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Maf
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On 9/16/2021 at 10:13 AM, It_Aint_Too_Late said:

*Realizes that all weekly missions give 1 weekly container* I take my compliment back.

Not to worry! Each weekly container gives more than it did before, if I'm doing the estimation in my head right. Lower-ranked tankers will benefit a lot, and I think even legends come out ahead with the exception of mines, which everyone seems to have too many of anyways.

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Good work on getting rid of the silly and redundant "News" pop-up when logging in.  It was completely unnecessary and slowed the login process down way too much.

 

I don't play Tanki anymore, but I still log in religiously with every one of my numerous accounts to keep them from going inactive.  It's a long shot, but I still have hope that Tanki will someday improve and be a fun game to play again.  The potential is still there and a brilliant format (pre-MatchMaking) must still be accessible.   If that day ever comes (not holding my breath), I want to revive my accounts and jump back in.   I'm probably wasting my time by keeping the accounts active, but if nothing else it is an homage to a once fantastic game.

 

 

 

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9 minutes ago, MysticBlood said:

umm you put this in the compliment book section. Im pretty sure you meant to put it in the complaint book section. 

Let me help him with that one ?

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2 hours ago, ouch-ouch said:

you are one of the two or three kills shaft can get in a battle...compared to the many many time  the tank using shaft is destroyed...The  turret was expensive and it has been stolen from  those that use it... along with their investment in time and money. 

 

I hate to say this as im a huge fan of fast reload shaft, but shaft is pretty balanced now. The reload gives a chance for middle ranged turrets and medium hulls to defend or attack after getting shot, and making the enemy shaft waste a shot is both satisfying and helpful. Having used it after nerf i must admit it is still OP if you use it correctly. However reload speed IS too long so i recommend to make it 7 seconds. Shaft is still OP but manageable. Not completely underpowered just a little underpowered. I like most of the changes, i hope they buff reload speed soon though.

Edited by Incorp
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I would like to thank one/a group of you guys who plan the business aspect of the game. To be honest the logic behind keeping players in the loop of playing almost endlessly is truly a fantastic and well-planned thing.

 

I use the tactics  the business team of tanki online uses in my daily-life. A few years ago, I found myself in the infinite loop of playing. So, I decided to take advantage of this opportunity and associate this system of play&reward to my real life.

 

I'm using this system while I'm studying in the university lol. The way it works is like this (definitely it's something weird I understand but yet it's cool I guess):

 

On a normal day (without too much pressure on me):

1. First off, I should try completing some the daily missions and get rewarded.

2. I get rewards = Dopamine release

3. Dopamine release = Start studying

Things get tough after a while and / or  I feel I need some dopamine again:

Play a quick battle

4. Get back to study and done.

 

When I'm on too much pressure:

1. First off, I should try completing some the daily missions and get rewarded.

2. I get rewards = Dopamine release

3. Dopamine release = Start studying

4. Reward myself with playing a quick 15 min battle

5. Get back into study

6. Repeat steps 4-5 until you do all your tasks.

 

The same system goes to any other thing you would have in the real life, work, study, and ...

It's a win-win system. I play your game and get rewarded both in tanki and real life because this addictive (lol) system helped me to stand out in the university(First rank). Whenever I'm on pressure, I do this and simply all things will be done.

That's why I believe the person who is in charge of tanki's business plan is one of the smartest person that I admire. Fantastic job!

 

Other than that I use your in-game ideas in real life too. The logic behind the freezing effect of Freeze turret got me think of Ultracold atoms which is a hot topic in Condenced Matter Physics (slowing down atoms for some specific applications) or use Ricochet's bouncing effect within atoms to change their properties without having direct approach.

I wonder how shaft could be used because it's nerfed alot.

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Hi , i know this is the compliment section , so i really want to thank all the developers and the helpers , who always reply to us , who always listen to us , who always helps us throughout any doubt if we have , but i just want to say something that , you guys know the trick or treat mini game , in the the mini game its really hard for non buyers to finish all the islands or at least even the second island to get the crisis drone , i have been wanting the crisis drone for a very long time , and now when i have the chance , i am just not able to get it because the lollipop gold consists of only 1 lollipop , then in the event hoppers are always taking all the golds , and its really hard for other users to catch them , but in the daily missions you guys have given 4 lollipops in each mission but its still very hard for new users or the non buyers to finish it , so not only me but rest of the tanki community would like if you guys change from 4 lollipops in each daily mission to 8 lollipops in each mission , it would really help us to get to at least the 2nd island which will get us the crisis drone and make us really happy , or you can increase the time limit , for example - currently there's only 1 week left for the trick or treat mini game , can you add just another week , so we can all finish the mini game , please , please , we would really love it , i really hope that my suggestion can be accepted

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Liked the concept of Event mode, gave off a cool Esports vibe... where even a team of 5k GS players can pose a heavy competition against you. The one mode which does not rely on exploited in-game augments, overdrives and drones.

Had a fun time playing with all sorts of combos, Heavy, Light, Medium. Attacking combos and defending combos and even healing combos (Isida).

All in all, NICE ?

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The latest update on floating hulls was perfect. They actually needed a nerf. 
I had been opening floating hulls from ultra containers and playing on them since they were released. Every time i played on tracked hull, i felt like i had an disadvantage.
But no more, after this update, you didnt only nerf floating hulls, but you actually made the physics behave similar to track hulls. No more the shooting angle is different in floating hulls vs. track hulls. The gameplay feels similar. Great update.

 

Edited by TESL4
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I think the latest changes were great. I've been playing since 2014, and although I miss the old UI like the m0/m1/m2/m3 skins and more active players, I also enjoy the new things added to the game, like the HD and Ultra Skins, and also the events. I also believe the developers are beginning to listen more to player feedback, resulting in many positive balance changes. I'm excited to see where the game's heading!

 

Also, thank you RNGesus for the 1M crystals from Ultra Containers!

Screenshot-96.png

 

 

 

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On 1/31/2022 at 10:39 AM, LEROYLEMMING said:

i liked that  chinese new year tournament i have not played that much  for a while

Hey, saw you in battle a lot, GGs!

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Since the hopper od nerf, gold events have become so much fun , the valentine's gold event was super fun and gold maps were also pretty well chosen. Also there are many interesting contests themed around valentines day, you guys planned quite well for this one.

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1 hour ago, Incorp said:

@Maf certainly deserve compliments, if I'm not mistaken, he was a forum moderator since 2013! 

December 2014, and thanks :D

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One thing I like about this game is that the interface can be navigated by pressing keys instead of having to only use the mouse, super useful when my hand is already resting on my keyboard but i'm too lazy to grab my mouse

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