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Ideas for Matchmaking System!


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Oh but wait, there's more:

Enter a map that you don't like? Nope, sorry, can't leave. ?‍♂️

Enter a game mode that you don't like? Nope, sorry, can't leave. ?‍♂️

Your team getting spawn camped over and over again? Now sorry, can't leave. ?‍♂️

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It would be nice to be placed in a battle that just started, or we should wait longer until there is one that starts.

All players should have an equal time to join and start playing.

I hope Developers make this adjustment in the new Interface, if they are able to!

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could there by a surrender/ forfeit option in the game, as matches could unfairly balanced and with the longer game times it would be appreciate, more games per hour= higer average play time per player.    

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18 minutes ago, gav626 said:

could there by a surrender/ forfeit option in the game, as matches could unfairly balanced and with the longer game times it would be appreciate, more games per hour= higer average play time per player.    

In a perfect world?  Yes.

But you'd never get co-operation to do this properly, so there will always be some upset players - especially if they are just about to complete a mission.

Only plausible solution is TO does a better job at balancing MM.  Don't hold your breath.

Other solution - if you recognize early on your team doesn't stand a chance - just exit.

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Hello guys, hello developers! 

I just want to suggest that you should stay at 7 minutes long battles, because in most of the cases the battles ended earlier than 12 minutes, so in my opinion, there is no reason to extend battle time at the upcoming events. 

I am constantly becoming bored of these 12 minutes long battles, and even to complete "Finish x amount of battles" mission requires significantly more time than it should. 

Finally, finding any battles in a specific mode was much more time, and when I decided to quit the battle earlier and find another one, it dropped me back into the same battle which was really annoying. 

By having 7 minutes long battles (instead of 12), this problem would be less significant as it was before.

I wouldn't like to bring back these extended battle time modifications anymore, you should stay at 7 minutes long battles, it worked well before. 

I hope you will take it into consideration. 

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Hello developers. I would like to suggest a change to the current matchmaking system connected with global chat. My idea is kindly remove the feature which stops us from chatting in global chat if we are inactive in the game for quite a few days and don't play MM or even if we do come to the game just for collecting our containers sometimes and not play MM matches.

I think its a right of every player to speak freely in the game whenever they wish to whether it be in global chat, clan chat or in battle chat provided they haven't broken the rules of the game and aren't serving a chat ban or game ban for that. So its my humble request to you the devs to remove this feature from the game system and let all get a chance to speak whether or not they participate in battles. Its a small request and i hope i get a positive reply from your part. Thank you.

Edited by Your_Father

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Supplies - Only dropped ones.

Modes - CTF on Sandbox/ CP Polygon etc. 

Battle Length - Same as in other MM Modes.

No micro upgrades and alterations 


I don't see why this can't be a thing. XP/BP is popular among players, it is also a format played in tanki esports. 

 

 

 

Edited by Toko1908
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It already exists, sometimes there are special MM battles in the XP/BP mode during special events.

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1 hour ago, Toko1908 said:

I meant adding it as a permanent mode.

The devs mentioned in the vlog that permanent battle modes must have upgrades, supplies, drones, overdrives, and everything that is present in the current mode on. So it's not possible to add this mode permanently.

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However it would be great if mobile players have this ad they don't have PRO battles currently. That way they would be quickly and efficiently matched into a xp bp match.

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13 hours ago, Toko1908 said:

I meant adding it as a permanent mode.

I don't think it will work as a permanent mode, players can play XP/BP in PRO Battles if they wish.

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The MM system should block players from entering the same map when they leave it on purpose, because:

-it create unbalance when people keep joigning and leaving the same map over and over again ( it happens so many times 2 hojrs before server restart)

- prevent a player from multing, a player is in a team, he leaves it because he will lose the battle, then get matched in the ennemy team so he decide to mult, dont ask me why they do this but i have already witnessed this

Also, when we leave a map it's because we don't like it, so it is pointless to match the player again in the same map, it would save time for everyone.

 

 

Edited by numericable
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Just now, numericable said:

- prevent a player from multing, a player is in a team, he leaves it because he will lose the battle, then get matched in the ennemy team so he decide to mult, dont ask me why they do this but i have already witnessed this

Honestly, I don't see a reason for this.

Pairing him in the opponents' team? That doesn't mean that he isn't gonnna mult there?

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6 hours ago, numericable said:

The MM system should block players from entering the same map when they leave it on purpose, because:

-it create unbalance when people keep joigning and leaving the same map over and over again ( it happens so many times 2 hojrs before server restart)

- prevent a player from multing, a player is in a team, he leaves it because he will lose the battle, then get matched in the ennemy team so he decide to mult, dont ask me why they do this but i have already witnessed this

Also, when we leave a map it's because we don't like it, so it is pointless to match the player again in the same map, it would save time for everyone.

 

 

I can't relate more, to be honest, I experience great difficulty with respect to loading and spawning in maps and the most feared is any long map. I usually join 1-2 min late (almost every time :ph34r:), & then maybe due to some errors or lags I have to quit the battle & when I finally get into lobby and press the same mode, I spawn in to the same battle ! That is extremely frustrating.

I have been thinking about this from a long time though , but feared how would it change the MM mechanics and waiting queues.

Lastly, there should be a limit to how any player can leave in consecutive and DISTINCT maps (here distinct means different matches a player can leave, it does not count if he loads into the same previous match again) so that MM stays the way it is without any change ^^

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This feature will make it so that if a player joins one of the side that already has 1 player advantage on the other side (8 vs 9) instead of adding 1 more for the other team (8 vs 10) he will automatically be introduced to the other team (9 vs 9) I would call this pre-start delay adjustment system when it's still loading the game

I've witnessed a game where there were 4 people on my team while the game was still adding people on the other team with 7 players so the game was always 4 vs 8/9

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On 10/15/2021 at 3:14 PM, Toko1908 said:

Supplies - Only dropped ones.

Modes - CTF on Sandbox/ CP Polygon etc. 

Battle Length - Same as in other MM Modes.

No micro upgrades and alterations 


I don't see why this can't be a thing. XP/BP is popular among players, it is also a format played in tanki esports.

Topic Merged

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