Jump to content
EN
Play

Forum

Tanki Online Vs Tanki X Updated 2019


 Share

Recommended Posts

I have played both games and I would say Tanki Online is still a much better game, now all you Tanki X players must be triggered but I have some points to discuss why Tanki Online is better

 

  • Tanki Online has a better turret and hull upgrade system and I actually like the M0, M1, M2, and M3 system which Tanki X doesn't have I've played the game for 2 days now and am a beta tester for Tanki X but the game has no point to upgrade turrets and hulls because it doesn't do anything significant the stats don't increase mainly turret attack and hull armor you only get skins
  • Modules in Tanki X give you a huge advantage to win battles and modules are pay to win as well. If you spend money you can get Tier 3 modules faster
  • One complaint I have about Tanki Online is the drugging but its kinda balanced
  • Tanki X requires a much better computer and is very favored to Thunder, Railgun, and Smoky users. I personally play Firebird and it takes forever to kill someone because the damage is so low and they just heal 
  • Turrets and hulls are generally more balanced in Tanki Online but Tanki X has so many balancing issues because 3 turrets win over all the others
  • Sure the graphics are better for Tanki X but Tanki Online's graphics aren't that bad either and actually look more vibrant. 
  • In Tanki X not all the turrets and hulls have XT skins or are missing gold or silver skins 
  • Even if you play Tanki X for a long time there's no point because the only way you'll be stronger is modules rather than actual turret or hull strength and in Tanki Online you have those things.

Well these are my points and I hope you realize that Tanki Online is a much better game and way more fun.

 

UPDATE-More people agree with me and I stand with them thank you for the support :)

Edited by Ysgramor
  • Like 4

Share this post


Link to post
Share on other sites

Yup. TO is way better. Even with the recent P2W updates, its still much easier to play as a free player. I personally really dislike the module system, and yeah, the only good turrets are Smoky and Thunder. Even Railgun gets thrashed by those two.

  • Like 2

Share this post


Link to post
Share on other sites

Yup.

 

TX progression is too random.  Upgrading via containers/blue-prints is terrible - since you have to rely on luck to get what you want.

Only buyers can really upgrade as they like - just buy $ more containers that have blueprints.

 

Had an account when TX first came out.  Have not played it for 6 months.

  • Like 2

Share this post


Link to post
Share on other sites

I play both games, playing TX since 2 years and in my opinion TX is much much better game.

  • 100 levels? Where are you... in 2019 B.C.? There are 10 upgrade levels and they are totally free, unlike TO.
  • Module doesn't increase your armor/damage now which is good and makes the game less pay2win. Basically you have chance to beat a fully upgraded buyer tank with your level 1 combo because armor/damage can't be upgraded. Of course buying helps you to upgrade modules faster but it doesn't give you much advantage over non-buyers. Balance of TX is much better than TO.
  • Drugging in TO is totally pay2win, you regularly need to buy supplies if you wanna use them all the time. In TX once your modules are upgraded, you don't need to spend more.
  • They are continuously working on balancing turrets just like in TO.
  • -
  • -
  • Have you checked Crystal and Inferno skins with those effects? TO will never reach on that level. Some other holiday skins are cool too like Dreadnought and Frost.
  • Exactly, that's what makes TX more balanced and less pay2win. You don't need to spend millions of crystals on upgrades like in TO which takes forever.

Additionally, there are seasons in TX which gives you a goal to achieve and earn prizes rather than just playing and upgrading stuff.

  • Like 3

Share this post


Link to post
Share on other sites

Yup.

 

TX progression is too random.  Upgrading via containers/blue-prints is terrible - since you have to rely on luck to get what you want.

Only buyers can really upgrade as they like - just buy $ more containers that have blueprints.

 

Had an account when TX first came out.  Have not played it for 6 months.

Yeah they keep changing things all the time in favour of micro transactions and trying to squeeze out more money its not enjoyable at all

Share this post


Link to post
Share on other sites

I play both games, playing TX since 2 years and in my opinion TX is much much better game.

  • 100 levels? Where are you... in 2019 B.C.? There are 10 upgrade levels and they are totally free, unlike TO.
  • Module doesn't increase your armor/damage now which is good and makes the game less pay2win. Basically you have chance to beat a fully upgraded buyer tank with your level 1 combo because armor/damage can't be upgraded. Of course buying helps you to upgrade modules faster but it doesn't give you much advantage over non-buyers. Balance of TX is much better than TO.
  • Drugging in TO is totally pay2win, you regularly need to buy supplies if you wanna use them all the time. In TX once your modules are upgraded, you don't need to spend more.
  • They are continuously working on balancing turrets just like in TO.
  • -
  • -
  • Have you checked Crystal and Inferno skins with those effects? TO will never reach on that level. Some other holiday skins are cool too like Dreadnought and Frost.
  • Exactly, that's what makes TX more balanced and less pay2win. You don't need to spend millions of crystals on upgrades like in TO which takes forever.

Additionally, there are seasons in TX which gives you a goal to achieve and earn prizes rather than just playing and upgrading stuff.

Tanki X has been changed so much times they frikin keep adding and deleting stuff the damn wiki is still incomplete and I've read it myself its 100 levels and now they did it to 10? Thats cool but player progression is very short just level your turret or hull to level 10 but all you get is a damn skin no stat upgrades also the level 3 modules are Frikin OP especially the explosion and M1 M2 and M3 is a far better system. Modules affect the gameplay highly its so stupid I've also tried to kill people with vikings and mammoths and they don't die I'm a Firebird main. Well thanks for clearing the 100 levels that's what I was angry about but there's no chance that they'll make Firebird as good as Tanki Online's Firebird. There should be more module slots as well. So TO is still better

Edited by Ysgramor

Share this post


Link to post
Share on other sites

I play both games, playing TX since 2 years and in my opinion TX is much much better game.

  • 100 levels? Where are you... in 2019 B.C.? There are 10 upgrade levels and they are totally free, unlike TO.
  • Module doesn't increase your armor/damage now which is good and makes the game less pay2win. Basically you have chance to beat a fully upgraded buyer tank with your level 1 combo because armor/damage can't be upgraded. Of course buying helps you to upgrade modules faster but it doesn't give you much advantage over non-buyers. Balance of TX is much better than TO.
  • Drugging in TO is totally pay2win, you regularly need to buy supplies if you wanna use them all the time. In TX once your modules are upgraded, you don't need to spend more.
  • They are continuously working on balancing turrets just like in TO.
  • -
  • -
  • Have you checked Crystal and Inferno skins with those effects? TO will never reach on that level. Some other holiday skins are cool too like Dreadnought and Frost.
  • Exactly, that's what makes TX more balanced and less pay2win. You don't need to spend millions of crystals on upgrades like in TO which takes forever.

Additionally, there are seasons in TX which gives you a goal to achieve and earn prizes rather than just playing and upgrading stuff.

Upgrade levels on the actual turrets/hulls?  Those levels don't affect game-play so they are irrelevant.

 

A novice in TX would get destroyed by a "veteran" or buyer with high-level modules. They are the equivalent having TO OverDrive over and over again throughout the battle. And even novice buyers can get Tier-3 modules and upgrade them.

 

Drugging in TO is NOT p2w.  You get enough supplies as rewards from different sources to complete your missions and have plenty left over.

Maybe hard-core players who attempted to reach last step of "Challenge" start to run short - but that is playing 4-5 hrs every day.

Neither of my accounts has spent real $ and I have way more supplies than I can use.

the only supply that might fit your narrative is batteries - mostly because Devs have over-priced them.

 

And the Seasons you mention - don't forget to add that casual players can not progress - because at end of every season you lose points are can easily be set back to a lower "League".

  • Like 1

Share this post


Link to post
Share on other sites

Upgrade levels on the actual turrets/hulls?  Those levels don't affect game-play so they are irrelevant.

 

A novice in TX would get destroyed by a "veteran" or buyer with high-level modules. They are the equivalent having TO OverDrive over and over again throughout the battle. And even novice buyers can get Tier-3 modules and upgrade them.

 

Drugging in TO is NOT p2w.  You get enough supplies as rewards from different sources to complete your missions and have plenty left over.

Maybe hard-core players who attempted to reach last step of "Challenge" start to run short - but that is playing 4-5 hrs every day.

Neither of my accounts has spent real $ and I have way more supplies than I can use.

the only supply that might fit your narrative is batteries - mostly because Devs have over-priced them.

 

And the Seasons you mention - don't forget to add that casual players can not progress - because at end of every season you lose points are can easily be set back to a lower "League".

I agree man no real benefit to playing Tanki X its all just spamming module crap over and over but they should really allow you to upgrade turret and hull stats (M0, M1, M2 and M3) rather than just giving skins 

Edited by Ysgramor

Share this post


Link to post
Share on other sites

There was a period during which I felt that TX was far superior to TO from a game design standpoint. That time is long gone. I don't have any interest in playing TX anymore.

  • Like 3

Share this post


Link to post
Share on other sites

Come on mate :D

 

Let me explain why TX is much better than T.O:

 

1) it has pretty cooler graphics

2) it's not as p2w as T.O, let's be honest, devs do a big mistake here. They earn money from T.O and spend them on T.X, which is bad for T.O players. 

3) Buying gives you an advantage, ok. But, I know a lot of people who have NOT paid a buck to TX but has all modules as max. level, even tier 3 ones.

4) even if buying gave an advantage that much, doesn't buy in T.O gives you an advantage? of course, it does. 

5) TX is a newer game than T.O and still in heavy development, so it will get pretty better.

6)TX doesn't have a large dev team, so progress works not so fast.

7) there are more than 150 skins, shot colors in TX which makes it pretty better.

8) After all, it's up to the person's choice.

Edited by loginci
  • Like 1

Share this post


Link to post
Share on other sites

Come on mate :D

 

Let me explain why TX is much better than T.O:

 

1) it has pretty cooler graphics

2) it's not as p2w as T.O, let's be honest, devs do a big mistake here. They earn money from T.O and spend them on T.X, which is bad for T.O players. 

3) Buying gives you an advantage, ok. But, I know a lot of people who have NOT paid a buck to TX but has all modules as max. level, even tier 3 ones.

4) even if buying gave an advantage that much, doesn't buy in T.O gives you an advantage? of course, it does. 

5) TX is a newer game than T.O and still in heavy development, so it will get pretty better.

6)TX doesn't have a large dev team, so progress works not so fast.

7) there are more than 150 skins, shot colors in TX which makes it pretty better.

8) After all, it's up to the person's choice.

1) Environment looks cool.  The tanks themselves look goofy - almost cartoonish - and the camera view is very odd.

2) It's at least as P2W as TO.  Don't kid yourself - a novice buyer can enter Bronze league with Tier 3 modules and destroy non-buyers.

3) You can say the same for TO.  Have never spent a dime on either of my accounts

4) not sure how this makes a difference - buying in both games is similar so... makes this null.

5) nothing is guaranteed.  TO in many ways is getting worse as it ages.

6) How does this make TX better? This is not a plus - it's a negative

7) Cosmetics - subjective.

8) YES - but ... how you include this as a bullet in favor of TX?  :blink:

  • Like 1

Share this post


Link to post
Share on other sites

1) Environment looks cool.  The tanks themselves look goofy - almost cartoonish - and the camera view is very odd.

2) It's at least as P2W as TO.  Don't kid yourself - a novice buyer can enter Bronze league with Tier 3 modules and destroy non-buyers.

3) You can say the same for TO.  Have never spent a dime on either of my accounts

4) not sure how this makes a difference - buying in both games is similar so... makes this null.

5) nothing is guaranteed.  TO in many ways is getting worse as it ages.

6) How does this make TX better? This is not a plus - it's a negative

7) Cosmetics - subjective.

8) YES - but ... how you include this as a bullet in favor of TX?  :blink:

1)Not really tho. You just need to play on Medium+ graphs
 
2)Oh, personally I never bought anything and yes, modules' level play an important role but for example, a DA doesn't increase your heal in x2 rate, even if you have level 10 DA, you won't survive much. Or let's talk about Tier 3 modules, I got some tier 3 modules and I can destroy anyone easy :D unlocking a module is the most important, then for example, if this module will last 2 secs, it will last 4 or 5 secs in level 10. That doesn't make difference much :/ or I don't know if it makes, cos I never played in Master League as I never had enough time but I will play TX much soon and I will see
 
3) I made a lot of mistakes in past so I won't give an example of my modules, m4s etc. But, I will give a clear example, which is supplies. Believe me, I am always scared of spending my repair kits on this acc, even tho I play only this acc. This forces me to buy 1500 supplies kit on Shop, which I'll never buy :/
 
4) Buying in TX, as @Musa and I said, doesn't give you much advantage. At the end of Leagues, you can even get X-Crystals. Not even counting the modules you get.
 
5) Ofc TX will get better because it's a new game and it has a lot of missing maps which makes players lose their interest in this game, they're currently working on it. Agreed with you on T.O
 
6) That's negative but from there I meant that they can't make it in one second as it needs a lot of work.
 
7) Agreed
 
8)Didn't mean that ''TX is good because it's up to the person's choice to choose if TO is better than TX or not.'' I meant, everybody has the right to choose which game is better, like for me, TX is a pretty much better game.

Share this post


Link to post
Share on other sites

 

3) I made a lot of mistakes in past so I won't give an example of my modules, m4s etc. But, I will give a clear example, which is supplies. Believe me, I am always scared of spending my repair kits on this acc, even tho I play only this acc. This forces me to buy 1500 supplies kit on Shop, which I'll never buy :/

TO gives enough supplies through multiple sources of rewards that you should not need to buy them.

 

If you find yourself buying, it might be because you are playing a lot 3+ hrs per day.

Maybe try some Pro-Battles no-Supply to get in more playing time without worrying about supplies.  I actually enjoy these battles more than MM.

 

One of my biggest gripes with TX is that it is not for casual players.  The League re-set keeps dropping down players to Bronze League if they don't play often.

 

 

Of course it's all preference.  I simply do not like the style of game-play in TX.  Unfortunately a lot of updates to TO mirror TX.

  • Like 1

Share this post


Link to post
Share on other sites

TO gives enough supplies through multiple sources of rewards that you should not need to buy them.

 

If you find yourself buying, it might be because you are playing a lot 3+ hrs per day.

Maybe try some Pro-Battles no-Supply to get in more playing time without worrying about supplies.  I actually enjoy these battles more than MM.

 

One of my biggest gripes with TX is that it is not for casual players.  The League re-set keeps dropping down players to Bronze League if they don't play often.

 

 

Of course it's all preference.  I simply do not like the style of game-play in TX.  Unfortunately a lot of updates to TO mirror TX.

PRO-battles are clearly better and to be honest, I was not playing MM battles until challenges. When challenges have been released, I played MM battles much so my repair kit went from 2200 to 1000, although I got almost 1000 repair kits during the last challenge. Seems like I will be back to 1v1 XP :D 

 

And about TX:

 

In TX, controls are harder than TO. You must have played T.O to win all battles with bad modules, yes, I played T.O for 8 years and perhaps this is the reason why I win with level 2 modules :/ 

Share this post


Link to post
Share on other sites

I can't even get 2 FPS on the home screen of Tanki X. Even with the lowest possible graphics. 

The optimisation isn't that good although they're working hard on it.

Share this post


Link to post
Share on other sites

OP Thunder and Smoky dominate Tanki? How to solve that?

 

Tanki X - Let them dominate xD

Tanki Online - Magnum+Shaft buff!

Well, you can use thunder, too. Try using true guns in true maps, and true modules as well, everything will be fine :)! 

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...