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Update - Changes to turrets and alterations


theFiringHand
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Well it wasn't close range for a long time was it.

When I bought the alteration it made it long range.  Now it is not.  That's a nerf. 

So they are NOT endlessly buffing it.

it was a close range turret well until alterations happened they gave it the only alteration with no negative side as if that was not enough the devs increased the number of shots per load.

look i have alot of criticism for many alterations but the only turret that i consider over powered are twins and rico.

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They did exactly this to me.

 

A few years ago I used real money to buy Thunder. Next day they dumb it down. They further dumb it down 3 or 4 more times after.

 

Fortunately I've promised myself NEVER again use any money. From battles I accumulated crystals, and I bought the Striker Uranium, and in the very next day, they slow the recharge time from 5% to 10%. They are now doing the same this time slowing to 20%, about 2 weeks or so after dumb it down for the first time.

 

Imagine, If I had spent real money, I'll being burned by now...

 

Moral, NEVER but NEVER waste your real money in this game. You are ALWAYS in the loosing side as if you were in a casino.

I'm kind of ashamed to say it, but my family and I spend $2000 to $2500 a year on video games...not a penny to Tanki...ever...and never.  

 

I was about to start funding my daughter's and my own Tanki account a couple of years ago just about the time they instituted the paint separation update.  I waited a bit to see how the update went and it has been down hill ever since.  My daughter became disgusted after all her equipment got nerfed into scrap and lost any desire to play Tanki.  I kept playing but decided to see what all the constant updates were about. 

 

The game kept getting worse and worse so I never sent in any real money.  After matchmaking the game went into the toilet.  Now I don't even use this account any more since missions are too difficult for so little reward and I have no desire to spend money on something that will never be the thing I paid for.   I still play a little in the lower ranks, but it's like Agar.io...a time waster, not a serious gaming endeavor like Tanki was to me originally. 

 

Had Tanki stayed the same and not changed every single turret and hull, I probably would have pumped in $200 a year for my account and $200 for my daughter (she might have still liked Tanki)...my other kids might have gotten interested in the game and, if so, I would have funded their account too.  This is not huge money, but I wonder how many buyers Tanki has lost by constant toxic updates.

 

I can't see why anyone but an actual newbie to the game would send money into Tanki knowing what Tanki will do to whatever you buy...but I guess they do :)

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ok some great changes finally ricochet can work to what its meant for

Striker reduce .. Yea no more one shot kills

wow is all I can say maybe finally the game will balance it self out now


I disagree that the turrets themselves are balanced. I think that Freeze and Firebird are currently not balanced.

As for alterations, Many are OP (upgrades instead of alterations) like:

Compact Tanks
Duplet
Dragon's Breath
Minus-Field Stabilisation
Incendiary Rounds
Missile launcher "Uranium"
Incendiary Band
Sledgehammer Rounds
Round Destabilisation
"Death Herald" Compulsator
Hyperspace Rounds


For most of them on the list, you would mostly see those equipped on the turrets.


I agree that Viking is too fast. The lack of stability somewhat makes up for it but I don't like how maybe 60-75% of medium hull users use Viking.
like always the turrets that need the power the most they cut down its bad enough when your tanks aren't fully upgraded and wasting all crystals on drugs to try and rise up in this game and i getting my asse whipped in every battle hear this tanki you need to re-evaluate my status an put me in battles that are more of a match for me instead of battles where everyone is 2 or 3 levels higher & tanks maxed out i'm lucky to get 4-6 kills per battle or make it to the 14th challenge and stop make everything so expensive hammer is way to much power 2 shots and for the cannon that always hides behind a wall where he can hit u but the only way to get him is by surprise if lucky do something about upgrades for the price we pay to upgrade gradually we shouldn't have to wait a week for it i can go on an on i'm just 1 person talking and doubt anyone else is in the same boat i'm in

 


I'm kind of ashamed to say it, but my family and I spend $2000 to $2500 a year on video games...not a penny to Tanki...ever...and never.

I was about to start funding my daughter's and my own Tanki account a couple of years ago just about the time they instituted the paint separation update. I waited a bit to see how the update went and it has been down hill ever since. My daughter became disgusted after all her equipment got nerfed into scrap and lost any desire to play Tanki. I kept playing but decided to see what all the constant updates were about.

The game kept getting worse and worse so I never sent in any real money. After matchmaking the game went into the toilet. Now I don't even use this account any more since missions are too difficult for so little reward and I have no desire to spend money on something that will never be the thing I paid for. I still play a little in the lower ranks, but it's like Agar.io...a time waster, not a serious gaming endeavor like Tanki was to me originally.

Had Tanki stayed the same and not changed every single turret and hull, I probably would have pumped in $200 a year for my account and $200 for my daughter (she might have still liked Tanki)...my other kids might have gotten interested in the game and, if so, I would have funded their account too. This is not huge money, but I wonder how many buyers Tanki has lost by constant toxic updates.

I can't see why anyone but an actual newbie to the game would send money into Tanki knowing what Tanki will do to whatever you buy...but I guess they do :)
I know what you mean i used to buy crystals when the game was a game years ago but now its a money pit if u don't have money u work ur asse off in the game to try and succeed there upgrades take to long days weeks

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Hey all, I've just realized that the Death Herald bit was a little confusing — a case of lost in translation lol. So I've edited it to make it clearer.

 

The "Death Herald" alteration no longer imposes a penalty on reload time. However, charging time has increased by 10%. (edited)

 

Apologies for the confusion.

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I appreciate the fire nerf but... the afterburn is still ridiculous. Just revert the afterburn mechanic to the old one (dmg goes down over time instead of staying consistent) and fire should be balanced. 

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Hey all, I've just realized that the Death Herald bit was a little confusing — a case of lost in translation lol. So I've edited it to make it clearer.

 

The "Death Herald" alteration no longer imposes a penalty on reload time. However, charging time has increased by 10%. (edited)

 

Apologies for the confusion.

Honestly, I think that's even worse. That's a flat out buff. May I ask why you didn't increase the reload time by 20% because an alteration that allows you to replenish ammo after killing someone should warrant an increase in reload time. 

 

With this, a Death Herald Railgun would charge up for 1.21 seconds which is not even a noticeable increase. I think it should either go back to the way it was or put the 10% reload speed and the 10% charging time increase together. 

 

"Death Herald" Compulsator basically has no drawback now. 

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+50% charge time makes a big difference with LCR 

Not sure about +10% 

 

I think +20% reload is too much that's the same as LCR

 

+10% reload and +10% charge time is fair since you won't be getting a kill all the time

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Hi,Return Compact fuel tanks to 200% please. I liked this alternative. But now you have made it very weak. Things like the firebird that can only hurt very closely, should be a bigger damage. In my opinion, this update  is a hug injusticee  in the right of the firewall ...

 

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Hi,Return Compact fuel tanks to 200% please. I liked this alternative. But now you have made it very weak. Things like the firebird that can only hurt very closely, should be a bigger damage. In my opinion, this update  is a hug injusticee  in the right of the firewall ...

ofc all firebird users will say that - what you dont understand is that firebird is the kind of turrets right now, so how about you just get along with it and give others a chance?

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You really think that vulcan alt. is really weak and needs buff, while striker is extremely OP and needs nerf?!!!

A noob player with almost no skills can easily dominate every team format battle with vulcan and finish the battle with +20 kills, but tell me about 1 battle in which a noob player who play with uranium alt. dominated a battle. There is no. You really need to be highly skilled to play with this alteration and dominate battles.

It's obvious that Tanki Online is the only game in which the player with the lowest accuracy gets the highest kills. 1 sec touch from that vulcan and you literally will burn to death. The same thing applies ,but to a lesser extent, to twins and to thunders with sludgehammer alt. Players who specifically play with these 3 weapons don't stop shooting and 90% of their shoots are messed ,but they still do high damage. NO LOGIC!

Tell me about the last time you buffed weapons like magnum and railgun, the weapons in which 1 shoot is really precious and will cost you a lot if you missed.
I red a sentence one time in the forum "Tanki these days depend more on chaos than on strategy". It's the hard truth. You made the game easier and easier on noobs until the moment you find a player who cannot turn the turret is dominating MMS batttles.

I have no idea why im writing this because developers don't read, even if they did they dont care.

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You are just as ignorant as the rest of these fools and fail to recognize that 95% of hulls used in matchmaking is Viking. Do you think there is anything funny about 9.5 speed with 3000 health? Those two should not go together under any circumstances, it’s like a light hull with way more health and is making wasp and hornet obsolete in ctf.

So let me just get this straight for a moment. If we have different opinions compared to the high and mighty king you, that automatically makes Nicola for example and others fools does it? Smh. Well I for one must be another fool to you that disagrees with your opinion and I also think you must be VERY delusional if you actually think for one second that Viking needs a nerf of all thing. Viking isn't OP, nor is it UP either. In fact I think Viking is just fine as it is right now. But I'm just another ignorant fool remember? So what difference does my opinion matter to you?

 

The.Phenomenal.Fool - out  ;)

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it was a close range turret well until alterations happened they gave it the only alteration with no negative side as if that was not enough the devs increased the number of shots per load.

look i have alot of criticism for many alterations but the only turret that i consider over powered are twins and rico.

Before MFS came out it was useful up to medium range

Then the MFS alt was introduced making it useful up to long range.

 

They recently nerfed the min damage range so now, with MFS alt equipped it is useful up to medium range.

The reason I bought MFS in first place was to get a useful turret at long range.

Now they've ruined that aspect of the turret.

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What Tanki means is that they are changing the parameters of the turrets to change the dynamics of the game.  Update is the real term they mean and it has NOTHING to do with "balance" or even "re-balance".  Let players spend lots and lots of crystals on MUs, Protections and Alterations.  Then change everything around so players spend lots and lots of crystals on whatever turrent is currently in the OP slot.  

This the most accurate assessment of the current state of Tanki in the entire forum. Maybe a year ago I would have been glad to see such rightful nerfs, but I’m no longer that naive. I only wonder what’s going to be the next favorite of slaves to the meta.

Edited by ThirdOnion
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This the most accurate assessment of the current state of Tanki in the entire forum. Maybe a year ago I would have been glad to see such rightful nerfs, but I’m no longer that naive. I only wonder what’s going to be the next favorite of slaves to the meta.

let's hope it is Ricco or Isida or Smoky or (stock) Vulcan  ;)

 

Maybe Striker get's  a lock-on-time that is actually usable in Match-maker battles?

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Hi,Return Compact fuel tanks to 200% please. I liked this alternative. But now you have made it very weak. Things like the firebird that can only hurt very closely, should be a bigger damage. In my opinion, this update  is a hug injusticee  in the right of the firewall ...

And here we have another "disappointed" player who doesn't realise how imbalanced some turrets are with certain alterations equipped.  

 

Looking at your profile, it's clear that you have a love for Firebird as you have the highest EXP to hours played ratio with your Firebird. It also appears that you have the alteration for it. I presume that you always have that alteration equipped and almost if not never use Stock Firebird. 

 

You have 4 other alternative M2 turrets to choose from. I wonder why you're so "disappointed" with this update. 

 

It's apparent that you use quite a bit more double damages than you use double armours. Typical for a player who uses something just because it's powerful in others' hands. You were just having too much fun with it and now that it's nerfed, you feel as if it's useless. Why? I think maybe it's because you had such a high standard of it when it was overpowered. Now that it's below that, you think it's "underpowered". 

 

You're a buyer; you have Disco 2.0 and you've been playing with Cyberpunk for 57 hours. You probably finished this month's challenge given that you buying the battle pass was an incentive to finish it. Heck, the amount of EXP you earned only by using Cyberpunk is enough to get you from WO4 to the EXP in your current rank. You have lots of M2 equipment; judging by your protection modules it seems like you bought kits throughout your accounts lifespan. 

 

You saw that Firebird got you the most EXP, especially with the Compact tanks alteration so you kept it equipped. You saw the damage it was doing to players and you loved that you benefitted from it. You didn't see exactly how it hurt some others since you have at least 25% protection against it.

 

I don't like it that players like you who buy a lot of stuff and don't bother to focus on the balance of the game complain about their "battle topping" equipment being nerfed. Compact tanks needed a nerf for the longest while now. Your entire account screams at me, "I buy stuff because people get the most kills with that so I'll buy it and salt 'till the days' end after it gets nerfed!". 

 

 

 

I'm sorry if this came out as a rant but I was pretty pissed that I had to argue to a Lieutenant Colonel this morning about why Round Destabilisation was overpowered. He kept saying how it was balanced and nothing was wrong with it. Here are just 3 messages that were sent:

 

Balanced-talk.jpg

Balanced-talk-2.jpg

Balanced-talk-3.jpg

 

 

 

Arguing with that guy was futile. The guy claimed how Railgun was his life. If it really was his life, he would have realised how broken the alteration was. 

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And here we have another "disappointed" player who doesn't realise how imbalanced some turrets are with certain alterations equipped.  

 

Looking at your profile, it's clear that ....

 

You're a buyer; ...

... judging by your protection modules it seems like you bought kits throughout your accounts lifespan. 

 

 

I don't like it that players like you who buy a lot of stuff .... 

Whoa hey! Dude. So heavy. Does this mean Sunday dinner at your place is cancelled?

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Whoa hey! Dude. So heavy. Does this mean Sunday dinner at your place is cancelled?

Oops. I'm sorry if it might have offended you (in particular) in any way. It was solely meant for the buyers (and to a lesser extent, players who only invest in what is currently "temporarily" overpowered) who complain about something that gave them more kills/EXP than it should have unfairly being nerfed. And that Lieutenant Colonel really pissed me off because I kept asking him, "What do you know about the alteration?" and "Tell me what you know about the alteration". He threatened to ignore me in the chat but after a while, he just said he doesn't know. All he knows is that it lets you one shot many tankers. See why I don't like those tankers? They seem to have a hive mind and not think for themselves. 

 

It's one thing to use an overpowered turret combination knowing full well it's overpowered and expecting it to be nerfed in the future but it's another thing to use it solely because "it gets me kills and EXP like no other turret combination and because of that, it should never be changed". 

 

 

 

I make sure to check the players' profile to look for a common trend before I rant. 

 

Also, it kinda looks bad the way you quoted my post. Without the context immediately after each message, it looks bad on my part.  :lol:

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First Lieutenant with so many m2s  :o

 

It was much different when I was that rank

 

Goes to show how unbalanced low ranks are these days

LOL... I had M1 Viking and M1 Thunder as I was saving up to buy Atlas Kit in the garage at Captain.

 

Oh wait... I also had Isida m2 around that rank.

 

So m1 Hornet + m1 Viking + m1 Thunder + m2 Isida.  Let the good times roll!

Edited by wolverine848

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Oops. I'm sorry if it might have offended you (in particular) in any way. It was solely meant for the buyers (and to a lesser extent, players who only invest in what is currently "temporarily" overpowered) who complain about something that gave them more kills/EXP than it should have unfairly being nerfed. And that Lieutenant Colonel really pissed me off because I kept asking him, "What do you know about the alteration?" and "Tell me what you know about the alteration". He threatened to ignore me in the chat but after a while, he just said he doesn't know. All he knows is that it lets you one shot many tankers. See why I don't like those tankers? They seem to have a hive mind and not think for themselves. 

 

It's one thing to use an overpowered turret combination knowing full well it's overpowered and expecting it to be nerfed in the future but it's another thing to use it solely because "it gets me kills and EXP like no other turret combination and because of that, it should never be changed". 

 

 

 

I make sure to check the players' profile to look for a common trend before I rant. 

 

Also, it kinda looks bad the way you quoted my post. Without the context immediately after each message, it looks bad on my part.  :lol:

Ah, OK. I buy, and I used to think that way - turret is best by force once it gets a buff. But now I learned to use turrets that the others are not protected against. Sure, you have to change in mid-game, but it's easier than trying to force kills with a turret that has been nerfed. 

 

A couple of years ago I was on the last 3 steps of M4ing Isida when I was ranked a Colonel. Then they announced in 2 weeks they were nerfing it and then got rid of the self-healing part. That was a sure sign that nothing is going to stay permanent in this game. Once an advantage is found and they see everyone else using it - time to change! 

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he's already transcended that and has risen above; by getting every turret, hull and module m4 so no matter what they buff or nerf he will always be the meta

Edited by ZloyDanuJI
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he's already transcended that and has risen above; by getting every turret, hull and module m4 so no matter what they buff or nerf he will always be the meta

all alterations too?

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  • Thunder

    • Impact force for Thunder’s “Subcaliber rounds” has been increased from 10% to 20%.

  • Firebird

    • The improved heating rate for "Compact fuel tanks" has been decreased from 200% to 100% This means that the duration of combustion after a short heating effect will be less.

    • The “Incendiary mix” alteration now reduces energy consumption by 50% instead of 20%, which means that the energy gauge will last longer.

  • Frеeze

    • The damage boost for "Corrosive mix" has been reduced from 10% to 5%.

  • Striker

    • The reload penalty for "Uranium missile launcher" has been increased from 10% to 20%. This means the firing rate has been reduced.

  • Railgun

    • The maximum damage boost from "Round Destabilization" is now 70% instead of 90%.

Weeeee..... Subcaliber Round got buffed! Gonna use Thunder! But... Grizzly module, Grizzly module everywhere!

 

Why Alternativa why?! Incendiary Mix is still weak. But the 10 second tank depletion is decent... Buff it up!!!

 

Compact Tank....Feel bad for Firebirds now, even though they roasted my tank within in seconds. Hope there will be less Fox modules now.

 

What are you thinking Alternativa?! Nerfing Corrosive Mix??!! Bad move. It got to compete with Isida's DPS. Plus there's no freezing when using the alternation!

 

Uranium.... Why..... It travels in the fixed rate of 125 meters per second! 

 

Destabilized Shell... Buff its weak shot to 3 damage plz.

 

Alternativa..... plz fix MM. I feel bad for the losing team when my team dominates....

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