Jump to content
EN
Play

Forum

Reduce penalty when you self destruct


Recommended Posts

Back in mid February 2014, kills and score didn't deduct if you self destruct.

Then that update came and now you lose 5 points and 1 kill. The loss of one kill is harsh because it's a lot harder to gain back, and it's a major setback for the splash turrets because well they're gonna receive self damage a lot because the enemy is gonna come up close to them a lot.

And don't say "well don't let them come close to you", because it's a fast paced game and it's hard to keep track of all the enemies especially when you're focused on an enemy yourself.

- 5 points and + 1 death is enough punishment for self destructing.

Share this post


Link to post
Share on other sites

Valid

Completed

 

I agree, sometimes self-destructing is inevitable and you have no choice. Often in battles I am faced with a choice - do I shoot an enemy right in front of me to deal a bit more damage and self-destruct, or let them kill me to avoid losing 1 kill and 10 score. I feel like to have a nice compromise, if the shot you make is a killing blow, then it shouldn't deal self-damage to your tank.

Share this post


Link to post
Share on other sites

Valid

 

I agree, sometimes self-destructing is inevitable and you have no choice. Often in battles I am faced with a choice - do I shoot an enemy right in front of me to deal a bit more damage and self-destruct, or let them kill me to avoid losing 1 kill and 10 score. I feel like to have a nice compromise, if the shot you make is a killing blow, then it shouldn't deal self-damage to your tank.

And in DM and juggernaut, only the kills count.

Share this post


Link to post
Share on other sites

I think even in TDM, self-destructing will remove a kill from your team's total kill-count, I don't think that is very fair at all.

Share this post


Link to post
Share on other sites

I agree like I have never agreed before. This feature is I think 2nd my top 5 list of stupidest things in tanki (Number one is, of course, the double M-word). It's just complete crap.

Share this post


Link to post
Share on other sites

Totally agree. The reason I thought the previous -5 score penalty was okay, was because if you died trying to kill somebody, you would at least get those back when your teammate kills him. 10 points is just ridiculous.

What were the developers thinking when they added this penalty? :P That players would purposefully self-destruct to avoid giving points to the enemy?

Share this post


Link to post
Share on other sites

I don't really think that the extra 5 points is so bad-I would rather lose those points than lose a kill.

Not if losing those extra points caused you to miss out on a "top-3 on winning team"... by... 4 points  ;)

Share this post


Link to post
Share on other sites

Not all turrets have a recoil: Freeze, Firebird, Isida for example. In some maps like Noise and Brest, when you make that long leap of faith without a recoil turret most times you land upside down. 

 

The larger tanks will flip if they don't have a recoil turret. There are ways to prevent that, but when you're faced with trying to escape that killing shot you don't have the luxury to move your tank around to prevent flipping. "To jump or not to jump, that is the question." I suppose it's better just to sit there and take the killing shot instead of trying to escape. 

 

Vulcan Incendiary Band: You have to overheat in order for it to work. Yes, you can quit shooting and try to hide, but the burn keeps burning. Even a RK will not completely restore your health. First it stops the burning and if there is anything left over, it'll heal your tank a few meager points. Sometimes it will not stop the burning before you self destruct.   

Share this post


Link to post
Share on other sites

Not all turrets have a recoil: Freeze, Firebird, Isida for example. In some maps like Noise and Brest, when you make that long leap of faith without a recoil turret most times you land upside down. 

 

The larger tanks will flip if they don't have a recoil turret. There are ways to prevent that, but when you're faced with trying to escape that killing shot you don't have the luxury to move your tank around to prevent flipping. "To jump or not to jump, that is the question." I suppose it's better just to sit there and take the killing shot instead of trying to escape. 

 

Vulcan Incendiary Band: You have to overheat in order for it to work. Yes, you can quit shooting and try to hide, but the burn keeps burning. Even a RK will not completely restore your health. First it stops the burning and if there is anything left over, it'll heal your tank a few meager points. Sometimes it will not stop the burning before you self destruct.

 

This idea was initially titled "Remove the kill loss penalty every time we self destruct" but Maf changed it for a reason which I don't know.

 

But as the topic suggests, that is if you have read it, is to simply remove the kill loss penalty for every self destruction.

Share this post


Link to post
Share on other sites

Bad idea. The splash damage turrets have an advantage, which then become deadly for the user at close range. Remove the self destruct penalty and the dev will remove the splash damage to re balance the turret. The idea should be about how better penalise self-plash damages, like they did for the Vulcan, like this all users hull will be equal.

Share this post


Link to post
Share on other sites

Bad idea. The splash damage turrets have an advantage, which then become deadly for the user at close range. Remove the self destruct penalty and the dev will remove the splash damage to re balance the turret. The idea should be about how better penalise self-plash damages, like they did for the Vulcan, like this all users hull will be equal.

I didn't say to remove the entire self destruct penalty. I said to remove the kill loss penalty, which is too harsh in modes like DM and juggernaut.

Share this post


Link to post
Share on other sites

I didn't say to remove the entire self destruct penalty. I said to remove the kill loss penalty, which is too harsh in modes like DM and juggernaut.

Same, it is part of the whole package and it is not too harsh.

Share this post


Link to post
Share on other sites

Back in mid February 2014, kills and score didn't deduct if you self destruct.

 

Then that update came and now you lose 5 points and 1 kill. The loss of one kill is harsh because it's a lot harder to gain back, and it's a major setback for the splash turrets because well they're gonna receive self damage a lot because the enemy is gonna come up close to them a lot.

 

And don't say "well don't let them come close to you", because it's a fast paced game and it's hard to keep track of all the enemies especially when you're focused on an enemy yourself.

 

- 5 points and + 1 death is enough punishment for self destructing.

 

This idea was initially titled "Remove the kill loss penalty every time we self destruct" but Maf changed it for a reason which I don't know.

 

But as the topic suggests, that is if you have read it, is to simply remove the kill loss penalty for every self destruction.

 

You use two turrets with splash damage. I brought out Vulcan and flipping. Both result in self-destruction and carry the same penalties, but they don't involve splash damage, therefore, they have no room in this discussion? Aren't you being a bit biased? 

 

As for your title. All he did was shorten it a bit, but he didn't change the meaning. 

Share this post


Link to post
Share on other sites

You use two turrets with splash damage. I brought out Vulcan and flipping. Both result in self-destruction and carry the same penalties, but they don't involve splash damage, therefore, they have no room in this discussion? Aren't you being a bit biased? 

 

As for your title. All he did was shorten it a bit, but he didn't change the meaning.

 

I only mentioned the splash turrets as an example because it's the most common type of self destruction.

 

And obviously the kill loss penalty should be removed from all types of self destruct, not just splash, whether it's falling off the map, being flipped, your shots bouncing back at you (ricochet, hammer), or overheating (Vulcan).

 

Tell me why we should keep the kill loss penalty.

Share this post


Link to post
Share on other sites

Viking4s did bring up a good point that removing the self-destruct penalty would benefit splash damage-that it wouldn't hurt to self destruct.

But if you are still losing 10-15 points-you don't think it would hurt?

 

Also-maybe make a no penalty if you use the 'long self destruct' which takes 35 seconds instead of 5.


I have often seen players wait for a few minutes begging the other team to kill them-since they don't want to self-destruct.

Share this post


Link to post
Share on other sites

Viking4s did bring up a good point that removing the self-destruct penalty would benefit splash damage-that it wouldn't hurt to self destruct.

  

 

I don't feel like retyping my answer, so I'll just quote it.

 

I didn't say to remove the entire self destruct penalty. I said to remove the kill loss penalty, which is too harsh in modes like DM and juggernaut.

I will however add this:

 

Ever since the kill loss penalty has been added, non splash turrets have been parking their tanks right up close to the splash turrets in hopes that they'll either make them self destruct or that they'll just give up and give them the free kill. And this doesn't even require skill, just requires a brain.

 

If we remove the kill loss penalty, then the splash turrets won't have to decide between risk losing a kill and gaining a death just to have a chance to gain a kill or just giving the attacker a free kill.

Share this post


Link to post
Share on other sites

It should be enough harsh to make them reconsider whether to shoot or not, not just make them stop completely. That's biased against splash turrets. I know that if I hit someone close by with my Striker while using Wasp, I'm going to self-destruct and lose 10 points. If I get the kill, I get 15-10=5 points, however much I damage that person.

If I don't get the kill, I would barely get 5 points for team kill (if I am in a Team mode), which means I lose 5 or 10 points and a kill.

This means that now it's a lopsided gamble which is further tarnishing the image of splash turrets, which players already have much protections against.

Share this post


Link to post
Share on other sites

  

 

I don't feel like retyping my answer, so I'll just quote it.

I answered my own question already:

 

But if you are still losing 10-15 points-you don't think it would hurt?

Although I really agree with you-I was just trying to answer the point brought up.

Share this post


Link to post
Share on other sites

I only mentioned the splash turrets as an example because it's the most common type of self destruction.

 

And obviously the kill loss penalty should be removed from all types of self destruct, not just splash, whether it's falling off the map, being flipped, your shots bouncing back at you (ricochet, hammer), or overheating (Vulcan).

 

Tell me why we should keep the kill loss penalty.

I never said we should. 

Share this post


Link to post
Share on other sites

Good idea. I remember when they first implemented the penalty, it was justified back then, due of the tendency of some players to jump off the ledge of a map when faced with any tough situation, they'd only get an extra death and then spawn back ready for more action. The players attacking them would be left with low HP and no kill, so it was unfair to them.

 

Now since we have barriers on the edges of most maps preventing that, players who often self-destruct are those using splash damage turrets or the ones who can't control their hulls very well (like me with Viking). Removing 10exp, a kill, and adding an extra death is too much of a punishment.

Share this post


Link to post
Share on other sites

Noticed this for weeks now but didn't pay too much attention to it. I noticed that sometimes, when I self-destruct, the number of my kills doesn't decrease or the numb er of my deaths doesn't increase. I can't remember which one it is but it was one of them, most likely the latter. 

Share this post


Link to post
Share on other sites

Back in mid February 2014, kills and score didn't deduct if you self destruct.

Then that update came and now you lose 5 points and 1 kill. The loss of one kill is harsh because it's a lot harder to gain back, and it's a major setback for the splash turrets because well they're gonna receive self damage a lot because the enemy is gonna come up close to them a lot.

And don't say "well don't let them come close to you", because it's a fast paced game and it's hard to keep track of all the enemies especially when you're focused on an enemy yourself.

- 5 points and + 1 death is enough punishment for self destructing.

Yo man, i agree.

Share this post


Link to post
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...