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3 hours ago, Maf said:

it just prevents those hacks working in the first place with methods such as self-destructing the tank as soon as it does something suspicious, like a sudden movement in a strange direction.

Yeah, it was really great to deal 0 damage after being destryoed by specific ODs on the mobile version ?

3 hours ago, Maf said:

Even human moderators occasionally make mistakes and ban honest players, because their lagged movement looks like hacks.

In the first experiment, i was in a battle against a hopper crisis player, and from my screen, it looked like he is jump hacking, because the movement was like "going up on stairs" so it was totally like jump hacking. Later, a clanmate told me that he was streaming, and i had to realize that the movement was really smooth on his screen, and he wasn't hacking at all.

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3 hours ago, mjmj5558 said:

Yeah, it was really great to deal 0 damage after being destryoed by specific ODs on the mobile version ?

That's exactly what I'm talking about. It's hard to distinguish between hackers and honest players, when certain gameplay mechanics provide an almost exact effect as some hacks. Ironically, the Hopper Crisis combo, which is often referred to as "legal hacks" (and for good reasons), is most prone to being misidentified as hacks by the anti-cheat.

 

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Just now, krish123_super said:

@Maf what if we change the notification we get when some one used saw it reaction 

if some one reacts with saw it : then we will get so and so saw ur post !?

Not possible with this forum's functionality. Or maybe possible somehow, but a lot more complicated than it may seem.

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25 minutes ago, Maf said:

That's exactly what I'm talking about. It's hard to distinguish between hackers and honest players, when certain gameplay mechanics provide an almost exact effect as some hacks. Ironically, the Hopper Crisis combo, which is often referred to as "legal hacks" (and for good reasons), is most prone to being misidentified as hacks by the anti-cheat.

Regardless of the joke, some lagger Hoppers looks like they're a real hacks, because the incredibly speed of the tank

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19 hours ago, ThirdOnion said:

The category link to "Ideas for Augments" is broken.

Can't fix right now, but thanks for pointing it out.

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On 12/29/2020 at 8:42 AM, Noslide said:

We should add aeroplanes to tanki online! As seen with hoppers (Developers actually named it that way!) they bring a nice new touch to a tank battle. See, in 2013 believe it or not there were already hoppers in the game. They were seen as cheaters that time, and they should all be unbanned now and given free hoppers for engineering such a great tank! No one can hit them, they dominated CTF in the old day, such as today!

Also we should make it that with 999,99€ worth of tankcoins you could get immunity from all guns! Yes, because this game is pay to win, it only makes sense that you can cheat in tanki, but only if you pay enough to do so! Then it's not magically cheating!

Also Infantry, satellite power ups, killstreaks, more battle pass tiers, battle royale for 100 tanks might be a good idea. Just something that doesn't have a place in a tank game overall!

Could you atleast consider these great improvements? There is that few % of players that will pay BIG about unfair advantages! Some money right! Also let's remaster all the old community favorite maps. Silence was great, but now it's even better! It doesn't even look original one bit!

Thank you for these great improvements! Seriously, when does the ''Teleporter'' become avaivable? You could teleport from flag to flag! Just like flying with a hopper and spamming shift, that also would make everyone happy! Just make it from containers only, so that only few people can access it and it's fair!

 

Seriously what are you doing lmao!

 

 

My thoughts exactly. Hopper should be banned from regular play. Have games just for hoppers. With other tanks they have an advantage. If used correctly a hopper can swoop in for a flag and transport it back to base in around 5 seconds (in a large arena). I recently played a game where out of 12 enemy, 8 were hopers. He had one or two. The game took about 2 min. anf the result was 5:0. How is this a good game now, how can this bring fun to no-hopper owners?

We live in a society where the youngest generation needs not to make any hard choices, learns only that to win you need to pay, not work. A light tank gets blown up easily, but it is fast so it can run with the flag. A cost for such a choice. Well, now let's give it weight, augmented armour - it will look like a light tank, but it will not be any more... An so with the hopper - cant manage getting the flags? -  here is an official cheat tank.

Tanki has announce new Smokey augments - more splash effect, more bouncy projectiles - so you don't have the skill? That's OK, you don't have to learn - here is a tank that does it all for you...

There are counltess errors in the game, bugs - fix that instead of adding new crap to the game!!!!!!!!!!!!!!!!!

An yes, I am shouting, because you stopped listening at all.

 

 

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3 hours ago, Moisthero said:

We live in a society where the youngest generation needs not to make any hard choices, learns only that to win you need to pay, not work.

Don't you need to work in order to be able to pay?

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3 hours ago, Moisthero said:

Hopper should be banned from regular play

If you want to be less annoyed with Hoppers, you can try a different approach when facing them:

  • They only require 3 shots to destroy. You can use Double Damage and clear the field, before they have time to use their Overdrives. Then you can resume your objective in the battle.
  • You can also use an Augment to help with one of Hopper's Overdrive effects.

 

There's always some way to improve your gameplay and experience, and to use your different skills to help you succeed in every situation.

You have my luck!

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7 hours ago, Moisthero said:

If used correctly a hopper can swoop in for a flag and transport it back to base in around 5 seconds (in a large arena)

Let's not confuse Hoppers with Crisis drone users. Hopper is OP, but it can be made more reasonable with a rather simple nerf of its OD. Crisis only seems OP from a distance, but it's quite easy to deal with, and other drones like Lifeguard and Defender are usually more of a threat.

Now, Hopper WITH Crisis is definitely an overpowered combo, though only in capture modes (CTF, RGB, ASL). I'm not sure how it should be nerfed without affecting the more balanced uses of those two items separately, but it's definitely not ok to be able to leap into the air while also stunning enemies, and then fly back to your base and cap before they can even move again.

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On 1/31/2021 at 10:30 PM, ThirdOnion said:

Don't you need to work in order to be able to pay?

they get their money from other sources. Anyway the point is that in the game all they need is to click on a $ button and they get all the benefits without the effort of geetting thim in the game.

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On 2/1/2021 at 2:05 AM, Maf said:

but it's definitely not ok to be able to leap into the air while also stunning enemies

I already proposed removal of the stun.  Hopper does not need stun to be an effective hull.

Leaping and burning should suffice.  It already has a tactical (movement) advantage over most hulls.

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Seeing the current maps and number of players there should be 30 secs to change load-out before match starts. Every map requires different equipment(s). or let us save different load-out(s) which will save time.

You know they can't fix changing equipment bug yet which waste too much time.

Edited by The_Pakistani
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58 minutes ago, The_Pakistani said:

You know they can't fix changing equipment bug yet which waste too much time.

Huh? Didn't it get fixed literally a few days ago, as announced in the patch notes? And sure enough — I haven't had the bug ever since.

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46 minutes ago, Unleash said:

I dont know if it was mentioned but we need to check missions in battle like it was on flash.

This was said by hundreds of people lol. I have a feeling that it won't be done. I got used to it by now, but indeed it would be nice to have the in-battle missions window back.

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Can we replace the chief game designer, with some one who is not off his rocker ?.. Game is clogged up with laggy, flying tanks, and stupid things. It is no longer a game of skill, but one of chance. It is no longer fun any more, and the costs, are no longer cheap, and value driven entainment. Might as well spend my money on a PS5, and at least I will still have a residual value when I'm done with it..

Spending 100 euro's a month on this game, on multiple accounts, no longer makes sence.... Replace him now..

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45 minutes ago, MrCruise said:

That feature was removed because they did not want players to check their progress while in battles. Containers were removed from our garages for the same reason! The main problem was that players, instead of focusing on playing, they would stop in the middle of the battle to check their progress or open containers, which affected the team's performance.

That feature was removed because HTML5 is sucks and running from the identity of the real Tanki interface into a new sucks one

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On 11/23/2020 at 8:10 AM, Venerable said:

This game is made for children!

If you want more challenges and strategies and stuff, I'm sure there are games out there that have difficult mechanics and tough-to-master controls. 

But Tanki isn't really meant to be so difficult.

 

The game is made for children.

Maybe back in the day, but now it caters to adult P2W------exclusively.

Kids don't keep TO ticking over, adults do.  

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@Venerable I disagree. Adults are by far and away THE target audience.

You might get the numbers up with all the no lifer kids glued to their mobiles 24/7, but it's the 18 and above that the devs target, and no amount of claptrap will convince me otherwise.

TO is P2W and the kids do not possess credit cards which the devs prey on like circling vultures. 

 

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@cosmic666 To be honest either if the players are adults or children I don't care.. I just wonder why the game became more easier nowadays and doesn't require that much of skill. Either the players are adults or children why in the past the game was a harder and the players was able to play and no problems with that. But nowadays the game is much easier !! Intresting question !! so this is why I say I don't care about the Tanki age group because.

But about saying this game is for children, ok if this wasn't from Maf or Venerable. And it was from a Developer, I will just ask him a simple question.. I'm not a children so do I have to leave the game? basic question.. If he answered yes then Bye, but if he answered No I will ask him why the cares are now for the children and the game become more easy.. So you don't have to tell me the game is for children because you either admitted that the game is a truly easy and no skills-based and I have to quit. Or you in real have to discuss with me to tell me how I'm wrong and the game doesn't getting easier.

So in conclusion don't tell me the game is for children because this directly indicate that what I said is true and I have to leave the game.

By the way please note, when I said Maf-Venerable I don't ever meaning that they're in less-value than developers. But in my real opinion and if you entered my heart I respect them both more than any developer or anyone, and Maf is the first one who I knew in the forum and he have a special respecting from me. But I mean the game is for the developers so their opinions are more important to indicate that I have to leave or continue!

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5 hours ago, asem.harbi said:

@cosmic666 To be honest either if the players are adults or children I don't care.. I just wonder why the game became more easier nowadays and doesn't require that much of skill. Either the players are adults or children why in the past the game was a harder and the players was able to play and no problems with that. But nowadays the game is much easier !! Intresting question !! so this is why I say I don't care about the Tanki age group because.

But about saying this game is for children, ok if this wasn't from Maf or Venerable. And it was from a Developer, I will just ask him a simple question.. I'm not a children so do I have to leave the game? basic question.. If he answered yes then Bye, but if he answered No I will ask him why the cares are now for the children and the game become more easy.. So you don't have to tell me the game is for children because you either admitted that the game is a truly easy and no skills-based and I have to quit. Or you in real have to discuss with me to tell me how I'm wrong and the game doesn't getting easier.

So in conclusion don't tell me the game is for children because this directly indicate that what I said is true and I have to leave the game.

By the way please note, when I said Maf-Venerable I don't ever meaning that they're in less-value than developers. But in my real opinion and if you entered my heart I respect them both more than any developer or anyone, and Maf is the first one who I knew in the forum and he have a special respecting from me. But I mean the game is for the developers so their opinions are more important to indicate that I have to leave or continue!

They are trying to mask the fact that the devs have such a imbalanced game, because they roll out OP updates at will to attract the buyers. The game is unbalanced because the devs have intentionally made it that way. 

I'm not sure if you missed my point are not. I will give you the benefit of the doubt.

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  • Head Administrator
On 12/4/2020 at 11:59 AM, Venerable said:

Please fix the "Ideas for Augments" link...

It has been fixed. :smile:

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