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Ideas for Matchmaking System!


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Matchmaking won't put you in a battle that is about to end

 

Right now I end many times in a battle with 3 minutes or less left.

Most players will prefer to wait 30 more seconds for a battle than entering a battle that is about to end,

So I suggest that matchmaking will not put you in a battle that is about to end (3 minutes or less left).

I came to suggest this, but I see already someone did. I can't stretch enough how much this must be implemented. I've been put in like three battles in a round with less than a minute, one of them with a few seconds left. It's pretty much annoying to be in matches that short.

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How about battles are divided based on efficiency score/garage equipment? That way pros with alt accounts can't enter battles with noobs (who have low efficiency scores).

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welp, whenever someone has an idea, @Maf always finds a loophole and digs out some disadvantage in it

:wacko: 

Because humans tend to only see the good thing of one idea and forget to look at the side effect, which in some case are even worse than the issue they are trying to fix. You also need to look at the bigger picture, how it affect the overall game-play, how mean people will take advantage of it and how it fit what the developers wants to do with the game.

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Significant changes to battles:

These significant changes to battles will make the game experience more enjoyable. It will completely overhaul MM battles and remove PRO battles to make the gaming experience more enjoyable for non-buyers.

1. Removal of PRO battles:

30 min and 1 hour battles are some of the best experiences in the game, but it is only possible on PRO battles, which are imbalanced, and the single thing that makes players feel like the game is getting more Pay2Win. To prevent buyers from getting an advantage and make the player base small, PRO Battles have to be removed. After that, balance changes will become unnecessary, which allows the hated recent changes to be reversed, such as the nerfing of Isida's healing and the exchange of standard containers for weekly containers in missions.

2. Addition of XP/BP and parkour into matchmaking:

If all we do is remove PRO battles, there would not be any XP/BP action or Parkour tricks, so we can add them into Matchmaking. XP/BP battles would be fought in the classic Sandbox map, but without the supplies players can use from their garages, which prevents tagalongs. They will still have Overdrives as the new ones will make playing the two hulls completely different, and it works together for Parkour mode. The same applies for XP, BP, DR and XC battles. Parkour will have absolutely no supplies and tanks will be invulnerable. Parkour would have virtually no time limit.

3. Addition of 30 min and 1 hour battles into matchmaking:

Right now, there are only 7 minute battles, which means you keep playing in short battles as a casual player. PRO battles can be custom, but imbalanced. 30 min and 1 hour battles can fix these problems. In these battles, you would always be in unusual maps for double fun. but with the same settings as XP/BP battles. XP/BP battles would also be 30 min and 1 hour long. These battles would allow all players to always play in Matchmaking, which is the most important addition to Tanki, which also made several other updates possible.

4. Reversal of a couple of hated changes to Tanki:

Tanki has made some changes that players didn't like. To fix these problems, these changes would be reversed. First, while the damage to enemies can be decreased, the healing can be increased. Secondly, weekly missions could be changed back. Instead of getting 3 containers and 6 weekly containers, it could be the opposite. Although the rewards would be unpredictable, it would mean players would get more animated paints, shot effects, and XT skins. This change will make players happier and can be made at the same time as the removal of PRO battles.

 

 

 

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Hey all,

I've played this game off and on for a few years.

What's the story with not choosing your own battles?

What am I missing that refining matchmaking and looking to play a game for at least 3 minutes is a discussion players are willing to have?

 

All I want to know is, Do Tanki have any plans or possibility that I will be able to choose my own battles?

inb4 "Pro": No players playing those battles so battles are weak all round.

 

If you all were new to the game and had only experienced matchmaking I wouldn't be surprised. But you have so I must be missing something. Having played the game where you choose battles by location, length, avoiding bad players, friends, etc I find this mobile app style short buzz gameplay unplayable.

 

What's the big downside to choosing your own battles that I missed ?

Are the Pro pass games ever busy ?

 

Thanks

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Hey all,

I've played this game off and on for a few years.

What's the story with not choosing your own battles?

What am I missing that refining matchmaking and looking to play a game for at least 3 minutes is a discussion players are willing to have?

 

All I want to know is, Do Tanki have any plans or possibility that I will be able to choose my own battles?

inb4 "Pro": No players playing those battles so battles are weak all round.

 

 

 

If you all were new to the game and had only experienced matchmaking I wouldn't be surprised. But you have so I must be missing something. Having played the game where you choose battles by location, length, avoiding bad players, friends, etc I find this mobile app style short buzz gameplay unplayable.

 

What's the big downside to choosing your own battles that I missed ?

Are the Pro pass games ever busy ?

 

Thanks

 

 

They introduced Match-Maker to 1) have balanced battles 2) Remove mults and 3) make it quicker to get into battles.

 

IMO MM does not do any of the above very well.

 

1) Battles are just as unbalanced as before. 

- MM does not know how to create even teams in terms power.  So players get pounded and leave = more unbalance.

- Not all players seem to start battle at same time ... often it's 7 vs 4 and the 7 caps multiple times before other side has equal tanks

- rank brackets are way to high.  Lower ranks fighting in battles with tanks 8 ranks higher is silly.

 

2) There may not be true mults - but there are often "inactive" tanks.  Tanks in the battle but doing nothing - for whatever reason. When a team-mate has stas of 0-14-0... has nothing to do with being unskilled.  That's just plain inactive

 

3) We do not get into battles any quicker.

- It can take multiple attempts to get into a battle for specific mode to complete a mission.

- we don't know if/how many battles are available for specific mode - so time wasted trying to get into battles that are not ready.

- Once in battle you now might have to visit garage because of equipment not suited to map.  More time wasted on already short 7 min batle.

- Often get placed in a battle half-over = no mission completion and no stars for "challenge"  more time wasted.

 

Unfortunately the only way you'll get to choose your map is through Pro-battles.  Problem is there are not a lot of battles to choose from because majority of players are in MM trying to complete missions.  Without the rewards from missions low-mid rank tankers will struggle to have funds to improve.

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suggest equal rewards and stars for the wining side and remain current system for who loose as no one cares about team play any more all they need top 3 or they leave and no one cooperate as before

Edited by axr11
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2. Addition of XP/BP and parkour into matchmaking:

If all we do is remove PRO battles, there would not be any XP/BP action or Parkour tricks, so we can add them into Matchmaking. XP/BP battles would be fought in the classic Sandbox map, but without the supplies players can use from their garages, which prevents tagalongs. They will still have Overdrives as the new ones will make playing the two hulls completely different, and it works together for Parkour mode. The same applies for XP, BP, DR and XC battles. Parkour will have absolutely no supplies and tanks will be invulnerable. Parkour would have virtually no time limit.

 

YES!!! XP/BP IN MATCHMAKING!!! But for Overdrive, it will not give you supplies but instead it will ignore Falcon modules and see enemy tanks. 

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WHAT HAS HAPPENED TO MY FAVOURITE GAME ?? :excl:  :excl: 

 

 

:excl: Idea for MatchMaking :excl: 

 

Tanki has a wide variety maps, and this is not being utilized to its fullest potential. Seeing that the fact that players including me, who haven't played the game in quite awhile, like coming back to the game. Over the years there have been many changes to adjust to but the fact we have to be playing the same maps over and over, kills the joy of playing Tanki.

My suggestion for the matchmaking, is to have a rotation of maps every 2 weeks. Seeing that the servers may cause encounter some difficulties having to change maps everyday or having the matchmaking scroll through a wide variety of maps everytime someone clicks a gamemode. I believe 2 weeks is an adequate amount of time there to be changes made without encountering any problems that may affect the time of play.

 

I believe bringing back old maps will bring a nostalgic feel to the veterans that still play Tanki and also have new players guessing as they would love to explore the maps that Tanki have to offer.

Edited by DropDeadBoi

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WHAT HAS HAPPENED TO MY FAVOURITE GAME ?? :excl:  :excl: 

 

 

:excl: Idea for MatchMaking :excl: 

 

Tanki has a wide variety maps, and this is not being utilized to its fullest potential. Seeing that the fact that players including me, who haven't played the game in quite awhile, like coming back to the game. Over the years there have been many changes to adjust to but the fact we have to be playing the same maps over and over, kills the joy of playing Tanki.

 

My suggestion for the matchmaking, is to have a rotation of maps every 2 weeks. Seeing that the servers may cause encounter some difficulties having to change maps everyday or having the matchmaking scroll through a wide variety of maps everytime someone clicks a gamemode. I believe 2 weeks is an adequate amount of time there to be changes made without encountering any problems that may affect the time of play.

 

I believe bringing back old maps will bring a nostalgic feel to the veterans that still play Tanki and also have new players guessing as they would love to explore the maps that Tanki have to offer.

 

 

Rotation?  Why?  

If there are 30 maps in the "pool" all 30 maps should have equal chance of being selected all the time.

Currently I don't believe this to be the case.

 

Not all maps are suitable for Match-Maker 8 vs 8.  Many of the maps have been reworked for MM - some with better results than others.

Edited by wolverine848
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I wonder if tanki´s developers would fix "Tanki online program" its failing all the time and kicks away from battle. It is very bad.

It says "Tanki online.exe dosent re-spawn"

 

And when i play from google the frame rate is so bad, i wish that tanki would correct this very serious problem.

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I'm being placed in battles where every single person is 3-5 ranks above me. This is ridiculous. 

 

You should not be able to join/be placed in a battle if ANYONE in the battle is 2-3 ranks higher or lower than you. This same restriction should apply to the Groups feature. This will make battles MUCH more fair, as opposed to battles filled with people who are an entire M level plus microupgrades higher than you. 

Hi. Let's go back to history. Some players used an exploit where you were the highest ranked player. This meant you won more and built a stronger garage. However, you need to think about players who frequently lose. When you win more, it means other players lose more, and that's not fair to them, which explains why players who used to be at the top of the list now lose more and deal with higher ranks. This problem does not need fixing. Also, battle groups are placed against battle groups, so again, everyone is on fair ground.

Edited by vikarij

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Hi all , again ....

 

I kinda started to like Matchmaking system , but the quick battle button is not sufficent enough , I like all modes except ASL , but whenever I click quick battle , it keeps throwing me into half finished ASL battles ,and to avoid that I would like to suggest a feature that allows you to do a quick battle while excluding a certain mode from the search.

 

so basically I will be able to play in any mode except assault which I really don't like , how to do that ? here's how , instead of having a button for each mode alone , replace that button with a check box , all checked modes will be considered when matchmaking , unchecked ones will be out of the search .

 

some of you will say If you don't want to play assault , choose any other mode , but If I do that , matchmaking will take forever to get me into a battle and it's just so boring to wait when you're eager to play .

 

Mods please don't merge this post , I don't want it to be lost with the other MM Ideas , unless it reaches the developers faster that way then go ahead and do it.

What you can do is simply don't click on Quick battle or ASL and play on any other mode. Problem solved.

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 Also, battle groups are placed against battle groups, so again, everyone is on fair ground.

Sure...... why am I put with a brainless team vs a team who is clearly using voice chat?

And MM is NOT balanced, because it's either I'm in a battle where I'm winning by a landslide or I'm being spawncamped. No more 1-2 or 5-5 battles,  now it's just 0-7 or 7-0. (CTF mode)

Edited by Guest

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1. Removal of PRO battles:

30 min and 1 hour battles are some of the best experiences in the game, but it is only possible on PRO battles, which are imbalanced, and the single thing that makes players feel like the game is getting more Pay2Win. To prevent buyers from getting an advantage and make the player base small, PRO Battles have to be removed. After that, balance changes will become unnecessary, which allows the hated recent changes to be reversed, such as the nerfing of Isida's healing and the exchange of standard containers for weekly containers in missions.

MM battles aren't balanced either. If PRO battles were removed (the only place where you can play no drug battles) me and many other players would leave. 

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1. Removal of PRO battles:

30 min and 1 hour battles are some of the best experiences in the game, but it is only possible on PRO battles, which are imbalanced, and the single thing that makes players feel like the game is getting more Pay2Win. To prevent buyers from getting an advantage and make the player base small, PRO Battles have to be removed. After that, balance changes will become unnecessary, which allows the hated recent changes to be reversed, such as the nerfing of Isida's healing and the exchange of standard containers for weekly containers in missions.

2. Addition of XP/BP and parkour into matchmaking:

If all we do is remove PRO battles, there would not be any XP/BP action or Parkour tricks, so we can add them into Matchmaking. XP/BP battles would be fought in the classic Sandbox map, but without the supplies players can use from their garages, which prevents tagalongs. They will still have Overdrives as the new ones will make playing the two hulls completely different, and it works together for Parkour mode. The same applies for XP, BP, DR and XC battles. Parkour will have absolutely no supplies and tanks will be invulnerable. Parkour would have virtually no time limit.

3. Addition of 30 min and 1 hour battles into matchmaking:

Right now, there are only 7 minute battles, which means you keep playing in short battles as a casual player. PRO battles can be custom, but imbalanced. 30 min and 1 hour battles can fix these problems. In these battles, you would always be in unusual maps for double fun. but with the same settings as XP/BP battles. XP/BP battles would also be 30 min and 1 hour long. These battles would allow all players to always play in Matchmaking, which is the most important addition to Tanki, which also made several other updates possible.

4. Reversal of a couple of hated changes to Tanki:

Tanki has made some changes that players didn't like. To fix these problems, these changes would be reversed. First, while the damage to enemies can be decreased, the healing can be increased. Secondly, weekly missions could be changed back. Instead of getting 3 containers and 6 weekly containers, it could be the opposite. Although the rewards would be unpredictable, it would mean players would get more animated paints, shot effects, and XT skins. This change will make players happier and can be made at the same time as the removal of PRO battles.

1. No one forces you to play Pro-Battles. In fact - you need to go out of your way to play them.  So they only affect players who want to play them.  Since we can't choose our own maps in MM, that leaves Pro-Battles.  So this is a terrible idea.

 

4. You might care about the random chance of getting a silly paint or shot effect.  I don't.  Guaranteed crystals is my choice.  Down-vote this as well.

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Not a bad idea but its useless idea as the waiting que is sometimes 20-30 secs

I meant so that people can communicate what mode to do - just like a general chat, but automatically available when you're in a group.

Edited by Initiate
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I meant so that people can communicate what mode to do - just like a general chat, but automatically available when you're in a group.

Still implementing is  a bad idea as a group consists of 3 players (max) if a group had like 5-6 members then a group chat would've been necessary.

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Still implementing is  a bad idea as a group consists of 3 players (max) if a group had like 5-6 members then a group chat would've been necessary.

3 players need a special group chat too it'll help very much

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I got a good idea include more maps rather than just literally "the worst maps of the game" it'll be epic if we can play MM in Noise and Deck-9 etc

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When exactly do you need Group chat? In the lobby you can send private messages or just talk publicly, adding it while the battle is loading would cause serious bugs, and in battles team chat can suffice.

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