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Update - Changes to turrets and alterations


theFiringHand
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IF C. Freeze can damage multiple targets then it should NOT have same damage as isida.

Isida is made for healing, it is not supposed to win against Fire and Freeze.

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Nerfed everything I bought :P


Don't worry! Eventually they will do nerf them all!(even the ones you did not buy) Tanki is notorious for making you pay for something twice!

 

 

It's not the turret that's OP, it's a couple of the alts that make it OP.


yeah like that double shot that takes 90% of your health if you do not have protection. But then again how would they entice us to buy the overpriced protection modules? See? there is a method to their madness.
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Isida is made for healing, it is not supposed to win against Fire and Freeze.

Oh my.   Tell that to players with that turret as their highest m-level and have kill/DM missions... <_<

 

 

And... every time I use Isida I get higher score by killing than I do healing.  Explain that for a turret "made for healing"...

Edited by wolverine848

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Corrosive Freeze Freeze now cannot compete with M4 stock Isida now! 

 

Because Alternativa are being noob of balancing alternations!

 

Old: 990 vs 1k DPS. 10 DPS difference

 

Now: 945 vs 1k DPS.... 55 DPS difference!!!!

 

WHY ALTERNATIVA WHY???!!!

 

And buff Incendiary Mix!!! It's underpowered...

 

Please note that Isida has a narrower cone angle meaning it is easy for its beam to lose focus on the enemy unless they're using the Broadband Emitters alteration. It's easy for a Freeze to stick up to an Isida's side which would make their beam less focused and lose out on crucial damage. If Isida misses 1 tick, then the Freeze would win. It's not that big of a difference. 

 

Also, why should a turret that can damage multiple enemies at once have more damage, energy and a shorter reload than the one that can't? The only thing Isida trumps Firebird and Freeze on is that it has no weak damage; its damage is constant. 

 

 

yeah like that double shot that takes 90% of your health if you do not have protection. But then again how would they entice us to buy the overpriced protection modules? See? there is a method to their madness.

M4 Duplet Hammer can destroy any unprotected M4 hull in 0.27 seconds. While it has similar DPM to Stock Hammer, it trumps Hammer with the fact that it has the element of surprise. You CAN'T fight back against Duplet if you didn't see one behind you. You can fight back against a stock Hammer by enabling double armour but with Duplet, you're dead before you can even react with in-game movement.

 

How the hell can they call a turret equipped with an alteration that can kill any unprotected hull in 0.27 seconds balanced? Railgun takes at least 1.1 seconds. Shaft takes approximately 3 seconds to charge up. Magnum can do it in but you have to be lucky to get that damage. Hammer's damage is fixed. They should have just nerfed the damage because having those two shots back-to-back is an advantage which trumps almost anything Stock Hammer can do. 

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