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Ideas for Matchmaking System!


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12 minutes ago, Positive said:

xp/bp in mm.

Developers have somewhat introduced XPBP in MM, in some previous events and celebrations, we got the unique special mode in MM CTF where we got the chance to play with the XP combo.

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2 minutes ago, nikunj04 said:

Developers have somewhat introduced XPBP in MM, in some previous events and celebrations, we got the unique special mode in MM CTF where we got the chance to play with the XP combo.

permanent

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Return to the last battle

Problem:

I was playing with my friend in MM and he left the battle. When I left it too I saw that he re-entered to the game and was in battle while I had to wait until the battle finishes. It is pretty uncomfortable to reach your friend in such cases. People prefer entering the battle back when they play in pro battles but they can't do the same in MM.
Solution:

I thing the best option would be the button for returning to the last battle in which a player participated (also restoring his score and other stuff). But to make some rules, for example if a player entered alone or leaved the battle with low damage he can't return back. Since many players leave the battles before being killed just to save their K/D. This button with the rules can be good way of solving the problem.

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Too many times i see 9999 "groups" (4/  5 + people)  popping in battle thous forcing to leave right away ( cmon you know it , even if 2/3good players do pop up in the other team,  9999s  have EVERYTHING to counter them and it's over , alterations special def etcetc ,  i have yet to  seen one ending differently in those cases, not to mention people fleeing /koining  also brings less overdrives ready , just a massacre right away  ).
A "total average "  gs based matchmaking that would limit that would be nice , meaning if one team has an average   GS total threshold " **** gs" , one high player  can't join the battle even if is in group .That would limit them to 3 super team max ( still almost impossble often , but at least playable)  , or even less if opponent team is low ranks .
Those who want to group in "9999 mass" battles would go pro and that would be fine , but at a regular MM  it's just a waste of time for others .
I figure out it would have to work with a divider sort of calculation   ( like total gs/number of player available in match  to get the "average gs" )  as less players in the team could momentary force a wrong calculation  .
And difficult to "cheat on" as 9999 have everything at max so they could not  fake out easily a lower gs  , only by disabling defence slots and enabling in battle that could be done , but  would be annoying  to do everytime  thous maybe still  limiting

Edited by mrvomit

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Suggestion to help with the current situation in CTF mode.

CTF mode is especially vulnerable to early captures caused by a part of the team not fully loaded in.

A prep time was already suggested before, I have a similiar, yet different proposition.

It should not be possible to take nor capture flags in the first minute of the battle.

This first minute will be essentially a deathmatch and score earned in this time will be counted normally.

I am aware this will not solve the entire problem, but I believe it would be a step in the right direction.

 

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1 hour ago, frederik123456 said:

Suggestion to help with the current situation in CTF mode.

CTF mode is especially vulnerable to early captures caused by a part of the team not fully loaded in.

A prep time was already suggested before, I have a similiar, yet different proposition.

It should not be possible to take nor capture flags in the first minute of the battle.

This first minute will be essentially a deathmatch and score earned in this time will be counted normally.

I am aware this will not solve the entire problem, but I believe it would be a step in the right direction.

 

TX did that.  One of the few things it got right.  (I liked the lobby where we could see what map and adjust equipment accordingly)

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3 minutes ago, wolverine848 said:

TX did that.  One of the few things it got right.  (I liked the lobby where we could see what map and adjust equipment accordingly)

If I remember correctly, there was like 30s preptime and then the game reset. I´d suggest the game just go on after this period is over.

But yes, it was a good feature.

Edited by frederik123456
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Tanki should put players in battles based off of their rank AND GS. Some of my friends say that they play in battles with players who have a GS of less than 1,000 and over 9,000. The players with a GS of 1,000 have 0 kills and die over 30 times and the players with a GS over 9,000 get at least 40 kills and don't die more than a couple times. I have lower accounts and I see this as well.

I think your rank should give you points based off of your rank (0-9,999) and will be called RS and have a battle score which adds up your GS and RS. GS and RS would be weighted the same so the max score would be 19,998 (close to 20,000). I think that a legend should not be able to use an mk1 combo then change right to mk8 and ruin the battle for everyone, so tanki should have a GS gate that allows players not to have a higher or lower GS than a certain range (as rank should likely remain constant in a battle). I think it should be possible to change combo and there should be a RS gate that players have to stay within 2,000 points for a certain battle. Theoretically, a recruit with a 9,999 GS and a Legend 10 with a GS of 0 could be in the same battle together. I know it's impossible for a recruit to have a 9,999 GS, but I was just trying to make a point.

Here is a table with the RS should be for a few of the ranks (you add 250 for each rank):

Recruit-0

Sergeant- 1750

Warrant officer 1- 2500

Warrant officer 5- 3500

Major- 4750

Brigader- 5500

Marshal- 6500

Legend 1- 7500

Legend 5- 8500

Legend 10- 9750

Legend 11 (or higher)- 9999

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I have 2 suggestion for this game.

1. Special protection for players that a not in a group.

for example, when a group of players"5 or more should be conceded as a group" fail to destroy a player within a certain period of time, that player should get a special protection.

2. Second suggestion, The top player in the battle list, should have the ability to protect the player at the bottom of the battle list.

for example, let the top player known where such player is, go to him, he get a special protection status.
 

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Hi

As All Of You Know We All Hate Berlin Map In Any Mode Possible As A Veteran Player From 2011

I Ask You All Who See This To Replay And Give Your Opinion On This Because I Had Enough And All My Friends Too

We Can Make A Change Together Please Replay And Make It Happen

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  • Head Administrator

In my opinion Berlin is very boring in every mode besides CP, it's not as bad as the other modes. Nevertheless, I'd love to see this map removed along with some other maps.

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29 minutes ago, Spy said:

In my opinion Berlin is very boring in every mode besides CP, it's not as bad as the other modes. Nevertheless, I'd love to see this map removed along with some other maps.

Lost temple ?

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Remove Dusseldolf, Berlin, Highways, Desert, Kolhoz, Lost Temple, Massacre from MM battles, too boring high maps because it's for campers

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34 minutes ago, wolverine848 said:

Unlike ... Brest or Highways?   ?

I personally hate Brest for TDM, Rugby, and CTF. I don't mind this map for CP or Siege. 

As for Highways, I really hate that map for TDM, Rugby, Assault, Juggernaut and CTF. I don't mind that map if its CP and Siege.

Don't forget lost temple.... In my opinion, it should be removed completely from the map pool. Its almost impossible to do the objectives there. 

Edited by MysticBlood

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1 hour ago, MysticBlood said:

I personally hate Brest for TDM, Rugby, and CTF. I don't mind this map for CP or Siege. 

As for Highways, I really hate that map for TDM, Rugby, Assault, Juggernaut and CTF. I don't mind that map if its CP and Siege.

Don't forget lost temple.... In my opinion, it should be removed completely from the map pool. Its almost impossible to do the objectives there. 

They should replace Lost Temple with... ... Esplanade.  I really miss that map.

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