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On 6/27/2023 at 1:13 PM, Son_Goku said:

But now, I don't see how you can "fix" matchmaking without increasing queue times noticeably.

 

On 6/26/2023 at 11:02 PM, PirateSpider said:

 

 

 

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On 6/27/2023 at 11:16 PM, Jeers4U said:

 

 

Maybe read what I wrote there, OP quoted me already.

What I meant with increasing queue times in this topic is that if any of the restrictions that were mentioned (I didn't read all the pages, mainly the first one) were implemented, it would lead to longer queue times. If the devs were to implement a fixed rank gap of let's say 2, it would make it almost impossible for lower rank players to find a game at specific times, like during european nighttime => longer queue times. If you get to choose the map you want to play, there would be a smaller amount of players available to join your map => longer queue times. Players get to decide if they want to join a battle or not => they spend more time searching for battles, more battles end up dead and even more unbalanced.

"Fixing" matchmaking is not as easy as all of you think, and reducing team sizes will sadly not be the miracle all of us tankers have been waiting for (read what I posted in the other topic). What you should do is look at why matchmaking is bad, and that is because the game, outside of matchmaking, is outdated and followed too many silly trends; to put it short, flawed.

Edited by Son_Goku
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On 6/27/2023 at 5:32 PM, Son_Goku said:

Maybe read what I wrote there,

Not sure I have to read it if you are making excuses or advocating for an UNfair game based on impatience. ?‍♂️

 

On 6/27/2023 at 5:32 PM, Son_Goku said:

If the devs were to implement a fixed rank gap of let's say 2,

I have always encouraged MM based on Gear Score AND smaller arena sizes.

That way it becomes MUCH easier.

 

On 6/27/2023 at 5:32 PM, Son_Goku said:

"Fixing" matchmaking is not as easy as all of you think, and reducing team sizes will sadly not be the miracle all of us tankers have been waiting for

How do you know? Are you guessing wait times will increase drastically based on... what? Are you a programmer? A developer? What?

Fixing it is as difficult as you want to make it. If they wanted to fix it, they would.

 

Look, dude, it has to change. No one is going to sign up for an UNfair game.

It really is that simple. Nothing else matters as much.

I'm not sure why anyone is having such difficulties understanding this based on 'reasons'.

 

World Football: Fair--unless you put Premier League players (Legends) against Division 3 (Third Lieutenant) in the same game--like tanki does--then no one would watch/play, right? This is literally what is happening here at tanki.

 

Sounds like I'm raging on you, but I'm not.

I fail to understand why anyone makes excuses for the completely flawed MM system.

It's the reason why we all play this game.

To test our 'skill' at this game versus someone else's on an even playing field.

 

On 6/27/2023 at 5:32 PM, Son_Goku said:

What you should do is look at why matchmaking is bad, and that is because the game, outside of matchmaking, is outdated and followed too many silly trends; to put it short, flawed.

Lets just fix MM first and see how many other issues disappear after that.

One step at a time.

A fair game: first.

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On 6/28/2023 at 12:28 AM, Jeers4U said:

World Football: Fair--unless you put Premier League players (Legends) against Division 3 (Third Lieutenant) in the same game--like tanki does--then no one would watch/play, right? This is literally what is happening here at tanki.

Exactly this is what all of you are getting wrong: ranks are an outdated concept that does NOT represent how you play, if you are a so-called "Legend" it does NOT mean that you are good at the game. There are countless lower ranked players that outperform Legends in any way. You get to play in the Premier League because you're good at football, not because you have a title just because you've been at it for a long time. The same applies to GS. In XP/BP, where everyone is restricted to use anything but Railgun and Hornet/Wasp, I can easily beat Mk7 players with just Mk3. Matchmaking is obviously a bit more extreme, but why do you not think that something similar can apply to MM as well?

If you were to fill a game with just random 9999 GS Legends, there is a good chance half of them will have no idea how to play, because that is just how it is currently. A team will still stand out, still dominate and still completely trash the other team, just like what is happening now. If you manage to win a battle against 9999 GS Legends in two minutes, or against lower ranks, makes no real difference to me, so it would still not be fair/still as random.

And if you lower the amount of players, how would that make the game more fair? I agree that it could become more enjoyable, but less players also means that individual performance is a way more important factor. A SINGLE player who is just better because the other "Legends" don't even turn their turret would have it even easier than now to win the battle alone. You're telling me people wouldn't leave anymore, the battle wouldn't die and need to search for new players and not find them, because there are too many restrictions?

I don't see rank-based matchmaking change much as ranks mean nothing. GS-based sounds better to me as well, but still, it would not make the game fair, as there are 9999 GS players who are 9999 times worse than other 9999 GS players, and THIS is the problem. It will not be fair until it's skill-based, and skill-based is sadly not possible due to too low player numbers.

We should first wait for the devs to add bots, and see if they change anything. In general, I do agree that GS-based matchmaking could improve the situation, but still, it will not make everything fair. You have to match people by skill to make it fair.

Edited by Son_Goku
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On 6/27/2023 at 11:47 AM, Son_Goku said:

Personally, I would also shrink the teams to maybe a 6v6 as that's (I think) the current tournament standard and also decrease the duration to 10 minutes + a couple seconds as prep time. It would probably make the game more enjoyable, but not really more fair, as it would still not be skill-based. I don't even think that the current matchmaking is bad or something, but rather that everything around it, such as ranks and how you progress - so basically the whole game - is simply flawed.

A smaller ranks gap will get you nothing. Even if you have a lobby full of 9999 GS legends, half of them will still be total buffoons who know nothing about the game, leading the team with more bad players to still be totally dominated. So here, the problem is not the matchmaking, but that it's not skill-based and that the current ranks are a totally outdated concept, which is in fact the one devs came up with 14 years ago or even more. I think the devs themselves mentioned in some V-Log that they didn't think they would make it this far, and that the current ranks are indeed an outdated concept.

The way you progress/upgrade your tank is also totally flawed. Unless you rework the whole thing, I also don't think you can make matchmaking more fair. But talking about this would go beyond the scope of this discussion.

To conclude, I still don't see how you can make it fair without having it skill-based. And for skill-based, it's unfortunately too late.

This "skill based system" you keep advocating for is basically the perfect solution however it wont work due to a couple key factors:

• There's not enough players in the game to make this work like you said.

• The devs didn't do a very good job on the MM system even though they spent like a year making the thing. Its like they just blew it off until the last week and then just rushed it. If they couldn't do that, then think of how bad this skill based system will turn out.

My ideas in balancing MM isn't perfect, but they are simple and should be quite effective.

Also, what do you mean that this "wont make battles more fair"? Please elaborate! Provide examples if you need to.

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Again - I wouldn't say that the devs didn't do a very good job on the MM system, that's wrong in my opinion. Everything around matchmaking is just broken, causing matchmaking to be bad. I have played a lot before matchmaking was introduced, the situation was just as bad.

What I mean by it wouldn't make it more fair is that less players doesn't mean that there is a smaller difference in skill. Teams would still get to be as unbalanced as they are now, not changing anything. If you get to destroy a 9999 GS legend in a couple of minutes because he's bad, or a 4000 GS Lieutenant, doesn't really make a difference to me.

But I agree that it would maybe improve the situation, 10v10 or whatever they have now is ridiculous anyway and battles take way too long.

Edited by Son_Goku

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On 6/27/2023 at 4:12 PM, Son_Goku said:

Again - I wouldn't say that the devs didn't do a very good job on the MM system, that's wrong in my opinion. Everything around matchmaking is just broken, causing matchmaking to be bad. I have played a lot before matchmaking was introduced, the situation was just as bad.

If it takes the devs around a year to introduce MM and this is the best they can do, then they would have been better off keeping what they had before. And I don't think the system before MM was as bad as you say. Only downside was that you could abuse it more, but that pales in comparison to the imbalanced battles that MM creates.

On 6/27/2023 at 4:12 PM, Son_Goku said:

What I mean by it wouldn't make it more fair is that less players doesn't mean that there is a smaller difference in skill. Teams would still get to be as unbalanced as they are now, not changing anything. If you get to destroy a 9999 GS legend in a couple of minutes because he's bad, or a 4000 GS Lieutenant, doesn't really make a difference to me.

We really shouldn't worry about the skill factor right now.

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On 6/28/2023 at 1:34 AM, PirateSpider said:

If it takes the devs around a year to introduce MM and this is the best they can do, then they would have been better off keeping what they had before. And I don't think the system before MM was as bad as you say. Only downside was that you could abuse it more, but that pales in comparison to the imbalanced battles that MM creates.

I don't know for how long you have been playing Tanki, but I have been around since 2011 and have played years of normal battles before matchmaking was introduced. Teams ended up being as unbalanced as now since it happened that one team had buyers, these buyers made everyone in the other team leave which then ended up losing, no one would join the losing team anymore and it was GG. Buyers ended up climbing the scoreboard to first, got all the funds - literally the same as now. If you don't believe me, then well, there is nothing to say here anymore ?‍♂️

 

On 6/28/2023 at 1:34 AM, PirateSpider said:

We really shouldn't worry about the skill factor right now.

I wouldn't worry about the skill factor either since the game is dead, but it would actually be the only fix. Smaller GS gaps do sound good, but I guarantee you, teams will still be unbalanced and it won't change as much as you think.

Edited by Son_Goku

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On 6/27/2023 at 4:42 PM, Son_Goku said:

don't know for how long you have been playing Tanki, but I have been around since 2011 and have played years of normal battles before matchmaking was introduced. Teams ended up being as unbalanced as now since it happened that one team had buyers, these buyers made everyone in the other team leave which then ended up losing, no one would join the losing team anymore and it was GG. Buyers ended up climbing the scoreboard to first, got all the funds - literally the same as now. If you don't believe me, then well, there is nothing to say here anymore ?‍♂️

You only have 2 more years of experience than I do in the game, maybe 3 if you started at the very start of 2011. However I have 6 and a half years of experience on the forum, and during most of that time, I've seen alot of things. I know:

• which things are acceptable to suggest and which you might as well not bother mentioning.

• what the devs can and can't do, and what they will and won't do.

• what reasonable players like myself like and dislike.

• etc.

 

And because I know these things, I can make predictions that will likely happen. For example:

• The tanki esports fund we are having is pretty disappointing so not many will buy the bundles, resulting in the progress barely reaching the half way point.

• The devs are planning to release a new item called keys to replace containers, and unless the devs buff the containers, I doubt the playerbase will be pleased.

On 6/27/2023 at 4:42 PM, Son_Goku said:

wouldn't worry about the skill factor either since the game is dead, but it would actually be the only fix. Smaller GS gaps do sound good, but I guarantee you, teams will still be unbalanced and it won't change as much as you think.

Worrying about the skill factor is like worrying about a fly when there's a tiger right in front of you that's about to pounce.

Also just because your skill based idea isn't gonna work, doesn't mean that balancing MM is impossible nor does it mean that other ideas aren't gonna work.

Edited by PirateSpider

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On 6/28/2023 at 2:26 AM, PirateSpider said:

Worrying about the skill factor is like worrying about a fly when there's a tiger right in front of you that's about to pounce.

Also just because your skill based idea isn't gonna work, doesn't mean that balancing MM is impossible nor does it mean that other ideas aren't gonna work.

I don't know how you guys don't get this, ranks and GS mean literally nothing. Let's say we have a 6v6 consisting of 12 9999 GS Legends. If you completely ignore the skill factor, games such as CTF can and will end up finishing like 10:0 flags for a team because the players in it are just better. Where is the balance? How is it fair? Now imagine before the game started, the team that previously won didn't have 9999 GS players but weaker ones that know how to play the game, so they are pretty much on equal ground with the other 9999 GS team. It would be way harder for the team consisting of better players to win 10:0. Do you not see this as a flaw in the GS-based matchmaking? How is skill the fly here and not GS?

Edited by Son_Goku

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On 6/27/2023 at 5:36 PM, Son_Goku said:

I don't know how you guys don't get this, ranks and GS mean literally nothing. Let's say we have a 6v6 consisting of 12 9999 GS Legends. If you completely ignore the skill factor, games such as CTF can and will end up finishing like 10:0 flags for a team because the players in it are just better. Where is the balance? How is it fair? Now, if the team that won 10:0 had players with worse equipment, so lower GS, it would make it more difficult for them to win 10:0. Would you say this is not a flaw in GS-based matchmaking? How is skill the fly here and not GS?

Then that would just be unlucky. Also its not like the losing team will stay very long, likely theyll be replaced by tougher players.

Besides you think a recruit with a GS of 200 vs a legend with a GS of 9000 is fair just because they have the same skill level?

I don't know about you but I'd rather have the reason of my team losing be that it was just a bad team than it being because we were just target practice for the enemy team.

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On 6/28/2023 at 2:53 AM, PirateSpider said:

Then that would just be unlucky.

So why is it now not just unlucky when a team wins 10:0? Why does it have to be GS-based for it to be unlucky..? I don't see how a match full of random 9999 players would reduce the chance of that happening.

 

On 6/28/2023 at 2:53 AM, PirateSpider said:

Also its not like the losing team will stay very long, likely theyll be replaced by tougher players.

How do you know that? It's not skill-based, a random dude will join and probably leave again ?‍♂️

 

On 6/28/2023 at 2:53 AM, PirateSpider said:

Besides you think a recruit with a GS of 200 vs a legend with a GS of 9000 is fair just because they have the same skill level?

Obviously, at some point it will never be fair as the difference is a bit too extreme. But how do you want to change the fact that there are not enough 200 GS players? What is this 200 GS player supposed to do when searching for a match, wait for hours until a 6v6 is filling? Putting them into a 1v1 then or whatever when someone is eventually found is also ridiculous, sorry. Bots will hopefully fix low ranks problems.

Also, why could someone not change to a mk1 combination reducing his GS to a minimum to manipulate the whole thing, just to switch to 9999 when loaded in? You could match players based on the maximum achievable GS they have in their garage, but this is also problematic, because what if that player wants to play a weaker combination? He would still be matched against 9999.

Edited by Son_Goku

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On 6/27/2023 at 6:58 PM, Son_Goku said:

Exactly this is what all of you are getting wrong: ranks are an outdated concept that does NOT represent how you play

Ranks mean nothing. I've never supported MM by rank.

 

On 6/27/2023 at 6:58 PM, Son_Goku said:

If you were to fill a game with just random 9999 GS Legends, there is a good chance half of them will have no idea how to play, because that is just how it is currently.

However, by default, adding a clueless legend with 9999GS to a battle to 'fill an arena' will have a 99% greater chance of killing a 2000GS because they naturally do more damage.

 

On 6/27/2023 at 6:58 PM, Son_Goku said:

 A team will still stand out, still dominate and still completely trash the other team, just like what is happening now.

Skill, teamwork and timed assaults make a winning team--everything else being equal.

What is happening now is the higher GS tanks slaughter the weaker tanks. Skill and teamwork aren't needed when you are THAT powerful.

THAT is what is happening now.

 

On 6/27/2023 at 6:58 PM, Son_Goku said:

 And if you lower the amount of players, how would that make the game more fair?

You wouldn't have to add tanks with higher GS to fill the arena in order for the battle to start.

 

On 6/27/2023 at 6:58 PM, Son_Goku said:

but less players also means that individual performance is a way more important factor

Some would call that phenomenon: skill.

 

On 6/27/2023 at 6:58 PM, Son_Goku said:

A SINGLE player who is just better because the other "Legends" don't even turn their turret would have it even easier than now to win the battle alone. You're telling me people wouldn't leave anymore, the battle wouldn't die and need to search for new players and not find them, because there are too many restrictions

There isn't a fix for 'people who leave' under any system. So this really isn't a point.

People leave now. People leave when they see they're battling legends. People leave before the match finishes. Battles already die right now.

 

On 6/27/2023 at 6:58 PM, Son_Goku said:

I don't see rank-based matchmaking change much as ranks mean nothing. GS-based sounds better to me as well, but still, it would not make the game fair, as there are 9999 GS players who are 9999 times worse than other 9999 GS players, and THIS is the problem. It will not be fair until it's skill-based, and skill-based is sadly not possible due to too low player numbers.

On 6/27/2023 at 6:28 PM, Jeers4U said:

I have always encouraged MM based on Gear Score AND smaller arena sizes.

 

On 6/27/2023 at 6:58 PM, Son_Goku said:

We should first wait for the devs to add bots, and see if they change anything. In general, I do agree that GS-based matchmaking could improve the situation, but still, it will not make everything fair. You have to match people by skill to make it fair.

They won't change anything.

MM has been a well-documented issue for YEARS.

The only way the devs will change anything is if people stop paying to play this game.

Then you can bet--overnight--they'd fix it.

 

I am not a fan of waiting for bots because bots won't add new players to the base, while an UNfair game will always lose players...

 

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On 6/27/2023 at 6:07 PM, Son_Goku said:

So why is it now not just unlucky when a team wins 10:0? Why does it have to be GS-based for it to be unlucky..? I don't see how a match full of random 9999 players would reduce the chance of that happening.

 

How do you know that? It's not skill-based, a random dude will join and probably leave again ?‍♂️

 

Obviously, at some point it will never be fair as the difference is a bit too extreme. But how do you want to change the fact that there are not enough 200 GS players? What is this 200 GS player supposed to do when searching for a match, wait for hours until a 6v6 is filling? Putting them into a 1v1 then or whatever when someone is eventually found is also ridiculous, sorry. Bots will hopefully fix low ranks problems.

Also, why could someone not change to a mk1 combination reducing his GS to a minimum to manipulate the whole thing, just to switch to 9999 when loaded in? You could match players based on the maximum achievable GS they have in their garage, but this is also problematic, because what if that player wants to play a weaker combination? He would still be matched against 9999.

You're the one who keeps overhyping this skill based system nonsense. I'm just telling you either how it is or how it'll likely be in tanki. In any other game, sure it might work. In tanki, there are other factors to consider like ranks and GS, which you are gravely mistaken to think of as insignificant.

Ranks give the player access to more things than the previous ranks, which can make them stronger. GS is the players strength. These two factors are easily the biggest ones that the MM should take into account. Not to mention its much easier basing it off them.

Skill is not only a less contributing factor, but basing MM off it will be extremely difficult.

How many battles have you seen that were carried by players because of their skill VS the ones that were carried because the player had a higher GS or rank?

 

Speaking of bots, while it'd improve alot of things, it is unwise to put all your eggs in one basket.

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On 6/27/2023 at 3:58 PM, Son_Goku said:

Exactly this is what all of you are getting wrong: ranks are an outdated concept that does NOT represent how you play, if you are a so-called "Legend" it does NOT mean that you are good at the game. There are countless lower ranked players that outperform Legends in any way. You get to play in the Premier League because you're good at football, not because you have a title just because you've been at it for a long time. The same applies to GS. In XP/BP, where everyone is restricted to use anything but Railgun and Hornet/Wasp, I can easily beat Mk7 players with just Mk3. Matchmaking is obviously a bit more extreme, but why do you not think that something similar can apply to MM as well?

You're a 13 year old football player, you become so good at it that they move you up to the adult team. Now you get squashed because you are far less developed in terms of body and mind than the adults.

That's what your skill based system nonsense will do. Want some proof? Look no further than tanki X.

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On 6/28/2023 at 7:25 AM, PirateSpider said:

You're a 13 year old football player, you become so good at it that they move you up to the adult team. Now you get squashed because you are far less developed in terms of body and mind than the adults.

Wonder why Ansu Fati got the chance to play and scored a goal for Barcelona against Inter Milan in the Champions League at just 17 years old. Maybe because he was better than the more developed 30 year old players?

 

On 6/28/2023 at 7:25 AM, PirateSpider said:

That's what your skill based system nonsense will do. Want some proof? Look no further than tanki X.

Yeah, absolute nonsense. I wonder what would happen to games such as CS:GO, Valorant or League of Legends, if you removed anything related to skill based matchmaking. Makes me think that you have no clue of anything related to matchmaking outside Tanki. Sure, compare it to Tanki X, which was at least twice as dead as TO currently is. Curious why it didn't work out in that game.

I have agreed countless times that GS based would probably improve the situation, but it is not the fix we are all waiting for. Teams will still end up being unbalanced, just as much as they are now because it will be the same players, and players will still say "matchmaking sucks". MM will not be fixed until everything around matchmaking is fixed (ranks/upgrades/drones etc), and I just don't see that happening. That would require Tanki Online 2.0 or sum.

You can't tell me that all 9999 players are godlike creatures. Whenever I join matchmaking with my heckin Shaft, Wasp and Brutus combination, which sum up to a total of 8000 GS, I manage to get in the top 3 in like 80% of the matches, which is ridiculous. In the enemy team then there are always 9999 players who finish with a D/L of like 4/10 in the bottom half of the scoreboard. So what if it's GS-based, what will this 9999 player do? Enough of them struggle already against people who are not maxed out, wonder how they will do against an enemy team that is fully, or almost fully maxed out. You just can't balance that with such simple tweaks. Besides, could you not trick GS-based MM by joining with weaker equipment and switch to something stronger when loaded in? How would you handle that?

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On 6/28/2023 at 9:07 AM, Son_Goku said:

Yeah, absolute nonsense. I wonder what would happen to games such as CS:GO, Valorant or League of Legends, if you removed anything related to skill based matchmaking. Makes me think that you have no clue of anything related to matchmaking outside Tanki. Sure, compare it to Tanki X, which was at least twice as dead as TO currently is. Curious why it didn't work out in that game.

I have agreed countless times that GS based would probably improve the situation, but it is not the fix we are all waiting for. Teams will still end up being unbalanced, just as much as they are now because it will be the same players, and players will still say "matchmaking sucks". MM will not be fixed until everything around matchmaking is fixed (ranks/upgrades/drones etc), and I just don't see that happening. That would require Tanki Online 2.0 or sum.

You can't tell me that all 9999 players are godlike creatures. Whenever I join matchmaking with my heckin Shaft, Wasp and Brutus combination, which sum up to a total of 8000 GS, I manage to get in the top 3 in like 80% of the matches, which is ridiculous. In the enemy team then there are always 9999 players who finish with a D/L of like 4/10 in the bottom half of the scoreboard. So what if it's GS-based, what will this 9999 player do? Enough of them struggle already against people who are not maxed out, wonder how they will do against an enemy team that is fully, or almost fully maxed out. You just can't balance that with such simple tweaks. Besides, could you not trick GS-based MM by joining with weaker equipment and switch to something stronger when loaded in? How would you handle that?

I agree with you, GS is not all, I think in most battle, skills are the most important thing. Many 9999 are played bad.

Also, I think K/D and scores are not the standard. Just image, if you are in TJR playing isida, you will get a very low score, but you make your team win the game. Or, if you are in RGB, you are the miner, you may get a low score, but the your team win because of these mines.  I think the most important part is  to see if the player contributes to the team.

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On 6/28/2023 at 6:17 AM, Son_Goku said:

Yeah, absolute nonsense. I wonder what would happen to games such as CS:GO, Valorant or League of Legends, if you removed anything related to skill based matchmaking. Makes me think that you have no clue of anything related to matchmaking outside Tanki. Sure, compare it to Tanki X, which was at least twice as dead as TO currently is. Curious why it didn't work out in that game.

I don't know about you, but I have actually played tanki X a few times before they shut the project down. Every time I did, the first two battles were alright, but then I was put in battles where the enemy could nullify my damage, one shot me easily, even though I had my supplies activated. I don't remember what else, but they had alot of abilities that I couldn't even access because I wasn't at the appropriate rank. And because their strength was far superior than mine. So I went back to tanki where it didn't put me through that.

On 6/28/2023 at 6:17 AM, Son_Goku said:

have agreed countless times that GS based would probably improve the situation, but it is not the fix we are all waiting for. Teams will still end up being unbalanced, just as much as they are now because it will be the same players, and players will still say "matchmaking sucks". MM will not be fixed until everything around matchmaking is fixed (ranks/upgrades/drones etc), and I just don't see that happening. That would require Tanki Online 2.0 or sum.

If we removed ranks and upgrades and made everything (augments, drones, protection modules, supplies) available to everyone from the start, then this skill based system might work.

However it'll never happen.

On 6/28/2023 at 6:17 AM, Son_Goku said:

You can't tell me that all 9999 players are godlike creatures. Whenever I join matchmaking with my heckin Shaft, Wasp and Brutus combination, which sum up to a total of 8000 GS, I manage to get in the top 3 in like 80% of the matches, which is ridiculous. In the enemy team then there are always 9999 players who finish with a D/L of like 4/10 in the bottom half of the scoreboard

I would love to get your 10k GS players. Alot of the ones I get are tryhards who just use crisis and certain augments.

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On 6/14/2023 at 6:31 PM, CaptainKiller said:

I agree that there will no motivation to upgrade a piece of equipment, but: only 1 or 2% of the people would do that. Also, that will be mostly done on ALT Accounts cuz these people would be legends (probably) and they want to mess with things, experimenting since the game is getting boring.

None whatsoever. 

The old upgrading system hijacked a lot of accounts and made them impossible to be competitive, unless you spent MILLIONS of crystals. This new updated upgrading system has made accounts USELESS, unless you SPEND CASH in the shop on tankoins to buy the next MK level and have MILLIONS of crystals to then upgrade. Basically it's a cash making SCAM and until players STOP engaging with these scams, then the devs will continue to SCAM YOU.  

MM is a joke, a non starter, a lame ?, a complete farce, a non functioning, brain dead idea that failed miserably from day one.

Everything about this game is a cash scam. It's a business not a game of enjoyment from the greed infested perspective of the devs., thus it will only get worse for players as the weeks pass into months, with the inevitable updates that will come into play to further weaken your account and try and persuade you to part with more cash for a severely unbalanced game, that favours the buyers (non functioning ? activity) and the devs, (master scam artists.) 

Pathetic servers, lag, getting kicked from battles, augments, floating trash cans, night mode, notifications and players names blocking your view of the battle, nerfed containers, hiked up shop prices, copy/paste turrets, copy/paste funds, the negativity list just goes on and on and they want you to spend cash on this tripe, DREAM ON.     

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On 6/27/2023 at 11:58 PM, Son_Goku said:

You have to match people by skill to make it fair

Then get rid of augments, floating trash cans, crits and overdrives, then you will see who has actual skill. 

The entire game is flawed, from the shop to MM, to the devious and scam related cash updates the devs constantly spring on the players.

The game will NEVER improve, because that would hinder their cash making plans. 

The game is a joke, same old, same old.

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On 1/29/2023 at 11:10 AM, PirateSpider said:

 

On 4/23/2023 at 8:42 AM, 0cean said:

 

On 5/22/2023 at 9:27 PM, curseuAARON said:

 

On 6/2/2023 at 3:48 AM, PAXPRIME said:

 

On 5/29/2023 at 1:30 PM, Econfidant said:

 

On 5/13/2023 at 11:13 PM, Noob_001 said:

 

On 6/6/2023 at 7:54 AM, PirateSpider said:

 

On 6/25/2023 at 2:54 AM, PirateSpider said:

 

On 6/19/2023 at 2:54 AM, Fele177 said:

 

Topic Merged

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I noticed that there are a lot of them in CTF. CP and Rugby Siege are just about sitting in the back corner and just getting kills aka improving rankings, but leaving the entire team sitting alone.

That's why I came up with the idea of perhaps adding a win rate to the rankings that influences the top placement, which would at least solve the problem that players are in the wrong mode for their goal.

would also improve the rankings more based on skill, as these players then have to take part in the battle competently to achieve a good result.

 

Translated by google so if something wrong here im sorry ?

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