Jump to content
EN
Play

Forum

Which gun or guns do you think need a nerf?


 Share

Recommended Posts

but it becomes useless even if someone has 15% protection

No, it does not. I have 19% protection against it and I'm battered around and my life goes down pretty fast. 

 

Obviously ricochet and Twins. Any human will say ricochet urgently needs a severe nerf. Stupidly OP noob turret.

Turrets are supposed to be effective even when faced with 50% protection. I don't see why a Firebird can deal with multiple enemies with 50% protection while a Ricochet would use probably 70% of its ammo to kill one enemy then barely kill the other one while having a very slow reload.

 

I don't like that they seem to have infinite ammo. I have 33% protection and it's just shot after shot after shoot until I die.  I don't like it but they need to be effective when faced with high levels of protection. Ricochet protection is relatively common. 

A nerf in the low ranks? Maybe. A nerf in the high ranks? No. 

 

I assume that Twins is the turret that Tanki showcases as the most powerful on all modifications for people to invest in them throughout their career. It'll stay powerful, I bet. 

  • Like 2

Share this post


Link to post
Share on other sites

No, it does not. I have 19% protection against it and I'm battered around and my life goes down pretty fast.

 

Turrets are supposed to be effective even when faced with 50% protection. I don't see why a Firebird can deal with multiple enemies with 50% protection while a Ricochet would use probably 70% of its ammo to kill one enemy then barely kill the other one while having a very slow reload.

 

I don't like that they seem to have infinite ammo. I have 33% protection and it's just shot after shot after shoot until I die. I don't like it but they need to be effective when faced with high levels of protection. Ricochet protection is relatively common.

A nerf in the low ranks? Maybe. A nerf in the high ranks? No.

 

I assume that Twins is the turret that Tanki showcases as the most powerful on all modifications for people to invest in them throughout their career. It'll stay powerful, I bet.

Your logic is heavily flawed. Railgun has the most amount of protections. Does that mean its effective against high protections? No then why does ricochet "need" to be? The entire point of 50% protection is to reduce effectiveness of a turret by 50%. If it's still effective you are implicitly admitting that ricochet is OP against players without protection. Edited by SageoftheSixPaths

Share this post


Link to post
Share on other sites

There is no “specific” turret for buyers. Buyers are people too. They have their own favorites as well.

 

P.S- Don’t spoil freezes’ good name ;)

Edited by A_toilet

Share this post


Link to post
Share on other sites

No, it does not. I have 19% protection against it and I'm battered around and my life goes down pretty fast.

 

 

1)Turrets are supposed to be effective even when faced with 50% protection. I don't see why a Firebird can deal with multiple enemies with 50% protection while a Ricochet would use probably 70% of its ammo to kill one enemy then barely kill the other one while having a very slow reload.

 

2)I don't like that they seem to have infinite ammo. I have 33% protection and it's just shot after shot after shoot until I die. I don't like it but they need to be effective when faced with high levels of protection. Ricochet protection is relatively common.

A nerf in the low ranks? Maybe. A nerf in the high ranks? No.

 

3)I assume that Twins is the turret that Tanki showcases as the most powerful on all modifications for people to invest in them throughout their career. It'll stay powerful, I bet.

 

1)I doubt thunder is very effective at all once people have 25% protection, let alone 50%, Might be a bit biased because I am a thunder user, but I think thunder needs at least a 10% or 15% damage buff at M2 and M3 level to stay effective enough to compete at higher ranks.

 

2)True, It’s like twins users have a brick on top of their space bar and only need to turn the turret and move the hull.

 

3)Seems like it.

Edited by CommanderTFR2346
  • Like 1

Share this post


Link to post
Share on other sites

1)I doubt thunder is very effective at all once people have 25% protection, let alone 50%, Might be a bit biased because I am a thunder user, but I think thunder needs at least a 10% or 15% damage buff at M2 and M3 level to stay effective enough to compete at higher ranks.

2)True, It’s like twins users have a brick on top of their space bar and only need to turn the turret and move the hull.

3)Seems like it.

As a long time thunder loyalist, I can say that thunder can still compete against 25% and even against 50% protections, however you're right that at about 25% protections, the damage reduction does become quite noticeable.

 

And the less damage you deal, the more time is wasted on that opponent.

 

One trick I've learned the past few months is that if I see the enemies double armor or titans dome about to disappear, I would wait for it to disappear then I would equip double damage and nail them with the blows. This has helped me get a lot of kills.

  • Like 2

Share this post


Link to post
Share on other sites

1)I doubt thunder is very effective at all once people have 25% protection, let alone 50%, Might be a bit biased because I am a thunder user, but I think thunder needs at least a 10% or 15% damage buff at M2 and M3 level to stay effective enough to compete at higher ranks.

 

2)True, It’s like twins users have a brick on top of their space bar and only need to turn the turret and move the hull.

 

3)Seems like it.

Well it's deathly at M2 and M3 levels when you don't have Thunder protection, especially at M2. That thing one-shots light hulls every day. There are many Thunders in the M2 ranks. It's easy to use and very powerful. It's great for stealing kills, dealing heavy damage quickly, and disrupting groups of players. I had a battle where 6 of the enemies were Thunder. That was the only battle I had where I wished I saved and made my 11% Thunder protection into 25% or more. 

 

It is still effective against 25%, it just takes a bit longer or maybe one or two more shots depending on if you're using double damage and they're using double armour or not. 

  • Like 1

Share this post


Link to post
Share on other sites

As a long time thunder loyalist, I can say that thunder can still compete against 25% and even against 50% protections, however you're right that at about 25% protections, the damage reduction does become quite noticeable.

And the less damage you deal, the more time is wasted on that opponent.

One trick I've learned the past few months is that if I see the enemies double armor or titans dome about to disappear, I would wait for it to disappear then I would equip double damage and nail them with the blows. This has helped me get a lot of kills.

Yes. I sometimes use that tactic as well. What level is your thunder? My one is M2-5

Share this post


Link to post
Share on other sites

Yes. I sometimes use that tactic as well. What level is your thunder? My one is M2-5

You can also try the technique where if an enemy is too close to you, you can aim for part of a wall that's closer to them than it is to you. I don't find myself in these situations very much, but when I do, it's a very nice tactic to utilize.

 

And anyway, my m3 thunder will be 7/20 in a few days.

Share this post


Link to post
Share on other sites

You can also try the technique where if an enemy is too close to you, you can aim for part of a wall that's closer to them than it is to you. I don't find myself in these situations very much, but when I do, it's a very nice tactic to utilize.

And anyway, my m3 thunder will be 7/20 in a few days.

Do you recommend speeding up MUs this sale?

Share this post


Link to post
Share on other sites

Same, unless you get enough crystals to afford 2 micro upgrades plus one speed up.

Hopefully they do something big as it’s their 10th birthday. Like free speedups, triple battle fund, 10x gold box drop chance and 50% sales.

  • Like 1

Share this post


Link to post
Share on other sites

Hopefully they do something big as it’s their 10th birthday. Like free speedups, triple battle fund, 10x gold box drop chance and 50% sales.

Free speedups?! Oh no! Everyone will get their equipment fully micro-upgraded! So.... sorry, bad idea.

 

For battle fund: 5x plz!

 

10x gold box drop?! More like increase to 1/2! Nonstop gold rain!

 

50% of sale. That's what I want.

Edited by FrozenRailgun

Share this post


Link to post
Share on other sites

Hopefully they do something big as it’s their 10th birthday. Like (1)free speedups, (2)triple battle fund, (3)10x gold box drop chance and (4)50% sales.

(1) very unlikely to happen.

(2) maybe, but it'll more likely to just be double battle funds.

(3) quite likely to happen.

(4) most definitely will happen.

Share this post


Link to post
Share on other sites

Hammer is one shot every single time you bring a light hull to face it unless you have double armor

I would say every single close range gun apart from isida. Firebird kills too fast and freeze doesn’t give you a chance to retaliate. I’ve heard many say thunder is good for people who don’t want to take too much time learning a weapon as it has a low skill ceiling and a high reward. I’m surprised no one has mentioned that firebird and freeze have a skill ceiling that’s so low it touches the floor.

Literally one freeze or firebird Viking -who can’t even turn their turret- with double damage and double armour can spawn kill an entire team, it’s ridiculous.

Edited by CommanderTFR2346
  • Like 1

Share this post


Link to post
Share on other sites

I would say every single close range gun apart from isida. Firebird kills too fast and freeze doesn’t give you a chance to retaliate. I’ve heard many say thunder is good for people who don’t want to take too much time learning a weapon as it has a low skill ceiling and a high reward. I’m surprised no one has mentioned that firebird and freeze have a skill ceiling that’s so low it touches the floor.

Literally one freeze or firebird Viking -who can’t even turn their turret- with double damage and double armour can spawn kill an entire team, it’s ridiculous.

Firebird, to me, seems to have a skill ceiling underground (exaggeration but you get the point, right?).

 

Freeze has some level of skill to it as to avoid danger - you can circle the enemy. 

 

Well, you see, Firebird and Freeze are both melee-ranged turrets meaning they have to get up in the enemies' face to deal damage which is the reason they have such high damage in the first place. It would be expected that they can spawnkill since they are in the enemy and the spawnpoints are there as well so they'd be up close. A Thunder would have less success as it is for mid-range combat, not melee or close range.

 

Hammer is one shot every single time you bring a light hull to face it unless you have double armor

Well light hulls do have the least number of HP. Railgun one-shots them. Shafts can one-shot them easier than medium or heavy hulls. Thunders can one-shot them but most times, they leave them with 5-10% of health remaining. Smokies can one-shot them with a double-damaged critical. Magnums can one-shot them. Why shouldn't Hammer be able to one-shot them given its mechanics? 

 

Twins can keep shooting forever with that god-awful impact force. Ricochet has a lot more projectiles now and its reload speed is fast along with its strong impact force as well. Hammer has three shots that cannot be reloaded until you shoot all of them. Three shots alone. Twins has infinite shots while Ricochet's projectile number can reach up to 29. It makes sense that Hammer can one-shot them. They can't even one-shot a medium hull so I don't see why you're complaining. 

 

The double-shot mechanic of Duplet is what is unbalanced. If Hammer takes two shots to take down an unprotected heavy hull, why should a Hammer shoot those two shots in less than 0.4 seconds?

  • Like 1

Share this post


Link to post
Share on other sites

 Share

×
×
  • Create New...