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Ideas for Matchmaking System!


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On 10/18/2021 at 6:20 AM, numericable said:

The MM system should block players from entering the same map when they leave it on purpose, because:

-it create unbalance when people keep joigning and leaving the same map over and over again ( it happens so many times 2 hojrs before server restart)

- prevent a player from multing, a player is in a team, he leaves it because he will lose the battle, then get matched in the ennemy team so he decide to mult, dont ask me why they do this but i have already witnessed this

Also, when we leave a map it's because we don't like it, so it is pointless to match the player again in the same map, it would save time for everyone.

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On 10/22/2021 at 1:10 AM, Pry said:

Hello everyoone

 

I have 1 idea for matchmaking I think every normal / good player will like it 

as too many normal / good players have problem for playing with mult team like dont rotating turret dont care for point flag and other they will like it if this will be added

 

To create some special levels for matchmaking 2th level for 500 score 1000 score 3 level and like this and too many people can not make 500 and more scores in matchmaking for multing like sharing accounts and something like this and if someone will make 500 or more score in matchmaking will rich level 2 and will gone in other map with better players and there will not be problem for good players playing with mult team there will be only good players on high levels and will be good to practice for eSport and practice in whatever they want in high levels + it will have more fun thats all I hope someone will understand it ? I know I explain badly but...

 

Thanks <3 

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Isn't Matchmaking is meant for intense fighting?

What will happen when a team has 4 good players playing in group and another team have none? 

Group system gives opportunity to all player to join in battles in groups but it works well for super powerful players only, isn't?

What if instead grouping, all play randomly on matchmaking which to me, for sure, make battles more interesting with more interesting outcome!! Isn't? Some players who used to win always with group may get some bitter test of losing that they gives other with unworthy one sided war. A battle is not a battle when one side lost battle on paper before war started, what actually group battle does. Isn't?

Group system may have worked well when all player plays all the battle in group and it is  never possible on tanki. Isn't? Also two group either side never be same capabilities as better players groups with same strength of players only. So, It's also not possible to have equivalent strength of groups in either side of a battle. So what's the benefits of having group system, it only gives opportunity to better players to make fun of new players doing humiliation only everytime. It ensures them to maintain win, good kill death ratio, and better rewards everytime.

This system only destroy the game steadily for the time being.

I think u can better understand a better players group means?? Isn't??

 

 

 

Edited by ROCK-N-ROLL-DOOM

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On 10/21/2021 at 10:32 PM, pocrettttt said:

This feature will make it so that if a player joins one of the side that already has 1 player advantage on the other side (8 vs 9) instead of adding 1 more for the other team (8 vs 10) he will automatically be introduced to the other team (9 vs 9) I would call this pre-start delay adjustment system when it's still loading the game

I've witnessed a game where there were 4 people on my team while the game was still adding people on the other team with 7 players so the game was always 4 vs 8/9

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The current grouping system is so unfair to the point that i no longer play with friends ever, except in custom parkour sometimes. From what i understand, it is 'meant to' put you against slightly higher teams to make it more fair or so that it is easier to find a battle. Yet whenever i play, even with friends lower rank then me, every player is a legend. I am only 2 ranks above major and every time i group, every other player has 9000 + gear scores. I played a battle where i went 7 kills 30 deaths and was literally getting one-shot killed by thunders and strikers in my viking. There is absolutely no advatage to grouping, only that you are in a battle with your friend. Then, on my low account, which is literally the 3rd seargant major rank, playing with a warrant officer 5, and half of the players were legends, and almost all were above marshall!! I was me and my friend were 2000 gs going against literally a 9999 gs legend, and mulriple other 8500+ legends ( i have a photo if you need it but i cant post in here). Please amke the grouping sytem so you still play in normal battles with your own GS and rank

Edited by SQUISHYFACE736

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Okay, let me explain the real reason why that happens.

When 3 people group up, the MM system has to find a match with 3 empty places, that too on the same team. So this is the reason, why you get so long waiting times in a group.

Secondly, in your case, when MM doesn't find any matches to put you into, nor sufficient people to create a battle, it tends to push you into higher ranks battles. Why? I suppose MM prioritizes to lessen the waiting time now.

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As i observed in Tanki Online, the only maps i really like ,in ctf mode ,are the maps that have the flag protected by the sourounding/buildings of the map. For exaple Kolhoz has both flags really "protected" by the surounding of the map.Another examples are Highland,Cologne,Iran,Kungur.And some PRO batteles maps like Noise,Gravity,Fort Knox,Gubakha,Siege,Silence.Theese are the maps that me and all of my friends in the last years enjoyed the most. 

Why is that?

Maybe because - in ctf mode :the placement of the flag was really well thought and made the game intense as atacking and defending bcause it is really hard to get to the enemy flag when there are few posiilities to get in and out of the fag zone.(specially in Noise map, why do you think in test server that map is the moast intense and liked one)

                            - in any other mode: simply the ambience of the map and the fact that the maps are enjoyable for moast of us. 

   So my is to place the flag in more "compact"/defending favorising spots or , if this is not possible then add a platform with walls around it with the flag in the middle.The platform being like the one in the Old madness map,but in the middle being the flag.

 

This kind of platform :

https://imgur.com/8gPUAxx

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On 11/5/2021 at 2:58 PM, Iron_Man said:

Okay, let me explain the real reason why that happens.

When 3 people group up, the MM system has to find a match with 3 empty places, that too on the same team. So this is the reason, why you get so long waiting times in a group.

Secondly, in your case, when MM doesn't find any matches to put you into, nor sufficient people to create a battle, it tends to push you into higher ranks battles. Why? I suppose MM prioritizes to lessen the waiting time now.

Oh okay thanks. Its just gotten tot the point now though that i never group anymore, even with just two :(

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On 11/9/2021 at 10:51 PM, eSportsPlayers said:

As i observed in Tanki Online, the only maps i really like ,in ctf mode ,are the maps that have the flag protected by the sourounding/buildings of the map. For exaple Kolhoz has both flags really "protected" by the surounding of the map.Another examples are Highland,Cologne,Iran,Kungur.And some PRO batteles maps like Noise,Gravity,Fort Knox,Gubakha,Siege,Silence.Theese are the maps that me and all of my friends in the last years enjoyed the most. 

Why is that?

Maybe because - in ctf mode :the placement of the flag was really well thought and made the game intense as atacking and defending bcause it is really hard to get to the enemy flag when there are few posiilities to get in and out of the fag zone.(specially in Noise map, why do you think in test server that map is the moast intense and liked one)

                            - in any other mode: simply the ambience of the map and the fact that the maps are enjoyable for moast of us. 

   So my is to place the flag in more "compact"/defending favorising spots or , if this is not possible then add a platform with walls around it with the flag in the middle.The platform being like the one in the Old madness map,but in the middle being the flag.

 

This kind of platform :

https://imgur.com/8gPUAxx

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So me and user Taiyaki have been throwing around some ideas for the matchmaking system. It feels very flawed right now, mainly because you can have 1000 GS players fighting 9999 GS players in the same match. We've noticed that higher-ranked games tend to have what we call 'a pet' or more precisely, a single (or sometimes 2) players with dismally low GS while the rest of the team will have upwards of 7000+. This puts the 'pet' at a severe disadvantage and makes the battle very unpleasant if you happen to be said 'pet'. So here's what we came up with:

 

1. Remove the Rank brackets from matchmaking and change it purely to be based on GS. Since the Turret and Hull Marks are locked to your rank, this will automatically ensure you won't have a huge gap in the ranks as players will only be able to upgrade according to what they have unlocked.

2. Make GS brackets. For instance, 1000 to 2999 would be a bracket. The following bracket would be 3000 to 4999 and then 5000 to 6999 and so on.

3. This is slighter tougher to explain, so let me give an example. Say I join a battle with firebird and wasp and my GS is 2500. Assume then, I have a thunder and viking that is more upgraded and gives me 4700 GS and I switch to that almost immediately to have higher GS than all the other players in the fight and I have no trouble outmatching them due to their lower GS. This happens a lot where players will join with a low GS to get lower GS players and then switch to high GS to crush them. A feature that locks GS within the GS bracket is sorely needed. For example. within the 1000 to 2999 bracket, I would not be able to equip anything that gives me a higher GS than the bracket allows.

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1 hour ago, ZeeBricks said:

So me and user Taiyaki have been throwing around some ideas for the matchmaking system. It feels very flawed right now, mainly because you can have 1000 GS players fighting 9999 GS players in the same match. We've noticed that higher-ranked games tend to have what we call 'a pet' or more precisely, a single (or sometimes 2) players with dismally low GS while the rest of the team will have upwards of 7000+. This puts the 'pet' at a severe disadvantage and makes the battle very unpleasant if you happen to be said 'pet'. So here's what we came up with:

 

1. Remove the Rank brackets from matchmaking and change it purely to be based on GS. Since the Turret and Hull Marks are locked to your rank, this will automatically ensure you won't have a huge gap in the ranks as players will only be able to upgrade according to what they have unlocked.

2. Make GS brackets. For instance, 1000 to 2999 would be a bracket. The following bracket would be 3000 to 4999 and then 5000 to 6999 and so on.

3. This is slighter tougher to explain, so let me give an example. Say I join a battle with firebird and wasp and my GS is 2500. Assume then, I have a thunder and viking that is more upgraded and gives me 4700 GS and I switch to that almost immediately to have higher GS than all the other players in the fight and I have no trouble outmatching them due to their lower GS. This happens a lot where players will join with a low GS to get lower GS players and then switch to high GS to crush them. A feature that locks GS within the GS bracket is sorely needed. For example. within the 1000 to 2999 bracket, I would not be able to equip anything that gives me a higher GS than the bracket allows.

2 HUGE problems with your idea...

1) Why would anyone upgrade their equipment to the next "bracket"?  All they get for that is tougher competition.

2) Why would "buyers" spend $$ on the game?  All that gets them is a battle against... players with the exact same equipment.

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17 hours ago, wolverine848 said:

2 HUGE problems with your idea...

1) Why would anyone upgrade their equipment to the next "bracket"?  All they get for that is tougher competition.

2) Why would "buyers" spend $$ on the game?  All that gets them is a battle against... players with the exact same equipment.

Both could be fixed by expanding the brackets a bit, so say 1000 to 3999. Possibly even slightly more than that. Just enough to keep things fair because as it is, the possible matchups are NOT fair. Pairing a 3000 GS player with a 9999 GS player and expecting them both to have fun is not a realistic expectation.

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1 hour ago, ZeeBricks said:

Both could be fixed by expanding the brackets a bit, so say 1000 to 3999. Possibly even slightly more than that. Just enough to keep things fair because as it is, the possible matchups are NOT fair. Pairing a 3000 GS player with a 9999 GS player and expecting them both to have fun is not a realistic expectation.

Well... why not scrap the idea above and do the opposite?

REDUCE the current rank spreads and voila - you will not have a paring of 3000 vs 9999 unless the 3000 player totally messed up their account and has that 3000 at Commander.  Then that's their fault and they should just start over.

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1 hour ago, wolverine848 said:

Well... why not scrap the idea above and do the opposite?

REDUCE the current rank spreads and voila - you will not have a paring of 3000 vs 9999 unless the 3000 player totally messed up their account and has that 3000 at Commander.  Then that's their fault and they should just start over.

That could work as well. It just seems like they want GS to be more important than Rank for some reason. The only problem I see with that is there might be less battles for people to join and the waiting queue could take longer.

Edited by ZeeBricks
Forgot to add something

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6 minutes ago, ZeeBricks said:

That could work as well. It just seems like they want GS to be more important than Rank for some reason. The only problem I see with that is there might be less battles for people to join and the waiting queue could take longer.

There will be longer waiting times either way.

Why do you think the lower ranks are currently grouped in with higher ranks?  Not enough players.

Same issue will happen if GS is used instead.

But no one has answered my question - why would buyers spend $$ with a GS system?

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2 minutes ago, wolverine848 said:

There will be longer waiting times either way.

Why do you think the lower ranks are currently grouped in with higher ranks?  Not enough players.

Same issue will happen if GS is used instead.

But no one has answered my question - why would buyers spend $$ with a GS system?

Buying would most likely move more toward augments. That would become the main game changer and what everyone would be after.

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24 minutes ago, ZeeBricks said:

Buying would most likely move more toward augments. That would become the main game changer and what everyone would be after.

So then it would become more like TX.

No thanks.   ?

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The best solution would be to make it so you only go up against ranks no more than 2 above you. Of course this will never happen because there are just not enough players to accommodate this, herein lies the fatal flaw in MM.

This flaw is all down to the devs and the way they have manipulated the game, from increased shop prices to changing the upgrading system, having boosted funds on a regular basis (very, very bad for low to mid ranks) constantly changing the mechanics of your garage, hulls, turrets, drones, etc, so that you have to learn and adapt on a frequent basis and then because of this, more often than not, spend cash are a huge amount of cry to keep up with these changes. MM is a beached whale and has never worked as intended from day 1.  

The only players that are not affected in any way by the MM system are 9999 players with maxed out everything. Notice I did not say legend players because most legends have a GS of around 9500 and a large % are way lower than that. 

There is no easy work around from the dismal mess that TO has become. This is because the devs did not tackle the problem when it became blatantly obvious that what they were doing was taking the game away from most players and only making it viable for the players who spent cash. (imo a deliberate act)

TO as a whole is out of control and instead of amending there errors they just pile more OP gimmicks into the game and hope the buyers keep spending.

There is no fix for MM.  

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20 minutes ago, IMPULSE-WARRIOR said:

The best solution would be to make it so you only go up against ranks no more than 2 above you. Of course this will never happen because there are just not enough players to accommodate this, herein lies the fatal flaw in MM.

This flaw is all down to the devs and the way they have manipulated the game, from increased shop prices to changing the upgrading system, having boosted funds on a regular basis (very, very bad for low to mid ranks) constantly changing the mechanics of your garage, hulls, turrets, drones, etc, so that you have to learn and adapt on a frequent basis and then because of this, more often than not, spend cash are a huge amount of cry to keep up with these changes. MM is a beached whale and has never worked as intended from day 1.  

The only players that are not affected in any way by the MM system are 9999 players with maxed out everything. Notice I did not say legend players because most legends have a GS of around 9500 and a large % are way lower than that. 

There is no easy work around from the dismal mess that TO has become. This is because the devs did not tackle the problem when it became blatantly obvious that what they were doing was taking the game away from most players and only making it viable for the players who spent cash. (imo a deliberate act)

TO as a whole is out of control and instead of amending there errors they just pile more OP gimmicks into the game and hope the buyers keep spending.

There is no fix for MM.  

The one big thing that needs to be done to fix MM is that Legends should only face Legends, and ranks below Legend should only face Generalissimos at the very most. This would solve a vast amount of problems for low rankers, and also would help make Legend battles a bit more balanced - there are still plenty of low GS Legends for buyers or experienced players to face to "feel strong" and destroy easily. On the other hand with this, low rankers would be much less likely to run into unstoppable tanks, as the majority of 9999s with maxed out augments and equipment are Legends.

There are enough players to accommodate this, all that might need to happen is a very slightly larger rank spread in the ranks approaching Legend, but that would be very much preferable to facing Legends at a very low rank. The matchmaking system could have an in-built threshold if player numbers drop VERY low (for instance just after reset, lets say less than 2000 or 1000 online, something like that) where Legends will be allowed to face non-Legends. But once the threshold is exceeded, we will only have Legend vs Legends, and low rankers will not face them.

This has been suggested many times by myself and other players, but has not been implemented despite it being a very obviously large improvement on what we have now. On my lower rank accounts every game that I don't face Legends is a GG, whereas when I do they walk over all low ranks. It is blatantly obvious this needs to happen.

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There are times when I was loaded out of a battle because something turned up, I needed a break; somethinng like that. Sometimes, I really like the battle I was in, but it's too late as I was kicked out. Well, I devised a waiting room system for MM. this is how it works.

Let's say you were kicked out of a battle for unactivity.  You will be by default, be removed into a waiting room. That room is where you have the choice whether to stay or to leave, the battle. If you pick stay, the system will see if there is room for another take in the team you were in. If there is, you will be replaced into the team, starting with 0 score. If there isn't, a pop up notice will notify you that presently there are no room available on your team. You could choose to wait or to leave. By leaving, you will be unable to reenter the battle, unless MM stupidly sorts you back into other battle. To prevent trolling, this system can only be used once, so if, after you went back to the battle, you were inactive, this time without a doubt you'll  be kicked out. There will be an options in the strings page to disable this system.

What do you think?

Edited by Incorp
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