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Balance changes for Turrets, Alterations and Overdrives


theFiringHand
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Hello all!!

Since I cannot yet post in 'What to buy? Which is better?' I will post here. 

I have narrowed down all my liking to a few hulls and turrets. Hunter, Firebird and Striker. I have decided to reach the M3 ranks with only these. I will be doing it from the beginning of the game. I have already MU-ed my Hunter 9 times. The tenth time will be on the 25% sales. I have yet to buy my Striker but I will MU that to M1 too. As for Firebird I am going to buy the M1 and not MU the M0. I then plan to buy Firebird M1 and MU it to M2. I will also buy the Fox Module on a sale and MU it mo M2 too. Then I will go on till Second Lieutenant rank and buy the Stalker Kit (Hunter-Striker M2). After the purchase I will start MU-ing my Striker only. Then at the M3 ranks I will buy Prometheus Kit. I love the Zeus paint   :wub: . After that I will MU my Prometheus Kit to M4. And buy something (Probably Legend Kit for XP/BP) if I have Crystals remaining.

 

Savvy ?  :ph34r: 

 

Can I change your plan? Assuming this is your first account, you haven't tried Striker yet. May I suggest Shaft? Go to the Newbies Discussion in the Welcome section to read all the reasons, but here's my advice. Get Firefly kit, easy exp and stars. Then, get Rocketeer kit. This is only because you said you wanted Hunter/Striker. STOP MUing your Hunter, that makes the kits a whole lot more worthwhile since many of the good kits have Hunter. When you reach my rank (Second Lieutenant) don't buy Stalker, Buy Chiropractor. With just a tad of skill, YOU. WILL. DESTROY. Very few drugs necessary, saves you even more crystals. However, I do agree with the advice to not get the protection module for Fire, get either the Firefly kit or DAs. You'll die often, and it will help with spawn-killing.

Bye for now,

HBTY

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Wasp has a more powerful OD than Viking but Wasp gets like 50 OD's a game while Viking gets probably 2.  I'm triggered about the whole situation haha,

 

Wasp has bombs going off the whole game and it's caused me to rage quit at least 10 times now lol.  Since new OD's, feels like 75% of my deaths have come from mindless bomb droppings that we have little to no chance getting away from.

Well from my experience, I always survive from wasp's OD, but it's not an easy task to do when u deal with Viking's one.  :P

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Well from my experience, I always survive from wasp's OD, but it's not an easy task to do when u deal with Viking's one.  :P

It's different, low rank hulls have low acceleration, so you can only escape if you're on a medium/light hull and are already moving away from the impact zone. Viking is based on the enemy aim instead. At his rank it's nearly unescapable, and most wasps don't even bother shooting at you when they have the bomb ready, cause they'll get the kill regardless.

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Viking vanished in the void again...

 

Now it's one of the most expensive M2's and some noobish hunters  can freeze it quite often. So it needs at least some buff.

Also, the OD power given to the short-ranges is too small. OD'ed viking-fire shoots me with relatively high health, and I killed him simply with a DD Fire M2.So, he was the first to die

 

Something quite off-topic: look at the kits' rank brackets in the shop. Do you think that it's fair some noob who has less than 200 000 XP to buy M2 viking with Twins? Or with Hammer?Huh?

Check it out

Edited by niki1232
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Oh I see. That is indeed a very good edit to my plan. I was however going to go for MU-ing my Firebird M1 10/10 and my Hunter 20/20 also along with it I was thinking of doing my Striker 20/20. I have already done it about  8/20. If you'd say then I can stop MU-ing my Striker and focus of Firebird. About the Firefly kit.... err... well I am extremely low on crystals. Am at 'bout 115  :blush: soo....   But yes sure I can collect for the Firebird. Ranking up will be the problem however. I don't think I will be able to rank up to First Sergeant by sales. But I can buy the Firebird and it's protection on sales and MU kit to M2 at most by WO2. Also my Hunter to 20/20 by First Sergeant. Now with the coming of Gauss I will slightly have to edit my M2 plans...  suggestions ?

Read your PM (private message, top of this page, upper right corner by the "Search" has an envelope icon and should have a red indicator at this point.)

Edited by ByeByeBye

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ODs recharge should be the same for all hulls otherwise it's unfair because contests and missions that require ODs can be easy for some and hard for others. I can do about 6 ODs with Wasp, but about 2 with Viking.

 

Then when using Viking and Titan, it seems like Hunters always have ODs ready to cancel out my ODs.

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Hornet OD modification is appreciated but Hornet OD remains the weakest and least useful of all turret ODs.

Radar has little utility during any Deathmatch especially when compared to all other ODs. The update that created the radar OD rendered the Hornet hull much less competitive in combat. Please change it, significantly to equalize the playability. Thank you.

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Hornet OD modification is appreciated but Hornet OD remains the weakest and least useful of all turret ODs.

Radar has little utility during any Deathmatch especially when compared to all other ODs. The update that created the radar OD rendered the Hornet hull much less competitive in combat. Please change it, significantly to equalize the playability. Thank you.

Are you kidding? Hornet ignores ALL protections. Even titan inside dome can be oneshot by hornet OD.

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The mammoth OD is way over-the-top. Whichever team has the most mammoths in Rugby or Flag battles will win.

Maybe change to being affected by mine damage, or just increase the protection significantly, but being indestructible just spoils the game.

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ODs recharge should be the same for all hulls otherwise it's unfair because contests and missions that require ODs can be easy for some and hard for others. I can do about 6 ODs with Wasp, but about 2 with Viking.

 

Then when using Viking and Titan, it seems like Hunters always have ODs ready to cancel out my ODs.

Do you really want Viking's Overdrive to charge at the same rate as Hunter's Overdrive?

Do you want every other hull's Overdrive to charge at the same rate as Viking's Overdrive? 

 

It makes sense that each Overdrive has a different charge rate as they have different impacts on battles. You certainly wouldn't want a Viking having its Overdrive every minute or every minute and some seconds. You wouldn't want the cure (Hunter's Overdrive) for all sicknesses (other Overdrives) to recharge slowly. There would be no order and too much chaos. 

 

 

 

The mammoth OD is way over-the-top. Whichever team has the most mammoths in Rugby or Flag battles will win.

Maybe change to being affected by mine damage, or just increase the protection significantly, but being indestructible just spoils the game.

You said it there, "in Rugby, or Flag battles will win." 

What about TDM? or CP? or Solo modes? 

 

They are the slowest so you'd be able to kill them from far. Hunter's can stop them in their tracks for 30% of the Overdrive's duration and then by the time they're unfrozen, enemies (or allies in this case) would be far away from it and it would need to take 40% of its Overdrive duration to actually reach someone. 

 

I don't see them much in the other modes. Other Overdrives' maximum potential seems universal while theirs seem limited to those game modes. Unless the DM battle is in a moshpit like Sandal, or maybe Sandbox, then you're not going to get much out of it. 

 

And even when I use it to try to kill someone, they easily run away and I spend my entire Overdrive trying to get them because no one else is in sight. Seriously, an Overdriven Mammoth isn't as fast as a medium hull with speed boost. Hulls even jump off cliffs to avoid me because they know I can't catch them when I, myself, jump off as well. 

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Do you really want Viking's Overdrive to charge at the same rate as Hunter's Overdrive?

Do you want every other hull's Overdrive to charge at the same rate as Viking's Overdrive?

 

 

I didn't say what rate should be taken as the standard for all ODs, because that's up to the devs.

 

Then if all had the same rate they would just have to balance their impact on battle from one another.

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I didn't say what rate should be taken as the standard for all ODs, because that's up to the devs.

 

Then if all had the same rate they would just have to balance their impact on battle from one another.

Well I made sure to put it on both ends of the spectrum (short charge times to long charge times). It was just to show that some Overdrives should take longer because they have a greater impact on the tide of battles than others. So are easier to gain from than others. Some can be used universally while others need more specific conditions met. 

 

Hunter is the cure for all diseases. Since Overdrives can be used anytime the players want, then having them at the same charging rate would make Hunter's Overdrive less useful since it would only stop one <-- and this is assuming that the Overdrives' fixed charging rate is slow like Viking's. If they were fixed to being as fast as Hunter's then Hunter can take care of a good set (if lucky) but then many others would use their Overdrive quickly after and the Hunter cannot stop them. 

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Have you guys played low ranked battles? Overdrives are broken. Theres a wasp who lays a bomb that kills everyone near it. Hunter can literally paralyze you. Like really? Every three times you die is when you get the overdrive. It is completely broken. Should not have been introduced but my word won't matter to the DEVS.

Gameplay is so broken and unenjoyable. It is only fun when you have the advantage. (I am talking about regular battles)

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Have you guys played low ranked battles? Overdrives are broken. Theres a wasp who lays a bomb that kills everyone near it. Hunter can literally paralyze you. Like really?

Hunter's Overdrive works the same for every Hunter in the game. It disables the enemies' supplies, activates their supplies' cooldowns and stuns (paralyses) their tanks. 

Edited by TheCongoSpider

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Hunter's Overdrive works the same for every Hunter in the game. It disables the enemies' supplies, activates their supplies' cooldowns and stuns (paralyses) their tanks.

 

I understand. What I'm saying is that being able to do that to helpless tankers nearby is broken. For me its annoying that everytime I respawn theres a hunter or a wasp who just press "shift" and boom youre dead. Wheres the skill in that? And the fun? Edited by F1ASC0

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I understand. What I'm saying is that being able to do that to helpless tankers nearby is broken. For me its annoying that everytime I respawn theres a hunter or a wasp who just press "shift" and boom youre dead. Wheres the skill in that? And the fun?

Wasp is broken.  They made a huge mistake when they made it immune to it's own bomb.

 

Played a CTF battle where enemy had 5 or 6 wasps - many freeze or fire.  Once they drop the bomb at the minimum they take an enemy with them if killed,  Most times they slowed enemy enough to trap them near bomb and ran away.  It's pretty silly.

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Wasp is broken.  They made a huge mistake when they made it immune to it's own bomb.

 

Played a CTF battle where enemy had 5 or 6 wasps - many freeze or fire.  Once they drop the bomb at the minimum they take an enemy with them if killed,  Most times they slowed enemy enough to trap them near bomb and ran away.  It's pretty silly.

Yea it's very frustrating.
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Wasp is broken.  They made a huge mistake when they made it immune to it's own bomb.

 

Played a CTF battle where enemy had 5 or 6 wasps - many freeze or fire.  Once they drop the bomb at the minimum they take an enemy with them if killed,  Most times they slowed enemy enough to trap them near bomb and ran away.  It's pretty silly.

Another huge mistake they made was giving wasps bomb the ability to deactivate mammoths OD.

 

It should've been given to hunter instead.

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Another huge mistake they made was giving wasps bomb the ability to deactivate mammoths OD.

 

It should've been given to hunter instead.

Really?

 

Was using my Mammoth in battle last night.  Wasp dropped bomb and I survived because I had OD activated.

Maybe then my OD disappeared - but - might have attributed that to it ending due to 10-second timer.  Not sure.

 

On a side note - have they tweaked the kill-zone radius for Mammoth OD?  I was under impression it was 7m - don't need to touch.

But last night, it never killed until I was practically on top of the enemy.

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Really?

 

Was using my Mammoth in battle last night.  Wasp dropped bomb and I survived because I had OD activated.

Maybe then my OD disappeared - but - might have attributed that to it ending due to 10-second timer.  Not sure.

 

On a side note - have they tweaked the kill-zone radius for Mammoth OD?  I was under impression it was 7m - don't need to touch.

But last night, it never killed until I was practically on top of the enemy.

Yes plus I saw it in action a few times last night, and it really did deactivate the mammoths OD and a lot of times the mammoth just activated its OD before a wasp planted its bomb.

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Yes plus I saw it in action a few times last night, and it really did deactivate the mammoths OD and a lot of times the mammoth just activated its OD before a wasp planted its bomb.

And that is why I hate that Wasps seem to target me when I'm Mammoth. Instead of dropping it on a group of my allies, they drop it solely on me. They seem to have an innate prejudice against me because I'm using a Mammoth. It's probably because I'm slow. Is it because I'm slow? It's probably because I'm slow.  But no biggie, I get to mow them down with Vulcan because they keep throwing themselves on me. 

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Yes plus I saw it in action a few times last night, and it really did deactivate the mammoths OD and a lot of times the mammoth just activated its OD before a wasp planted its bomb.

How did I survive the bomb?  It went off but I kept going - was definitely inside the blast radius...

 

Wasp was able to deactivate Mammoth's Overdrive since its first buff after the Cosmonautics Day celebrations. Here is the link to the patch notes. 

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How did I survive the bomb?  It went off but I kept going - was definitely inside the blast radius...

If you have mammoth OD, wasp bomb just disables it, making you vulnerable.

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If you have mammoth OD, wasp bomb just disables it, making you vulnerable.

Ok - happened again last night.  No damage but OD gone.

 

Guess that's an ok trade off for surviving.  And I zapped the wasp (pun intended) before it got away.

 

But really - that should be a Hunter function.  That bomb is for doing damage, not acting as an EMP.

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