Jump to content
EN
Play

Forum

Update - Changes to turrets and alterations


theFiringHand
 Share

Recommended Posts

I don't buy a lot of alts, apart from ones for eSports on my main account, I guess it's time to buy some on this account :D 

Share this post


Link to post
Share on other sites

MEDIUM AT BEST ? its supposed to be close range with great melee capabilities not medium not long range.

7 of 13 turrets can kill you across the map. 5 of them can do that effectively - Shaft, Rail, Vulcan, Smoky and Thunder.

 

Freeze has freezing, Fire has afterburn, Isida has healing and highest DPS of all turrets, Twins have infinite fire and Hammer has Duplet...

 

Rico needs back its old range so its bounce can be used effectively to stay competitive against other turrets. It needs to hold range against close range turrets and get into effective range against long range turrets.

  • Like 2

Share this post


Link to post
Share on other sites

I think firebird turret still overpowered.If someone using firebird turret and he or she capture your base in close range ,you can't do against to firebird user.Only one secod it touch your tank,you definetly die.It eat your healty very easly even you can use repair kit.Pls make it less powered firebird,I think this turret so silly and easy to play no tactis no strategy, only drive find enemy press space bar.

Fire, Freeze and Twins are supposed to be noobish turrets. If you want to beat them, take Rail, Shaft, Thunder or Smoky and snipe them.

Share this post


Link to post
Share on other sites

Why does it feel that fire with compact alteration is stronger now...

Because you expect it to be much weaker than before. Compact Fire users just need to spray enemies 1,5* longer to fully heat them. Nothing dramatic.

 

Stock Fire and Compact Fire now require the same time to fully heat enemies but the difference is in the max temperature. Double temperature means double total afterburn damage.

  • Like 2

Share this post


Link to post
Share on other sites

Because you expect it to be much weaker than before. Compact Fire users just need to spray enemies 1,5* longer to fully heat them. Nothing dramatic.

 

Stock Fire and Compact Fire now require the same time to fully heat enemies but the difference is in the max temperature. Double temperature means double total afterburn damage.

Shorter, not longer. 

 

I don't think that's what the doubled temperature minute really means. Yes, Did some testing and it seems like it does just what it says. M1,2 and 3 Firebird effectively turns into M4 Firebird in terms of afterburn time. M2 Firebird's burning time is 6 seconds. With that, it would be 10 seconds (it would actually be 12 seconds being 1.2 for the hull's temperature but the highest is 1 so it effectively turns into 10 seconds of afterburn). This is already powerful. I'm still glad that they can no longer touch me for 0.5 seconds and I'll receive 10 ticks of afterburn damage.   

  • Like 1

Share this post


Link to post
Share on other sites

Of course it has been.

I'm pretty sure ricochet alt didn't change, it should be able to shoot more now but that isn't the case

Edited by Stylish

Share this post


Link to post
Share on other sites

I'm pretty sure ricochet alt didn't change, it should be able to shoot more now but that isn't the case

The change to Plasma Torch was that the projectile speed was increased. 

 

It used to be slowed by 75% but now, it is slowed by 66%

Share this post


Link to post
Share on other sites

The change to Plasma Torch was that the projectile speed was increased. 

 

It used to be slowed by 75% but now, it is slowed by 66%

I'm talking about the  berseker alteration. It didn't get any extra shots, while it should have. I can only shoot 12 times now which was always the case anyway..

Share this post


Link to post
Share on other sites

I'm talking about the  berseker alteration. It didn't get any extra shots, while it should have. I can only shoot 12 times now which was always the case anyway..

I was thinking about buying the alteration, do you recommend it?

Share this post


Link to post
Share on other sites

I was thinking about buying the alteration, do you recommend it?

No, it can only shoot up to 12 times. While the normal ricochet reaches 28. 

 

Not just that, the alteration works in a way that the energy cost per shot is more expensive, what this means is that the energy reload when you're out of energy is terrible, it takes twice as much time to reload. And I can tell you last balance change which should have buffed this ricochet alt didn't. Nothing has changed.

Edited by Stylish
  • Like 1

Share this post


Link to post
Share on other sites

No, it can only shoot up to 12 times. While the normal ricochet reaches 28. 

 

Not just that, the alteration works in a way that the energy cost per shot is more expensive, what this means is that the energy reload when you're out of energy is terrible, it takes twice as much time to reload. And I can tell you last balance change which should have buffed this ricochet alt didn't. Nothing has changed.

damn they should fix it if it costs 200k! 

Share this post


Link to post
Share on other sites

They are honestly so ignorant to their own game... before, the alteration rebalance for striker, thunder, and hammer was a very good move. Now, I don’t even know what the hell this is, but all I can tell you is that they can’t even understand the mechanics of their own game. These alterations that involve slower moving projectiles, like uranium, plasma torch, heavy plasma gun, etc, are all currently balanced. In fact, the turrets and alterations in the game right now are all really balanced, except for probably a couple that are still slightly underpowered, like plasma torch, shock freeze, and auto cannon. So for the most part, all the turrets are balanced, and there should be no reason for these updates. Now here’s the problem: when you combine a lightning fast medium hull that has the speed of a hornet, then obviously it’s going to make these alterations look OP! The problem is not the turrets, themselves, it’s viking! These slow moving alts were never meant to be used with medium hulls, they were meant to be used with light hulls that can go fast so the slow moving bullets meant they were less of an issue (Wasp with uranium I get first every time in DM). When you use uranium with hunter or dictator, do you know how bad it is? It’s horrible. Slap that on a Viking, and you’ve got a juggernaut in the battle. Stop nerfing and changing weapons, and fix Viking please. It’s too overpowered and it’s killing the game. Next stop is going to be it’s overpowered overdrive and it will be used by 100% of the player base. Nice “balance”.

I agree with your point here. Hulls do need balancing, not just turrets

Share this post


Link to post
Share on other sites

I'm talking about the  berseker alteration. It didn't get any extra shots, while it should have. I can only shoot 12 times now which was always the case anyway..

Good catch, although it shoots 11 times before it needs to charge again. With an 80% penalty it should be able to shoot 15-16 times until recharge, I've escalated the issue.

Share this post


Link to post
Share on other sites

Good catch, although it shoots 11 times before it needs to charge again. With an 80% penalty it should be able to shoot 15-16 times until recharge, I've escalated the issue.

Thanks, yes you're right. 11 times but the 12th shot pretty much comes up instantly

  • Like 1

Share this post


Link to post
Share on other sites

This topic is now closed to further replies.
 Share

×
×
  • Create New...