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Update - Changes to turrets and alterations


theFiringHand
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I agree that Viking is too fast. The lack of stability somewhat makes up for it but I don't like how maybe 60-75% of medium hull users use Viking. 

Number of players using Viking is not an indication of anything, let alone anything to do with being overpowered.

Maybe it's the only mid hull people have got?

 

I'd happily use Hunter or anything else that doesn't get me killed, but 200K+ and another 450K+ to MU it, I'm stuck with Viking regardless.

Edited by Nicola_M
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well it seems as if everything is the problem - every drone - every turret and every hull bcs if we look at this:

 

 

 

Firebird - yes well know why this is OP

Freeze - high damage in quick succession but it has some disadvantages, exg it can't compete against these long range turrets

Isida - all you see these days is vulcan-isida, this turret is practically a mother right now

Hammer - annoying medium range turret with OP damage

Twins - unlimited ammo and knocks off your aim way too easily

Ricochet - nothing particularly OP but some of the alts this one has are dangerous

Smoky - again, this turret has practically turned into freeze, fire and vulcan but with higher DPS

Striker - almost instant death unless you have 50% protection

 

 

 

Vulcan - WAY TOO high DPS (i dont even wanna talk about the alts)

 

Thunder - always too nubby, splash damage makes it even more OP

Railgun - always a camper, you most likely will get one shotted

Magnum - same thing, always a camper, splash damage makes it too OP

Shaft - sniper turret, again if they nerfed this it would kinda defeat the purpose of this turret but still it kills you outta nowhere

 

i would go on with hulls and drones but i dont have time

 

see what i mean? it seems as if each and every turret and hull is way too OP, most turrets have a counter turret but a few of these are just too much example firebird

Stock Vulcan is hardly OP.  On many maps it is helpless because of the ridiculous spin-up time.

Issue might be that Vulcan's often bring their personal Isida along.  But that can be a problem with many turrets.

 

Incendiary band on the other hand...

 

 

 

They are honestly so ignorant to their own game... before, the alteration rebalance for striker, thunder, and hammer was a very good move. Now, I don’t even know what the hell this is, but all I can tell you is that they can’t even understand the mechanics of their own game. These alterations that involve slower moving projectiles, like uranium, plasma torch, heavy plasma gun, etc, are all currently balanced. In fact, the turrets and alterations in the game right now are all really balanced, except for probably a couple that are still slightly underpowered, like plasma torch, shock freeze, and auto cannon. So for the most part, all the turrets are balanced, and there should be no reason for these updates. Now here’s the problem: when you combine a lightning fast medium hull that has the speed of a hornet, then obviously it’s going to make these alterations look OP! The problem is not the turrets, themselves, it’s viking! These slow moving alts were never meant to be used with medium hulls, they were meant to be used with light hulls that can go fast so the slow moving bullets meant they were less of an issue (Wasp with uranium I get first every time in DM). When you use uranium with hunter or dictator, do you know how bad it is? It’s horrible. Slap that on a Viking, and you’ve got a juggernaut in the battle. Stop nerfing and changing weapons,

 

 

and fix Viking please. It’s too overpowered and it’s killing the game. Next stop is going to be it’s overpowered overdrive and it will be used by 100% of the player base. Nice “balance”.

In what way is Viking OP?

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It's hard to believe that a business can exist that sells you an item one day... 

...and the next day the item has changed completely. 

They did exactly this to me.

 

A few years ago I used real money to buy Thunder. Next day they dumb it down. They further dumb it down 3 or 4 more times after.

 

Fortunately I've promised myself NEVER again use any money. From battles I accumulated crystals, and I bought the Striker Uranium, and in the very next day, they slow the recharge time from 5% to 10%. They are now doing the same this time slowing to 20%, about 2 weeks or so after dumb it down for the first time.

 

Imagine, If I had spent real money, I'll being burned by now...

 

Moral, NEVER but NEVER waste your real money in this game. You are ALWAYS in the loosing side as if you were in a casino.

Edited by ukras001
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well it seems as if everything is the problem - every drone - every turret and every hull bcs if we look at this:

 

Firebird - yes well know why this is OP

Freeze - high damage in quick succession but it has some disadvantages, exg it can't compete against these long range turrets

Isida - all you see these days is vulcan-isida, this turret is practically a mother right now

Hammer - annoying medium range turret with OP damage

Twins - unlimited ammo and knocks off your aim way too easily

Ricochet - nothing particularly OP but some of the alts this one has are dangerous

Smoky - again, this turret has practically turned into freeze, fire and vulcan but with higher DPS

Striker - almost instant death unless you have 50% protection

Vulcan - WAY TOO high DPS (i dont even wanna talk about the alts)

Thunder - always too nubby, splash damage makes it even more OP

Railgun - always a camper, you most likely will get one shotted

Magnum - same thing, always a camper, splash damage makes it too OP

Shaft - sniper turret, again if they nerfed this it would kinda defeat the purpose of this turret but still it kills you outta nowhere

 

i would go on with hulls and drones but i dont have time

 

see what i mean? it seems as if each and every turret and hull is way too OP, most turrets have a counter turret but a few of these are just too much example firebird  

 

Striker - almost instant death unless you have 50% protection

 

Really?

Granted I do not have mine with all micro updates, but even so I've seen viking resist to a torrent of uranium, and still kill my Titan, (granted also not fully micro upgraded but even so), going away and kill even 1 or 2 more...

 

Even so, You should be right... after all, by always get 5 kills and 15 looses using Striker, I should consider myself a very lucky guy or an excellent player (wich I indeed am). I just don't know what to think about the other players that score better than me (5 to 8 positions above) with 30 kills and 4 losses, usually, Vulcans, Hammers, Isidas, Magnuns and Firebirds...

Edited by ukras001

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Sounds good for some balance in the game. Now nerf Shaft and Duplet. Maybe a longer reload for Shaft after an scope mode shot and reduced damage for Duplet shots.

Edited by lssimo

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The maximum damage boost from "Round Destabilization" is now 70% instead of 90% but the minimun remains the same .the dev are starting to get on my nerves.

and what the hell is wrong with them endlessely buffing rico. first they add range and speed to the projectiles with minus field  than they double the amount of projectiles and now they buff the rest of it alterations rly ?.

Edited by Genuine_Noob

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The maximum damage boost from "Round Destabilization" is now 70% instead of 90% but the minimun remains the same .the dev are starting to get on my nerves.

and what the hell is wrong with them endlessely buffing rico. first they add range and speed to the projectiles with minus field  than they double the amount of projectiles and now they buff the rest of it alterations rly ?.

You forgot the update that nerfed Ricco's range big time.  With MFS it is a medium-ranged turret at best.

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You forgot the update that nerfed Ricco's range big time.  With MFS it is a medium-ranged turret at best.

MEDIUM AT BEST ? its supposed to be close range with great melee capabilities not medium not long range.

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Viking overpowered LOL. Good joke. :lol:

 

You are just as ignorant as the rest of these fools and fail to recognize that 95% of hulls used in matchmaking is Viking. Do you think there is anything funny about 9.5 speed with 3000 health? Those two should not go together under any circumstances, it’s like a light hull with way more health and is making wasp and hornet obsolete in ctf.


Stock Vulcan is hardly OP. On many maps it is helpless because of the ridiculous spin-up time.
Issue might be that Vulcan's often bring their personal Isida along. But that can be a problem with many turrets.

Incendiary band on the other hand...

 

In what way is Viking OP?

 

If the question you just asked me is serious, hop into matchmaking for a good hour and use wasp M4 and try to run away from a Viking. Not so easy, is it?

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The problem isn't Vulcan but the alteration that Vulcan uses.

I agree on that. When you see 2-3 vulcans in enemy team, it's not even a question if they use incendiary band, it's auto-lose situation.

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You are just as ignorant as the rest of these fools and fail to recognize that 95% of hulls used in matchmaking is Viking. Do you think there is anything funny about 9.5 speed with 3000 health? Those two should not go together under any circumstances, it’s like a light hull with way more health and is making wasp and hornet obsolete in ctf.

You worry about Viking making two light hulls obsolete, when fact is that hunter makes all other hulls obsolete including Viking.

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"Railgun

  • The maximum damage boost from "Round Destabilization" is now 70% instead of 90%.

  • The "Death Herald" alteration no longer imposes a penalty on charging time. However, charging time has increased by 10%."

2qf1c4.png

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"Railgun

  • The maximum damage boost from "Round Destabilization" is now 70% instead of 90%.

  • The "Death Herald" alteration no longer imposes a penalty on charging time. However, charging time has increased by 10%."

2qf1c4.png

 

Both of those things needed a nerf anyway. 

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MEDIUM AT BEST ? its supposed to be close range with great melee capabilities not medium not long range.

Well it wasn't close range for a long time was it.

When I bought the alteration it made it long range.  Now it is not.  That's a nerf. 

So they are NOT endlessly buffing it.

 

If the question you just asked me is serious, hop into matchmaking for a good hour and use wasp M4 and try to run away from a Viking. Not so easy, is it?

Of course it was serious.

 

Viking is hardly the best medium hull.  Way too unstable and only slightly faster than Hunter.  Go ahead - look up the stats.

 

If you can't outrun a viking with a wasp I hate to say it - you're using the wasp incorrectly.

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4 Vulcans with so called ALT , 2 nurse healers + 7 campers in my team who saving themselves from vulcans


zrz4RBi.png


2 Vulcans with so called ALT,  nurse healers + magnums + 7 campers in my team who saving themselves


mVzNkVZ.png


 


Whats my fault to face these always?


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