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Update - Changes to turrets and alterations


theFiringHand
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Every balance update makes a difference, devs probably try to persuade players to buy Subcaliber rounds, Plasma torch and other rarely used alts by making them sligthly better.

i mean for you. for at least 6 months you've been finding some excuse to say the same thing("smoky and thunder are the best") in every topic here, and now you still say the same thing again... 

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well it seems as if everything is the problem - every drone - every turret and every hull bcs if we look at this:

 

Firebird - yes well know why this is OP

Freeze - high damage in quick succession but it has some disadvantages, exg it can't compete against these long range turrets

Isida - all you see these days is vulcan-isida, this turret is practically a mother right now

Hammer - annoying medium range turret with OP damage

Twins - unlimited ammo and knocks off your aim way too easily

Ricochet - nothing particularly OP but some of the alts this one has are dangerous

Smoky - again, this turret has practically turned into freeze, fire and vulcan but with higher DPS

Striker - almost instant death unless you have 50% protection

Vulcan - WAY TOO high DPS (i dont even wanna talk about the alts)

Thunder - always too nubby, splash damage makes it even more OP

Railgun - always a camper, you most likely will get one shotted

Magnum - same thing, always a camper, splash damage makes it too OP

Shaft - sniper turret, again if they nerfed this it would kinda defeat the purpose of this turret but still it kills you outta nowhere

 

i would go on with hulls and drones but i dont have time

 

see what i mean? it seems as if each and every turret and hull is way too OP, most turrets have a counter turret but a few of these are just too much example firebird  

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"The improved heating rate for "Compact fuel tanks" has been decreased from 200% to 100% This means that the duration of combustion after a short heating effect will be less."

 

If you need to modify a turret parameter by 100%, you really didn't know what you were doing, and you probably don't know what you are doing now. As I stated before: the designers had trouble getting the game balanced before all alterations. Then the alterations increased the balancing complexity enormously. Way beyond understanding...  :ph34r:  :blink:  :wacko: 

Edited by Knaagdier
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Vulcan fire alteration is the one that needs to be nerfed the most -.-

I agree tbh, but don't you think Auto Cannon for Smoky is a bit too OP also? Same with Hammers double shot alteration as well.

 

Really not needed nerf ,if you want to nerf something nerf viking or vulcan but not those turrets.

Vulcan I agree with, especially that alteration that burns you like fire bird does when it shoots you (I only have Vulcan M0 so idk what that alteration is called) however what's wrong with Viking? There's nothing wrong with Viking imo and you're actually the first person I've seen who claims that Viking needs a nerf.

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You forgot to take away more damage from Vulcan in exchange for the firebird garbage. 10% isnt good enough. it needs to be at least 25% like the other Vulcan alteration

 

or maybe just make it to where the Vulcan has to continuously hit you for 1-2 seconds before it can light you on fire

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"The improved heating rate for "Compact fuel tanks" has been decreased from 200% to 100% This means that the duration of combustion after a short heating effect will be less."

 

If you need to modify a turret parameter by 100%, you really didn't know what you were doing, and you probably don't know what you are doing now. As I stated before: the designers had trouble getting the game balanced before all alterations. Then the alterations increased the balancing complexity enormously. Way beyond understanding...  :ph34r:  :blink:  :wacko: 

When we players see balance we think that Tanki is trying to make the turrets even and balanced against eachother...just like the word implies.

 

What Tanki means is that they are changing the parameters of the turrets to change the dynamics of the game.  Update is the real term they mean and it has NOTHING to do with "balance" or even "re-balance".  Let players spend lots and lots of crystals on MUs, Protections and Alterations.  Then change everything around so players spend lots and lots of crystals on whatever turrent is currently in the OP slot.  

 

This OP slot has been recently held by Firebird.  Everybody and his dog run Firebird now...previously it was Freeze.  Even Vulcan had top OPness at one point but it's been nerfed into semi-uselessness aloing with Twin and Magnum. 

 

Real balance has nothing to do with what Tanki does to turrets.  Balance for them is marketing...ugly, unprincipled, and even unethical marketing to be sure, but only marketing.  Study up kids to find the new OP turret after the coming two or three more rounds of Tanki "balance updates" to find the new darling turret of the game...and BuyBuyBuy!

Edited by ByeByeBye
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Striker is op to my tank because i don't have protection against it , i was thinking about getting protection from striker,

But now i will wait to see the change.

 

Freeze and fire are nullified with protection , isida is still menacing but i don't see much of it around in dm.

 

Hammer is op but my m2 protection does the trick , same for rico.

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I agree tbh, but don't you think Auto Cannon for Smoky is a bit too OP also? Same with Hammers double shot alteration as well.

 

 

Vulcan I agree with, especially that alteration that burns you like fire bird does when it shoots you (I only have Vulcan M0 so idk what that alteration is called) however what's wrong with Viking? There's nothing wrong with Viking imo and you're actually the first person I've seen who claims that Viking needs a nerf.

I agree with the fact that auto cannon is ridiculously OP.

 

The only thing wrong with Viking nowadays is that it's weak now. People claiming that it needs a nerf obviously doesn't use Viking or don't have a Damn brain. Hunter is better than Viking in almost every way now.

 

As for firebird, it didn't get the nerf that I wanted for it.

 

What was the point of nerfing the corrosive mix alt when no one even uses it anyway?

 

Awesome that destabilized shell alt got nerfed, it easily one shotted mediums.

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Now they need to fix matchmaking. Going against six ranks higher is just nuts.  Then for some reason I can shoot an MO mammoth with no protection module with M1 Thunder  six times and it still has not blown up. This game is so lopsided. It's either complete bloodbath or the once in a great while even game. Yeah getting tired of an MO Wasp with M1 fire just brushing past me and I blow up in an M1 Mammoth. It's like everything else it was fine a long time ago so they can't leave it that way. In the end we all know it is still just designed to make money. And what better way to do that than have you get pissed enough times after going thru supplies like crazy so you buy more along with bigger and better equipment just to compete. 

 

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They are honestly so ignorant to their own game... before, the alteration rebalance for striker, thunder, and hammer was a very good move. Now, I don’t even know what the hell this is, but all I can tell you is that they can’t even understand the mechanics of their own game. These alterations that involve slower moving projectiles, like uranium, plasma torch, heavy plasma gun, etc, are all currently balanced. In fact, the turrets and alterations in the game right now are all really balanced, except for probably a couple that are still slightly underpowered, like plasma torch, shock freeze, and auto cannon. So for the most part, all the turrets are balanced, and there should be no reason for these updates. Now here’s the problem: when you combine a lightning fast medium hull that has the speed of a hornet, then obviously it’s going to make these alterations look OP! The problem is not the turrets, themselves, it’s viking! These slow moving alts were never meant to be used with medium hulls, they were meant to be used with light hulls that can go fast so the slow moving bullets meant they were less of an issue (Wasp with uranium I get first every time in DM). When you use uranium with hunter or dictator, do you know how bad it is? It’s horrible. Slap that on a Viking, and you’ve got a juggernaut in the battle. Stop nerfing and changing weapons, and fix Viking please. It’s too overpowered and it’s killing the game. Next stop is going to be it’s overpowered overdrive and it will be used by 100% of the player base. Nice “balance”.

Oh yh? Autocannon is not overpowered, it is actually pretty weak compared to Vulcan or the normal Smoky. Striker's Uranium Missles, on the other hand, where very good on short range an immensely overpowered when used in open spaces. Plasma Torch... well... kinda weak compared to Freeze or Fire, and that's just a small buff, should be OK now.

And I have both Viking and Dictator, I always prefer Dictator with long/medium ranged weapons unless it's attacking on CTF. Even in Rugby or Assault Dictator is better, cause Viking just can't push other tanks/climb on them.

Why the Corrosive Mix, though? A powerful effect like freezing for 5% more damage... I wouldn't but it even before.

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Players buy turrets or alterations for a certain reason, because it matches the way the play. If after a while the characteristics of the turret or alt are changed they might not suit the player anymore meaning sour earned chrystals down the drain.

Why always change characteristics once they are there instead of thinking ahead before launching them and "balancing' them correctly the first time ?

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When we players see balance we think that Tanki is trying to make the turrets even and balanced against eachother...just like the word implies.

 

What Tanki means is that they are changing the parameters of the turrets to change the dynamics of the game.  Update is the real term they mean and it has NOTHING to do with "balance" or even "re-balance".  Let players spend lots and lots of crystals on MUs, Protections and Alterations.  Then change everything around so players spend lots and lots of crystals on whatever turrent is currently in the OP slot.  

 

This OP slot has been recently held by Firebird.  Everybody and his dog run Firebird now...previously it was Freeze.  Even Vulcan had top OPness at one point but it's been nerfed into semi-uselessness aloing with Twin and Magnum. 

 

Real balance has nothing to do with what Tanki does to turrets.  Balance for them is marketing...ugly, unprincipled, and even unethical marketing to be sure, but only marketing.  Study up kids to find the new OP turret after the coming two or three more rounds of Tanki "balance updates" to find the new darling turret of the game...and BuyBuyBuy!

Pun City..

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It's hard to believe that a business can exist that sells you an item one day... 

...and the next day the item has changed completely. 

Edited by ByeByeBye
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Seems like Vulcan ditched this update, too bad. Let's hope it gets caught in the next one, especially the ''Incendiary band'' alteration.  That thing burns you by far better and more powerful than Fire itself. Let's put it this way...it is a fire but with a long-range. Fire 2.0 but better since you can use it from anywhere and don't need to get close to your targets. 

 

Now that Fire got nerfed, we can technically say that, it is more powerful than Firebird itself in terms of ''burning''. 

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I think firebird turret still overpowered.If someone using firebird turret and he or she capture your base in close range ,you can't do against to firebird user.Only one secod it touch your tank,you definetly die.It eat your healty very easly even you can use repair kit.Pls make it less powered firebird,I think this turret so silly and easy to play no tactis no strategy, only drive find enemy press space bar.

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Well..

 

in my opinion the nerf for firebird is a good thing to do in order to balance the game but..

 

did you just completely forgot about freeze (the turret itself)? Come on, that is the thing that needs to be nerfed because right when you rank up to Warrant officer 2, you can't see nothing but swarms of buyers driving around with their 'Avalanche' kits which are:

 

- Very cheap to buy from the shop.

- Very cheap to buy in-game for crystals.

 

If something needs to be nerfed, then this is the N°1 candidate.

 

The second (not that big of a problem but still a problem) thing that should be nerfed is the alternation for vulcan called 'Incendiary band'.

 

The problem is that when you enter a battle and see a mammoth with vulcan on the opposite team, you know you are in trouble because these people usually do not go by themselves. The point is that in 90% cases of this happening there is at least one isida standing right behind the corner healing the vulcan so he could shoot without stopping.

I really think that this alternation has to be either removed or nerfed in a simillar way you nerfed 'Compact fuel tanks'.

 

That is all I wanted to say and thank you for reading this.

 

Wish you good luck and a lot of succes in the upcoming challenge!

 

- Knedlik_s_Omackou

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