Jump to content
EN
Play

Forum

Why you should accept the fact that this game is dead and move on


 Share

Recommended Posts

Which is why I play Pro-battles more and more - MM is pure garbage the way they have implemented it.

 

Makes me want to keep starting alt accounts so I can beat up on noobs and they will quit.  Put the nail in TO coffin.

The they become buyers and miss you four times and one-shot you in the 5th try. That's exactly the garbage MM System to me

  • Like 1

Share this post


Link to post
Share on other sites

The they become buyers and miss you four times and one-shot you in the 5th try. That's exactly the garbage MM System to me

I'm a buyer, but does that make me a noob? I'd say no. I've seen many free players at my rank that were noobs.

 

So I would say that I would mostly depend on the user.

Share this post


Link to post
Share on other sites

I'm a buyer, but does that make me a noob? I'd say no. I've seen many free players at my rank that were noobs.

 

So I would say that I would mostly depend on the user.

Had a Legend Twins on my team that never turned the turret.  Not once.   :o

  • Like 1

Share this post


Link to post
Share on other sites

Had a Legend Twins on my team that never turned the turret.  Not once.   :o

That's a regular sight for me. I meet more Twins players that don't turn their turret than Twins who do. It's probably their keyboard ghosting when pressing space and driving at the same time. Or it could just be that they didn't try to turn their turret because they're doing just fine without turning it. 

 

They're the ones that are putting the most use into their hulls' turning speed parameter. 

Share this post


Link to post
Share on other sites

Had a Legend Twins on my team that never turned the turret. Not once. :o

Maybe they're playing on Mobile and not used to its turret-turning system.

Edited by GrayWolf8733

Share this post


Link to post
Share on other sites

Often there are legends who play like noobs (not turning their turret or terrible driving) but I have to remind myself that this is predominantly a kids game.

Share this post


Link to post
Share on other sites

Often there are legends who play like noobs (not turning their turret or terrible driving) but I have to remind myself that this is predominantly a kids game.

u don't really need to rotate ur turret to get 1st place, u just need a bit of practice, RKs and someone below the rank of Field Marshal (at ur rank) or Staff Sergeant (at my rank) to target

Edited by Zekrom

Share this post


Link to post
Share on other sites

u don't really need to rotate ur turret to get 1st place, u just need a bit of practice, RKs and someone below the rank of Field Marshal (at ur rank) or Staff Sergeant (at my rank) to target

That's not a sustainable strategy.

 

Sure for the first bunch of ranks players have not learned all the skills.  But by Marshal, if you have not learned how to turn your turret as second-nature you will do progressively worse.

Share this post


Link to post
Share on other sites

You don't need to, but if you don't you're put at a huge disadvantage so its almost a necessity to turn your turret. It would take a lot of practice to get used to not turning your turret. 

i have been playing on multiple accounts, for years and I can't control my tank with the turret the other way lel

Share this post


Link to post
Share on other sites

u don't really need to rotate ur turret to get 1st place, u just need a bit of practice, RKs and someone below the rank of Field Marshal (at ur rank) or Staff Sergeant (at my rank) to target

This just goes to show what a pile of garbage this game has become. You just need you pay enough to buy the latest equipment and you can slaughter on the battlefield by just mashing buttons. No skill required.

Share this post


Link to post
Share on other sites

And this is how MM is supposed to work as it balances your wins and losses to increase your playtime and generate more profit.

Obviously reading is not your strong suit. There has been jack $hit relating to wins/loses. All of the matches I play in save a few are pure trash. There is ZERO balance in the game anymore. How the F do people not see that??? With turrets like Magnum, Gauss, and a lesser extent Rail paired with a heavy hull there is little chance to play other turrets when they can just boost a repair kit and destroy you, even as you rattle off multiple volleys of rounds.

  • Like 1

Share this post


Link to post
Share on other sites

 

 

 

People were all giddy about the new "stuff" like alterations and Overdrives.

 

The shine has worn off and it is really, really boring now.  The new "stuff" has quite ruined the game.

  • Like 5

Share this post


Link to post
Share on other sites

Obviously reading is not your strong suit. There has been jack $hit relating to wins/loses. All of the matches I play in save a few are pure trash. There is ZERO balance in the game anymore. How the F do people not see that??? With turrets like Magnum, Gauss, and a lesser extent Rail paired with a heavy hull there is little chance to play other turrets when they can just boost a repair kit and destroy you, even as you rattle off multiple volleys of rounds.

I am only repeating what Hazel said. Don't kill the messenger lol.

Most of the battles I have played are blowouts that are completely biased to one team from the start. I've had very few "balanced" matches with the "MatchMaker" that the devs "worked on" for a year and a half.

 

I still have hope to the game.

My hope got lost when they added MM to the game to solely increase profit.

Edited by Guest

Share this post


Link to post
Share on other sites

People were all giddy about the new "stuff" like alterations and Overdrives.

 

The shine has worn off and it is really, really boring now.  The new "stuff" has quite ruined the game.

The game is still spawn, die and repeat.

I haven't played for 6 months but popped in last night for a couple of games with a few friends and I can definitely say Overdrives are yet another massive negative move in this game. It's all too much change too fast. So many ways to be destroyed now and the protections we strived over years to acqure and microupgrade are now practically worthless.

 

(Anticipated apologetic response - "Well you've got to give it time to get up to speed with the changes") - a couple of hours is enough to understand all you need to know.

 

No meaning or purpose now.

So how many turrets are there now? How many ways are there to enhance them using drones, alterations and overdrives? I found little meaning in wasting time in the garage changing my protection. Why even have them? I'm sure players would like to stay alive long enough to make a contribution in the way they want to make it but the game's direction is all about destroying and repair kits while the game mode you're playing is secondary to that and collecting stars.

 

Stars.

I notice some players playing just for stars and they don't care if their side wins as they're just trying for 3 stars. This needs to be improved to incentivise players to play for the team win and to stop selfishness.

 

No Future.

It's sad to see tanki still not listening. I might pop back in around Halloween which is normally tanki's biggest event and usually attracts the most players. I remember figures of 120,000 accounts online a few years ago. If half of that is achieved this year I'll be amazed.

  • Like 5

Share this post


Link to post
Share on other sites

The game is still spawn, die and repeat.

I haven't played for 6 months but popped in last night for a couple of games with a few friends and I can definitely say Overdrives are yet another massive negative move in this game. It's all too much change too fast. So many ways to be destroyed now and the protections we strived over years to acqure and microupgrade are now practically worthless.

 

(Anticipated apologetic response - "Well you've got to give it time to get up to speed with the changes") - a couple of hours is enough to understand all you need to know.

 

No meaning or purpose now.

So how many turrets are there now? How many ways are there to enhance them using drones, alterations and overdrives? I found little meaning in wasting time in the garage changing my protection. Why even have them? I'm sure players would like to stay alive long enough to make a contribution in the way they want to make it but the game's direction is all about destroying and repair kits while the game mode you're playing is secondary to that and collecting stars.

 

Stars.

I notice some players playing just for stars and they don't care if their side wins as they're just trying for 3 stars. This needs to be improved to incentivise players to play for the team win and to stop selfishness.

 

No Future.

It's sad to see tanki still not listening. I might pop back in around Halloween which is normally tanki's biggest event and usually attracts the most players. I remember figures of 120,000 accounts online a few years ago. If half of that is achieved this year I'll be amazed.

it's not tanki's fault that players are leaving if you check Google trends (from 2004 till now) you will find out that all flash based old games as happy wheels, wot, agar.io and Miniclip itself popularity is brutally decreasing

I could reply to all your week arguments but I don't have time for that

Share this post


Link to post
Share on other sites

it's not tanki's fault that players are leaving if you check Google trends (from 2004 till now) you will find out that all flash based old games as happy wheels, wot, agar.io and Miniclip itself popularity is brutally decreasing

I could reply to all your week arguments but I don't have time for that

Try not to confuse some personal thoughts and observations with arguments. But I kind of expected apologetics in one form or another.  In my case, it's totally tanki's fault that I'm not playing. I want to play, I want tanki to succeed even. I would love to send some money their way too but I just can't do it when the game isn't fun for me for the reasons I stated.  I love the fact that this game can be played from flash, html5 or whatever else without having to download anything special to make it run. I did 5 years ago and still do now.

  • Like 2

Share this post


Link to post
Share on other sites

Try not to confuse some personal thoughts and observations with arguments. But I kind of expected apologetics in one form or another.  In my case, it's totally tanki's fault that I'm not playing. I want to play, I want tanki to succeed even. I would love to send some money their way too but I just can't do it when the game isn't fun for me for the reasons I stated.  I love the fact that this game can be played from flash, html5 or whatever else without having to download anything special to make it run. I did 5 years ago and still do now.

I'm with you on those points. I want tanki to succeed, too. Right now, though, I'm tired of the lags, getting booted out, game freezing all in the matter of one battle after another. It was gotten much worse over the past few months. But it's still all about our potato computers and maxed out caches, but none of the fault lies on tanki. This is not the quality game it used to be, that's why I'm not putting any more money into this game. Tanki is trying to attract buyers, but instead they are losing them. I found another game to put my money into. Tanki has lost this battle.

 

I'll stop in on occasion and see how the forums are going, hell, I might even play a battle or two just to kill one or two players then die and respawn 5 more times before I get another kill. There's too much grinding away to get stars and challenges, that's not fun, that's too much like work. I work hard at my job, I don't want to work hard at a game, too.

 

The first big game changer for me was the merge. The second big game changer was the reduced battle times. They were 30 minutes, then 15 minutes, 8 minutes (for about 48 hours), down to 7 minutes. Before the merge, we could easily communicate with our teammates and use a bit of psychological warfare on the other team. 

 

I'll see what HTML5 brings when it's officially launched.

  • Like 3

Share this post


Link to post
Share on other sites

it's not tanki's fault that players are leaving if you check Google trends (from 2004 till now) you will find out that all flash based old games as happy wheels, wot, agar.io and Miniclip itself popularity is brutally decreasing

I could reply to all your week arguments but I don't have time for that

I have to join in with AbsoluteZero on this one.

 

It IS Tanki's fault because of the stupid updates and over complication of the game that has sucked all the excitement and fun out of the game. They have never listened to the community, saying " Just trust us, we know better than you what is best for the game". Well, we've all seen the results of their gamer wisdom. A continuing decline in players reflected in lower revenue. Which translates into less servers, which causes more delays. It is also reflected in the crappy updates and unfinished code, which is the reason for more crashes and more buggy game play, because they can't pay for good programmers anymore. And please don't make the argument that their revenues are fine. No way can you have the same revenue stream with less than 18,000 peak players as you did when you had over 100,000 peak players. So that argument is a non-starter.

 

The fact that owners of Tanki are still trying to keep things going is proof that they feel that there is still money in browser based games, because if they thought that there was no future in it they would shut it down. The actual problem is that Pony Tail Boy and his Dev zombies, I think, have deluded themselves into thinking that they can still save things in-spite of the continuing stream of bad updates that cause even more players to leave. At this point they have so totally ruined the game that it would almost be better for the owners to reboot the game back to an earlier version, (where it was still fun), rename it and close this wheezing on the brink of death game down. Then completely replace the existing Dev team and it's underachieving leader Pony Tail Boy with people who have a realistic vision for the game and are also able to listen to and cooperate with the community in creating an evolving game that continues to attract new players and also is able to retain a core of player enthusiasts who will support the game long term. Only in that way  would you even have a chance to revive the game.

 

So go ahead, be an apologist, and ignore reality. The proof is all there. Read the forums, look at the numbers, and play the game. It's failing and no amount of excuses for Pony Tail Boy and the Dev's will change that fact. People will play something that is fun. Whether it's played on an x-box, ps4, pc , or browser based, fun is fun. Tanki isn't fun for most people now due to bad decisions and bad updates. So people are leaving and not being replaced because the fun factor is now almost zero, not because of some analytics trend.

Edited by Dliver
  • Like 4

Share this post


Link to post
Share on other sites

I have to join in with AbsoluteZero on this one.

 

 

It IS Tanki's fault because of the stupid updates and over complication of the game that has sucked all the excitement and fun out of the game. They have never listened to the community, saying " Just trust us, we know better than you what is best for the game". Well, we've all seen the results of their gamer wisdom. A continuing decline in players reflected in lower revenue. Which translates into less servers, which causes more delays. It is also reflected in the crappy updates and unfinished code, which is the reason for more crashes and more buggy game play, because they can't pay for good programmers anymore. And please don't make the argument that their revenues are fine. No way can you have the same revenue stream with less than 18,000 peak players as you did when you had over 100,000 peak players. So that argument is a non-starter.

 

The fact that owners of Tanki are still trying to keep things going is proof that they feel that there is still money in browser based games, because if they thought that there was no future in it they would shut it down. The actual problem is that Pony Tail Boy and his Dev zombies, I think, have deluded themselves into thinking that they can still save things in-spite of the continuing stream of bad updates that cause even more players to leave. At this point they have so totally ruined the game that it would almost be better for the owners to reboot the game back to an earlier version, (where it was still fun), rename it and close this wheezing on the brink of death game down. Then completely replace the existing Dev team and it's underachieving leader Pony Tail Boy with people who have a realistic vision for the game and are also able to listen to and cooperate with the community in creating an evolving game that continues to attract new players and also is able to retain a core of player enthusiasts who will support the game long term. Only in that way  would you even have a chance to revive the game.

 

So go ahead, be an apologist, and ignore reality. The proof is all there. Read the forums, look at the numbers, and play the game. It's failing and no amount of excuses for Pony Tail Boy and the Dev's will change that fact. People will play something that is fun. Whether it's played on an x-box, ps4, pc , or browser based, fun is fun. Tanki isn't fun for most people now due to bad decisions and bad updates. So people are leaving and not being replaced because the fun factor is now almost zero, not because of some analytics trend.

 

Supposedly, this is what HTML5 will correct. They aren't doing much of anything to correct the code in this version since HTML5 is designed to do all that. (Or so I've read). The Devs  figure it's a waste of company time to do what will be repeated in HTML5. That's why I say we have to wait and see what the new version will bring.

 

A game I quit playing about 10 years ago, closed down the game for a full week before launching the new version, keeping the forums open. Everyone was excited and trying to guess what the new version will bring. We weren't given any hints at all. When the new version was launched, it wasn't at all what we had expected. The entire game had been reworked and it was like learning the game all over again from scratch. They had well over 1M players. After the remake the number of players went down by half and a couple month later, by about a fourth of what was left (that's when I quit). So, they launched the old version in its entirety. That brought back a lot of the old players that had quit. 

 

Last month, I logged on and played for a couple hours. I was surprised my account was still there. This account was put into the newer version, I guess because that was where it was when I last played it. The servers were nearly empty. I logged into another account that had never been in the new version. That one was in the old version. There were a lot more players in the old version. I noticed they added two more versions, which introduced hardcore playing and "if you die, you lose your entire account" type playing.

Edited by u812ic

Share this post


Link to post
Share on other sites

Supposedly, this is what HTML5 will correct. They aren't doing much of anything to correct the code in this version since HTML5 is designed to do all that. (Or so I've read). The Devs  figure it's a waste of company time to do what will be repeated in HTML5. That's why I say we have to wait and see what the new version will bring.

Now while HTML5 may correct some of the bugs that plague the FLASH version and curtail some of the hacking, it still will not correct the bad updates and decisions that have effected game play. It is the over complication, loss of freedom of choice and bling over substance that has been the overwhelming cause of the decline of players in the game. In comparison the problems with Flash are a relatively minor but irritating problem. HTML5 is just one aspect to solving the problems in the game. Also after playing the existing HTML5 version, I don't view it as providing much of a boost to the game because you will still have the problems with game play, freedom of choice, and bling over content (Please see AbsoluteZero's post above). These are the most pressing problems in the game. Don't get me wrong, I think switching to HTML5 will be a good thing, but it isn't the silver bullet it's being made out to be.  That being said, you do have to start somewhere.

Edited by Dliver
  • Like 1

Share this post


Link to post
Share on other sites

Now while HTML5 may correct some of the bugs that plague the FLASH version and curtail some of the hacking, it still will not correct the bad updates and decisions that have effected game play. It is the over complication, loss of freedom of choice and bling over substance that has been the overwhelming cause of the decline of players in the game. In comparison the problems with Flash are a relatively minor but irritating problem. HTML5 is just one aspect to solving the problems in the game. Also after playing the existing HTML5 version, I don't view it as providing much of a boost to the game because you will still have the problems with game play, freedom of choice, and content over bling (Please see AbsoluteZero's post above). These are the most pressing problems in the game. Don't get me wrong, I think switching to HTML5 will be a good thing, but it isn't the silver bullet it's being made out to be.  That being said, you do have to start somewhere.

 

Well, while I agree that the devs should listen to some of the players (the reasonable ones that is), I think the players that ask ODs to be removed, MM be removed, removal of loggers etc should be ignored.

 

However there is a saying that if the devs didn't continue working on the game, then it'll be dead faster than any "bad update" that were implemented into it.

Share this post


Link to post
Share on other sites

Well, while I agree that the devs should listen to some of the players (the reasonable ones that is), I think the players that ask ODs to be removed, MM be removed, removal of loggers etc should be ignored.

 

However there is a saying that if the devs didn't continue working on the game, then it'll be dead faster than any "bad update" that were implemented into it.

I agree with your last sentence. If the Dev's did nothing it would certainly die quicker. Also, while I've been relatively neutral about ODs, (personally I think they add unnecessary complexity to the game), I do strongly disagree about MM.  MM caused a big drop in the number of players and was hugely disliked by the community. While being touted as a way to reduce wait times, it had the opposite effect, and took away the freedom of choice as to what maps people could play. Thus causing a large number of players to leave the game. I'm not saying that the Dev's should give total control to the community as to the direction the game should go, but I will say that it is the highest example of foolishness to ignore the facts when the community provides a clear message that a certain course is not good for the game and then votes with it's feet. I don't know if Pony Tail Boy and the Dev's think that when the malcontents leave then new people will replace them and then praise their genius, but the facts have shown that they have been wrong more than they have been right with their changes to the game.

Edited by Dliver
  • Like 2

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...