Jump to content
EN
Play

Forum

Ideas for Matchmaking System!


Hate
 Share

Recommended Posts

Hello, Tankmen.

I would like to hear your thoughts on this suggestion.

I have been playing the game since the beginning and have always tried to contribute by sharing feedback and ideas for improvement. I understand that monetization, new goals, and challenges are important for keeping the game active, but I believe player retention and the overall gameplay experience should receive the same attention.

One issue in particular has become frustrating enough that it sometimes makes me leave a match or close the game entirely: friendly AI behavior.

I usually play defensively, protecting objectives and team assets, but friendly AI tanks can sometimes work against the team unintentionally. They may push allied tanks, block movement, self-destruct in bad positions, or interfere with combat.

The main problem seems to be that the AI does not properly account for moving allied tanks during pathfinding. Instead of recognizing a teammate as an obstacle and adjusting its route, it often tries to move through them. This can cost players positioning, kills, objectives, and sometimes the match itself.

Suggested Improvements

Ideally, friendly AI should recognize allied tanks as dynamic obstacles and adjust its path accordingly.

However, I understand that improving AI pathfinding may require more development time. As a quicker solution, I suggest reducing the AI's collision force or effective weight by around 70% when interacting with allies. This would allow players to push AI tanks out of the way instead of being blocked or pushed by them.

I also suggest reconsidering AI participation as the Juggernaut. Unless the AI has specific behavior designed for that role, having an AI-controlled Juggernaut can sometimes hurt the team more than help it.

Instead, when no suitable player is already controlling it, active players in a safe area could receive an option to become the Juggernaut. For example, the selected player could press [Y] when prompted, transforming their current tank into the Juggernaut without needing to destroy or respawn.

I believe these changes would reduce unnecessary frustration, improve match quality, and encourage players to stay in matches longer.

Bringing in new players is important, but keeping the players who already enjoy and support the game should be just as much of a priority.

Thank you for reading, and I would be interested to hear what other players think.

  • Like 1

Share this post


Link to post
Share on other sites

Yeah, bots have been somewhat of a problem now. Nice piece of idea 🙌

  • Like 1

Share this post


Link to post
Share on other sites

The devs added bots to the main servers in the 14th of July 2023 and from then till now bots have not received any meaningful change to improve their gameplay despite the constant feedbacks such as yours. The lack of communication about bots in the V-logs is also telling, despite players always complaining about bots. It does look like the devs wanted to add bots just to fill the gaps without thinking of improving the system later on.

Share this post


Link to post
Share on other sites

On 8/14/2026 at 11:15 PM, Wry said:

The devs added bots to the main servers in the 14th of July 2023 and from then till now bots have not received any meaningful change to improve their gameplay despite the constant feedbacks such as yours. The lack of communication about bots in the V-logs is also telling, despite players always complaining about bots. It does look like the devs wanted to add bots just to fill the gaps without thinking of improving the system later on.

I hope we can eventually play matches without feeling the need to leave because of the bots. From my point of view, this is close to being a critical issue, as it can directly affect match results and lead to losses.

Share this post


Link to post
Share on other sites

Posted (edited)

Bots behave Iike new pIayers when roIIing.

l think they shouId behave more cautiousIy, hidding more and protecting the base more; l think this wouIdn´t require for them to be more "inteIigent", just have a different behavior.

When it comes to Juggernaut l aIso beIieve that bots shouIdn't be Juggernauts, instead, maybe the pIayer with Iess time as Juggernaut in their carreers shouId become Juggernauts, without respawning, and there couId aIso be Juggernaut Tickets to be bought from the shop for the VlP opportunity to be one.

Edited by THRN
  • Like 1

Share this post


Link to post
Share on other sites

Posted (edited)

 

Limited Supplies per Spawn in Matchmaking Battles

 

For more baIance in battIes we shouId get a Iimited number of SuppIies when we spawn, whether at the begining of a battIe, or when we Spawn after being Destroyed.

Of the the Secondary Weapons we shouId onIy carry one kind of:

  • Either 1 Big Grenade, Iike Tzar.
  • Or 3 Grenades, but weakened a IittIe.
  • Or 9 Mines. This couId be made a IittIe stronger or wider.

Then:

  • 1 NucIear SuppIy
  • 10 Repairs
  • 10 Armors
  • 10 Damages
  • 10 Speed Boosts

EviI thought:

  • lf you are destroyed or you seIf destruct, you Iose aII those suppIies.

You can suggest other numbers.

 

Keywords: TO MM Matchmaking Supplies Balance

Edited by THRN

Share this post


Link to post
Share on other sites

This could be included in the idea of presets which is pending.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
 Share

×
×
  • Create New...