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Why you should accept the fact that this game is dead and move on


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What? It didn't really generate they much crystals. The map is simply cosy and fun to play. Players generally like such maps. Serpuhov, Rio and Kolhoz -- popular maps back in the day -- all have some of this in them.

Noise offered unique and fun gameplay, until it got spoiled by Magnum. Generally reds have an advantage as Magnums, but even a balanced Magnum game is boring and nothing like Noise used to be.

Noise has nothing in common with those other maps.  They are relatively balanced for blue versus red. Perfect?  No.  But somewhat balanced.

 

Noise is the opposite - heavily skewed in favor of red.  Noise was bad before magnum came along.  Any turret with splash or bounce damage favored red way more than blue.  Red misses a shot? it splashes off the floor and damages nearby tanks.  blue misses a shot?  Sails harmlessly into the sky.

 

Then there's the middle level.  Whichever team controls the middle level controls the board and has a much better chance of winning.

Guess which side has better chance of controlling middle level...

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Noise has nothing in common with those other maps.  They are relatively balanced for blue versus red. Perfect?  No.  But somewhat balanced.

 

Noise is the opposite - heavily skewed in favor of red.  Noise was bad before magnum came along.  Any turret with splash or bounce damage favored red way more than blue.  Red misses a shot? it splashes off the floor and damages nearby tanks.  blue misses a shot?  Sails harmlessly into the sky.

 

Then there's the middle level.  Whichever team controls the middle level controls the board and has a much better chance of winning.

Guess which side has better chance of controlling middle level...

 

Also blue had only three ways of getting to the reds base while reds had at least four ways of getting to the blues base.

Fixed it for you.

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How long can that last with so little players? Developers do not listen to players, the game is way less fun as it used to be...

 

Also, why would buyers want to pay if their $100 XT's are given away in challenges when it has been stated in a V-LOG that they will only be available in the shop and containers?

Who would trust such a company?

 

(BTW I never bought XT's, I am just sharing my own observations)

Well I should say that we can't know how well or poorly they are lasting. In order to make that sort of a decision, one would need proper and detailed financial accounts that pertain to Tanki, containing things such as how many players buy, how much is bought and also trends over time.  Granted Tanki's player count may have decreased, but we don't have enough information to decide whether or not the game is dying. As for developers listening to us, that can't really work well either. Most importantly, there must be many players (I imagine in the thousands) who play Tanki. About 100 to 1000 air their grievances on the forum about how (and I say this without taking sides) Tanki is bad, basically. Most of the time, a person who is angry is likely to write more and write worse about the thing they are angry with than pay compliments. As a result, you're asking developers to sift through thousands upon thousands of posts to implement changes requested by a few 100 (or maybe 1000 or 2000 players) who have come to the forum purely to vent in a somewhat angry manner. The alternative is to observe the numbers. Numbers which show every Tanker's time in Tanki without any needless emotion. Given the fact that at the end of the day, Tanki is interested in making money (not forgetting that they want people to enjoy their game) they are, as anyone, more likely to take the numbers over the opinions. As for Xt's, I don't quite feel it is a matter of trust. If you are buying an XT worth 100$, then it is either to show-off to people or because you want to. In the case of the former, all you need do is play with the skin in game, because not everyone has that specific skin. In the latter, people don't impact your reason for wanting the skin.

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Noise is the opposite - heavily skewed in favor of red.  Noise was bad before magnum came along.  Any turret with splash or bounce damage favored red way more than blue.  Red misses a shot? it splashes off the floor and damages nearby tanks.  blue misses a shot?  Sails harmlessly into the sky.

 

Then there's the middle level.  Whichever team controls the middle level controls the board and has a much better chance of winning.

Guess which side has better chance of controlling middle level...

'Twas really sucky when Viking Thunders would just keep shooting at the blue team from this point. 

 

 

 Spawnkill-from-here.png

 

 

You couldn't escape that unless you up up the tunnel but then you'd meet your demise by a Titan Twins waiting at the top of the tunnel. 

 

I think players don't want to branch off to other maps because they're probably still stuck in the past. I remember a few days some months ago where someone would make a Subway battle and it was actually enjoyable. Some made battles in the map Opposition. Which leaves many maps that aren't played. But now, all I see are Polygon, Silence, Rio, Noise, Island, Zone, Hill, Wave, Skyscrapers, and the occasional Monte Carlo. There is so much potential for some maps to have enjoyable battles but you'd see the same maps over and over and over and over and over. Like seriously, is Silence the only map available to set to Parkour? Come on. 

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Actually there were better and much more nicer players back then instead of now, this is one of the few things I remember very, very well about 2014-15 era. Back then battles were not entirely composed of strategy, but also fun and luck. Players did not seem to care about their ratios and tried to have that one chance of grabbing the flag out of the red base and jump back into the blue. I say this out of experience, yes I was a big fan of Noise CTF XP/BP. Who else remembers these legendary battles:

  • Desert DM XP/BP
  • Polygon CP XP/BP
  • Kolhoz DM
  • Madness DM (Old one, with the floor, tons of laughs while falling and landing on that pillar Gold Box)

 

Its a shame these battles could not continue as they were long ago, being really popular and attracting tons of players.

Yes, Yes, Yes!! Being a 2014 player I remember all of this  :wub:

Polygon CP XP/BP and Courage CTF XP/BP were just amazing battles, if we move on from 2015 towards 2017.. Very rarely now do we find such intense battles. Game was more about fun and less about ratios. I don't remember anyone raging for loosing. Those crystals boxes! We had tonnes of low ranker's joining an intense marshal ranked M3 battles just because the crystal boxes were dropping much more often

 

 

Rumours have it that sacrifice bough hornet M1 on sale by collecting 5k simply from the falling crystal boxes.  :ph34r:

 

 

Missions were something I looked forward to. A very interesting update when it launched. But unfortunately, the match making brought quite a few pros and cons with it. One was simply that the battle selection option died. Moreover they removed missions from pro battles as a whole not considering the fact that there are players who have dedicated their whole career to this mode. Anyways, lets just hope wherever the caravan is going, it reaches a better destination and not a dead end.

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Noise has nothing in common with those other maps. They are relatively balanced for blue versus red. Perfect? No. But somewhat balanced.

 

Noise is the opposite - heavily skewed in favor of red. Noise was bad before magnum came along. Any turret with splash or bounce damage favored red way more than blue. Red misses a shot? it splashes off the floor and damages nearby tanks. blue misses a shot? Sails harmlessly into the sky.

 

Then there's the middle level. Whichever team controls the middle level controls the board and has a much better chance of winning.

Guess which side has better chance of controlling middle level...

Well, defense and sneaky attacks were easier for blue.

 

It wasn't a very balanced map anyway, but Magnum spoiled the whole point of it.

Used to be popular and fun before Magnum was introduced.

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But now, all I see are Polygon, Silence, Rio, Noise, Island, Zone, Hill, Wave, Skyscrapers, and the occasional Monte Carlo. There is so much potential for some maps to have enjoyable battles but you'd see the same maps over and over and over and over and over. Like seriously, is Silence the only map available to set to Parkour? Come on. 

One thing about this is that most people don't join no-supplies battles, but for me other ones aren't fun - that's one of the reasons that I hate MM. Drug war. Anyways, I've had just about 5-7 actually fun, intense battles: a couple Noise CTFs where the red team was weaker than the blue team so it made it roughly fair, and two full, intense, kind of skilled, mostly English speaking Kolhoz XP/BP CTFs. Otherwise - most battles are just boring. Actually, I'm leaving out Sandbox/Zone/Garder XP/BP CTFs, sometimes those get good.

 

Don't forget Rio - actually that's more at low ranks. But Silence CTF Parkour is basically a bunch of Mammoth and Twins/Strikers doing a drug battle, with one team laying hundreds of mines. I rarely see anyone doing parkour, but if they are they're just the simple jump up to the platform behind blue or the big house on the left of blue... -_-

Edited by Initiate

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Im pissed.

I am going to be honest. I am here to be mad. I so so tired of this game being the only game I have ever played that constantly lags(probably because of A SINGLE SERVER) and its CONSTANT crashes. I play on client, and it will crash anywhere from 3 times EVERY MAP to 1 time every hour.  It is so annoying to wait for like 10 minutes for the ******ed MMS system to put you in a map(ALWAYS 100% buyer noobs who can't turn turret, but drug harder than takashi) vs a 90% non buyer team who most of the time is really pro, but they can't do ANYTHING because of the special needs buyers who can give a good succ to a game, and be good all of a sudden. Magnum RUINED the fundamentals of the game. You can't place mines in an enemy base unless you can get shot at. 

 

Buyers don't need skill most of the time.

EVERY SINGLE MAP, at least one player can't turn turret, but had fancy animated paints, or insane gear scores. Might I add, turning turret used to be a habit people lost before Warrant Officer One, Nowadays I can see legends doing it. One, its sad to think that a game has become SOO pay2win. Two, it makes you HATE buyers, because there have been SO MANY TIMES when I will shoot somebody about 25 times with smokey m3, and dodge their gayeuss blasts from their stupid mammoth full supply m4 self. Then they get a SINGLE shot in, and I'm dead. Mathmatically, two equal tanks with one being a buyer who uses supplies CONSTANTLY, vs a non buyer who doesn't use any supplies. The buyer has a 16x advantage. Skill is not even something to be heard of until you leave matchmaking, and join xp/bp. I could play xp/bp a while ago, but now lag has taken over. I can go play shell shockers and get 40 ping. Imidiatley go onto tanks and get 500-900 ping. This is unplayable. 

 

Summary

Buyers are overpowered, and skill is GONE in matchmaking.

Magnum, usually called fagnum in battles, has RUINED modern gameplay.

Youtubers are leaving because nobody wants to play.

Players are quitting because its not fun.

The game can't get new players because on low ranks buyers completely dominate. (m2 at the fourth rank and drugging super hard)

Servers suck and you need a gaming PC on top of Tanki HQ to get decent ping.

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How is this still like the most active topic on Game Discussion? also after reading like the last 5 pages of this topic I have some things I want to address

 

You guys really think this game is "dead"? clearly you havn't seen some of the other browser games. most of them have their own client like tanki too. and boy they are in much more rough shape than tanki yet still going and have a active player base. to name a few if you want to see for yourself, Town of Salem, Realm of the Mad God, Revenge of the Fallen, even some of the more widely considered 'trendy' games like diep.io have way less active players yet there servers are still up and running. all of them F2P also (town of salem i think has some pay to play lobbys, but have some free lobbys as well)

 

The argument that buyers have to much of an advantage is only valid up until the rank of marshal. at that point you have access to everything m3, technically everything m4, and there is no better equipment than that. buyers might have a larger collection of m3's and m4's but its still not technically better than yours.

 

you don't have to play match making battles. like its literally not required. yes the pro battle pass is needed but im sure you can come up with 5k within a month in pro battles. you might miss out on the crates and weekly containers, but like 90% of what they give is drugs anyway and if your playing non drug pro battles they're kinda pointless.

 

people are still complaining about magnum, really? im sure you could have bought magnum protection by now since its point of release. why arn't we complaining about gauss, it could have just been a thunder alteration but instead took the form of a new turret.

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How is this still like the most active topic on Game Discussion? also after reading like the last 5 pages of this topic I have some things I want to address

 

1) You guys really think this game is "dead"? clearly you havn't seen some of the other browser games. most of them have their own client like tanki too. and boy they are in much more rough shape than tanki yet still going and have a active player base. to name a few if you want to see for yourself, Town of Salem, Realm of the Mad God, Revenge of the Fallen, even some of the more widely considered 'trendy' games like diep.io have way less active players yet there servers are still up and running. all of them F2P also (town of salem i think has some pay to play lobbys, but have some free lobbys as well)

 

2) The argument that buyers have to much of an advantage is only valid up until the rank of marshal. at that point you have access to everything m3, technically everything m4, and there is no better equipment than that. buyers might have a larger collection of m3's and m4's but its still not technically better than yours.

 

you don't have to play match making battles. like its literally not required. yes the pro battle pass is needed but im sure you can come up with 5k within a month in pro battles. you might miss out on the crates and weekly containers, but like 90% of what they give is drugs anyway and if your playing non drug pro battles they're kinda pointless.

 

3) people are still complaining about magnum, really? im sure you could have bought magnum protection by now since its point of release. why arn't we complaining about gauss, it could have just been a thunder alteration but instead took the form of a new turret.

1) there's games that have been without any maintenance for like over a year now like mythborne, I stopped playing it like 6 months ago because it wasn't the game that I once knew, did spend $10 on it though, RIP.

 

2) and people don't realize that without buyers, the game would financially collapse.

 

3) yeah, right now Gauss is a monster. The lock on is fast and the max splash damage radius is ridiculously huge.

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Can we stop talking about buyers? Maybe at low tanks its an issue, but at high ranks everyone has m3s and upgrading them to 10/20 isnt hard.

 

Everyone should have unlimited supplies right now, so if you lose bc you didnt use them...well thats your own problem.

 

The nonturret turning thing is funny tho...Ive noticed it a lot too. My guess is that someone got tired of tanki and gave their account to their younger sibling or friend.

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Can we stop talking about buyers? Maybe at low tanks its an issue, but at high ranks everyone has m3s and upgrading them to 10/20 isnt hard.

The expensive drones are what makes the biggest difference, as well as the alterations they're using. A guy with a 10/20 Trooper Drone isn't going to destroy a guy behind a building with a 20/20 Saboteur Drone. 

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The expensive drones are what makes the biggest difference, as well as the alterations they're using. A guy with a 10/20 Trooper Drone isn't going to destroy a guy behind a building with a 20/20 Saboteur Drone.

 

This is a fair point, but I cant see drones causing the blowouts I see in almost every game. An m4 free player wont end with 3-12 k/d bc his opponent is using a drone. I am glad free players have enough drugs to compete...in theory it should make for very competitive games

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This is a fair point, but I cant see drones causing the blowouts I see in almost every game. An m4 free player wont end with 3-12 k/d bc his opponent is using a drone. I am glad free players have enough drugs to compete...in theory it should make for very competitive games

Team composition.  For whatever reason, MM is terrible at making teams. 

 

Once the blow-out starts - there's rarely a recovery as players exit - only to be replaced by lower-rank players or players that are starting OD from scratch...

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This is a fair point, but I cant see drones causing the blowouts I see in almost every game. 

They don't really cause blowouts. Some drones just sustain them. Like if a heavily upgraded players has an almost max-level Assault Drone, they'd have supplies for the entire battle and they'd always be at least 2x more powerful than the players spawning. It also depends on the turret the player is using. 

 

As for Saboteur, it just makes it so that the battle is already decided. You can't kill the miner and you can't pick up the flag so if the enemy team captures, your team instantly loses as there is no way to come back from that. 

 

And I'm sure the blowouts happen because of the placements. I look at the GS of my team vs the enemy's team and there aren't always equal, or even close. 

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Perhaps a MM suggestion: When a spot opens up, if the open spot team is winning, a lower ranked player will be placed in there, but if the team is losing, a higher rated player will be put in. This would allow the occasional comeback as well as keep teams from slowing down to spend time killing rather than ending the game, since new good players might swing the game given enough time.

 

A matchmaking rating would be nice too. If I dominate, I should be put vs better players. If I am bad, I should be placed against worse ones.

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The argument that buyers have to much of an advantage is only valid up until the rank of marshal. at that point you have access to everything m3, technically everything m4, and there is no better equipment than that. buyers might have a larger collection of m3's and m4's but its still not technically better than yours.

I'm sorry but most people will quit before then. Pro battles? Most are just Island, Hill, Wave, Serplihov, and Silence Parkour with braindead mammoth-twins trying to flip each other and mining the entire map. 

 

 

 

people are still complaining about magnum, really? im sure you could have bought magnum protection by now since its point of release. why arn't we complaining about gauss, it could have just been a thunder alteration but instead took the form of a new turret.

It's completely wrecked how maps flow. Ever tried Canyon these days? It's awful and it's worse than Noise. And protections are overpriced tbh, not everyone is a legend with 1 million crystals. 

 

Idk about gauss, I haven't played any battles since mid June. 

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I do miss Esplanade... snipers paradise and all the crappy little firebird sprayer and prayers actually had to work for a

I agree bro, I miss too. The old monte Carlo.

Esplande my favourite map (still). Lol it was great grabbing flags running across the tunnel,and capturing....

 

MISS U TANKI :( :(

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I think the helpers or even the developers self will ban me for this topic, but I don't care. This game is dead! It's pay 2 win, the nev overdrives made even the best PC's lagging, new XT itemds and Legacy skins destroyed the game. Without paying you can't reach anything! The matchmaking isn't playable without supplies and is way to unbalanced. The support of the game is miserable! All in all: THIS GAME IS DEAD! I won't touch it anymore also my friends. 


 



 


If you don't believe me watch this video!


 



 


Also listen to this disstrack. It's the ugly truth about Tanki.


 


With this topic I want to reach as many players as possible. 


STOP PLAYING TANKI ONLINE!


 

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