but party members are placed in the matchmaking rank of highest party member

                                                                    Party members receives same amount of stars for win and loses the same amount of stars for loss (defeats purpose of smurfing)

STEP 3 (RULES): Similar to "Normal Matchmaking Games", but has 1 min prep phase to decide what tank before official game starts (1 min prep + 6:45 actual = 7:45 total game)

                              Choice of only Mk7-0 items (Skins carry over)(Garage items all reverted to mk7-0 tank): Turret, Hull, 3 Protections (no special), (NO DRONE)

                              No Ties- if tie, for example same number of caps in CTF or 15 to 15 in CP, team with combined higher score wins

                             (OPTIONAL): After prep phase for one minute, no switching turret/hull/protection mid-game

                             (OPTIONAL): "Each team can only have one of each turret, meaning no repeated turrets. If teammate picks a turret, the choice is gone for other teammates"

                             (OPTIONAL): probably not a good idea, but each team can at max have 2 of the same hulls ?

STEP 4 (COMMUNICATION): Because "Ranked Games" are higher stake, people would definitely like to have the use of microphones to communicate (people can choose to mute others)

                                                (OPTIONAL): Maybe try to a microphones to all game play to make game more fun (people can choose to mute others) ?

                                                (OPTIONAL): Chatting with emojis? can be send to teammates or enemies ?

STEP 5 (PENALTIES): Hacking = ban forever from Tanki ?

                                      if disconnect and reconnect = ban for "certain" time from Ranked

                                      if disconnect and no reconnect = ban for "longer" time from Ranked

                                     if inactive, also ban for "less" time ?

                                     (OPTIONAL): Team hurting, like shooting at a teammate or knocking them off balance constantly = ban from ranked

                                     (OPTIONAL): Create a tab where people can click on a player, and report cheating

STEP 6 (REWARDS): Crystals and Stars and XP can remain completely the same as normal matchmaking battles (or increased to spur people to play ranked)

                                    Winners have a base add of 1 point and Losers have a base of -4 points

                                    Stars (without premium) is converted to points (range of 0,1,2, or 3 points)

                                   Therefore, Winners can have a range of 1+0,1+1,1+2,1+3 = 1,2,3,4 added points.?

                                   Therefore, Losers can have a range of -4+0,-4+1,-4+2,-4+3 = -4,-3,-2,-1 decreased points. ?

                                   (OPTIONAL): Make sure no gold boxes drop so that people focus on the Rank games

                                   (OPTIONAL): create another column to show how many "points earned" or "points lost"

STEP 7 (BADGES): Each ranked game can be in a person's catalog which shows all members of team, opposing team, score, rank increase, and rank

                                 Place Badges of their "RANKED GAME" next to their name like their "EXPERIENCE RANK" or "CLAN"

                                 RESETS- Number of points in a rank reverts back to zero, ex. Gold 15 => Gold 0 or Master 6 => Master 0

                                                  If on the dot of a rank, ex. Silver 0 or Supreme 0, no reset in points is taken ?

                                                  Server creator choice for reset after each half month or whole month.

                                                  Rewards for whichever rank you are in after each season and additional reward for each "point" lost in a rank (crystals, supplies, containers, gold boxes)

                                 (OPTIONAL): Show number of points beside just the Rank Badge, ex. Bronze-15

ps. "THANK YOU SO MUCH IF YOU HAVE READ THROUGH MY THOROUGH EXPLANATION OF HOW RANKED GAMES COULD WORK!!! I WOULD LOVE IF THESE THINGS CAN BE ADDED, AND I BET MOST OF YOU TANKERS WOULD AGREE WITH ME, SO TO REITERATE, PLEASE SHARE THIS WITH OTHER TANKI PLAYERS, SERVER CREATORS, OR JUST OTHER SOCIAL MEDIA PLATFORMS. ?"

 

Your Tanker,

Helium4Balloons

Edited by Mr.Nibbles
Kindly refrain from advertising in your posts (you can do so in the "Your Creativity" section)

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I've heard the idea of ranked matchmaking tons of times, but it hasn't come out quite yet. I hope one day we will see the release of such a matchmaking system, though!

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On 7/9/2020 at 11:57 PM, Mr.Nibbles said:

I really like both of your ideas, and I think it would be great if they were added.

Yes, thank you for the feedback and after doing some thinking about it their could be an added monthly one if possible. Being the reason that some players could be too good for the top competition that this system allows them to go against. The monthly system could solve this problem by taking players that go above this level cap, which is the stats that stop a player from going against players with higher than the average GS, K/D and/or drug use.  

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Suggested by me 3 years ago. Big changes suggested in I&S are pretty much pointless, the devs have a vision for where they want the game to go and they'll implement what they want, what reason do they have to listen to a few players on the EN forum - most remaining players are probably Russian anyway. 

Epitome of this was shown in the recent V-Log - "And you say we don't listen to the players" - for something like keeping a map in the game. They think something like that is doing us a massive favour but I'm sure the majority of the playerbase just wants a better matchmaking experience and balanced game in terms of hulls & turrets. 

Just have a look at the topics labelled "completed" https://en.tankiforum.com/search/?&page=1&tags=completed&search_and_or=or&sortby=relevancy

They are all tiny changes like "increase font size" or "wider health bar". All the actual gameplay changes that are labelled completed i.e. "Speedster drone" are just elements of developer updates - Crisis drone was going to come out whether or not that idea was suggested - that just so happen to correlate with an idea suggested, and as a result the tag is changed. 

I still find it interesting to go through I&S and read the new, well intentioned suggestions players might have for the game but, in the forefront of my mind is always: "this is never going to be implemented". 

Edited by D.A.R.K.N.E.S.S

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I have a few suggestions for the Matchmaking system:

  • Spawn protection - can't deal damage as well.
  • Matchmaking - some warning / ban from the matchmaking when a player leaves.
  • An option to kick the player from the battle, not just voting and waiting for the mod to come.. a certain number of teammates voted to kick the player -> he's out and gets the warning / ban.
  • The matchmaking should be so players can choose a mode, or a certain map, or both. Even though some maps just wouldn't load because no one wants to play it, it should be still possible. Because the maps and the modes are so different and people wouldn't have to upgrade more types of equipment if they don't want to.
  • The crystal boxes shouldn't give xp.
  • Don't allow to play the matchmaking if a tanki hack checker is not installed or could be installed already in the client.
  • A voice chat, at least as an option in the settings of the client.
  • And even though I didn't want to write anything about bringing something back, the DM mode should be playable in the matchmaking, not in the quick battle, but separated.

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