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Shaft's fully scoped mode - ability to see active drugs.


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Hey,

 

I doubt many people will like this, but it would be realistic upgrade.

 

In real life, if you use binoculars, you have ability to see a wedding ring on a targets hand from great distance. So I figured why shaft would not have possibility to see protection level and active drugs on fully zoomed scope mode? 

 

NOTE, only fully zoomed scope mode! Otherwise this would be too OP.

 

Thanks for reading.

 

-Desty

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Valid.

Interesting idea! Personally I think that the module and active drugs being visible would be a key factor for a scoped shaft to know which targets to avoid. I do think this should be an alteration however, because it's not exactly an advantage.

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tbh shaft is good enough as is, I don't see why it needs improvements like this

 

also we all know this is going to be used specifically so that shafts can get easy targets, which generally makes the game worse for everyone

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Hey,

 

I doubt many people will like this, but it would be realistic upgrade.

 

In real life, if you use binoculars, you have ability to see a wedding ring on a targets hand from great distance. So I figured why shaft would not have possibility to see protection level and active drugs on fully zoomed scope mode? 

 

NOTE, only fully zoomed scope mode! Otherwise this would be too OP.

 

Thanks for reading.

 

-Desty

You lost me right here   :D 

 

But as others have said - shaft does not need any extra perks and... it's more like an OD or Alteration thing.

Hornet OD appears so weak - this should actually be added to that OD.

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This should be added but also arcade shot reload should be nerfed. In fact, I hate to be killed by these noob short range arcade shots, I would rather be killed by a skilled scoped Shaft.

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This should be added but also arcade shot reload should be nerfed. In fact, I hate to be killed by these noob short range arcade shots, I would rather be killed by a skilled scoped Shaft.

No! Do not nerf arcade! I will hate Shaft if Alternativa did that! 

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This should be added but also arcade shot reload should be nerfed. In fact, I hate to be killed by these noob short range arcade shots, I would rather be killed by a skilled scoped Shaft.

The range on the arcade shot, in my opinion, is rather short. It's short to the point where I could be dealing 550 damage consistently within the range, then as soon as the enemy comes out of that range slightly, I'm dealing <200 damage.

 

I also don't like that instant drainage of the energy bar no matter the power of the shot. If that mechanic is meant for balance, then I'll tolerate it. 

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No! Do not nerf arcade! I will hate Shaft if Alternativa did that!

I would increase arcade reload by 60% BUT I would give it back old range and 50% weak damage so arcade would actually have ~100% more DPS at medium-long range and 25% more DPS at long range. On the other hand, it would have 37,5% less DPS at short and short-medium range. DPS at medium range would be approximately the same. I think that would be good for you.

Edited by GorgoBlesk

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I would increase arcade reload by 60% BUT I would give it back old range and 50% weak damage so arcade would actually have 150% more DPS at medium-long range and 25% more DPS at long range. I think that would be good for you.

Arcade is for 'close quarters' - when other tanks in your face.  Not for finishing off tanks at extreme range that just barely survived the scope.

 

At least Arcade currently makes shaft viable in DM batttles.

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I would increase arcade reload by 60% BUT I would give it back old range and 50% weak damage so arcade would actually have ~100% more DPS at medium-long range and 25% more DPS at long range. On the other hand, it would have 37,5% less DPS at short and short-medium range. DPS at medium range would be approximately the same. I think that would be good for you.

Nope! Nope! Nope! Old Shaft arcade shot was garbage. I don't care about the range. I care about its reload time.

 

Hey,

 

I doubt many people will like this, but it would be realistic upgrade.

 

In real life, if you use binoculars, you have ability to see a wedding ring on a targets hand from great distance. So I figured why shaft would not have possibility to see protection level and active drugs on fully zoomed scope mode? 

 

NOTE, only fully zoomed scope mode! Otherwise this would be too OP.

This should be a passive ability for Shaft. And should be scoped mode regardless of fully zoomed or not.

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Nope! Nope! Nope! Old Shaft arcade shot was garbage. I don't care about the range. I care about its reload time.

When you want medium range turret with fast reload, try Twins or Rico. Shaft has to be 100% sniper.

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When you want medium range turret with fast reload, try Twins or Rico. Shaft has to be 100% sniper.

Shaft need at least to stand a chance against melee-range turret by having good reload time on Arcade shot. And that is 1.5 second!

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Arcade is for 'close quarters' - when other tanks in your face. Not for finishing off tanks at extreme range that just barely survived the scope.

 

At least Arcade currently makes shaft viable in DM batttles.

So I need to group with Smoky or Thunder to finish that enemy who survived sniper shot?

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So I need to group with Smoky or Thunder to finish that enemy who survived sniper shot?

No.  You need to scope again.  You don't have to use a full charge every single time.

 

Either they used an RK, or have very little health left.  Either way - advantage to Shaft.

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