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Why you should accept the fact that this game is dead and move on


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Well, while I agree that the devs should listen to some of the players (the reasonable ones that is), I think the players that ask ODs to be removed, MM be removed, removal of loggers etc should be ignored.

 

However there is a saying that if the devs didn't continue working on the game, then it'll be dead faster than any "bad update" that were implemented into it.

Sure they're still working on it. Haven't you noticed Gauss?

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I agree with your last sentence. If the Dev's did nothing it would certainly die quicker. Also, while I've been relatively neutral about ODs, (personally I think they add unnecessary complexity to the game), I do strongly disagree about MM.  MM caused a big drop in the number of players and was hugely disliked by the community. While being touted as a way to reduce wait times, it had the opposite effect, and took away the freedom of choice as to what maps people could play. Thus causing a large number of players to leave the game. I'm not saying that the Dev's should give total control to the community as to the direction the game should go, but I will say that it is the highest example of foolishness to ignore the facts when the community provides a clear message that a certain course is not good for the game and then votes with it's feet. I don't know if Pony Tail Boy and the Dev's think that when the malcontents leave then new people will replace them and then praise their genius, but the facts have shown that they have been wrong more than they have been right with their changes to the game.

I honestly think that the concept of a matchmaking system is a great idea, but how it was released was the problem.

 

You mentioned that map choice is gone. While I disagree that we should have the choice to choose the map, I do agree that it is absolutely ludicrous that we have our equipment the way we like it for whatever reason and when we choose a game mode, it puts us in a map where our selected equipment is not suited for. To fix this, I think we should at least have the option to choose whether we want to play on a small, medium or large map.

 

Another factor why MM sucks the way it currently is that there are too many game modes to choose from which thins out the player base just like that. To fix this, juggernaut should be made exclusive to pro battles only, the 5 team battles should merge into one big game mode to form the new ASL, and the current ASL should be renamed to Attackers VS Defenders (AVD).

 

The third big factor is challenges which drive players into do whatever they can to earn as many stars as they can. My solution to this problem is this idea.

 

 

All three of the solutions I have mentioned would be a great first step to improving MM.

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it's not tanki's fault that players are leaving if you check Google trends (from 2004 till now) you will find out that all flash based old games as happy wheels, wot, agar.io and Miniclip itself popularity is brutally decreasing

I could reply to all your week arguments but I don't have time for that

You "could reply but..."  LOL.   

 

The list is not that long.  You had time to read it and add a lame comment but have nothing to contribute.  Weak.

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Tanki has lost 10k players since OD's came out and I've been looking at the server graph since the beginning of 2019.

 

Great job devs! Keep pushing your horrible drug meta that nobody wants and ignoring the EN community!

 

 

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1 hour ago, SamGamgee55 said:

Tanki has lost 10k players since OD's came out and I've been looking at the server graph since the beginning of 2019.

 

Great job devs! Keep pushing your horrible drug meta that nobody wants and ignoring the EN community!

IMO they left because challenges kept happening. And players were sick of how it affected the quality of the battles.

 

The "drug meta" has been around as long as the game has. But now devs seem to be pushing the new exploit meta, and that's what nobody really wants.

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32 minutes ago, DieselPlatinum said:

 

The "drug meta" has been around as long as the game has. But now devs seem to be pushing the new exploit meta, and that's what nobody really wants.

Valid point, I'm not going to deny that drugs have been around since the start, but the amount of drug use is insane compared to 2016 when I first joined. In the past, you drugged to be the strongest player. Now, you must drug to survive more than 15 seconds. I have enough drugs to compete, so drugging isn't an issue for me, but the gameplay it breeds is just bland, stale, and anti-fun. 

 

Could you elaborate on the exploit meta? I'm curious.

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1 hour ago, SamGamgee55 said:

Valid point, I'm not going to deny that drugs have been around since the start, but the amount of drug use is insane compared to 2016 when I first joined. In the past, you drugged to be the strongest player. Now, you must drug to survive more than 15 seconds. I have enough drugs to compete, so drugging isn't an issue for me, but the gameplay it breeds is just bland, stale, and anti-fun. 

 

Could you elaborate on the exploit meta? I'm curious.

I blame it on Challenges and OverDrives.  Supplies are a good boost but manageable. 

ODs are just way too OP.  Fighting a team that cooperates and you have no chance at all.  Battle will be laughable.

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2 hours ago, DieselPlatinum said:

But now devs seem to be pushing the new exploit meta, and that's what nobody really wants.

 

1 hour ago, SamGamgee55 said:

Could you elaborate on the exploit meta? I'm curious.

I would also like clarification on this. 

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1 hour ago, SamGamgee55 said:

Valid point, I'm not going to deny that drugs have been around since the start, but the amount of drug use is insane compared to 2016 when I first joined. In the past, you drugged to be the strongest player. Now, you must drug to survive more than 15 seconds. I have enough drugs to compete, so drugging isn't an issue for me, but the gameplay it breeds is just bland, stale, and anti-fun. 

 

Could you elaborate on the exploit meta? I'm curious.

 

6 minutes ago, TheCongoSpider said:

 

I would also like clarification on this. 

Challenges, archipelago map, Hyperion drone, Gauss turret, siege mode.

 

In other words, ways to score more points faster.

 

Archipelago, Hyperion, Gauss, siege are some of the ways. Challenges encourages them.

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4 minutes ago, DieselPlatinum said:

 

Hmm, I wouldn't consider those exploits but I have my own standards. Siege is working as intended. Gauss is...a turret like the others, capable of topping the board just like the others.

 

16 minutes ago, DieselPlatinum said:

In other words, ways to score more points faster.

This though. What are we comparing it to? What's the baseline speed?

 

Let's look at Railgun. You'll almost never see a Stock Railgun or an alteration with Stock Railgun's damage output in Legend battles or higher-ranked battles; more so the former. Their usefulness trumps that of Stock in most scenarios. They need it if they want to place well in battles and in the end, stars. The most used are Round Destabilisation and Large Calibre Rounds. Would you call those 2 alterations exploits? Because they help you score more points faster than Stock. 

 

For me, it's a bit hard to draw lines of where something becomes an exploit. 

 

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50 minutes ago, TheCongoSpider said:

1) Hmm, I wouldn't consider those exploits but I have my own standards. Siege is working as intended.

 

2) Gauss is...a turret like the others, capable of topping the board just like the others.

 

 

3) Let's look at Railgun. You'll almost never see a Stock Railgun or an alteration with Stock Railgun's damage output in Legend battles or higher-ranked battles; more so the former. Their usefulness trumps that of Stock in most scenarios. They need it if they want to place well in battles and in the end, stars. The most used are Round Destabilisation and Large Calibre Rounds. Would you call those 2 alterations exploits? Because they help you score more points faster than Stock. 

 

For me, it's a bit hard to draw lines of where something becomes an exploit. 

 

1) siege makes people go to a location where you are grouped up. This can result in two outcomes:

 A. Multi kills.

 

Or 

 

 B. Spawn killing in a way.

 

2) but there was no anticipation for Gauss like there was for striker or magnum which had months in advance. Maybe like 3 days in advance for Gauss, but that's it. Gauss is really a hybrid turret, meaning it takes all the benefits of some of the turrets and combines it into this one.

 

3) technically, they're exploits. But stock railgun is trash so I have to give it some tolerance room. I still hate being one shotted by them though.

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1 hour ago, TheCongoSpider said:

For me, it's a bit hard to draw lines of where something becomes an exploit. 

 

An exploit is defined as making full use of and derive benefit of a resource.  

 

A resource is anything that can be used.  

 

However, anything that can be used can include cheating software.  Diesel, I suggest that you use a different word, or give clarification when you mention it.  I believe you mean OP equipment.  Siege and archipelago is not an exploit.  Maps and modes cannot be exploits.  Playing gauss in siege can be defined as an exploit.  

 

TLDR: I believe that by exploit, he means using OP equipment.

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1 hour ago, 123tim456back said:

An exploit is defined as making full use of and derive benefit of a resource.  

 

A resource is anything that can be used.  

 

However, anything that can be used can include cheating software.  Diesel, I suggest that you use a different word, or give clarification when you mention it.  I believe you mean OP equipment.  Siege and archipelago is not an exploit.  Maps and modes cannot be exploits.  Playing gauss in siege can be defined as an exploit.  

 

TLDR: I believe that by exploit, he means using OP equipment.

Fine. Since people hate me calling them exploits, I'll just call them CTHRT (crap that have ruined tanki).

 

 

 

 

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This is now clearly a pay-to-play game.  I as non-buyer play against legend1....legend100 most of the time.  I play well, but it gets a bit annoying to

plays against all kind of protections and drones. All legends are fully packed with drones so as a non-buyer it gets more and more challenging.  If they'd put me  to play against 

players with similar GS rating but I very often end up playing against GS 9999 legends.   Most of them are not good and it makes it even more annoying to lose to a noob legend.

 

Edited by BigBigBalls
typo

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7 hours ago, need.higher.rank said:

 

Tanki doesn't need to bring them back because they didn't remove them. I know what you are talking about but these battles were created by players themselves (and they still can), the reason we don't see them now is because players are not interested anymore with this kind of battles. 
I remember when the battle list was full of these maps, now its full with Silence/Rio Parkour because simply some players are interested in playing parkour more than playing some no-supplies battles.

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7 hours ago, BigBigBalls said:

This is now clearly a pay-to-play game.  I as non-player play against legend1....legend100 most of the time.  I play well, but it gets a bit annoying to

plays against all kind of protections and drones. All legends are fully packed with drones so as a non-buyer it gets more and more challenging.  If they'd put me  to play against 

players with similar GS rating but I very often end up playing against GS 9999 legends.   Most of them are not good and it makes it even more annoying to lose to a noob legend.

 

1. THis is a pay to play game.

2. As a nonplayer still plays...ero contradicting first point.

3. Has a k/d of 2.08..ergo the game is not pay to play.

4. Has used 94k supplies which is twice what I had used at gismo...f2p is great in TO

 

Unless I'm missing something this seems to self-contradict. Kinda tired of player with high k/d complaining that the game is hard

Edited by Potdindy

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9 hours ago, BigBigBalls said:

This is now clearly a pay-to-play game.  I as non-player play against legend1....legend100 most of the time.  I play well, but it gets a bit annoying to

plays against all kind of protections and drones. All legends are fully packed with drones so as a non-buyer it gets more and more challenging.  If they'd put me  to play against 

players with similar GS rating but I very often end up playing against GS 9999 legends.   Most of them are not good and it makes it even more annoying to lose to a noob legend.

 

What is a "non-player"?

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20 hours ago, Potdindy said:

1. THis is a pay to play game.

2. As a nonplayer still plays...ero contradicting first point.

3. Has a k/d of 2.08..ergo the game is not pay to play.

4. Has used 94k supplies which is twice what I had used at gismo...f2p is great in TO

 

Unless I'm missing something this seems to self-contradict. Kinda tired of player with high k/d complaining that the game is hard

 

3.  You have used 114k of supplies against my 94k.  Kinda hard to see how my use of supplies is double to yours.  I'm kinda tired to these passive-aggressive comments from all besserwisser players.....

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1 hour ago, BigBigBalls said:

 

3.  You have used 114k of supplies against my 94k.  Kinda hard to see how my use of supplies is double to yours.  I'm kinda tired to these passive-aggressive comments from all besserwisser players.....

legend 4 vs gismo? I said at gismo i had used about 40k

Complaining that the game is tough when you have k/d of 2 and have had easily enough supplies seems not particularly legitimate.

IF...someone comes and say this game is super tough for f2p players and they have a k/d of .65....then yes, they should 100% be taken seriously.

Edited by Potdindy

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3 hours ago, Potdindy said:

legend 4 vs gismo? I said at gismo i had used about 40k

Complaining that the game is tough when you have k/d of 2 and have had easily enough supplies seems not particularly legitimate.

IF...someone comes and say this game is super tough for f2p players and they have a k/d of .65....then yes, they should 100% be taken seriously.

So players with a low KD should be heard even if their requests are ridiculous, but high KD players should be ignored despite having reasonable reasons to complain?

 

IMO if you hate your KD then maybe improve it by adopting new techniques, and even get equipment that helps with KD.

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7 minutes ago, DieselPlatinum said:

So players with a low KD should be heard even if their requests are ridiculous, but high KD players should be ignored despite having reasonable reasons to complain?

 

IMO if you hate your KD then maybe improve it by adopting new techniques, and even get equipment that helps with KD.

Good point. My point is that if you have a high k/d, to say that the game is unplayable seems suspect. To say that the game is pay to play, while clearly being a top play without paying, seems to self contradict. If someone is getting wrecked each battle and cant compete with paying players, then yes that might make sense. Clearly this person isnt getting wrecked. Has plenty of supplies and is succeeding, ergo, playing without paying 

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18 hours ago, Potdindy said:

Good point. My point is that if you have a high k/d, to say that the game is unplayable seems suspect. To say that the game is pay to play, while clearly being a top play without paying, seems to self contradict. If someone is getting wrecked each battle and cant compete with paying players, then yes that might make sense. Clearly this person isnt getting wrecked. Has plenty of supplies and is succeeding, ergo, playing without paying 

Yep, yep.  With your reasoning, if a low KD player would have said the things I said, you would have proved that person really is  struggling in the  game, ergo, game is too hard for non-buyers.  Your reasoning based on 1 sample is misleading, to say the least.  I say that overall this game is going towards where non-buyers overall have to struggle more in order to cope in the game.  That is due to too much of protections and boosts available to players with crys, while a non-buyer, like myself, with a limited equipment in his/her garage has to be even more skillfull and smart in order to cope.  This game is now less fun than what it used to be....

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